Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


7,101 to 7,150 of 7,204 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>

AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison

-36HP

WILL: 1d20 + 19 ⇒ (11) + 19 = 30

-45HP

pickaxePA: 1d20 + 24 ⇒ (19) + 24 = 431d10 + 27 ⇒ (1) + 27 = 28
confirm: 1d20 + 24 ⇒ (7) + 24 = 311d10 + 27 ⇒ (4) + 27 = 31
pickaxePA: 1d20 + 24 ⇒ (6) + 24 = 301d10 + 27 ⇒ (9) + 27 = 36
pickaxePA: 1d20 + 17 ⇒ (16) + 17 = 331d10 + 27 ⇒ (7) + 27 = 34


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

-last round-
fort: 1d20 + 28 ⇒ (10) + 28 = 38

1st strike from fly - hit blur miss on 1: 1d5 ⇒ 3
Uuranx on 1: 1d6 ⇒ 6 4 images

2nd strike from fly - miss but within 5blur miss on 1: 1d5 ⇒ 3
3 images

this round

swift action LOH1 LOH: 1d6 ⇒ 2

will: 1d20 + 24 ⇒ (8) + 24 = 32
will: 1d20 + 24 ⇒ (15) + 24 = 39

1st strike from fly - hit blur miss on 1: 1d5 ⇒ 1

2nd strike from fly - miss

-19 hp
3 images
ironskin 80/100

attack fly with falchion pwrattk&arcnstrk: 1d20 + 26 ⇒ (17) + 26 = 43
damage: 2d4 + 2d4 + 31 ⇒ (3, 2) + (1, 2) + 31 = 39

hasted attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (8) + 23 = 31
damage: 2d4 + 2d6 + 31 ⇒ (4, 1) + (6, 2) + 31 = 44

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 2d4 + 2d6 + 31 ⇒ (3, 4) + (1, 4) + 31 = 43


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 18 ⇒ (20) + 18 = 38

ecb: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42
dam: 1d10 + 21 ⇒ (5) + 21 = 26

ecb: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
dam: 1d10 + 21 ⇒ (2) + 21 = 23

ecb: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
dam: 1d10 + 21 ⇒ (10) + 21 = 31

haste
ecb: 1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31
dam: 1d10 + 21 ⇒ (3) + 21 = 24

-12hp


137 Balator and Uuranx strike a blow each.

Randtam's bolts and Tarek's pickaxe finish off the robed figures.

The fly attacks Uuranx again and releases a cloud of noxious smoke (DC24 FORT save as before).

slam: 1d20 + 28 ⇒ (10) + 28 = 382d10 + 16 ⇒ (3, 2) + 16 = 21
slam: 1d20 + 28 ⇒ (2) + 28 = 302d10 + 16 ⇒ (2, 7) + 16 = 25


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

swift action activate Touch of Rage 4 Optimistic Gambler: 1d4 + 1 ⇒ (4) + 1 = 5

fort: 1d20 + 26 ⇒ (13) + 26 = 39

1st attack from fly - hit blur miss on 1: 1d5 ⇒ 4
Uuranx on 1: 1d4 ⇒ 2 2 images

2nd attack from fly - miss

attack with falchion pwrattk&arcnstrk: 1d20 + 26 ⇒ (2) + 26 = 28

hasted attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (13) + 23 = 36
damage: 2d4 + 2d6 + 31 ⇒ (1, 2) + (1, 3) + 31 = 38

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (13) + 18 = 31


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Fort: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

Ecb : 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
Dam : 2d10 + 21 ⇒ (4, 8) + 21 = 33

Ecb : 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
Confirm : 1d20 + 23 + 4 + 2 ⇒ (10) + 23 + 4 + 2 = 39
Dam : 2d10 + 42 ⇒ (10, 6) + 42 = 58

Ecb : 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Dam : 1d10 + 21 ⇒ (8) + 21 = 29

Ecb : 1d20 + 27 + 2 ⇒ (17) + 27 + 2 = 46
Confirm : 1d20 + 27 + 4 + 2 ⇒ (7) + 27 + 4 + 2 = 40
Dam : 2d10 + 42 ⇒ (8, 1) + 42 = 51


Balator's and Uuranx combine to destroy the iron fly, sending it crashing to the ground.

