Elvish Fighter

Balator's page

568 posts. Alias of Daedeloth.


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Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator and Vraxel will join the celebration!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Jotunheimr here we come! Work some new characters Clint and Don!

http://paizo.com/campaigns/Jotunheimr/gameplay&page=last


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Is Balator correct in remembering that we just need to get the Count to foil the Way's plans? Or is there something else he is forgetting?

If the first, grab the count and get the hell out.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Perception : 1d20 + 26 + 2 ⇒ (8) + 26 + 2 = 36

Search the area.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (16) + 27 + 2 = 45
ecb confirm: 1d20 + 27 + 4 + 2 ⇒ (5) + 27 + 4 + 2 = 38
dam: 2d10 + 42 ⇒ (3, 3) + 42 = 48

ecb: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
dam: 1d10 + 21 ⇒ (5) + 21 = 26

ecb: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
dam: 1d10 + 21 ⇒ (5) + 21 = 26

ecb: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
ecb confirm: 1d20 + 27 + 4 + 2 ⇒ (4) + 27 + 4 + 2 = 37
dam: 2d10 + 42 ⇒ (4, 1) + 42 = 47


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

The man in the back said everyone attack and it turned into a ballroom blitz.

Would like to use full attack if possible, in order of preference if they are in range: man in the back, golem, robed men.

ecb: 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
dam: 1d10 + 21 ⇒ (9) + 21 = 30

ecb: 1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34
dam: 1d10 + 21 ⇒ (7) + 21 = 28

ecb: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
dam: 1d10 + 21 ⇒ (7) + 21 = 28

ecb: 1d20 + 27 + 2 ⇒ (20) + 27 + 2 = 49
dam: 2d10 + 42 ⇒ (1, 7) + 42 = 50


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ecb: 1d20 + 27 + 3 ⇒ (14) + 27 + 3 = 44
Dam: 1d10 + 21 ⇒ (9) + 21 = 30

Ecb: 1d20 + 22 + 2 ⇒ (4) + 22 + 2 = 28
Dam: 1d10 + 21 ⇒ (3) + 21 = 24

Ecb: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Dam: 1d10 + 21 ⇒ (8) + 21 = 29

Ecb: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48
Confirm: 1d20 + 27 + 4 + 2 ⇒ (11) + 27 + 4 + 2 = 44
Dam: 2d10 + 42 ⇒ (10, 1) + 42 = 53

-79hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

blur miss: 1d5 ⇒ 5 guess I should change to miss on a 5

perception: 1d20 + 26 + 2 ⇒ (4) + 26 + 2 = 32
"In the back of the room, isn't that the Count Lucinean Galdana; the man we are to rescue!"

ecb: 1d20 + 27 + 2 ⇒ (4) + 27 + 2 = 33
dam: 1d10 + 21 ⇒ (1) + 21 = 22

ecb: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35
dam: 1d10 + 21 ⇒ (4) + 21 = 25

ecb: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
dam: 1d10 + 21 ⇒ (7) + 21 = 28

ecb: 1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38
dam: 1d10 + 21 ⇒ (10) + 21 = 31

-29hp
60 stoneskin


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ref: 1d20 + 22 ⇒ (1) + 22 = 23
ref second chance: 1d20 + 22 ⇒ (17) + 22 = 39
ref: 1d20 + 22 ⇒ (15) + 22 = 37

0 damage with evasion

Miss with blur on 1: 1d5 ⇒ 5

Charge forward as action to melee next round.

-15hp
70 stoneskin


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Perception : 1d20 + 26 + 2 ⇒ (3) + 26 + 2 = 31

Check the door, and open when everyone is ready.

“Anyone need healing before we continue?”

