So, I'm not sure hot to get a hotline to the Paizo game developers for Pathfinder, but I have a simple question. How much of Pathfinder (and to an extent other similar games) do you intend to have a roleplaying aspect in the gameplay? I believe the intention is that it's to be played 50/50, roleplaying/mechanics. Of course, each person (or groups that play) might prefer to play with more or less roleplaying, but I'm curios to hear strait from a developer of Pathfinder, how much roleplaying you intend to take place when the game is played.
So, I remember there used to be more "fun" and permanent things you could spend your Prestige on, things like "Buying your own private island" or owning a castle, things like that. I've been trying to find a table that lists these sort of things but can't find it in the most recent Society guide. So, where do I find this sort of stuff?
You'll have to forgive me if there is another place to post this sort of thing, but I'm looking to join an online PBP game with any of the following characters. (in order of most to least desired characters) -Templar homebrew-
-Brawler-
-Gunslinger-
This will be my first time Doing PBP on this forum, but certainly not my first time doing it. So if there is anything I need to know about PBP games on here, please tell me.
Hi there folks, I've tried to recreate the Dragon Age Templar using the Paladin as a base (and simply changing some of his mechanics around) and I just want an opinion on it. I haven't got a chance to playtest it yet so it's still a little rough, but give your opinion on it. Alignment: Any Lawful
Hit Die: D10 (unchanged)
-Adding Intimidate to represent the powerful and daunting nature of the Templar and what they do.
Proficiencies: Unchanged
-Smite Evil-
Divine Grace: Unchanged but renamed to "Grace of the Maker" Lay on Hands: Changed to "Templar's Touch" -Templar's Touch-
Using Templar's touch requires a successful melee touch attack and doesn't provoke an attack of opportunity. Aura of Courage: Unchanged
Mercy: Changed to Wrath Wrath: At 3rd level, and every three levels thereafter, a Templar can select one wrath. Each wrath adds an effect to the Templar's Touch ability. Whenever a Templar uses Templars Touch on a spellcaster who fails the fortitude save, they also gain one of the following conditions for one round.
Channel Positive Energy: This ability is removed entirely. Spells: Templars do not cast spells and instead gain craft phylactery. -Craft Blood Phylactery-
Crafting a phylactery is a process that requires one Cup of clean blood (no dirt, grime, slime, or other foreign substance in it) an alchemists kit and with vial to hold the blood, as well as an hour of uninterpreted prayer and crafting. Starting at 4th level, Templars gain the ability to use any Blood phylactery as a focus item to gain the ability to scry the spellcaster who's blood it is made from. This is a spell-like ability that functions the same as the spell with the exception that the spellcaster does NOT receive a will save against this. At 4th level the Templar gains ability to know which direction the spellcaster is in while focusing on the phylactery. (North, East, South, West) Every 3 levels past 4th up to level 13 this ability gets stronger, at level 7 allowing a Templar to know the nation the spellcaster resides in, at 10th level knowing the city the spellcaster resides in, and at 13th level know the exact location he is. A Blood phylactery is unable to find spellcasters that are on other planes of existence than it's self. Divine Bond: Unchanged but the bond is made with The Maker.
Aura of Faith: Changed to "Makers Might" -Makers Might-
Holy Champion: Changed to Champion of the Maker -Champion of the Maker-
Dragonchess Player wrote: Champion definitely has some nice things for a gunslinger: Distant Barrage, Blowback, Limitless Range (pure gold for a gunslinger), Mythic Weapon Training (Rapid Reload with all firearms), Punishing Blow, Precision, and Unstoppable Shot; not much in the way of 6th-Tier abilities, though. Maybe I'm not reading it right... but for limitless Range, does it add 5ft to the guns range, or make it 5X longer?
I've started playing in a game and we have our first mythic level and we were told to pick our mythic type (Archmage, champion, marshal, etc). I'm playing a pistolero gunslinger, and while looking through all of the different mythic classes and I don't really see anything that's fantastic for a gunslinger to take. The closest thing I could find was the champion class, but even that seems like it's mainly for melee with just a few gunslinger things. Is there any mythic class that's particularly good for a gunslinger? And what sort of abilities should I be taking with it?
See now, I too want to have a Dual shield build, but when I envision using a shield as a weapon I see it from apparently a completely different view than everyone else. Everyone else is talking spiked shields and just ramming spikes into people, which is fine, but when I imagine it it's like a heather shield. http://fc01.deviantart.net/fs46/f/2009/204/8/0/80d3cb28a077cd6a45dcacec34a9 c753.jpg But with the boarder around the shield being sharpened like a blade and then using it to slash people, much like how in WW2 soldiers carried around shovels that were sharpened so that they could be used like an improvised knife. That's how I envision a dual shield build. But then again... people say I'm just an imaginary cartoon dog... so what do I know. :p
Looking at the Rapid reload feat that is listed with the gunslinger PDF, it says that if you have Rapid reload, and you use a full round attack with hand or light cross bow, you may take all your attacks. Now what I'm wondering is if this also applies to one handed pistols? Is it crossbows only? Or just a simple oversight of not mentioning pistols? I'm playing with a gunslinger/ranger in a game now, so I do kinda need to know this, as my group keeps telling me that I can only get one attack with my gun because when I have to reload, I can no longer attack.
I love the idea of having a Gun Slinger, and I've always been interested in using guns in fantasy. Ranging from Pirates to Gun mages. This is probably why The Iron Kingdoms Gunmage is one of my favorite classes. But the problem I have isn't that players don't want to play with guns in their game (though that's true to in some part). But that it seems to just generally be Taboo to have guns in a fantasy world (Steam Punk being the acception). I know I'm having this problem now with this class, is that I want to play it, (And also my Ranger/horse lord/skirmisher cowboy concept) but no one likes the idea of having guns in their world. And the one response I've heard more than anything else is "If you want that, then go play steam punk." Has anyone else who have wanted to playtest the gunslinger had this problem? Come across this Taboo of firearms? |