Holy Guide

Azbjorn Thekla's page

26 posts. Organized Play character for GM Harpwizard.


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Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Fortitude Save: 1d20 + 22 ⇒ (18) + 22 = 40<--Success is upgraded to Crit Success

Azbjorn continues to fire at the husk of deskari hoping to somehow damage the creature!

◆ Hunted Shot
◆ Third Shot
◆ Fourth Shot

Ranged Attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 2d8 + 10 + 1d6 ⇒ (4, 7) + 10 + (3) = 24 <---- (21 Piercing plus 3 Cold)

Ranged Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d8 + 10 + 1d6 ⇒ (5, 2) + 10 + (5) = 22 <---- (17 Piercing plus 5 Cold)

Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Ranged Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (1, 6) + 10 + (1) = 18 <---- (17 Piercing plus 1 Cold)

Ranged Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 10 + 1d6 ⇒ (7, 4) + 10 + (3) = 24 <---- (21 Piercing plus 3 Cold)

Does Azbjorn believe that any damage is going through or does it look like it is all resisted?

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn hunts prey on the husk itself and let's loose his arrows at the source!

◆ Hunt Prey
◆ Hunted Shot
◆ Third Shot

Ranged Attack: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 2d8 + 10 + 1d6 ⇒ (6, 4) + 10 + (6) = 26<---- (20 Piercing plus 6 Cold)

Ranged Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d8 + 10 + 1d6 ⇒ (8, 2) + 10 + (3) = 23 <---- (20 Piercing plus 3 Cold)

Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Ranged Attack (Third Shot): 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d8 + 10 + 1d6 ⇒ (7, 7) + 10 + (6) = 30 <---- (24 Piercing plus 6 Cold)

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

With the giant already slain, Azbjorn focusses on his new prey and continues to unleash arrows at the giant prehistoric beast!

◆ Hunt Prey
◆ Hunted Shot
◆ Third Shot

Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (6, 5) + 10 + (3) = 24<---- (21 Piercing plus 3 Cold)

Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 10 + 1d6 ⇒ (7, 4) + 10 + (3) = 24 <---- (21 Piercing plus 3 Cold)

Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

3rd Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d8 + 10 + 1d6 ⇒ (2, 5) + 10 + (3) = 20 <---- (17 Piercing plus 3 Cold)

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn steps around the corner, hunts prey on the fire giant (red) and fires his hunted shots.

◆ Stride
◆ Hunt Prey
◆ Hunted Shot

Ranged Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d8 + 10 + 1d6 ⇒ (1, 7) + 10 + (4) = 22<--- (Double) plus Deadly: 1d10 ⇒ 4 <---- (40 Piercing plus 8 Cold)

Ranged Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 2d8 + 10 + 1d6 ⇒ (2, 7) + 10 + (1) = 20 <---- (19 Piercing plus 1 Cold)

Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn hunts prey on the Black fire giant and fires a volley of arrows at it!

◆ Hunt Prey
◆ Hunted Shot

Ranged Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (3, 1) + 10 + (6) = 20 <---- (14 Piercing plus 6 Cold)

Ranged Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (5, 1) + 10 + (5) = 21 <---- (16 Piercing plus 5 Cold)

Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

◆ Third Shot

Ranged Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 10 + 1d6 ⇒ (6, 3) + 10 + (4) = 23 <---- (19 Piercing plus 4 Cold)

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn claims Black as his new prey and fires repeatedly at him.

Ranged Attack: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (4, 2) + 10 + (3) = 19 <---- (15 Piercing plus 1 Cold)

Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 10 + 1d6 ⇒ (3, 6) + 10 + (1) = 20 <---- (15 Piercing plus 1 Cold)

Azbjorn then moves out of its way in an attempt to negotiate a better position.

◆ Hunt Prey
◆ Hunted Shot (2 Shots in one action)
◆ Move

Please note Azbjorn's use of battle medicine. He should be over full now.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn continues to fire arrows at his prey (White) with hunted shots! He then quickly reaches for his healer's kit and patches himself up with Battle Medicine.

Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (1) = 16 <---- (15 Piercing plus 1 Cold)

Ranged Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)

Medicine Check to Treat Wounds DC 20: 1d20 + 18 ⇒ (11) + 18 = 29
Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20

◆ Hunted Shot
◆ Pull out Healer's Kit
◆ Battle Medicine

HP [170/173]

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn moves up, hunts white, and fires two hunted shots at his new prey!

Ranged Attack: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 2d8 + 10 + 1d6 ⇒ (7, 1) + 10 + (2) = 20 <---- (18 Piercing plus 2 Cold)

Ranged Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (3) = 18 <---- (15 Piercing plus 3 Cold)

◆ Move
◆ Hunt Prey
◆ Hunted Shot

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Fortitude Save (M): 1d20 + 22 ⇒ (18) + 22 = 40

Warden's Endurance:
Fortitude Mastery (Success is Crit Success)
You shake off a grizzly’s grab or a poison’s ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Azbjorn takes a guarded step out of the (Blue) demon's threat and then fires two arrows from his hunted shots at the Demon followed by an additional shot!

Ranged Attack: 1d20 + 19 - 2 ⇒ (6) + 19 - 2 = 23
Damage: 2d8 + 10 + 1d6 ⇒ (1, 6) + 10 + (4) = 21 <---- (17 Piercing plus 4 Cold)

Ranged Attack: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (5, 2) + 10 + (2) = 19 <---- (17 Piercing plus 2 Cold)<--- Double if Critical Hit plus Deadly Damage: 1d10 ⇒ 4

Ranged Attack: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Damage: 2d8 + 10 + 1d6 ⇒ (7, 6) + 10 + (3) = 26 <---- (23 Piercing plus 3 Cold)

◈ Guarded Step
◈ 2 Shots (Hunted Shot)
◈ 1 Shot

Do the orange lines on the map have any significance?

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn steps back. Using hunted shot, Azbjorn releases another pair of arrows at his prey (Blue)!

Ranged Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (6, 3) + 10 + (5) = 24 <---- (19 Piercing plus 5 Cold)

Ranged Attack: 1d20 + 19 - 3 ⇒ (6) + 19 - 3 = 22
Damage: 2d8 + 10 + 1d6 ⇒ (8, 4) + 10 + (2) = 24 <---- (22 Piercing plus 2 Cold)

Azbjorn continues to fire his bow at Blue.

Ranged Attack: 1d20 + 19 - 6 ⇒ (8) + 19 - 6 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (4, 8) + 10 + (2) = 24 <---- (19 Piercing plus 1 Cold)

◈ Stride
◈◈ 2 Shots (Hunted Shot)
◈ 3rd Shot

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn hunts Blue and then using hunted shot, he fires two arrows at his prey!

Ranged Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)<—- Doubled for Critical Hit plus Deadly: 1d10 ⇒ 10

Ranged Attack: 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (4, 4) + 10 + (3) = 21 <---- (18 Piercing plus 3 Cold)

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn uses Survival to calm the bison by giving the animals a strange calming gesture with his hands.

Survival: 1d20 + 18 ⇒ (12) + 18 = 30

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn strides south to get a better view around the collapsed building and then using his ranger instincts, takes two quick shots at the creature!

1st Longbow Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (5) = 28 <-- (23 Piercing and 5 Cold) <--- Double for Critical

2nd Longbow Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (2, 2) + 10 + (2) = 16 <-- (14 Piercing and 2 Cold)

For his third action, he tries to recall any further information on the foe.

Nature: 1d20 + 14 ⇒ (3) + 14 = 17

◈ Stride
◈ Hunted Shot
◈ Recall Knowledge

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn hunts Black and then using hunted shot, he fires two arrows at his prey!

Ranged Attack: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 2d8 + 10 + 1d6 ⇒ (8, 5) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)

Ranged Attack: 1d20 + 19 - 5 ⇒ (6) + 19 - 5 = 20
Damage: 2d8 + 10 + 1d6 ⇒ (5, 8) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)

Finally, Azbjorn moves down the street to get set up for a better position.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn moves up and peers around the corner of rubble where he hunts prey on red and fires with deadly aim at the creature!

Longbow Attack: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 2d8 + 10 + 1d6 ⇒ (8, 2) + 10 + (5) = 25 <-- 20 Piercing and 5 Cold

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Fortitude Save: 1d20 + 22 ⇒ (11) + 22 = 33

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn double moves through the building and then declares Black to be his prey!

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn runs up to the balcony with his bow drawn to be ready for the onslaught! Once in position, his exploration activity is avoiding notice.

Initiative (Stealth): 1d20 + 22 ⇒ (19) + 22 = 41

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Yes, Azbjorn would dig for survivors.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Within himself, Azbjorn rallies and decides that he must put out the fire at the bakery!

Athletics: 1d20 + 17 ⇒ (20) + 17 = 37

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn prefers not to talk, but he know when he needs to rally others!

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27

Azbjorn jumps in and helps put the fire out in the bakery!

"Grab those buckets. Throw that water! Nobody wants their bread burned!"

Athletics Check: 1d20 + 17 ⇒ (7) + 17 = 24

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Reflex Saving Throw (M): 1d20 + 23 ⇒ (7) + 23 = 30

Natural Reflexes: Reflex Mastery (Success is Crit Success)
You’ve honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Azbjorn quickly races to deal with the bison stampede!

Athletics: 1d20 + 17 ⇒ (5) + 17 = 22

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Reflex Saving Throw (M): 1d20 + 23 ⇒ (13) + 23 = 36

Natural Reflexes: Reflex Mastery (Success is Crit Success)
You’ve honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

Society:
1d20 + 15 ⇒ (12) + 15 = 27

Society:
1d20 + 15 ⇒ (10) + 15 = 25

Verdant Wheel

Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

A quiet, tall man enters. He wears a deep green cloak embroidered with gold trim. He pulls back its hood to reveal a full head of hair, a thick beard, and a broad smile. Under his cloak hangs several blades and over his shoulder he carries a bow. Also on his hip is quiver full of green feathered arrows.

"I am Azbjorn Thekla, and I am here to give my assistance on this next mission. Did I hear one of you say that we are going to Sarkoris?"