***end of combat***


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Pointing at the fly. "What was this thing? Randtam do you know?"

Search the room.

perception: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47


knowledge: 1d20 ⇒ 10 I believe it was a variant of golem. Most unique in its construction. I wish we had more time to study it, but alas...


Each of the robed figures (turns out they were undead) had:

+1 breastplate
+1 scythe
robe of bones
500 GP worth of gems


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

After heals and any other spell casting, Balator will move up to the iron doors and look for traps prior to opening.

perception: 1d20 + 26 + 2 + 1 ⇒ (18) + 26 + 2 + 1 = 47

-12hp


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison

Tarek -45
Randtam Bot -50

fervor/channel energy: 12d6 ⇒ (6, 6, 5, 6, 1, 6, 4, 4, 4, 4, 3, 1) = 50


The door is untrapped and unlocked. You open them to reveal a flight of switchback stairs descending into more catacombs that run for 60' before ending in another set of double doors.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Does this place go on forever?"

Check the new door for traps, then when everyone is ready open.
perception: 1d20 + 26 + 2 + 1 ⇒ (10) + 26 + 2 + 1 = 39


The doors open up to a 60' circular room with a high domed ceiling, the center of which has rotting gray ichor dripping from murder holes in the ceiling overhead to fill a massive pit with a vile, roiling soup of millions of maggots.

There is a roughly 5' walkway around the pit that slopes inward to the mass of maggots. The walkway is covered in slippery drippings from above and looks treacherous to step on.

At the center of the pool of maggots is a robed wizard who stands and moves like a man, but his body is a writhing mass of squirming, slippery worms. His oily voice rings out-This far and no further fools! and he summons a shrieking angel with black wings holding a flaming bow.

The dark angel casts a spell and a cold, cloying miasma of greasy darkness and negative energy washes over the party.

5d8 ⇒ (3, 6, 3, 3, 2) = 17 sickened for X rounds: 1d4 ⇒ 2
DC 19 Will save for half and void the sickened effect

Party action.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Where is the dark angel? Is the wizard standing on anything or is it floating/flying in the pit?

will: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39

If there is no other way to melee attack, then Balator will activate his armor to fly out to battle the wizard.

ecb: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
dam: 1d10 + 21 ⇒ (5) + 21 = 26

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/100pts.)


The wizard appears to be standing in the middle of the pit. The dark angel is flying at the highest point of the dome readying her bow to fire at you.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:
The wizard appears to be standing in the middle of the pit. The dark angel is flying at the highest point of the dome readying her bow to fire at you.

Balator will fly out as described to attack the wiz.


Uuranx bump.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Quicken Haste spell (Balator is included)

will: 1d20 + 24 ⇒ (2) + 24 = 26

I'm going to activate my flying at attack wizard

pwrattk&arcnstrk: 1d20 + 26 ⇒ (3) + 26 = 29
damage: 2d4 + 2d6 + 31 ⇒ (2, 3) + (5, 2) + 31 = 43


knowledge: 1d20 ⇒ 11

Randtam steps to the side and blasts a lightning bolt at the robed wizard.

10d6 ⇒ (1, 6, 1, 2, 5, 5, 3, 3, 6, 2) = 34


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison

Tarek summons a hound archon to assault the wormy man.

great sword: 1d20 + 9 ⇒ (11) + 9 = 202d6 + 7 ⇒ (3, 2) + 7 = 12
great sword: 1d20 + 4 ⇒ (9) + 4 = 132d6 + 7 ⇒ (2, 1) + 7 = 10


The assault on the wormy wizard is completely ineffective as blades and blasts of electricity pass harmlessly through its wormy filled form.

DC 24 Will:
The wizard in front of you is clearly a powerful illusion.

The evil looking angel fires from her bow at 1d4 ⇒ 1 Balator.
1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 381d8 + 10 + 1d6 ⇒ (1) + 10 + (6) = 17
1d20 + 24 + 2 ⇒ (5) + 24 + 2 = 311d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20
1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 321d8 + 10 + 1d6 ⇒ (7) + 10 + (4) = 21

on: 1d2 ⇒ 1
1d20 ⇒ 17

The wormy wizard extends his 'hand' towards Balator and a thin grey beam shoots from it striking him.

