
Azelator Ereus |
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We are doing this in my group right now. The idea is that we are on a scientific expedition to explore the reasons for the Gap, and as a result we are not to operate the Drift drive on the main ship in order to provide consistent data. We are essentially moving out from Pact World space on 'impulse' systematically and seeing what happens, dropping drift beacons along the way. There is a very large crew aboard the ship, and the PCs are not in absolute command.
We are doing troupe-style play where every PC makes a 7th level, 5th level, and 3rd level character. Two are supposed to be crew members, while one can represent another interest that has found its way on board*. The groups can be mixed together, or used in parallel, depending on whats going on. So sometimes you are in command of the away team, and sometimes you are the red shirt. We have only done a few sessions with this configuration and its going well.
I think the issue we're running into immediately is that the original concept was each session plotline would be self-contained, like an TV episode, and pulling that off in a TTRPG setting is no easy task.
We had a pretty cool starship battle where a lot of the side characters with Piloting skills got pulled into smaller fighters as gunners, whether they were any good at it or not.... Looking forward to seeing where this goes.
*Mine is a Teifling Bureaucrat from Hell.