Yuki-Onna

Ayri Fukai-Sagashi's page

49 posts. Organized Play character for Great Green God.


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Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"...And given her experience I'm sure Honaria would not have wasted time backtracking or going round in circles when someone is wise enough to point out the fact...."

diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

Ayri uses the time to explain how inefficient it was to travel up river and then back again at the beginning of the party's adventure. And that some people wouldn't know common sense if it was a storm giant sitting on them. Hmph!

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Ayri stays pinned to the elegantly papered wall like a collection of blue-white cherry blossoms, obviously ill at easy in the presence of so much foreign nobility.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Nothing this side of charm person is going to aid that roll. I say we color spray him!

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"But why would Remaiokun sell you only to have us come and retrieve you again? Does he think he would not have to repay his debts?"

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

untrained knowledge (nobility, MAX result 10): 1d20 + 4 ⇒ (17) + 4 = 21

sense motive: 1d20 + 1 ⇒ (2) + 1 = 3

"You are very kind." Ayri says acknowledging the compliment.

"Kon'nichiwa, Aayef Ghazali Ōji and Soldier’s Glorysan, I am Ayri Fukai-Sagashi" Ayri bows.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Moving forward so she can get a clear shot, Ayri sends a bit of magically warped desert drift wood hurtling at the gigantic arthropod's tail section.

splintered spear: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

It allows me to avoid responsibility. ;)

We'll need to throw together a PFS pirate scenario mini-AP.

Scarab Sages

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Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
Galdur XXII 'Fichead sadhà' wrote:
Galdur's eyes flutter open, then widen in terror. "Oh! My! GAWD! Now what are my allies doing?"

Ayri points at Necuametl.

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
No worries - especially once you get up to a bunch of characters, keeping on top of everything can get rough (I just registered my -43, so I'm right there with ya)!

43. I remember my 43rd character. She's a plucky CORE pirate parkour girl, named Colleen. *Waves at Hullric's alter ego, Hudor. You can't hide behind that mask!* Good times. ;)

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Horrified that she has inadvertently killed a third of the party Ayri climbs the railing, and hops down to the floor beside Hullric.

climb (rail): 1d20 - 2 ⇒ (15) - 2 = 13

acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

She floats down if necessary using her racial feather fall ability.

heal: 1d20 + 1 ⇒ (4) + 1 = 5

She begins performing chest compressions on the masked man.

"Out with the bad blood. In with the good blood. Wait! Where is the good blood!"

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"Oops!"

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"Perhaps if you could move away from the monster, Galdur-kun." Ayri says launching another wooden spear into the fray.

Splintered spear (into melee): 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Scarab Sages

2 people marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Ayri crafts another spear with her magic and sends it whipping over the rail toward the guardian.

Spintered spear (into melee): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 damage: 1d6 + 4 ⇒ (5) + 4 = 9

It slams into the wall just to the left of Galdur's head with such force it explodes into a thousand splinters.

Seeing Galdur look up she points an accusatory finger at Wilen.

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Ayri steps away from the grasping hand and calls forth a spear made of protruding roots boring down from the ceiling. The wood spear launches from its mooring toward the hand.

"Keep your- yourself to yourself!"

Spintered spear (into melee): 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 damage: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:

Unfortunately, nothing more can be learned until the door is opened and you all enter the next chamber. When you do...

Stairways lead up to a marble dais, where rotted wooden offerings lie in splinters. The tiles of the floor are scorched black, and the smell of magical ozone fills the air. A sickly pale glow sputters amid a pile of debris, illuminating a shattered sword upon the ground. In the chamber’s walls, rows of niches bear ceramic urns labeled with bronze plaques. A repetitive grinding sound echoes through the chamber, erratic and yet unceasing.

The grinding sound and pale glow come from the tomb’s last remaining guardian. The ruined guardian clings to life, vainly attempting to perform its duty. Formerly a statue of a proud, doglike creature, it now lies in fragments, only able to move its intricate metal frame with its magical animating force. The guardian’s jaws spark wildly as the disparate pieces drag themselves towards you, struggling to destroy the intruders!

....

The Dire GM wrote:
Other than that, it will likely follow patterns Ayri identified in ancient Taldan tombs earlier in this adventure, and has the general shape of a metallic dog.

This bit here.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

knowledge (arcana): 1d20 + 8 ⇒ (18) + 8 = 26
and
knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25

Ayri warns folks when she can as to the nature of the threats.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

perception: 1d20 + 1 ⇒ (12) + 1 = 13

Ayri confirms the sword and dog statue hypotheses.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
Ayri Fukai-Sagashi wrote:
Wilen Proudbrew wrote:
Wilen grimaces at Ayri's story. "Those who build walls tend to make themselves prisoners."
"Not if they'really smart enough to put in a door, Wilen-san... And maybe an emergency fire exit."

I hate my phone's auto-incorrect texting feature.

perception: 1d20 + 1 ⇒ (5) + 1 = 6

The Dire GM wrote:
Emerging from the basilica, Remaio has apparently already departed, but he left one of his porters behind with a second carriage to take you to a bath house where you can clean up, and then meet him for a fine meal at a private dining establishment.

