Yimni

Azouth's page

Goblin Squad Member. RPG Superstar 7 Season Champion Voter, 8 Season Champion Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber. ** Pathfinder Society GM. 722 posts. No reviews. No lists. No wishlists. 49 Organized Play characters.


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Alison-Cybe wrote:
One of the biggest issues new players had when I was running Society games (aside from constantly struggling with a plethora of multiple different websites inc. Warhorn, Foundary etc etc just to play a game) was the fact that post-game points were stored all over the place. Gold and Exp were on the Chronicle sheets, but Achievement Points were on the website. So players were always confused, and invariably frustrated, with trying to figure out where to find out what stuff they had. I really hope that at some point all of these are just logged online for simplicity's sake.

I also don’t know why on the chronicle sheets it says “You get xxxxxx boon” Then you have wait for it to be reported and check the website just to find out what it says. Maybe print out a full page. When the boon could just as easily be on the sheet.


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John R. wrote:
Day 403: 20 days until release and still no sign of early access spoilers. Don't know if I can go on. May resort to cannibalism.

If it helps I got my order notification today. So, probably in a week.


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It kind of feels like the lesser and moderate are over priced compared to the greater. With the lesser being at least 52gp and the moderate at 96gp total for the change to be completed. Vs the total cost of one for only 35gp.


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James Jacobs wrote:
KingTreyIII wrote:
If Paizo wasn’t then I was planning on doing it myself. The only current difficulty is the status of Baphomet as the demonic patron of minotaurs, because that is a VERY D&D thing, but is also extremely pertinent to the story of Wrath of...

That's a great example of something we'd need to change if we did a remastered version of Wrath of the Righteous—we'd likely replace all the minotaur themed stuff in the adventure with ogres or some other form of giant or humanoid creature. A LOT of these sorts of changes would be required in any older adventure remastering... some to a greater extent than others, since not every adventure makes equal use of OGL content in that way.

THAT SAID... if you're updating Wrath of the Righteous to use 2nd edition rules at your table, then you don't have to really worry about that at all. A GM can freely mix any content in their private game that they wish. If you intend to make your game public via something like a video series or the like, things get more complex, but if you're just running Wrath of the Righteous for your home group, then you don't have to adhere to that level of strict compliance to the license. Any more than you have to worry if one of your players names their wizard Gandalf.

How are minotaurs a D& D thing? They are from Greek mythology and are already associated with mazes.


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Anyone else notice that in the second picture the book is not reflected in the mirror.


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I think the new class should be able to use staves, that this is just an oversight of the playtest (which is kind of the point of a playtest).
This could be easily fixed if the just use (0) not (-) for the spell slot of the lower level spells.

I read somewhere on here by one of the Devs (can't remember who) that if there are two ways to read a rule. One that makes things not work and the other that makes it work, use the one that works. Not an exact quote but it was something like that.


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Even the play test thinks you should use cantrips with it.

"During Combat Encounters...
You place spells into your weapon or body to hit enemies with a powerful Strike and spell combination. Because your spells per day are limited, you rely on trusty, carefully chosen cantrips."


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The prerequisites for martial caster are "ability to cast 3rd-level magus spells".
Should it be, "ability to cast 3rd-level or higher magus spells"?
After 9th level they can't cast 3rd level spells.


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cjgrimm wrote:
Azouth wrote:
Kalobi wrote:
Azouth wrote:
Justin Franklin wrote:
Zaister wrote:
What's going on with the spell slots of these classes? The spell tables seem to say the classes lose access to lower level spells as they rise in level and basically only ever have 4 spells per day. That can't be right, can it?

It is correct for the Summoner, the Magius seems to be in discussion.

I was wondering about this too. As these would be the only class to lose spells as they level.
How would they lose spells? Magus can still prepare lower level spells in higher slots, and summoner gets all spells as signature spells so they can cast them via their higher level slots.

Well the magius losses spell slots.

The summoner loses spells in there repertoire.

"At 3rd level, your repertoire grows to four spells of
your choice of any spell level you can cast
, though you
must always know at least one spell you can cast using
your lower-level slots. "

The way I read this:
1st: 5 cantrips 2 1st
2nd 5 cantrips 2 1st (can change from first)
3rd 5 cantrips and at least one first, 3 of 1st or 2nd
4rd 5 cantrips and at least one first, 3 of 1st or 2nd (same but can change)
5rd 5 cantrips and at least one second, 3 of 2st or 3rd (only 4 spell not a cantrip)

See you don't have 1st level spells past 5th level as it is "four spells of your choice of any spell level you can cast" and you can't cast 1st.

At level 3 when they start getting new spell levels, they also gain

"Signature Spells 3rd
All of your spells are signature spells. That means that if you know a spell that can be heightened, you can heighten it freely, up to the maximum level of spell you can cast"

so even when they lose 1st level slots, they can still cast those spells, so they don't lose them, they just technically now know them at a higher level.

