Lady Andaisin

Ayreth's page

1,192 posts. Alias of Slyness.


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Any updates?

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Saashaa wrote:
If someone(s) is(are) willing, I do have some questions to better understand the spheres system.

Fire away.

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Rough story, hopefully it's much more innocuous than that.

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Howdy, DM,

With one of the other contenders also doing the Astrology tradition in hedgewitch, I was thinking of switching mine to Fortune. Is that still okay at this point? It suits the fortune-teller vibe that I am looking to project.

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gyrfalcon wrote:

Hey DM, I know this has already been open for a while and you posted that you've started reviewing.

Is there still time to submit a character for review?

Oh! And you said all Spheres but I want to ask: Spheres of Guile add some interesting complexity. How familiar with it are you, and do you want or not want that in this game?

Thanks!

DM said "about a week" about a week ago, so I would knock it out quickly if you can.

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Filled out some more details and cleaned the page up a bit.

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@Gearmaster: Do changelings still have their usual flavor? (Hag mother, etc.) I have an idea about how to incorporate that into Ayreth's background if yes and just want to be certain.

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That is 2 talents that I want for other things, but good to know.

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Philo Pharynx wrote:

I suspect that you took the ring of sustenance for the same reason that Tavius did. When you only need two hours of sleep, it's more time to study the heavens.

I think that we can play off of each other well.

Aye, there is that. It's also good for keeping watch.

In general, I am never certain what to spend gold on.

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That is humorous. I didn't think there would be much overlap as I had the impression that there was a lot of techno-gunslinger types. It should be a fun dynamic if we all end up in the game.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Thankful for good friends, Ayreth activates her aura while looking back at the Tower, imagining that she can see Emmitt up on her balcony.

Buff: +2 luck bonus to attack and damage.
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MP: 7/9

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"Perhaps it is a distraction? Our foe seems to enjoy those very much."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Following Mihara's advice, Ayreth steps back and offers some brute force of her own.

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Move: 5' step
Cast: Spiritual Weapon

SW: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I could be content with that. Unresolved plot points do nag at the mind.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth steps to the edge of the water and casts a spell down into it at the beast.

Cast: Color Spray...
Revelation: Awesome Display (Su)(-10): Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Activate Aura of Divine Favor: +2 luck bonus on attack and weapon damage rolls

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth follows as quietly as she can.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"I don't have any abilities that help with being underwater."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Howdy.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"Sorry for my ignorance, but who is 'Dry Wind in the Leaves'?"

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth makes her way to the docks since that seems to be where everyone is congregating.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Did I make contact with Ominai? We don't need to play it out if there was no new info to be gleaned.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth's eyes open wide and her cheeks flush in surprise. "No, I didn't mean... the Thirsty Dryad... the inn, I meant the inn!"

Assuming all else is well, Ayreth will proceed with the Ominai Dream plan.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth ponders those ideas. "That's odd, not odder than anything else about our motley group, just that I'm not used to thinking of shadows that way. But it seems like we should take you to the Dryad and put you to bed."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"Oh, my mistake. They do seem rather playful. They weren't like that... before?" Ayreth is obliquely referencing Aibek's previous life.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"As you say, later is probably better. Wait, you can sew them?"

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Well now, that's impertinent! A small bit of Ayreth's seriousness is lifted as she tries to slyly jab back at the shadows with her lightning-clad foot.

As they walk through the city addressing some of the most damaged structures, Ayreth voices her concerns and quietly admires Aibek's nurturing of the community. "Indeed, I am still thinking about the negotiations with the merfolk. Mostly because they did not seem the least bit remorseful or any less likely to use this tactic again. I still believe we made the right decision to end hostilities, but it nags at me. On a related note, I was thinking that we should inform the merfolk of the attack from their enemy. I am planning to try to contact Lady Ominai in the Dream. But I wanted to let you know beforehand in case I encounter any... difficulties."

I also have Make Whole and Stone Shape now. I thought they might be useful for major repairs and the damaged constructs.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth gestures in greeting, and barely resists the urge to poke at the peculiar shadows. "No, thank you, I am just hoping for some of Councilor Aibek's time. Although, do you know of any repairs we might help accelerate?"

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth approaches, quietly waiting.

Aibek, is the odd behavior of the shadows observable by others?

