Half-Fiend Minotaur

Austan Gavynus's page

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AwesomelyEpic wrote:
I mix very minor aspects of each alignment component, with a little bit of apathy and sarcasm mixed in.

Chaotic Snarky?


Chaotic Good, maybe Neutral Good. I know, it's the one every gamer liked picking, but I'm willing to toe the line and follow the "law" as long as I can still help others. The minute the rules prevent me from doing that, they'll get flexed, bent, or outright broken, if needed. I do recognize my flaw in thinking I'm the ultimate arbiter of when "law" is useful and not. (Teacher by trade, FYI.) A buddy of mine once looked at me and said, "Austan, you ARE the definition of Chaotic Good. Open the Player's Handbook, and there's a picture of you."

Oddly, my screen name is a LG character...


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Most likely teaching at Turandarok Academy, given how nonsense seems to follow me like chaos in Sandpoint. (High School English Teacher)


Mosaic wrote:
Fixed your link. I agree, I think that's the way it's supposed to go. Way I'll use it. A grand stairway has to go from the 1st floor to the 2nd, not the 2nd to the 3rd.

Thanks. Sorry; got busy and haven't been on the boards in a while, but wanted to make sure I said "thank you."


cmastah wrote:
You know what I find really annoying? Walking down the street and there's a guy who has to walk right in the middle who won't just go right, or at least left or...if you would just please pick one...just left, go left, right, whatever if you'll just...wonderful and now there's people walking in the opposite direction past those sides and I have to keep creeping behind him and NO DON'T TAKE OUT YOUR DAMN PHONE WILL YOU PICK A F*%*ING SIDE AND NO DON'T STOP DON'T STOP MOTHERF&^%ER MOVE!

The more cynical part of me thinks it needs to be socially acceptable for a "Two For Flinching"/"Slug Bug"/"Book Check" slap to the device for these people. (The less cynical part just pushes past with a loud, "PARDON!")


captain yesterday wrote:
My Dad always had a strip of electric tape over the check engine light "I can't afford to deal with that s*@+ this week" he'd say every week:-D

Uncle of mine (owned a body shop) had a light that kept coming on, took the dash apart, and just pulled the bulb for the light.

EDIT: In all fairness, the car was a beater.


chbgraphicarts wrote:
Orfamay Quest wrote:
<stuff>

I think it'd probably be better/more manageable if it's rounds per day or minutes per day equal to your Level.

(cut)
It'd also help if the time to grow decreases as you level, based on the number of Size Categories you grow:
(cut)

Oh, yeah! This makes a ton of sense! Now I'm actually really interested in seeing how this class would play out.


Orfamay Quest wrote:

You could easily provide for further scaling bonuses, or even intermediate bonuses.

(Cut for space)
... and, of course, something similar in the other way, so you're "fine" at level 15 and "not there"...

Cool. I may play with this and see if I can get any of my players to playtest this gal/guy. Throw in weapon grows at certain levels, too?


Orfamay Quest wrote:

or Man-Mountain Baines, or Stormalong, or Paul Bunyan or whatever. It's a VERY standard trope, after all.

That's the idea, yes. It would be fairly easy to provide various size-change effects that are already in the books as simple (Ex) abilities (so they can't be affected by AMF). I'd prefer it if they dug into the old 1st Edition rulebook for the old giant size spell that made you something like 4 feet tall per caster-level-equivalent, so a 20th level character could reach Colossal size and stare down titans.

Ha! Sorry, just saw "Ant-Man"; got Pym Particles on the brain. Now, if the Pathfinder mechanics weren't so tied to size categories, I could see +4'/level working. I was just thinking what would work for ease of the ruleset as-is. Of course, when you get to "gargantuan" and "colossal," it all seems to become abstract, anyway. But I like what you're thinking, that was basically the general idea I was going for. I figured +/- 1 size category at L1, and maybe add every two levels...of course, then what do you do with the class after Level 10?


Orfamay Quest wrote:


Size-changing martials. Dai-Nippon-Jin, for example. Basically, any martial who can grow at will to Huge size or larger.

Some sort of Hank Pym/Ant-Man/Giant-Man physical size manipulator? + or - one size category at L1, maybe scale up or down from there?


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Forgive me if this is explained already, or assumed, but I think the first floor sample map is upside down as posted (and labeled with the Pathfinder logo) here. If flipped 180`, the first floor short staircase (5'x20') and raised platform line up directly under the visible roof on the second floor map. I'd assume the double stairs "double back" over the first floor. So, to get from the first to the second floor, walk up the 5' flight of stairs, take a left or right, and another left or right and step up to the second floor. It would be nice if they were "drawn in" on the first floor, though.