The thing about all your spells being signature spells is a bit misleading as you only have 2 levels worth of spell. Your max level spell and the one lower then that. So as you only have 4 spells (not counting cantrips) you are at most going to be able to increase 4 spells by one level.


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TheCalicoKid wrote:
My group and I are new to playtesting, but a few of us have a vested interest in the classes being tested and want to do our parts in making them the best they can be. My question is if anyone has recommendations for some good scenerios that can be ran to playtest these classes (possibly multiples with different builds in the same party)?

Don't know if it is good (i have not played or read it) but it is free Pathfinder Adventure Little Trouble in Big Absalom. No reason the classes can't be kobolds.


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Kalobi wrote:
Azouth wrote:
Justin Franklin wrote:
Zaister wrote:
What's going on with the spell slots of these classes? The spell tables seem to say the classes lose access to lower level spells as they rise in level and basically only ever have 4 spells per day. That can't be right, can it?

It is correct for the Summoner, the Magius seems to be in discussion.

I was wondering about this too. As these would be the only class to lose spells as they level.
How would they lose spells? Magus can still prepare lower level spells in higher slots, and summoner gets all spells as signature spells so they can cast them via their higher level slots.

Well the magius losses spell slots.

The summoner loses spells in there repertoire.

"At 3rd level, your repertoire grows to four spells of
your choice of any spell level you can cast
, though you
must always know at least one spell you can cast using
your lower-level slots. "

The way I read this:
1st: 5 cantrips 2 1st
2nd 5 cantrips 2 1st (can change from first)
3rd 5 cantrips and at least one first, 3 of 1st or 2nd
4rd 5 cantrips and at least one first, 3 of 1st or 2nd (same but can change)
5rd 5 cantrips and at least one second, 3 of 2st or 3rd (only 4 spell not a cantrip)

See you don't have 1st level spells past 5th level as it is "four spells of your choice of any spell level you can cast" and you can't cast 1st.


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What I don’t get is why are kobold always available, but tengu are not.


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This^

Also the DC to resist go up with level.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
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This is odd:

"Talents: The social and vigilante talents are legal for play except double time and in vogue. The in vogue social talent doubles the gold earned when using Craft or Profession for a Day Job, and the celebrity discount talent cannot be combined with other effects to reduce an item’s cost below 85% normal."

Why tell how in vogue works in when it is no longer legal?


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Eric Hinkle wrote:
I've read a lot about spells and archetypes in discussions of Ultimate Intrigue; does anyone have anything to say about the new social combat system? Like basic rundowns on how it works, what it can do, and the like?

I kind of like it. Even if ultimately it is just skill checks.

Run down:
Before you start you can try to get the audience on you side (give them a bias which let you get rerolls)
You have your Determination (like hp but for verbal duels)
There are tactics that you use and get bonus or penalties on what they are used vs.

So, it goes like this:
One side choose an opening tactic makes skill roll (different tactics have different skill they can use)
The other side then has to use a tactic to counter and beat the roll of the first.
repeat until someone fails the roll or ends the exchange.

Then reduces there Determination based on the ante at the time

Ante each time someone use a tactic the ant will go up (sometimes down).

After the exchange if over if both side still have Determination and want to continue. The one that end the exchange goes first.

Hope that makes sense.

edit: Ninja'ed


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Grond wrote:
So is the Tyrant the same mechanically as the standard Anti paladin just swapping LE for CE as needed?

There code is a little different, and they get diplomacy instead of ride.


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It is not that bad to be able to do both overhand chop and cleave.
Fighting one guy overhand chop, more than one cleave.


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Try the Pathfinder Greatcoat . It is not the cheapest way to get a silver Aspis Consortium badge but it has other useful items.


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Wei Ji the Learner wrote:
BigNorseWolf wrote:
Perfectly legal character sheet Solves the problem in the incredibly unlikely event its a problem...
So one can wipe their... Okay, NOT going there. Coffee... need coffee.

Putting the TP in the TPK.


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John Kretzer wrote:
Besides the archetype what is in this book for witches?

Spells mostly and the ability to use meditation book rituals that lets then use preparation rituals.


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Thomas Seitz wrote:

Oh mighty Azouth, Lord of spells, this humble servant asks...

Spells:

Aroden's magic army: makes weapons carried by allies +1 - +4 based on level

Jatembe's ire: black tentacles that targets evil creatures

winged sword: gives a weapon the throwing special ability

planar inquiry: works similar to Outside Contact ability of the occultist

rune of ruin: A curse that is kind of like the reverse of greater magic weapon but useable on more types of stuff


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HenshinFanatic wrote:
Anyone willing to list what the feats are?

feats:
Avid Spellbook Reader

Extra Spontaneous Spell Mastery
Mask Focus
Masked by Fear
Masked Intent
Nameless One
Painful Blow Combat
Ritual Mask
Ritualistic Preparation
Spell Denial


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Jaxom Dragonheart wrote:
Can anyone give more info on the Magaambyan Initiate? What do they give up and what do they gain?

It is like the Magaambyan arcanist prestige class but a class and is a good for entering it.

They give up exploits for more spell selection.


