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![]() We have a structure problem with our current AP (Carrion Crown).
So I consider switching to S&S for its sandboxiness. Looking into the first chapter I was relieved to not discover any bigger dungeons, as I need smaller encounter areas or single larger encounters for our sessions. "Topics" we can wrap up in one sessions because next time there might be several different players at the table. My questions at the GM running the AP is therefore: do I find this structure / the structure of S&S #1 in the rest of the AP? (BTW we are sure we want to play an actual AP) ![]()
![]() Hey there! I want to use Count Caromarc in our campaign as gift giver like Galadriel in LotR. This way I wish to introduce some more atmospheric items. They don't need to be magical in nature, but ... special! At the moment I have no idea which items! Does anybody has any suggestion? Thanks a lot!! EDIT: I should mention that I don't use/have Ultimate Equipment. ![]()
![]() I am not quite sure wether this is the right place to post this: For some time now I am tinkering with a reskinned magic item group: magic snails. Following the idea of magic foods from Elves of Golarion, magic snails are one time use items eaten in the use process. Who would use or eat such slimy stuff? Steven T. Helt gave me the answer in Jon Brazer Enterprises Book of Beasts: the Garmunchis! Any Garmunchi with at least 5 ranks in Profession (cook) and the Brew Potion feat soon discovers the secret of infusing snails with magical energy. To discover the right snail for the item to be created you have to make a Knowledge (nature)-check or Survival-check DC 15 + 1/50 gp of the potions value first. A natural 20 is always a success. A garmunchi attempting to prepare a magical snail must succeed at a Profession (cook) check. The DC of this check is equal to 20 + the highest-level spell being incorporated into the snail. Magical snails are consumed in one piece. But, one doesn't have to swallow it. You can just chew it, but if you spit it out the effect ends immediately. To not just reskin potions, I wanted to add a metamagical effect to a spell of level one to four.
Some examples (with some Kingmaker flavour - our current campaign): In the Hooktongue Slough the Creeping Ox is found:
On the shores of the Lake of Mists and Veils lives the Shadowslider:
In the farns of the Narlmarches the Dewmoth is found:
At the geysers of the Tors of Levenies the Dragonbreath is found:
Being the favorite dish of the herons of the Rushlight River is the Nightspark:
In the shadows of the oldest trees in Thousand Voices the Mooneye is found:
Any advice, feedback and/or comments WELL appreciated! ![]()
![]() Possible VV spoilers to follow! I am very interested in the party line up, as I want to foreshadow VV on the occasion of the Archer's Day on which the founding of Medvedonia by a paladin of Erastil is celebrated in our campaign. Caspar Morgarion, ... male (?) cleric of Erastil ...
Has anybody detailed or thought about it? ![]()
![]() After adventure #1 I plan a visit to Restov for my players. But I cannot find any stats or more detailed information than that in PF #31. Can anybody point me to some? Has anybody made up something for her game, yet? There is some good advice in the GameMastery Guide, but perhaps somebody has more! Oh, and wasn't there a Wormfood article on the Free City back in Dragon Magazine? To spice things up there is a Spring-Heel Jack (from Fey Folio - Clans of the Fey Realm by Alluria Publishing) among the dueling wannabe sword masters of Restov running loose. ![]()
![]() Has anybody thought about the place / role / origin of the dark folk on golarion? I would love to let them appear in my CotCT campagne, so under Korvosa. My first thought was to link them to Cheliax. Perhaps are the dark stalkers descendend from a human noble family and the dark creepers were their very good treated halfling servants, before they were driven into the Darklands by the devil worshippers after Aroden's death. ![]()