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Sounds good, let's do that.

Ayreth spots Aibek entering the smith's shop and waits for her outside, not wanting to intrude.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth wanders through the city for quite a while, helping when she can. She thinks about how they resolved the situation and if it was the correct one. There was a lot of appeal in the idea of retribution, but they chose a different path, mostly because of her. That made her feel responsible for any consequences that lay ahead. She wonders what Zhen would think. She was fairly certain that Grimrod thought diplomacy was just another name for a double-headed axe.

Thinking that they should make a good faith effort to warn the merfolk of their enemy's attempt on the ship, Ayreth plans to try contacting Lady Ominai in the Dream. But first, she goes to the Thirsty Dryad to let Aibek know what she is planning to do.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Is Grimrod still in the city?

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Revelation: Spray of Shooting Stars

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

HP: 5
Feat: None (VMC)
Spells: Comprehend Languages/Make Whole/Stone Shape

Do our Symbols do anything new yet?

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Overlord Jon wrote:
Anyone else gonna taunt the Eldritch Abomination before leaving?

Thanks, but no thanks, especially not after seeing how much guff Azri took for an Intimidate check. =)

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"I don't think we can make that offer in good faith. We have just sworn not to act against the merfolk or their enemies. Defense of ourselves or the city is one thing, but we can't actively violate the treaty."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth rubs the sore spot on her cheek as she helps to check on the well-being of the crew and to wake any that are still sleeping. "I think our liaison did not go unnoticed by the enemies of the merfolk. Or that is quite the coincidence."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"No, no, stay here for a moment." Ayreth sends out a cloud of lights to stop the Gillmen from going overboard.

Buff: +2 luck bonus to attack and damage.
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Cast Hypnotic Pattern (DC:22)
Affects: 2d4 + 8 ⇒ (4, 2) + 8 = 14 HD worth of creatures and each counts as -10

Revelation: Awesome Display (Su)(-10): Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier.

MP: 6/7
1st: 8/9
2nd: 7/8

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Cool use of the eidolon, Mihara. =)

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth does what she can to mitigate the invading group with a shower of sparks.

Buff: +2 luck bonus to attack and damage.
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Cast Color Spray
Revelation: Awesome Display (Su)(-10): Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier.

MP: 6/7
1st: 8/9

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Yowser, that was aggressive, Azri.

Ayreth wakes to the sight of Azri's back and wonders what is happening. While finding her feet, the voice rings in her mind. In response, she activates her aura and looks around for the rest of her friends.

Buff: +2 luck bonus to attack and damage.
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MP: 6/7

Edit: Does my DR actually prevent me from being woken? Unless Azri does more than 5?

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Will: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

Haha, very appropriate.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Per: 1d20 + 12 ⇒ (10) + 12 = 22

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"I have nothing else for this moment. I would like to return quickly and see to Khalharum's people."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

"I agree."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Overlord Jon wrote:
"In return for something to be decided later, we will cease our attacks and agree to a non-aggression pact with you. Neither of us shall attack the other, nor aid an enemy in attacking the other by the support of goods and information."

"'Something to be decided later'?... I believe vague phrases are not the goal of diplomatic bargaining. The underwater structure is not quite ready for use yet, perhaps in time. The rest is agreeable enough."

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Kn: Dung: 1d20 + 6 ⇒ (1) + 6 = 7
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"You make no mention of not moving against us again. We will of course reserve the right to defend ourselves and the city."

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MP: 6/7

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

That will be both endearing and effective since he is the one who chose not to come.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Also, what is the approximate distance between Khalharum and where we are now? Trying to have some sense of where the borders should be.

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NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Sense Motive+Surge: 1d20 + 12 + 1d6 ⇒ (11) + 12 + (6) = 29
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Ayreth's voice takes on the familiar edge of two voices speaking in unison. "There are no amends to make on our side. As you said, we did not spill the blood of your people despite you chasing your battle into our home. We have come as peacemakers in good faith, even though your storm currently assaults our home. And yet, you treat with us as supplicants begging for scraps, fearful of your displeasure. Perhaps you mistake our wisdom in seeking peace for a lack of strength, but I assure you, that is indeed a mistake. We do not seek to be a second nation at war with you, but we will not be extorted."

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MP: 6/7

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