Modoru Redgrave

Axiomatic's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.


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Silver Crusade *

Does anyone still have the prosperity boon for day jobs available?

Silver Crusade

Quixote wrote:
Axiomatic wrote:
That's not what I'm saying. While the water is boiling is the metal not receiving one point of fire damage per round?

Exactly what I was referring to.

But the two examples, a fireball spell and being held in a campfire, both happen in one round, not over several.

I'm unhappy about it, but... I give in. Y'all right. I'm just going to have to create a special magic item so that I can make my dream of a combat kettle a reality.

Silver Crusade

Quixote wrote:
Yeah, looks pretty cut-and-dry by RAW. And by RAI, it would be kind of screwy to say that the heat that causes damage heats it up more to cause more damage. Circular logic.

That's not what I'm saying. While the water is boiling is the metal not receiving one point of fire damage per round? Wouldn't this build up? Meaning, after 10 round it would meet the threshold of 10 points. Therefore, the next 2 round it could deal 1d4+1. Then after that it would have to "charge" again. This would also only work when the water is boiling during that 5 min period.

Silver Crusade

avr wrote:
Whip it off the campfire and the fire-forged kettle does 1d4+1 fire damage. At the end of your second turn after taking it off the campfire it goes down to 1 point of fire damage. Five minutes after taking it off the campfire that goes down to zero, assuming you haven't been fireballed or similar in the interim.

Wouldn't the fire damage, from the boiling water inside, act like a campfire?

Silver Crusade

Does a Traveling Kettle made from fire-forged steel, and filled with boiling water, do extra fire damage? And if so, does it deal 1d4, 1d4+1 or 1. Also, how long does this last?

Relevant text:

- A traveling kettle with boiling water inside deals an additional 1 point of fire damage on a hit. Boiling water cools to a non damaging temperature after 5 minutes.
- https://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Traveling%20kettle

- If the weapon is exposed to 10 points or more of fire damage (such as from an opponent’s fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds.
- https://aonprd.com/SpecialMaterials.aspx

Silver Crusade *

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Hail Razmir! Only HE could be so generous, so benevolent or so bold. Sanctions for all!

Silver Crusade

The feat states,
"Choose an order as you would if you were a druid. You become a member of that order and are bound by its anathema" (Core Rulebook pg. 225).

The order anathema is seperate from the druid anathema and the only place the druid anathema is referenced is in the druid class itself.

That section says,
"The following acts are anathema to all druids:
Using metal armor or shields.
Despoiling natural places.
Teaching the Druidic language to non-druids.
Each druidic order also has additional anathema acts, detailed in the order’s entry."
(Core Rulebook pg. 128).

What do yall think? Are you considered a druid?

Silver Crusade

BellyBeard wrote:
It doesn't modify any degree of success besides success, so the other ones stay the same as before. So demoralize 2 on crit success.

That's what I thought. If nothing else, im happy for the independent verification.

Silver Crusade

Howdy Pathfinder world!
I'm trying to clarify how the ability "Threatening Approach" works.

(Reference: Lost Omens Character Guide, Page 57)
"THREATENING APPROACH {2 action}: You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1."

Now i would like it work like this...
CRITICAL SUCCESS: frightened 3
SUCCESS: frightened 2

However, I pretty sure it works like this...
CRITICAL SUCCESS: frightened 2
SUCCESS: frightened 2

I am trying to make a Demoralizing Rouge and would appreciate some input. Thanks y'all!