![]() Planning to use a gray elf or better Mordant Spire elf in our next session, I wonder what about them would differ from the 3.5 version. The 3.5 SRD says: Quote:
The PRD says on "normal" or high elves: Quote: +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Would you still give another +2 on Intelligence and -2 Strength? ![]()
![]() Erik Mona mentioned these two cool races in another thread and I ran close to hijacking this thread, so I continue here: Erik Mona wrote: Ptolus is meant to be modular, so it's easy to fit it in just about everywhere. Even in Golarion there's some weird stuff like litorians and sibbecai along the coast of Garund (which is why I suggested Geb). If you don't like those elments even in Ptolus, they are easily ignored. I asked: ...will we see something "official" in Pathfinder products, namely PRPG-products about litorians and sibbecai? Hopefully I will someday start LoF and I see these two races in it. So will there? :) with another cry for "official" litorians: jaaronfarr wrote: And let me add another vote to Aureus for official Litorian support. and a reply by James Jacobs: James Jacobs wrote: Nope. Golarion's got its races pretty much set in stone at this point, and adding new races to that mix has to be done carefully so that you don't have something where a huge populace appears out of nowhere. Home games, of course, can put any races they want into the world, but the ones we've established right now are pretty much the ones we're sticking with and like the most. Thanks for the reply Dr. Jacobs. Not the answer I would have loved to hear, but fair enough. I don't have a problem with no official litorians and sibbecai in golarion. I simply stick with the IIRC "the farther one goes down south, the stranger golarion gets!" rule. There should be strange, bestial, but civilized humanoids in my LoF-campaign in the shadows of Garund's great cities and ruins. (Once it finally starts) They should remain mystirous, but exist. I would be hesitant to allow them as PC race. Perhaps they are planar travelers and tie Golarion to the world of Monte Cook. This planar aspect would fit the theme of this AP from what I know at the moment. Perhaps we can hope for a PRPG version of these two great (new) races! :) ![]()
![]() Originally I wanted to post this in the thread with all the ROTRAP-groups but I couldn't find it. :( After stopping our table campaign because of problems bringing the players together we wanted finish the AP by playing the last module as an PBP. And Paizo asked for a platest of the higher levels so it is a good chance to use the Beta rules of the PRPG. Here is the PC-line up: * Syeiron Delvar Spoiler:
Male human (Varisian) Barbar (14)
CN Medium humanoid Init +0; Perception +17 ----------------------------------------------------------------------- DEFENSE ----------------------------------------------------------------------- AC 30, touch 14, flat-footed 30 (+9 armor, +3 Shield, +4 Deflection, +4 Natural) hp 223 (14d12+135) Fort +19, Ref +8, Will +8 ----------------------------------------------------------------------- OFFENSE ----------------------------------------------------------------------- Spd 30' (6 squares) Melee +21/+16/+11 Adamantit Earth Breaker +1 Holy, 2d6+10 bludgeoning +2d6 dmg vs. evil, 19-20 x3 or Ranged Composite longbow +1 (mighty +6) +1, +15/+10/+5, 1d8+7 piercing, x3 ----------------------------------------------------------------------- STATISTICS ----------------------------------------------------------------------- Abilites: Str 23, Dex 10, Con 22, Int 12, Wis 10, Cha 8 Base Atk. +14; CMB +36 Feats 1. Intimidiating Prowess, Thoughness; 3. Power Attack; 5. Weapon Focus (Earth Breaker); 7. Extra Rage; 9. Cleave; 11. Greater Cleave; 13. Improved Critical (Earth Breaker). Skills