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![]() Hi ! I seem to have a problem when creating my games : I know the big picture, I handle very well all NPC and PC interactions, my characters are alive and rich, but when it's time to think about challenges the PC will face today, I don't have too much inspiration. I want to create my owns games, I don't want to do modules, and I'd like to add other elements than combats in the action parts of my games. Do you have any suggestions ? Sure I could throw in some puzzles, riddles, or other classic elements, but I'd like it to be consistent with the rest of my game... In fact, I'm wondering mostly HOW you think as a GM when it's time to put those things into your preparation, rather than WHAT those elements are. Thanks ! ![]()
![]() Hi ! I am a beginner at this game (just played 3-4 times) so sorry if it has been asked before, but I was wondering if I was right in this : For all points below, of course it's "unless stated otherwise on your card" :
Thanks in advance ! ![]()
![]() About my character : Avenka is a human barbarian, she travels a lot and hopes to become the chieftain of her tribe, but she must first be a part of a group and face challenges / gain experience. If you need more details let me know... Like I said, I'm new to the boards so I don't really know how all this works... Do you want a full character with stats, feats and skills before you take a decision ? ![]()
![]() Hi there ! I'm new to pathfinder and plan to GM Rise of the runelords in june with my gang to make them discover thi great game ! I play home-made games since mid-90s, and believe it or not, it will be my first real-game experience since those days when we played d&d 2nd ed. I really like role play, it's the heart of the game IMO, and my best games were always those in which we were not just throwing dices. I would really like to be a part of this play-by-post game, it would also be a first for me. |