Ayri takes her time at the hot springs, enjoying the lack of running about, shouting, snakes, explosions, and smell of burnt Nagaji and war-priest.

~Heavy sigh~

Later, she has a very expensive vegetarian meal--essentially three leaves on a very large white plate.

knowledge (history): 1d20 + 8 ⇒ (18) + 8 = 26

She reveals what she knows of Taldor's burial history.

Scarab Sages

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Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
Wilen Proudbrew wrote:
Wilen grimaces at Ayri's story. "Those who build walls tend to make themselves prisoners."

"Not if they'really smart enough to put in a door, Wilen-san... And maybe an emergency fire exit."

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

knowledge (history) Room C: 1d20 + 8 ⇒ (9) + 8 = 17

"This room was once dedicated to your dead god, Aroden. These-" she says indicating the graven pillars, "are the twelve guises that he walked your lands in. There is a tale that when he came to Tian Xia my people caught him at the border and deported him. There was a lot of talk about building a big wall after that."

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

I wasn't calling you in particular Wilen, just mentioning my own experiece. I certainly can relate to the frustration that comes from taking a lot of friendly fire. Bombs (and thrown splash weapons in general) I find are more difficult to use than area of effect magic (especially in indoor settings). Bombs are by nature just too uncontrollable in close settings. I actually play an alchemist with an archetype that gives up the bomb class feature. If perhaps you could invest in a couple of rings of fire resistance to loan out at the beginning of a scenario.... ;)

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

While first level one of my characters was knocked out and nearly killed by an overeager gnome tosser (emphasis on 'tosser') with super-maximized splash damage capabilities who had caught me in the radius of her splash weapons twice before in the same adventure. Even if I had made that last Reflex save I would have been KO'd. She might have been the only source of damage for my character that scenario. She certainly did most of it. Never even got a "sorry".

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"Oh bother." Ayrin says of the wound to her sleeve.

"This was a new gown!" Ayri shouts turning her colorful magic upon the rat woman. "I should have known we would end up in a dungeon today."

color spray (DC 15)

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Ayri uses her time helpfully mention to Altorin that there is also a cover penalty of -4. She delays.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"It must be all the lamp oil...." Ayri says of Hullric.

I could cast color spray again....

Waits for space to move.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Ayri will also need to wait for the adventure to yield some dough before transcribing any more than one spell. Likewise, she can Take 10 to transcribe anything she finds in Galdur's book.

Galdur has mindlink which I'm not certain she'll pick up, but I did want to mention that it didn't have the '*' next to it denoting it as one of his opposition school spells. Ayri has a lot of divination spells because she has class feature that allows her to spontaneously cast them from her spellbook as a full-round action.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

knowledge (local): 1d20 + 8 ⇒ (10) + 8 = 18

"Should I only be using silver against your people, Vili-san? --If you don't mind me asking, that is." Ayri sheepishly asks Vili.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
Vili Borrson wrote:

slightly offended, "Ok some of my kind are not the best but I however saved Wilens life so dont put me in the same category as them."

muttering to himself,"other rats giving rats like me a bad name,solemnly looks at ground and kicks at rocks.

Ayri flushes in embarrassment and tries to apologize.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
Hullric Torsol wrote:
With Wilen's help in searching the area, they discover something. "Hmm... tracks. Two-leggers and furred. They look remarkably similar to rat paws, but bigger."

Ayri takes a sidelong glance at Vili.

She stands near the door ready to color spray anything that looks dangerous.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

appraise: 1d20 + 4 ⇒ (2) + 4 = 6

"I am sorry but our value systems seem very different, Valicus-san. Why would you keep a saint's big toe in this?" Ayri says shaking a holy symbol.

Scarab Sages

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Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
<3 to Ayri for all of that!

If folks want to read (or rather, reread--you know you looked) her Draconic spoiler above that's fine with me.

After meeting Remaio, on their way to meeting the priest, Ayri asks the man: "What place could be safer than this cathedral, Remaio-san?"

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

detect magic + knowledge (arcana): 1d20 + 8 ⇒ (6) + 8 = 14

detect magic + spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

"Western magic is so strange."

heal: 1d20 + 1 ⇒ (19) + 1 = 20

After listening to the kobolds Ayri believes them.

untrained handle animal (wrangle chicken): 1d20 + 1 ⇒ (17) + 1 = 18

She rounds up the chickens, and offers the kobold knights of the "Order of Freedom" a trade. In exchange for the items they came here for she will give them a limited use magical item that makes them smell pretty--her perfume bottle. She goes on to speak with them at length.

Draconic:
"Be careful how you use it. It only has ten total charges." she explains. "Is this amenable, Sir Knight-san? And again we apologize for our mistake. If you wish, we could leave Hullric here as your indentured servant until such time as you find us worthy again."

Scarab Sages

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Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
Ayri's pretty colors (At some point you've got to teach me how you do the animation like that too, btw!)

It's just a gif I found online. You can keep it if you like, and copy and paste it wherever you need a spray of color. Google Slides allows for some animated files.

