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Before he moved out of state, there was a player in our group that considered torture the first option. His argument was, since there was torture in medieval times, it's OK in this setting. Since our group was more than capable of using other means to get info (Detect Thoughts, Sense Motive, Detect lies, etc.), we felt that humoring him and his obvious desire to bully, abuse and torture people (real or pretend) that were not able to defend themselves, was unacceptable.

I personally do not condone torture, in game or out, so I would probably not be inclined to use that method of info gathering even as a last resort.


same_random_hero wrote:

dont know. I havent seen it abused to the extent of needing the vorpal sword of nerfing.

First of all......

-It takes a valuable slot. The head. You laugh but the classes that can back this up,the rogue and the bard, really could use that slot.

-the save dc is LOWWWWWW. Even a commoner that interacts can make a check. How embarrassing is that. Somethings wont even register the illusion as they are immune to such sorcercy.

-detect magic is a gonna bing like nothing else.

-truly backing it up requires bluff checks and other happiness against other rolls.
just my view anyway

Speaking as a member of the 'sneaky class', the hat is used to supplement the skills. I mostly change the hat and some subtle features to bluff my way into an area. I don't ever pretend to be someone who is known. Better to be a lowly city guard or huntsman than a duke or captain of the guard.


I think a more workable solution would be a percentile system based on city size. A large metropolis might have anything you need. However, the smaller the town, the less likely you would be to find an item and certainly not at the book listed price. Our GM has worked that system into our game and we certainly decide if we need an item THAT badly, or just wait until our next trip to the Big City.


Arakhor wrote:
I like the Dash talent idea too, but I don't think you need one talent per five feet. Why not have a basic talent for ten feet (with the listed restrictions) and keep the advanced talent for the other 10 feet?

Dash is a pre-existing feat, so it was easier to expand on that idea as a Talent than to over power it. 5 feet twice and 10 feet once seemed fair, didn't make me too fast too early, and we felt it let me do what I want to do without putting me at an advantage.

Honestly, the only reason was so we didn't over-do it in my favor. Granted we are playing kinda fast and loose with 3.5/Pathfinder feats, but we are still using Pathfinder core classes. We'll probably review our characters again at 10th level and see what has changed rules wise. So far, it's working out OK.

By the way, 100ft. charge, SWEET!


OK, new guy on deck. I was working to exploit the Spring Attack angle, but short of cross classing into Barbarian or Scout(THAT would be a mess), it was impossible for me to get into and out of combat with my skin. I worked with my DM and another guy in my group, and we expanded on the Dash feat in the Complete Warrior and added the results into the Rogue Talents:

Dash - If you are wearing light or no armor and carrying a light load, your speed is 5 feet faster.

Improved Dash - Req. Dash - If you are wearing light or no armor and carrying a light load, your speed is 5 feet faster.

And as an advanced talent:

Greater improved Dash - Req. Improved Dash - If you are wearing light or no armor and carrying a light load, your speed is 10 feet faster.

So you spend 3 talents, get another 20ft. of movement, and don't have to lose some back stab bonus in cross class stuff.

So far, it doesn't seem unbalanced and I'm not dead> Go Me.