Does that make sense? I tried to draw it here: http://imgur.com/eVCbGkC


Broken Lizard's "Club Dreadd"? "Scooby-Doo" (the film)? Okay, maybe not. But an unexpected bad guy (a la Scooby's BBEG), might be fun.

In all seriousness, there's also the old "One of these islands is really an ancient Dragon Turtle" routine. Maybe combine elements of "Salt in the Wound's" bound Tarrasque?

You and your players came up with an awesome campaign hook idea; I could see my party doing it too, and adding a brewery.


I have not done this, but I have heard of some folks using Playmobil pirate ships. Similar to the PotC ships MrVergee mentioned, Mega Blocks Assassin's Creed ships are on clearance at Targets right now, too (Assuming you're in the States). Oh! And I know I've seem Playmobil pirates product at places like Tuesday Morning, as well.


"Austan Gavynus" (well, with a slightly different spelling, but by the time I'd gotten around to looking it up it was too late to bother) was a Minotaur paladin of Paladine in the AD&D 2nd Edition Dragonlance book, "Taladas: The Minotaurs." This was before minotaurs were everywhere as a playable race, and I used him as an NPC in the first campaign I ever DM'ed. He was teamed up with an Otholox (sat out of the War of the Lance) Copper Dragon, hence the avatar pic.


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A little late to the discussion, but I thought I might add: this worked for us back in 2nd Edition AD&D: Strength directly translated to what we could lift, intelligence x10 was (supposed to be) IQ (most of us had the results back then), and of course we all had 18 Charisma.

Non-Weapon profs worked really well for skills, though. This was Boy Scout summer camp, and Merit Badges were on our minds. Have your Wilderness Survival merit badge? There you go, proficient in Survival, etc. Swimming Merit Badge? Swimming proficient. Know how to fold a map? Boom, proficient in Cartography.

Weapons were a bit more fuzzy; those of us in Karate or Tae Kwon Do claimed proficiency in whatever we'd trained with. I think if you had a belt, you had a level in that class (so, a yellow belt might have been a level 2 Fighter). Anyone with Archery training was proficient in longbow and got Bowyer/Fletcher nonweap. Anyone with Rifle/Shotgun training was proficient in Arquebus.

Obviously, rules were bent, and I don't recall actually PLAYING the characters; it was more of a thought exercise.

I think I ended up a Level 4 Druid* proficient in Longbow and Nunchucks, somehow. Hey, I was like 13.

*Because I'd been an Altar Boy all through grade school, but didn't want to play a Cleric.


Hey, all. First-time poster. "LoG's" also my first case. I got a "good" set of paint jobs; the queen even looks gorgeous. Here's my breakdown:

Common
1 Goblin Pyro #1: 4
2 Goblin Pyro #2: 4
3 Kobold Archer: 3
4 Kobold Warrior: 4
5 Charau-Ka: 3
6 Reefclaw: 4
7 Tooth Gang Knifer: 3
8 Tooth Gang Brute: 4
9 Akata: 4
10 Bugbear Warrior: 3
11 Monkey Swarm: 3
12 Orc Archer: 4
13 Orc Soldier: 5
14 Orc Mystic: 3
15 Degenerate Serpent: 3*

Uncommon
16 Kobold Mystic: 2
17 Kobold Chieftain: 2
18 Serpentfolk Mystic: 3
19 Scourge Hellknight: 2
20 Hellknight Signifer: 2
21 Thrune Agent: 2
22 Eagle Knight: 3
23 Eagle Knight Off.: 3
24 Ulat-Kini: 2
25 Slurk: 2
26 Snow Leopard: 3
27 Knight of Ozem: 3
28 Tatzlwyrm: 3
29 Moonbeast: 3
30 Seugathi: 3
31 Derhii: 3
32 Calikang: 3
33 Hodag: 2
34 Marsh Giant: 3
35 Toad Demon: 3
36 Serpent Demon: 2
37 Death Demon: 3
Rare
38 Lini, Gnome Druid: 1
39 Kobold King Merlo: 1
40 Beatific One: 1
41 Janni: 1
42 King Irovetti: 1
43 Queen Ileosa: 1
44 Sajan, Human Monk: 1
45 Medium Black Drag: 1
46 Serpent High Priest: 1
47 Mothman: 1
48 Sandpoint Devil: 1
49 Djinni: 1
50 Efreeti: 1
51 Shaitan: 1
52 Marid: 1
53 Gorilla King: 1
54 Fire Demon: 1

Gargantuan Green Dragon 1

*One broke cleanly off its base, but that was my fault; I just twisted too hard at the wrong spot to get it out of the blister.