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Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() According to my core chronicle Spire Axis is 14,862g. Like Guy, Azrael is leveled up except for shopping. I'm undecided on keeping on with Azrael or switching to either my fighter/shadowdancer or warpriest. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Azrael works best as a backup healer or part of a pair. Those were all three of his channels during the last fight. If you want to switch I'll look at what's available when I level up. I also have a handful of other characters in level if we want to shift party composition. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Frommy northwest corner I should be able to include all of us while excluding the mistress Little more oomph this time Channel: 4d6 ⇒ (6, 5, 3, 2) = 16 maintaining performance ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Knowlege (Planes): 1d20 + 10 ⇒ (16) + 10 = 26 Azrael takes a moment to size up the mistress before trying to blind her. whether he uses blindness/deafness or glitterdust depends on what he can recall about her saves. DC is 18 on both. SR if blindness: 1d20 + 8 ⇒ (14) + 8 = 22 ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Will, vs evil: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 The morlock would have dropped his club when he fell unconscious. If he grabbed his club to swing Azrael would AoO and stab him with his long spear. AoO:
AoO, Inspire Courage, Flagbearer: 1d20 + 16 ⇒ (11) + 16 = 27
damage, inspire courage, Flagbearer: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21 made the save so I'm unconscious instead of dead. Lingering performance gives everyone 2 more rounds of bardic buffs ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Watch the morlocks in case they get up. And remember you aren't as hurt as you think you are. Channel positive energy: 4d6 ⇒ (6, 3, 1, 2) = 12 maintaining performance ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Azrael steps over to Dolgar and claps a hand on his shoulder. You really should be more careful. Positive energy flows into the dwarf dealing she of his wounds. cure moderate wounds: 2d8 + 8 ⇒ (2, 1) + 8 = 11 maintain performance ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Azrael squeezes out of the hole and tucks in behind Dolgar. With a blast of his horn he begins a rising speech. move into the room and begin inspire courage +4, +2 more once you can see the flag ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() I assume so there's still a big scary thing in case you deal with the demon peacefully. A pair of adamantine weapons just happened to make it sad instead of threatening. I think we skipped a red door back there. Best be sure nothing else is lurking. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Azrael sounds his horn. To battle! Inspire courage +4, Flagbearer +2; +6 to hit and damage Taking a step back he stabs with his spear. Attack, inspire courage, Flagbearer, Flanking: 1d20 + 12 + 4 + 2 + 2 ⇒ (5) + 12 + 4 + 2 + 2 = 25
What is this thing? relevant knowledge: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Let's keep moving then. We can pry some of the shards free after we verify the rest of the floor is empty. Azrael moves to the far door, but allows someone burlier to handle kicking in the door. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() If you have no problem with us, then we have no problem with you. Now, unfortunately, I have just joined this crew so I don't have a token to trade, but if you don't mind we'll look around a bit more while trying to find a way down. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() GM Abraham wrote: The creature smiles at Azrael and answers, "I am collecting these small tokens. If you have any, I would gladly trade with you. I know the secret sigils of the deeper levels, and can send you anywhere you wish to go in the Spire." How far down does it go? I've heard it's pretty deep. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Knowlege (Planes): 1d20 + 10 ⇒ (4) + 10 = 14 Azrael cannot recall, but finds a random kindly stranger suspicious after the running battle they've been having. Sense Motive: 1d20 ⇒ 8 Help each other how? ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Back to the beginning then. Dolgar, maybe your expertise will find us a way through one of the collapsed tunnels. It's that or try to squeeze through their passage. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Azrael immediately blows his horn and spots his comrades to battle. The enemy lies ahead. Hurry onward! move action, begin inspire courage: +4 to hit and damage. Standard action cast Haate on the party. Static effect, Flagbearer: within 30 ft if you can see me you get an additional +2 to hit and damage. Also +4 on saves vs charm or fear. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() I had asked for special attacks and special defenses Perception: 1d20 + 16 ⇒ (10) + 16 = 26 There's a hidden passage up there, but it looks like it would be a tight fit for most of us. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() Welcome Uhvat and Dolgar. I am Azrael. Keep your eyes fixed on my banner and listen for my horn when the battle is joined. Azrael gives +2 to hit and damage within 30 ft from his flagbearer. His banner and horn bump his performance up to a +4 bonus while performing. ![]()
Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none
![]() As Azrael comes around the first corner he sees a bottleneck ahead. With no room to advance to the fight proper he lifts his horn and lets loose a mighty blast. Using Three Reasons to Live to start the performance and raising the Inspire Courage bonus to +4 on attacks and damage. Anyone who can see him gets an additional +2 from Flagbearer.
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