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Brew Bird wrote:
Is the puppet master a skill-focused Magus?

they get 4 skills per level. Are more focused on charm and illusion spells. They can get bard spells.


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Brew Bird wrote:
Is anyone willing to give a little more info on the Eldritch Scoundrel's spellcastimg? Or explain what the Rhetorician is?

Eldritch Scoundrel: They cast from the wizards spell list but get spell per day like a magus but, most of the normal rogue abilities are delayed.

Rhetorician gets an ability to negate other people's diplomacy check, and get different spells in place of there patron spell most have to do with sound.


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You should play we be goblins, won't give you a boon to play them but, you can play them during the game.

Same for Kobolds in True Dragons of Absalom.


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Wannabe Demon Lord wrote:
Okay, cool. Glad to hear about the Glaistig. If it's still a seductive, vampiric, female, satyr-ilke fey, I'm cool with whatever. It is that, right?

Most of that, just no blood drinking. It does have an aura that makes people dance. It is helpful for the most part, just don't get on its bad side.


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Luthorne wrote:
Out of curiosity, has anyone else been pondering secret undercover wars between kitsune and reptoids since hearing about reptoids, or is it just me?

It is not just you.


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Nuno:
Though nunos are as spiteful as any other gremlins, they tend to keep to themselves and reserve their enmity for those who bother them—especially those who dare to harm a nuno’s anthill home.


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MGX wrote:
Awww...no Samurai and Ninja yet.

They may have made the ninja, and just can't find it.


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Spiral_Ninja wrote:

Oh, and just an FYI: that 'product review' by sew(babble) is spam.

What is with all this spam lately?


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Kcinlive wrote:

It always takes so long for me to get my books shipped. I think I'm always one of the last people who gets their shipping notice. :[

-Kcinlive

If it makes you feel any better I am still waiting on mine too.


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Ragoz wrote:
I don't know.. I feel like telling the Necromancer he can't prepare and cast Animate Dead because you follow Pharasma is like telling a Kitsune enchanter not to use charms and compulsions because you're from Andoran. Sure you can do it in character that's fine but as soon as it's anything more than 'I disapprove of your characters beliefs!' *nudge nudge It's all good* it has gone too far most likely.

I don't think that is the same thing. It is more like telling a Kitsune enchanter they couldn't use a few specific enchantment spell. Necromancy school is more then making undead.


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Mark Seifter wrote:
Hrothdane wrote:
The flavor of the reanimated medium sounds amazing!
My favorite part is the ability to switch to the reanimated archetype right after dying midway through playing a regular medium (at the GM's discretion of course)!

Are you telling me the reanimated archetype is so good people are dying to take it.


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ironcladone wrote:
The unchained summoner does not have the shared item limitation.

Untrue

From unchaned pg 29

Link (Ex): A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.


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I like the trait Ustalavic Noble better, as you get an extra 100 gp starting gold. You also get +1 trait bonus on Diplomacy and Knowledge (nobility) checks.


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The dog, as I have a bad sense of smell and it is adorable.

Play as a anti-caster (wizard or witch).

Champion Voter Season 7, Champion Voter Season 8, Dedicated Voter Season 9

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Feros wrote:

I'm going to point out an error on my Courtier's Solitaire right before we really begin: heightened senses is not a spell. Somehow my brain transposed that for heightened awareness (Advanced Class Guide) when I was putting my entry together.

Of course I noticed this 5 minutes after submitting! >:(

Oh, that explains why I couldn't find that spell.

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Got it ^

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I was off by 152 votes this year.

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soon to be 4. (less then 200 votes to go)

Also so many tally marks.

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Thunderfrog wrote:

I think the Areola item is still around.

I read that too.

Is it still in? Make sure to keep us abreast.:p

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Clouds Without Water wrote:
It's a very positive sign there hasn't been a One Ring. That seemed like a certainty.

I know someone told me they were going to submit one, but when they finished the write up they were discourage that paizo would own it. They said that the item was to precious to them to lose it.

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Feros wrote:
As you can see from my list, the exotics weren't the most frequent. People stuck to the common a lot more than they did the different.

Are you counting the rods and staves that are also weapons in the weapons list?

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Moik wrote:
How long is it 'til critiquing can begin? Voting ends, or Winner's Announced?

It is usually a day after winners are announced.

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Covent wrote:
P.S. So many gravity items this year!

They do add a certain weight to the competition. :)

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Feros wrote:
Just over half-way to Champion! Time for a small break. :)

Guess I will need to stop slaking off as I am only at ~1800 votes

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Rusty Ironpants wrote:

who are these mages/wizards that keep making these anti-spellcaster items?

I see you want me to make you the Ultimate Sword of Slaying Old Men with Beards? Let me see, that will run you about.... Disintegrate!

Must be fighters with the Master Craftsman feat.

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Alexander Bennett wrote:
mplindustries wrote:

Why are there SO MANY:

3) Sticky armors

I know! Why do you want your enemy stuck to you?

Only staffs and rods can be sticky. They are sticks.