-40hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Search the area.

perception: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42
dam: 1d10 + 21 ⇒ (3) + 21 = 24

ecb: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41
confirm ecb: 1d20 + 22 + 4 + 2 ⇒ (14) + 22 + 4 + 2 = 42
dam: 2d10 + 42 ⇒ (10, 5) + 42 = 57

ecb: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23

ecb: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
dam: 1d10 + 21 ⇒ (1) + 21 = 22

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/80pts.)
-40 hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (10) + 27 + 2 = 39
dam: 1d10 + 21 ⇒ (9) + 21 = 30

ecb: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
confirm: 1d20 + 22 + 4 + 2 ⇒ (5) + 22 + 4 + 2 = 33
dam: 2d10 + 42 ⇒ (3, 6) + 42 = 51

ecb: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
dam: 1d10 + 21 ⇒ (6) + 21 = 27

ecb: 1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35
dam: 1d10 + 21 ⇒ (5) + 21 = 26

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/80pts.)
-40 hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

blur miss: 1d5 ⇒ 3

Balator will fly up to attack the angel.

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/80pts.)
-40 hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Down with wormy wizards!"

Keep an eye on Randtam and anything that might attack him in his confused state.

perception: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator is going to stay close to Randtam, acting as his secret service agent until he is no longer confused. Protect the wizard.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Even though he made his save Balator is totally confused.
Will: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

blur miss chance: 1d5 ⇒ 2

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/90pts.)
-28 hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator will fly back to the entrance.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36

Fort: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38

Perception : 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46

Can DN clarify? Wiz illusion damaged Balator? Is there another real wormy wiz that can be attacked?
-22hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:
The wizard appears to be standing in the middle of the pit. The dark angel is flying at the highest point of the dome readying her bow to fire at you.

Balator will fly out as described to attack the wiz.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Where is the dark angel? Is the wizard standing on anything or is it floating/flying in the pit?

will: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39

If there is no other way to melee attack, then Balator will activate his armor to fly out to battle the wizard.

ecb: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
dam: 1d10 + 21 ⇒ (5) + 21 = 26

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Does this place go on forever?"

Check the new door for traps, then when everyone is ready open.
perception: 1d20 + 26 + 2 + 1 ⇒ (10) + 26 + 2 + 1 = 39


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

After heals and any other spell casting, Balator will move up to the iron doors and look for traps prior to opening.

perception: 1d20 + 26 + 2 + 1 ⇒ (18) + 26 + 2 + 1 = 47

-12hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Pointing at the fly. "What was this thing? Randtam do you know?"

Search the room.

perception: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Fort: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

Ecb : 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
Dam : 2d10 + 21 ⇒ (4, 8) + 21 = 33

Ecb : 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
Confirm : 1d20 + 23 + 4 + 2 ⇒ (10) + 23 + 4 + 2 = 39
Dam : 2d10 + 42 ⇒ (10, 6) + 42 = 58

Ecb : 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Dam : 1d10 + 21 ⇒ (8) + 21 = 29

Ecb : 1d20 + 27 + 2 ⇒ (17) + 27 + 2 = 46
Confirm : 1d20 + 27 + 4 + 2 ⇒ (7) + 27 + 4 + 2 = 40
Dam : 2d10 + 42 ⇒ (8, 1) + 42 = 51


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 18 ⇒ (20) + 18 = 38

ecb: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42
dam: 1d10 + 21 ⇒ (5) + 21 = 26

ecb: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
dam: 1d10 + 21 ⇒ (2) + 21 = 23

ecb: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
dam: 1d10 + 21 ⇒ (10) + 21 = 31

haste
ecb: 1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31
dam: 1d10 + 21 ⇒ (3) + 21 = 24

-12hp


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Fort: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Fort: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35

Ecb : 1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35
Dam : 1d10 + 21 ⇒ (8) + 21 = 29

Ecb : 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
Dam : 1d10 + 21 ⇒ (1) + 21 = 22

Ecb : 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Dam : 1d10 + 21 ⇒ (7) + 21 = 28


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Is the haste cast on everyone or just Tarek?

"Nice job with the flaming skeletons, Randtam."

ref: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36

Use standard action to attack fly if possible.
ecb: 1d20 + 27 + 2 ⇒ (7) + 27 + 2 = 36
dam: 1d10 + 21 ⇒ (2) + 21 = 23

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Move in and attack from outside 5' if possible.

ecb: 1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35
dam: 1d10 + 21 ⇒ (6) + 21 = 27

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Can we approach without taking fire damage?


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Approach the bone inlaid double doors looking for traps before opening.

perception: 1d20 + 26 + 2 + 1 ⇒ (6) + 26 + 2 + 1 = 35


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"The evil of this place has me feeling weak and clumsy again, can you help with this Uuranx, Tarek?"

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)

Exhausted -6 Dex/Str


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Perception : 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46

Search the area.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Bring it down!"

ecb: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
confirm ecb: 1d20 + 27 + 4 + 2 ⇒ (5) + 27 + 4 + 2 = 38
dam: 2d10 + 42 - 6 ⇒ (8, 6) + 42 - 6 = 50

ecb: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
dam: 1d10 + 21 - 3 ⇒ (3) + 21 - 3 = 21

ecb: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ecb: 1d20 + 27 + 2 ⇒ (20) + 27 + 2 = 49
Dam: 2d10 + 42 - 6 ⇒ (5, 4) + 42 - 6 = 45

Ecb: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
Dam: 1d10 + 21 - 3 ⇒ (2) + 21 - 3 = 20

Ecb: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ecb: 1d20 + 27 + 2 - 3 ⇒ (3) + 27 + 2 - 3 = 29
Dam: 1d10 + 21 - 3 ⇒ (7) + 21 - 3 = 25

Ecb: 1d20 + 22 + 2 - 3 ⇒ (12) + 22 + 2 - 3 = 33
Dam: 1d10 + 21 - 3 ⇒ (9) + 21 - 3 = 27

Ecb: 1d20 + 17 + 2 - 3 ⇒ (19) + 17 + 2 - 3 = 35
Confirm Ecb: 1d20 + 17 + 2 - 3 + 4 ⇒ (12) + 17 + 2 - 3 + 4 = 32
Dam: 1d10 + 21 - 3 ⇒ (9) + 21 - 3 = 27
Dam: 1d10 + 21 - 3 ⇒ (3) + 21 - 3 = 21


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

“Die, foul spawn!”

will: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27

Ecb : 1d20 + 27 + 2 - 3 ⇒ (8) + 27 + 2 - 3 = 34
Dam: 1d10 + 21 - 3 ⇒ (7) + 21 - 3 = 25

Ecb : 1d20 + 22 + 2 - 3 ⇒ (13) + 22 + 2 - 3 = 34
Dam: 1d10 + 21 - 3 ⇒ (1) + 21 - 3 = 19

Ecb: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Dam: 1d10 + 21 - 3 ⇒ (5) + 21 - 3 = 23


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Head north to the bone inlaid doors. perception: 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

perception: 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30

Move ahead to the smelly room.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Cross room to exit headed east. Have party move by glyphs as described in my previous post, Balator will go first.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Do we have to pass the glyphs to get to the other side of the room?

"Uuranx do you think it means the first person need to pass the glyph on the left and the second person needs to pass it on the right, and so on?"


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"What's it say Randtam?"


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Interesting room, anyone know what these glyphs mean? Randtam?"


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

South.

perception: 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

“Thanks Uuranx!”

Go back to ghost necro area and go South.

perception: 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30

Prot. from Evil(+2ac/willsave),
Bear's Endurance(20hp, +2fort),
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Assuming Randtam's silence is assent.

Make our way back into Renchurch. Casters feel free to cast spells before we go, Balator will wait.

perception: 1d20 + 26 ⇒ (5) + 26 = 31


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Good idea, let's go finish the job."


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Sounds like a plan."


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Pay the gold.

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