"If someone will tend to the wounded, I will question them to find out what happened here."

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"True, but the woman was in ill health and these kobolds may only be squatters." Ayri says sagely.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Sure, (and updated).

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

knowledge (local): 1d20 + 8 ⇒ (13) + 8 = 21
knowledge (local): 1d20 + 8 ⇒ (4) + 8 = 12

Ayri moves 35 feet across the house (because she can) to get to the doorway. "Hold! የዴሞክራሲ ወታደር ዋና መይህ የዴሞክራሲ ወታደር. ወታደር ዋና መይይህህ. I'm sure we can come to an accord once we've all settled down." Ayri shouts. "Try not to harm them, until we can get to the bottom of things. Obviously they think this is their home and that we are-. What is the word? 'Homeless wandering killer people'. Something like that."

Draconic:
"There has been some sort of mistake. We need not fight."

Scintillating light motes like multi-colored cherry blossoms caught on a sideways dustdevil flood the room with the kobolds.

Casts color spray (DC 15).

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"'Kep' is also the Skaldic word for Small Vestibule in the Underworld with the Big Potted Plant in It." Ayri says sagely. "Perhaps this is the servant's entrance?"

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"In Taldane it says: 'KEP OUT'.... Does that mean anything to you?" Ayri asks looking at the others. A zephyr stirs the air around her, causing some unraked leaves to orbit her.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

And the Wilen zips up. ;)

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"You have betrayed you mother wood, Trajet. I'm sorry but you leave me no choice." Ayri summons up the power of the forest, calling upon the very trees. The result is a crude wooden spear that launches from the nearby foliage at Trajet with deadly force.

[dice=splintered spear v Trajet]1d20+4[/dice] damage: 1d6 + 4 ⇒ (1) + 4 = 5

Splintered Spear (Su) wrote:
As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

reflex save: 1d20 + 2 ⇒ (15) + 2 = 17

Ayrin hops to the side as light as a leaf on the wind.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"Please do not move just yet Necuametl-san."

Ayri casts color spray (will DC 16).

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"The Grand Celestial Bureaucracy of Heaven."

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
... Also, Ayri, your party decided to go to the Grove first, with the Homestead (museum) second.

Oh I (the player) know that, but you'll notice Ayri just woke up and doesn't have knowledge (geography) yet.

"Yes, perhaps one day I shill come back here to Andoran to visit for a while and walk among its trees."

She begins discussing Andoran politics with the dwarves. "So democracy--it sounds a frightening way to rule a kingdom. Does it mean rule by demons? How does the People's Council do anything when it is a house divided against itself each with their own interests? How do you guard against the possibility of an unworthy- um, I believe the Andoran term is: ham-handed, knee-slapping, venial, thin-tangerine-skinned, narcissistic, self-important, lying, loutish idiot-opportunist from attaining your highest seat, hmm?"

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
The gnome nods as you step foot ashore, "My name's Trajet. This is Polgrin and Firepaw," she says, indicating the dwarf and bear. "We're here to lead you to the tree. Follow us." She turns sharply on her heel without waiting for any of you to speak, heading off into the woods, the dwarf grumbling a little and walking beside her, the pair followed by their ursine companion.

"Pardon me Trajet-san, but I thought it was more of a house with a museum in it. Is it a tree house? Regardless, the area is quite beautiful."

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7
The Dire GM wrote:
Dropped off by The Ardent Lady just after dawn, a riverboat hired by Remaio is there to meet you, and takes you up the Sellen River, the journey taking about 3 hours.

*Yawn* "Excellent. Now where is the old woman's home?" Ayri asks upon arrival. "Will we be able to sail directly there?"

sense motive: 1d20 + 1 ⇒ (11) + 1 = 12

Scarab Sages

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Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"We could stop off at Vereena's farm on the way there."

Updated the map link above. If you just want to steal that MR. GM, feel free (and maybe spruce it up a bit). I found similar maps useful The Silverhex Chronicles Quest Adventures which involved a lot of travel around the River Kingdoms.

Scarab Sages

Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

"Kon'nichiwa!" a small pale Tian-Min-looking woman with blue hair and a white robe enters, bringing with her a breeze loaded with pale cherry blossom petals in from outside. "I am Ayri Fukai-Sagashi of New Oppara. I will be our arcanist for this mission. I know we will all be fast friends."

"LET'S ALL DO OUR BEST!" she says like a cheer.

There are a few places in the handouts that are really vague in their location (the last three basically say somewhere in this country there is a place...). Any chance we can firm that up? Ayri likes to be efficient so a trip that doesn't involve a lot of back tracking would be best to her way of thinking about it. See attached maps.

Scarab Sages

1 person marked this as a favorite.
Female Sylph wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7

Player Great Green God
Character Ayri Fukai-Sagashi
Character Level Wizard 1
PFS # 139009-76
Faction Scarab Sages
Perception Modifier +1
Initiative Modifier +2
What is your favorite color White
Day Job Craft (calligraphy): 1d20 + 10 ⇒ (13) + 10 = 23