So my newest group of 4 veteran players has proved to conquer all my combat encounters I threw at them. They're level 1, almost 2, and we're playing through the first chapter of Council of Thieves.
While scheming how to make this adventure path more of a challenge to them, I noticed all 4 of them have chosen charisma as their dump stat, with some low (7-9) wisdom values here and there.
My question to you creative GMs out there: how would you make this walk in the (Westcrown) park that is "The Bastards of Erebus" more challenging for this group?
(The classes are human witch, halforc cleric of War, elf magus and human Zen Archer monk)