Baelor the Bard's page

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Hi all,
I'm glad to see that some of the OGL sourcebooks are getting the remaster treatment, such as Guns and Gears and Treasure Vault. I was wondering if it's possible to get some clarification on if or when other titles will get this treatment? I've heard that it has to do with when books get re-printed, but I don't know more than that. Is there any information on this process? Is it only the rulebooks, or will the Lost Omens titles also get remastered eventually? I'd be willing to bet that APs probably won't unless they get a hard cover version, but if there's any other information available on this process I'd love to read up on it. My hope is that Secrets of Magic, Book of the Dead and Dark Archive will all be done, as well as the Lost Omens books that have a large number of character options like Character Guide, Ancestry Guide and PFS Guide. I have heard that SOM might be tricky because the part of the book with spell schools basically needs to be entirely scrapped. Anyway sorry for rambling. If there's any other info to be had on this topic I'd be very interested.


So as I understand it, reloading takes at least one interact action, and switching to another barrel of a firearm with the Capacity trait also takes one interact action. So why use a firearm with the Capacity trait? If you're a Gunslinger especially, switching barrels doesn't allow you to use your special reload action. As I'm reading it now, the Capacity trait seems more like a deficit than an advantage, which seems to be counter to how a multi-chambered firearm should work. Am I reading this correctly, or have I mistaken something?


So I can't find rules about this. In the Oblivion Oath twitch stream Jason said that touch attacks still exist and were handled by the GM, but I can't find them in the CRB. It looks like spell attacks are based on your casting stat now, but do they just resolve against AC or is there something I'm missing?


In the description for Arcane School for Wizards it says, "You gain additional spells and spell slots for spells of your school." It doesn't actually say how many bonus spell slots you get. I'm guessing it's 1 per spell level you can cast just like in first edition, but I can't confirm this anywhere. Is this spelled out somewhere else?


I'm sorry if this is a really stupid question but I have to ask because my GM won't check this and I don't want to metagame. Are you supposed to gain enough EXP during any part of Doomsday Dawn that your character will level up? My GM has decided to just assume the answer is no, and thus does not tell us EXP for finishing encounters. I've addressed this issue with him because I figured the new EXP system should be playtest just like everything else, but he basically blew me off. To be honest, I'm mainly concerned with part 7 as that would be the only opportunity to playtest up to level 20, and high level play is what I dislike most about first edition.


Hi, so a couple of quick questions.
First, for the heal spell, the Heightened entry specifies that the spell increases by 1d8 or 2d8 to heal the living. Does that mean no matter what level it's heightened to the amount to damage undead never changes? I was looking for clarification in the eratta but I couldn't find any.
The second question is for the spell Divine Wrath. The spell does not identify what kind of saving throw it needs.


Hi, I was under the impression that you could only sell items for 10% of their worth, but my fellow players are telling me it is 50%. I can't find either in the book. Can someone tell me which it is?


Hi, I can't find clarification on this anywhere. Do the level 2 expert handwraps of mighty fists provide a +1 item bonus to unarmed attack rolls like an expert weapon would do for weapon attacks?


Hello,
I'm sure this has been asked already, but I can't find an answer. Is Dispel Magic a heightenable spell? As I understand the counteract check rules you roll a spell roll using your spellcasting modifier and proficiency modifier against a DC determined by the level of what you are trying to dispel. If the level is higher than the third level dispel magic spell, your check takes a -5 for each level by which the effect's level exceeds 3. As far as I can tell, Dispel Magic is not marked as heightenable, so even a 20th level caster with a Potent magic item buffing their casting score is going to find dispelling even sixth and seventh level spells extremely difficult. Is it possible to cast dispel at higher levels to increase its level, even though it doesn't have any specific heightenable effect?


So a crossbow has 1 reload action, but by RAW my players have informed me that you have to take your hand off as an action to reload as an action. I was inclined to say that this was incorrect, but reading it over the rules seem to agree, although putting your hand back on the weapon is part of the reload action. Can I get a ruling on this?


I haven't seen a post on this, so I'm sorry if I missed it. Shouldn't Bards, as the primary occult casters, gain access to tenth level spells? There's no feat for it, and I thought the Playtest blog stated that they would be tenth level casters. Was this just an oversight?