DC 22 FORT save or take 26d6 ⇒ (6, 4, 6, 5, 3, 6, 6, 5, 2, 6, 1, 6, 1, 5, 5, 4, 3, 6, 1, 6, 2, 2, 1, 2, 1, 3) = 98; save and take 5d6 ⇒ (5, 6, 1, 6, 4) = 22.

Party action.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36

Fort: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38

Perception : 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46

Can DN clarify? Wiz illusion damaged Balator? Is there another real wormy wiz that can be attacked?
-22hp


The illusion is completely unharmed by the blades and lightning bolt blast. The real worm wiz must be around...somewhere....


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator will fly back to the entrance.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Use Blindsense to try and find opponent, if not, fly up and attack dark angel.

pwrattk&arcnstrk: 1d20 + 26 ⇒ (6) + 26 = 32
damage: 2d4 + 2d6 + 31 ⇒ (3, 3) + (2, 1) + 31 = 40


Uuranx senses a strange movement of worms in the mass of the pit. Could the worm wizard be hiding IN the multitude of worms?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

In Uuranx goes, let me know the depths of my foolishness...


The depth is about 2'. The squirming mass of maggots writhes all over you, easily squirming up against your skin, including a few rot grubs!

http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/ha zards/environmental-hazards/rot-grub-cr-4/

The strange mass of worms squirms away from you. Clearly you are on to...something.

Let me know how you do with the rot grubs.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

It says that any amount of dr is enough to thwart the Rot Grubs, would that apply to Stoneskin?


Uuranx's Stoneskin renders him immune to probing gnaw of the rot grubs.

Balator continues to receive fire from the evil angel:
1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 401d8 + 10 + 1d6 ⇒ (4) + 10 + (2) = 16
1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 351d8 + 10 + 1d6 ⇒ (5) + 10 + (3) = 18
1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 291d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20

Balator, Randtam, and Tarek must fight off a confusion spell. DC 21 WILL

http://www.d20pfsrd.com/magic/all-spells/c/confusion


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Uuranx continues to chase the wormy wizard


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

blur miss chance: 1d5 ⇒ 2

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/90pts.)
-28 hp


Need confusion will save for Balator DC 21


will: 1d20 + 17 ⇒ (3) + 17 = 20
1d100 ⇒ 10

Casts ~dispel magic~ 1d20 + 12 ⇒ (2) + 12 = 14 against the confusion but it fails.


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison

WILL: 1d20 + 24 ⇒ (3) + 24 = 27

Unable to fly, missile, or figure out the mystery of worms Tarek moves around the side of the pit towards the far door. Run back never! Run forward? OK!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Even though he made his save Balator is totally confused.
Will: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40


Some clarity for Balator given his amazing save.

The initial wormy wizard was an illusion projected by the actual one who was hiding relatively incorporealy in the huge pool of maggots and rot grubs filling a 2' pool in the middle of the room.

Uuranx used his draconic senses and noticed something strange about a particular group of worms, dove into the pool of foulness, and chased the strange group across the pool. That particular group of worms has now emerged out of the pool looking like the duplicate of the shadowy image that was originally in the center of the pool.

All the while the apparently summoned evil angel has been blasting away at the party while something has been casting spells. You assume it is the real wormy wizard casting through its shadowy double.

On the far side of the room Uuranx confronts the new wormy wizard while Randtam attempts to avoid the power of a confusion spell, Tarek moves around the edge of the pool of worms towards the far door and Balator is now free to act.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator is going to stay close to Randtam, acting as his secret service agent until he is no longer confused. Protect the wizard.