Acrobatics +14, Climb +22, Intimidiate +22, Perception +17, Survival +17, Fly +11, Linguistics +2. Languages Common, Varisian, Shoanti, Kelish. Combat Gear Adamantit Earth Breakter +1 Holy, Buckler +2, Kompositlangbogen +1 (Mächtig: +6), Mithral Full-Plate +1. Other Gear Belt of Physical Might +4 40.000 gp, Amulett of Natural Armor +4 32.000 gp, Ring of Protection +4 32.000 gp, Cloak of Resistance +4 16.000 gp, Bag of Holding IIII 7.400 gp, 6x Cure Serious Wounds Potion 4500 gp, Ring of Sustenance 2.500 gp, 4x Fly-Potions 3000 gp, 7x Darkvision-Potions 2100 gp, ´4x Spider Climb Potions 1200 gp, 2x Cat's Grace Potions 600 gp, 8x Lesser Restoration-Potion (Paladin) 800 gp, Climber's Kit 80 gp, Adventurer's Kit 15,1 gp, 300 Pfeile 15 gp, 2x Inkpen 2 sp, 4x Ink 32 gp, 30x Papier 12 gp, Case (Scroll) 1gp, 1x Raise Dead Komponente 2x Stoneskin-Komponente. Vermögen: 389 gp 7 sp. Rage Points: 120/120 Sithkar Spoiler:
Male human (Varisian/Tian Xia) Cleric of Pharasma 14
LN, Medium, humanoid black hair, brown eyes, olive tan Init +7; Perception +14 ----------------------------------------------------------------------- DEFENSE ----------------------------------------------------------------------- AC 28 , touch 19 , flat-footed 25 (+9 Armor, +2 Amulett, +2 Ring, +3 Dex, +2 forceshield) hp 124 ( 14d8+28+6racial+17toughness ) Fort +9 (+2 Con, +3 Cloak) +14 Ref +4 (+3 Dex, +3 Cloak) +10 Will +9 (+6 Wis, +3 Cloak) +18 ----------------------------------------------------------------------- OFFENSE ----------------------------------------------------------------------- Spd 30' (6 squares) Melee +1 Mithral Katana of Speed (two-handed) +15/+15/+10 (damage 1d10+7, 19-20/x2) or Melee touchattack +14 (damage as spell) Ranged +13/+8 (damage as spell) -----------------------------------------------------------------------
Attributes, base:
Base Atk. +10/+5; CMB +?? +spells of course Gareen Gluthüter Spoiler:
Male Halfling Rogue 14
N; Small humanoid Init +10 (+6 Dex; +4 Improved Ini); Perception +19 / sound based: +21 ----------------------------------------------------------------------- DEFENSE ----------------------------------------------------------------------- AC AC 36; touch 22; flat footed 28 (aber: uncanny dodge) (Dex: +6; size: +1; mithral chain (+4 magic) +8, darkwood buckler (+3 magic): +4; ring of prot. +3, +2 Dodge, +2 amulet nat. armor) CMB (defensiv): 30 hp 105 (14d8 +28+4) Fort +12, Ref +22, Will +12 Special: - +2 racial bonus on all saving throws against fear. - trap sense +4 reflex / dodge versus traps ----------------------------------------------------------------------- OFFENSE ----------------------------------------------------------------------- Spd 30' (20 ft. + boots) Melee Light Mace (adamant, magic: +2; frost) + 19/+14 (d4+2 +1d6 (cold) / x2) Melee Ranged Short Bow (magisch: Bonus +2, shocking (ges.: +3)) +19/+14 dmg: d4+2 +d6 (electricity) / /x3) Range incr.60ft. -30 ft.: +20/+15) dmg: d4+3+d6 (electricity) CMB: + 15 Attack Options: Short bow: Deadly aim: +13/+8 (-30 ft.: +14/+9): dmg.: d4+8 +d6 (electricity) / x3 Rapid Shot: +1 Attack; -2 AB Special Attacks: Sneak: + 7d6 Bleeding Attack (Ex): cause living opponents to bleed with a sneak attack: 1 additional point of damage each round for each die of the rogue’s sneak attack - aktuell: 7/ round. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. -----------------------------------------------------------------------STAT ISTICS ----------------------------------------------------------------------- Str 10, Dex 22 (+6) (18 ohne belt)) Con 14 (+2), Int 16 (+3), Wis 14 (+2) (12 without headband) Cha 10 Increases lvl. 4: Dex, lvl 8 Dex, lvl 12: Ch +1 Belt: dex +4; Headband: wis +2 (PB: 20 (2/5/5/10/2/-4)) Base Atk. + 10/+5 (+ size und Dex: Ranged/Finesse: +17/+12); CMB +15
Body:
Robes:
Scroll case: 1 gp, 0,5 lb.:
Handy haversack (2000 gp), 5lb. [-]
Side 1 (13/20 lb.):
Side 2 (10/20 lb):
Pouch: 1 gp 0,1 lb.
