Authoritative Flinn |
Okay, here's one to wrap your brains about:
The group of heroes is traipsing down a familiar dungeon in a familiar classic adventure path and gets attacked by a vargouille. You know, the flying, tentacled creepy CR1 monster. The eidolon of a player's summoner is kissed by a vargouille and fails its save. While said vargouille is bested, the summoner dismisses his eidolon before "bad schtuff happens to mein beastie".
What next? What happens when the eidolon is resummoned the next day? Does dissmissal of the eidolon causes all diseases and poisons (magical or otherwise) be removed? Or maybe time flows faster in the eidolon's plane of existence and the summoner summons a vargouille with a familiar face next time? Oooh the possibilities! :)
Dave Justus |
I would rule that the dismissal and waiting until the next day removes any conditions etc.
Ironically, if the eidolon hadn't been dismissed the rules are clearer. When the eidolon dies from its head popping off, it goes black to its home plane and isn't dead and can be resummoned. Whether the new vargouille pops out of existence is questionable, although I think it would.
In any event, a vargouille is not an eidolon, so there is no way you would summon your eidolon and get a vargouille even if that vargouille was formed from killing an eidolon.
Trekkie90909 |
It's really up to the GM/campaign - being outsiders you can rule that eidolons have a foreign body/immune system which is resistant/immune to 'foreign' objects. You can also rule that the infection/poison works as normal, which is pretty much the only way to kill an eidolon.
If your guy is pretty trustworthy option 1 isn't bad; if he's one of those "I clear everything w/ my eidolon, then send it home" types just kill it off.