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Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Perception: 1d20 + 11 ⇒ (4) + 11 = 15 "Good. We can light the fire, watch a bit to be sure we aren't hurting anyone, then head to the castle.... Right? Unless it's too late, then we go tomorrow." ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig finishes up his stew and drink and hears the anger in the dwarf's voice. "Valid point. You'll notice that Daranil mentioned Lamm's performance? Sometimes he talks like that as if life were just some big play. Don't take anything that he says like that at face value. None of us would ever consider creating undead, even from a waste of skin such as Lamm. He's dead and his soul should be well on the way to his 'final reward'...." He pushes away from the table a bit and listens. Does it still sound like an active battle outside? "I would like to finish the job though. We weren't able to find Zellara's head or hands so we can't give her the proper burial. She did request that if we failed that we burn the place down so she could rest in peace. I don't want to have to fight through a mob to do that. How is it going outside? ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig takes a seat across from Hiogryl. He replies in dwarven, ”More the fools who try to take the Father of Creation’s weapon from Toragdan.” He glances up to the waiter and says, ”I’ll start with a mug of ale for myself and our new friend.” He returns his gaze to Hiogryl. ”I’m Azig Bohrs. Thanks for sharing your table. The city has gone mad.” ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() "Preferably not close to anything breakable or dangerous." He points his rapier to the Red Lady Inn. "That way. Perhaps our most intimidating types could lead?" Full defense in case someone happens to throw anything at them. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Well, we didn't find Zellara's head and hands did we? If we did we need to see them properly buried. If not we were supposed to burn the place down. Second someone was going to copy the Lamm's paperwork so it could be turned over to the authorities. Our copy was to be sure it was acted on properly. And we were going to the castle to inform the Queen that we recovered her brooch from Lamm. We believe it was a thief in his employment that stole it. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig glances around at the 'discussion'. "Well, I'm sure the Queen will want her jewelry back. And earning the favor of royalty can be a good thing. Let's get the copies made and contact the authorities, then head to the queen's castle." ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig continues staring at the brooch, listening to the others. "No. We go to the authorities. We tell them that we confronted Lamm to get something that he had stolen. The deck. And that he attacked us. We killed him in self defense, and ran off his accomplices. Then we searched for other evidence. We show the information that we found. And we mention that we found something that we think belongs to the Queen. We don't show it unless we have to but tell them we need to get word to the Queen's people." ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig studies the brooch, turning it over and over, hardly believing what he sees. ”Ah…. guys? This brooch is. I mean I think… I’m almost certain. I mean, I’m certain that this thing belongs to the Queen. And there’s a reward for it! I can’t imagine how that dirt bag got it. But I think we should take it to her. It looks valuable, and I mean, the Queen!” ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig looks around as the others peruse the ledger. "We need to find Zellara's head and hands if we can. Or burn this place down. Lamm and his men are gone so I don't think burning it down serves any good...." If anyone follows Azig leads the group to search, very carefully searching for traps and any other sort of dangers. Remembering the croc he stays as far from water as he can. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig is startled by the ghost. Oddly not frightened. "Yes. This Harrow deck is hers. We went to her home." He addresses the ghost directly. "I'm sorry there wasn't a better outcome from this. But hopefully you can rest in peace with this monster dead. What should we do with your deck? And your home?" ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig picks up the deck of cards again, wiping the blood off as well as he can and looking at the pictures on them. "I don't know how these things work, but I hope we can clean this one up...." "I think we should take the gems to a professional. They look pretty valuable, but I'm not a jeweler." ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Is there more of this place to search? While I would want to get the documents to the authorities and the kids to safety, I wouldn't want anything dangerous left here, or any treasure. If there is more, maybe have a couple of the group take the kids out and the documents while the rest of us stay here to guard. ?? ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() "Sorry. I thought maybe 'cause dwarves are know as the best miners and such. but maybe I was thinking metals, not stones? I didn't mean to offend you." "They are pretty and might be worth a bit of coin." Does the 18 appraise untrained get anything? "I think we should still search the rest of this place. I'm sure the jerk had books, records of his money. And he probably has other valuable stuff hidden with them. The authorities should know of everything he was involved in, and maybe get his allies in crime!" ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig takes the items and stands. "The way they spoke I thought there might be some great stash of platinum coins. Thoric? Do you know gems?" Appraise untrained: 1d20 + 4 ⇒ (14) + 4 = 18 He hands the sack to anyone that might be able to appraise what they are worth, then looks at the bloody deck of cards. "Bloody likely from the owner of the deck. Can anyone detect if there's any magic on these?" ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig points out the needle trap to the others. "If it's the same as before get ready to restrain me again." He puts all of his weapons out of reach and then tries to disable the trap and open the safe. Do I need to re-role the dice? ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig focuses his attention on the safe. "but we still need to open this thing. And the jerk might have it trapped as well.... Anybody see notes or keys or anything that might help?" Perception for traps?: 1d20 + 11 ⇒ (14) + 11 = 25 Disable Device if he spotted a trap?: 1d20 + 7 ⇒ (9) + 7 = 16 Adding inspiration here if there was a trap: 1d6 ⇒ 4 That equals 20 to disarm. I really need to buy MW Thieve's tools! Basically taking 20 to open it if I'm able? 27 to open: Crap! Unless that 26 opens it I believe the 1 breaks it.... Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11 Disable Device to open the safe: 1d20 + 7 ⇒ (14) + 7 = 21 Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26 Disable Device to open the safe: 1d20 + 7 ⇒ (10) + 7 = 17 Disable Device to open the safe: 1d20 + 7 ⇒ (18) + 7 = 25 Disable Device to open the safe: 1d20 + 7 ⇒ (17) + 7 = 24 Disable Device to open the safe: 1d20 + 7 ⇒ (1) + 7 = 8 Disable Device to open the safe: 1d20 + 7 ⇒ (17) + 7 = 24 Disable Device to open the safe: 1d20 + 7 ⇒ (12) + 7 = 19 Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23 Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23 Disable Device to open the safe: 1d20 + 7 ⇒ (12) + 7 = 19 Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23 Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11 Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11 Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26 Disable Device to open the safe: 1d20 + 7 ⇒ (6) + 7 = 13 Disable Device to open the safe: 1d20 + 7 ⇒ (5) + 7 = 12 Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26 Disable Device to open the safe: 1d20 + 7 ⇒ (6) + 7 = 13 Disable Device to open the safe: 1d20 + 7 ⇒ (8) + 7 = 15 Disable Device to open the safe: 1d20 + 7 ⇒ (7) + 7 = 14 Disable Device to open the safe: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() I agree with Bridgette. Maps are nice, but these battles weren't very complicated. Azig is a really weak fighter and is built mainly to aid another in a fight. But, using the theater of the mind I can just say that he tries to position himself by whoever he is trying to aid. If that is possible and I get my aid another roll the GM can add the +3 to hit to that person. I'm liking the pace of this game. So many others are dragging and dying! Now can we kill those flunkies and search this place for spoils!?! ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig stands "tall" beside Lem and snickers. "Or, I don't recognize humans any better than you recognize rats. So you could turn and run away and maybe the others won't be able to pick you out of a line-up for the authorities either. Keep in mind that Lamm never intended to pay you a severance package, so there's nothing here for you anymore but pain. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig steps away from the three men. They've dropped weapons but might pick them back up and he doesn't want to be in the middle of that.... Quietly moving away from them and into the area of my allies? ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Azig spins around. Seeing the group of thugs he chugs his last extract and charges into the middle of them. If they're not flat footed I guess that would draw AoOs... AC21 If I make it to the group, free action to release the spell. 1d6 ⇒ 5 damage from Shock Shield. My Save: 1d20 + 6 ⇒ (13) + 6 = 19 Reflex save DC16 for half damage. Did I just kill myself? ;-P ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() "You think you're going away? After the crimes you've committed, the people you've hurt. The families you've destroyed? I only hope the devils treat you properly when your soul arrives in hell." That said, he stays out of the way of the fighters.... ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() If he saves he isn't held in place but still takes the effects of the tanglefoot bag: reducing the attack by 2, dex by 4, and movement speed by half. Not sure what dex an alligator would have.... LOL. Never mind. Just read the game thread. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() Can Azig see the alligator? And can he get to 15' from it?: Seeing the dangerous reptile Azig moves forward taking one of his flasks to his lips, then he spits at it. Casting Adhesive Spittle on it. It acts similar to a tanglefoot bag but does not require an attack roll. DC15 reflex save means it isn't held in place but is still affected by it, reducing the attack by 2, dex by 4, and movement speed by half. ![]()
Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5
![]() "That's him! Get him!!!" Azig tries to scurry after Lamm but likely has to wait for others to get through the door before him. He isn't fast, movement speed 20', and doesn't want to get trampled....
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