Tenzekil (Funkensprung) Brandelpfad Spoiler:
male Gnome, Druid 14
CN small humanoid Init +1; Perception +19 (+21 touch and smell) / +24 ----------------------------------------------------------------------- DEFENSE ----------------------------------------------------------------------- AC 29, touch 15, flat-footed 28 (+11 armor, +1 Dex, +3 Deflection, +3 Natural Armor, +1 size) hp 119 (14d8 + 42 ) Fort +16, Ref +9, Will +20 ----------------------------------------------------------------------- OFFENSE ----------------------------------------------------------------------- Spd 20' (4 squares) Melee Wanderstab +12/+7 (1d4+1 /x2) Melee silver Sickle +11/+6 (1d4-1 /x2) ----------------------------------------------------------------------- STATISTICS ----------------------------------------------------------------------- Str 10, Dex 12, Con 16, Int 13, Wis 18(24), Cha 12 Base Atk. +10/+5; CMB +10/+5 Feats Eshew Materials, Extend Spell, Natural Spell, Spell Focus Conjuration, Augment Summoning, Quicken Spell, Endurance Skills Spellcraft +18 (14ranks), Knowledge nature +15 (11ranks), Fly +15 (11 ranks), Perception +19/24 (12 ranks), Survival +18 (11 ranks), Handle Animal +15 (11ranks) Languages Common, Gnome, Sylvan, Druidic, Elven [hide=Special]
[hide=Gear] Body:
Belt:
Handy Haversack:
Caladrel Vesserin Please be so kind and tell me if you find any mistakes in the stat blocks. :) ![]()
![]() So far I have a hard time to get into the campaign. The whole plot seems complex and is very fractured (don't know if it's the right word). Don't get me wrong I love the way the adventurers are structured and although we are not that far into the AP (Starting Part Two of Edge on Sunday) I can surely say it suits our needs perfectly. It was really a good idea to switch from RotR to CotCT! Back on track: When running APs it helps me to tinker with the backdrops and make up some side treks. CotCT-spoilers follow:
Spoiler:
As I am quite fascinated by the Pathfinder Society and couldn't find much on them in the Guide to Korvosa (haven't read the whole book though yet) I wonder if I still could do something in the city with them. Well there are the Darklight sisters. And Cressida sends the PCs to one of them: the proprietor of the Three Rings AFAIK.
Perhaps a little skirmish between the two factions and the PCs right in the middle. Another purpose of this side trek would be to bring more of the big world of Golarion to the "backwater colony", now that the Gazeteer is out! Any thoughts? ![]()
![]() We run Seven Swords as a PBP game and our players have reached room #3. The abjurer casted detect magic on the gold pile and discovered illusion magic. He told the others and the rogue searches the whole room for traps and secret doors and such. The trap description says "If any creature interacts with the illusory hoard, the wall collapses in a shower of rock, dust, and mortar, smashing anyone within 10 feet of it." So when the rogue searches near the illusion it will trigger. But there is a DC stated for finding the trap in the first place (what would trigger it and won't allow a disable device check, as the search trap includes touching if I am asked. What would you say: does the searching rogue trigger the trap? ![]()
![]() We just finished our first session and I want to share my versions PRPG Alphatest versions of some NPCs in Part One. As I am quite unsure with legal stuff and such, so I just post the modifications: Hookshanks Gruller Perception +4
Giggles Perception +4
The alchemist I left be as he has just NPC class levels and they are unchanged AFAIK. As I am just posting the modifications I am a bit confused what I actualley converted and what remains, hope this helps other GMs out there. Gaedren is coming soon. Got to eat my gaming pizza first. :) ![]()
![]() Last weekend a player of mine decided to take a break from D&D. I hope it isn't my fault! No, she told my another reason. Our campaign of choice has been the RotR-AP. But there were various aspects of this lovely Adventure Path that just isn't made for our gaming group. I tried to customize the campaign accordingly, but now I have three regular players and one part time player left and I really grow to think that running CotCT for my players would be far better. There simply seems to be more role play opportunities and less wait on the combat aspects of the game. So I decided: now is the time to run CotCT! Hope these red books are any good, but quite sure! Maybe after finishing our current PBP-module (Seven Swords of Sin) I continue the RotR-AP there. Anyways, has anybody a clue when Edge of Anarchy takes place? 4707 AR? Summer, winter, spring or fall? ![]()
![]() My players are about to retake Fort Rannick. As this will be a somewhat large dungeon we have decided to run the session with just two of my players since the others can't stand another large dungeon, so all surviving Black Arrows will join them as does Shalelu. To add some large-battle-flavor In addition I have decided to give them the help of some merceneries from Ilsurian. As I made up stats (which I will hopefully post to these boards when I am really done) I wondered which alignment they would have and decided to gie them a patron deity and make the alignment fit. So what do you think Iomedae (my first choice), Gorum or Torag (being god of strategy)? ![]()
![]() My gaming group and me has a problem.
I was thinking about the new AP, as I have heard that it is less dungeon heavy or that it is at least divided into more smaller ones. That it is mostly set in one region is very good for our group, too. When we play we want smaller sessions around 5 hours instead of the 8-12 hour sessions we used to have with RotR-AP. Do you think that would be possible with Curse of the Crimson Throne? Of course one can end a session whenever he desires but we wanted to finish one part so that it is not so confusing when we continue a couple of month or weeks later.
Opinion and advice very very very welcome!!! ![]()
![]() I was just watching Reign of Fire on TV. Reading that Korvosa is somehow inspired by London (location of the movie's showdown and origin of all the draconic evil in the world) and all the pictures on the screen reminding me of some I have seen minutes before on my notebook's screen on Paizo's latest blog entry, there is a question forming in my mouth I will get rid off with my fingertips. Furthermore I have read the information on the various modules of CotCTAP and learned from it that a big old dragon will get some major time on the grit, so I do now ask my question: is Reign of Fire crimson flavored?... I beg a pardon: ...flavoured? ![]()
![]() Yesterday my players "finished" Skinsaw Murders. They were all 6th level (beguiler, cleric, duskblade, fighter and ranger) when entering the Shadow Clock. The Scarecrow wasn't that of a challenge for them, but consumed some recources. The three faceless stalkers were no problem, but Xanesha was. In fact she almost was a TPK! The party was able to deal around 30 points of damage. Not more. With an AC of 35 the melee combatants needed a natural 20 to hit her. Due to silence the spellcasters were almost not capable to cast and when they were the SR of the lamia matriarch and her more than good saves were more than a match. The whole encounter was ugly. Finally the PC fled the scene leaving Xanesha without a Skinsaw Cult to kill for her. What is she going to do now? Wait for the heroes to gain some levels and make the fight more fun? What have you experienced in this encounter? Did anyone defeated the snake woman? ![]()
![]() Due to lack of time playing minor side treks and small encounters to earn some extra XP, I considered running the AP without experience points and simply declare: (e.g.) "You have braved Foglove Manor and are now 6th level!"
There are certain problems I am not sur how to handle such as PC death. Which level do the new ones come in. Or multiclassing: there would be no penalty for too many classes. What about XP costs in spellcasting or item creation etc. What do you think? ![]()
![]() The current edition of the game will be replaced by a new one in May. To be honest me and my group never made it to the 20th level of the game and if we (Paizo and our gaming group) switch to 4E I would love to run a one shot module of this level to end our 3.5E experience with it. So are there any plans for such a high level GameMastery module? ![]()
![]() A few hours ago I ran the encounter "Monster in the Closet" from BO with two of my players. It was short and fun for the players as Gresgurt rolled only 1s and 3s.
Now I am asking you: Did I reveal to much? Is this what a Knowledge (history) check 34 reveals? ![]()
![]() When the news spread out that Dragon and Dungeon are dead I almost immediately subscribed to Pathfinder, started to translate your blogs into German with other community members to promote your product over here, but now it seems I am no Charter Subscriber, haven't received anything, but an e-mail that told me that there will be an e-mail. I know it was a very very busy time for you all at Paizo, doing the last issues of our beloved magazines and introducing the world to the best quality of game products from a third party. At the beginning "my order history" and "my subscriptions" page didn't recognize my new subscription to Pathfinder. So I waited some time and tried it again, subscribing twice, a thing I would love to do, but my purse wouldn't allow me to do so. So I wrote an e-mail, which was answered: "Yes, of course we can cancel one of those two subscrptions, and yes you are a charter subscriber, although the boards don't show it." Then you debited (?) my account for two full subscriptions, put the money immediately back on my account and cancelled both! hm... Right now I am sitting in my kitchen, waiting for my first Pathfinder and feel very frustrated because: I am no charter subscriber (I don't mind the lack of prestige, but the free player's guide and somehow the feeling to be part of this great thing from the beginning) and that for a very long time! You know your products are top notch and your customer service is polite and quick, but the waiting periods on your products are horrible as the confusion in my mind and account! :( ![]()
![]() We already made up characters and had a small session to test the new PCs and get into the campaign. Four of my five players found more or less the ideal bonus feat in the Player's Guide (great work guys!!!)! But one didn't find any. What should I do? As he is playing a rogue who wants to multiclass into sorcerer and eventually wants to pick up the arcane trickster prestige class I considered substituting a feat from the PG with one of these spell granting feats from Complete Arcane or Dragon #340. Perhaps I could give him 5 skill points instead. I just don't what to give four players an advantage over the fifth. Thanks in advance for your oppinion! :) ![]()
![]() Next session is going to be the last at my parents place. I am going to move, finally! Everything should be new and shiny at our new table! So does the gaming food. I have announced a small competition among the players to bring their favorite gaming food to the table and decide afterwards which one is going to be the "official" snack on our new gaming table. I want to reward the winner with a small in-game magic item. Best suited would be a relatively cheap culinary wondrous magic item. But I have no idea which one!!! Any suggestions? (It doesn't NEED to be a wondrous item) Thank you very much in advance! :) ![]()
![]() I am playing in a German PBP-game and I just want to share our party details. Vandega Ladur, CG male human rogue; quite the coward going for spring attack and shadowdancer. (that's me) Cel Darwai, CN male human fighter; sword and board going for a prestige class specialized in protection. Truncus, CN male dwarf swordsage; Köter (a negative word for dog in German), NG male half-elf urban druid; the face of the group with a dog named Silaqui who wears the elven name he never had. Willem von Donaria, NG male human cleric of Sarenrae; a nobleman and priest, quite the ultimate healer with two feats from PHB II and going for radiant servant of Sarenrae (possible?). ![]()
![]() (I've posted it before, but I think the boards took it!) The sorcerer always seemed to me underpowered in comparison to the wizard. So I was tinkering with the idea to make them equal by giving him bonus feats, too. The wizard receives Scribe Scroll on first level and another one on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. I thought about granting the sorcerer either a Bloodline-feat as described in the Dragon Compendium Vol. 1 or the corresponding magazines. Later on he would gain a bonus feat on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat or another Bloodline-feat. For example a sorcerer with dragon blood in his veins would get Draconic Bloodline on 1st, Draconic Sight on 5th, Power in the Blood on 10th and Quicken Spell on 15th, Kin Mastery on 20th level. Of course the same could be done with the Heritage-feats from Wizards of the Coast, but of late I don't like to touch those books. What do you say, would this make the class overpowered? ![]()
![]() The sorcerer always seemed to me underpowered in comparison to the wizard. So I was tinkering with the idea to make them equal by giving him bonus feats, too. The wizard receives Scribe Scroll on first level and another one on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. I thought about granting the sorcerer either a Bloodline-feat as described in the Dragon Compendium Vol. 1 or the corresponding magazines. