Rogue

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So Sajan has this ability to roll dex instead of str when punching. Another is he can use as many blessings and recharge them instead of discarding them.

Can he punch the monster using dex and use as many blessings to multiply the dice rolls he can do?

If not, then what are the uses of the power he has with regards to recharging blessings?


Ah yes, but there are scenarios where there are locations that requires you to banish a card. Lots actually. And there! Banished. But yeah, I do get the general idea on this. Just checking.

It's not easy, but it's doable.


Let's say we run a scenario in deck 3, so I intentionally banish a weapon and throughout that scenario nobody got spare weapons. Then that's the time I can go get a weapon of my choice from decks B, C, and 1?

Isn't that just the long version of just picking out that weapon from the decks directly?


After finishing Hook Mountain Massacre, are we able to choose cards freely from decks B, C, 1, and 2 before starting Fortress of the Stone Giants?

This basically mean that we can get cards from current adventure deck - 2 without having to actually obtain them during the runs. Is this even possible/acceptable?


John, perhaps you might want to be the first to review!?


What does this blessing really do?

When playing lightning touch by Ezren, does it give out 2 additional d12s or not? If not, then what type of spells can it be used on. It can't be possible that the effect would be for recharging because there's already Desna for that.


I guess the only good thing that can come out is that you won't die.

The rest is really dependent on what care is explored.


I'd go with combining your idea with Thrawn's. You have a weather representation for every blessing in the blessing deck and can still recharge the blessing you use on your turn if it coincide with the one on the blessing deck.

So let's say the Blessing of the Gods could be a full moon to make it fit perfectly for it's effect when encountering a werewolf. Erastil could be a clear sunny day where hunters are favored for the perfect projectile trajectory when using ranged weapons. I'll leave the rest to your imaginations!

Well, that's one amazing idea! I'd definitely would want to play a game like that. We have rain or shine or etc. Now this gives me a lot of ideas!


As stated in the rules, one can't draw cards unless it's the end of said person's turn.

So with Harsk's ability to recharge when other players are having combat checks, there is a possibility where he could start his turn with no cards. With no more cards left on hand, Harsk is at any point not afraid to encounter banes since he suffers no damage even if the rolls are all 1s.

At this point, if Harsk gets to defeat a bane, that's no fear encounter! I know if he fails to defeat it, nothing happens except for the blessing deck having 1 blessing lesser. Is this at any point even acceptable?

Even Valeros with a STR buff can clubber any monster with his bare hands provided all the remaining characters use a blessing or two. Still! Having to encounter a bane with no side effect is kind of a sneaky move.

Any thoughts?


So after failing a check with a chest, is it possible to return the barrier back to the deck and shuffle the deck for a chance to encounter it again? It does say you "may" banish this card. Unless there's already a memo of this which I failed to read.


Awesome. That means unli peek!


So I got this ally that let's me search the top card and shuffle the deck if it's a monster with the consequence of summoning a Sandpoint Devil on a roll of 1 of 12.

Question:
As Merisiel, having to roll a 1, can I evade the Devil using her power?


I've been stuck between Harsk and Merisiel. Can anyone give a simple pros and cons over these two? And if possible, include their 2nd jobs.

Thanks!


Oh... this changes everything. In my games, player B can try to roll for Player A's check for as long as both are in the same location.


So basically I was reading a lot of threads here and it clearly said that when Player A encounters, Player A would be the one to roll the checks regardless if Player B is also in Player A's location. Is this right?

With that said, what are, if any, the advantages of 2 players forming parties and clearing a location?


Vic Wertz wrote:
You can use the character *cards* from Runelords, starting them with no feats and giving them new starting decks.

What about the weapons? Let's say I would like to run a gun-slinger in the Runelords Adventure Path. Can the guns from Skull & Shackles be ported into the weapon deck?


Can the guns be at least ported in the game to make the gun-slinger a viable character to play in RotR?

I'm just curious how the makers of this game can create a rule when it comes to characters being played in different Adventure Paths.


With S&S coming this 3Q2014, I was thinking. Can RotR characters still be played in S&S provided that character will start anew?


Thanks! Really appreciate the fast reply!


In a party of 4, when 1 encounters a boon/bane in exploring, can the other 3 each use a blessing on him/her to rank up the dice checks to 4dx instead of the normal 1dx?

And I assume that whatever feat there is added based on what skill's rolled is only added once given 3 blessings were spent?