Holy Guide

Azbjorn Thekla's page

17 posts. Organized Play character for GM Harpwizard.


Race

Human Ranger 11

Classes/Levels

HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout

About Azbjorn Thekla

Azbjorn Thekla

896 - 2004
Verdant Wheel

Human ranger 11
Medium, Human, Humanoid
Heritage skilled human
Background field medic
Perception +18
Languages Common, Hallit, Jotun, Orcish, Skald

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Skills

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Acrobatics +19,
Arcana +15,
Athletics +17,
Crafting +15,
Diplomacy +13,
Medicine +18,
Nature +14,
Occultism +15,
Pathfinder Society Lore +15,
Society +15,
Stealth +22 (+23 when match current environment),
Survival +18,
Thievery +18,
Warfare Lore +15

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Attributes
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Str +4,
Dex +5,
Con +4,
Int +2,
Wis +1,
Cha +0

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Items
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+1 resilient leather armor,
leather armor,
+1 striking frost composite longbow,
+2 striking dagger,
+2 striking disrupting warhammer,
+2 striking frost longsword,
+2 striking frost shortsword,
holy water (8),
arrows (30), backpack,
bag of holding ii,
bedroll,
boots of elvenkind,
chalk (10),
cloak of elvenkind,
doubling rings,
expanded healer's toolkit,
flint and steel,
infiltrator picks,
infiltrator thieves' toolkit,
rations (1 week) (2),
rope (50 feet),
soap,
torch (5),
waterskin,
wayfinder (pearly white spindle aeon stone),
purse (2,191 gp, 4 sp)
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AC 31; Fort +22 (Successes are crit successes instead); Ref +23 (Successes are crit successes instead); Will +17
HP 173; Resistances void 1
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Speed 30 feet
Melee [1] [i]+2 striking dagger[/i] +22 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+6 P
Melee [1] [i]+2 striking disrupting warhammer[/i] +21 (shove, magical), Damage 2d8+6 B +1d6 Vit vs. undead
Melee [1] [i]+2 striking frost longsword[/i] +21 (versatile P, magical), Damage 2d8+6 S +1d6 C
Melee [1] [i]+2 striking frost shortsword[/i] +22 (magical, versatile S, agile, finesse), Damage 2d6+6 P +1d6 C
Ranged [1] [i]+1 striking frost composite longbow[/i] +19 (magical, propulsive, volley 30, deadly d10, range increment 100 feet, reload 0), Damage 2d8+10 P +1d6 C
Ranged [1] [i]+2 striking dagger[/i] +20 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+12 P
Ranged [1] [i]holy water[/i] +18 (thrown 20 ft., consumable, divine, holy, splash), Damage 1d6+8 Spir +1 Spir splash
Innate Spells DC 23; Cantrips (6th) ghost sound
Ancestry Feats General Training, Natural Ambition, Natural Skill
Class Feats Blind-fight, Deadly Aim, Hunted Shot, Quick Draw, Twin Parry, Twin Takedown, Wild Empathy
General Feats Diehard, Fleet, Incredible Scout, Toughness
Skill Feats Advanced First Aid, Battle Medicine, Continual Recovery, Experienced Tracker, Robust Recovery, Ward Medic
Other Abilities hunt prey, hunter's edge, nature's edge, trackless journey, unimpeded journey