Just need an Uuranx action.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Activate Touch of Rage 5 Optimistic Gambler: 1d4 + 1 ⇒ (1) + 1 = 2

attack with falchion
pwrattk&arcnstrk: 1d20 + 26 ⇒ (8) + 26 = 34
damage: 2d4 + 2d6 + 31 ⇒ (3, 2) + (4, 6) + 31 = 46

hasted attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (6) + 23 = 29
damage: 2d4 + 2d6 + 31 ⇒ (1, 3) + (6, 2) + 31 = 43

last attackpwrattk&arcnstrk: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 2d4 + 2d6 + 31 ⇒ (3, 1) + (1, 6) + 31 = 42


Uuranx's blade does not seem to do as much damage to the worm wizard as he would have expected and a trail of worms crawls up from the pit to start filling in some of the wounds.

ranged touch: 1d20 + 10 ⇒ (2) + 10 = 12 A thin blue beam launches from wormy fingers at Uuranx. On a hit DC22 FORT or take 26d6 ⇒ (6, 5, 5, 5, 6, 1, 2, 3, 5, 2, 2, 2, 2, 5, 4, 2, 2, 4, 6, 5, 2, 1, 6, 3, 6, 2) = 94 save and take 5d6 ⇒ (3, 2, 1, 2, 1) = 9.

The dark angel launches another salvo at Balator:
1d20 + 24 ⇒ (13) + 24 = 371d8 + 10 + 1d6 ⇒ (3) + 10 + (5) = 18
1d20 + 24 ⇒ (1) + 24 = 251d8 + 10 + 1d6 ⇒ (8) + 10 + (4) = 22
1d20 + 19 ⇒ (17) + 19 = 361d8 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22

Party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack wormy wizard pwrattk&arcnstrk: 1d20 + 26 ⇒ (15) + 26 = 41
confirm crit: 1d20 + 26 ⇒ (11) + 26 = 37
crit damage: 4d4 + 2d6 + 62 ⇒ (2, 3, 2, 1) + (6, 4) + 62 = 80

hasted attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (3) + 23 = 26
damage: 2d4 + 2d6 + 31 ⇒ (1, 4) + (5, 6) + 31 = 47

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (20) + 18 = 38
crit damage: 4d4 + 2d6 + 62 ⇒ (4, 2, 3, 3) + (1, 4) + 62 = 79


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Down with wormy wizards!"

Keep an eye on Randtam and anything that might attack him in his confused state.

perception: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47


Randtam summons a flaming sphere on the wormy wizard 3d6 ⇒ (1, 3, 3) = 7


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison

Tarek continues his way around the pit of worms, careful not to slip in the slime. Now instead of heading towards the door he heads towards the wormy wizard.


1d20 ⇒ 4

Uuranx hews more chunks of worm from the wizard but it appears quite immune to his critical strikes. Randtam's flames seem to do more damage and the smell of burning maggots turns your stomachs.

The wizard abandons his spells and attempts to grab Uuranx with fountains of maggots flowing from his hands.

maggot fountain: 1d20 + 25 ⇒ (10) + 25 = 355d6 + 6 ⇒ (4, 1, 5, 4, 5) + 6 = 25
maggot fountain: 1d20 + 25 ⇒ (20) + 25 = 4510d6 + 12 ⇒ (6, 5, 5, 2, 5, 6, 5, 2, 3, 5) + 12 = 56

The evil angel volleys at Balator:
1d20 + 24 ⇒ (13) + 24 = 371d8 + 10 + 1d6 ⇒ (1) + 10 + (4) = 15
1d20 + 24 ⇒ (16) + 24 = 401d8 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22
1d20 + 19 ⇒ (14) + 19 = 331d8 + 10 + 1d6 ⇒ (1) + 10 + (6) = 17

Party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

1st attack - miss but within 5 blur miss on 1: 1d5 ⇒ 5 1 image

2nd attack - hit blur miss on 1: 1d5 ⇒ 2 Uuranx on 1: 1d2 ⇒ 2 no images left

Uuranx opens his mouth and breaths lightning in a 60' line into the chest of the wormy wizard, dc 21 reflex save for half
lightning: 10d6 ⇒ (5, 4, 4, 5, 5, 3, 5, 2, 5, 1) = 39


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

blur miss: 1d5 ⇒ 3

Balator will fly up to attack the angel.

Prot. from Evil(+2ac/willsave),
Blur (20% miss chance)
Heroism (+2attack/saves/skills),
Stoneskin (dr10/80pts.)
-40 hp

1 to 50 of 7,204 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welch's Carrion Crown All Messageboards

Want to post a reply? Sign in.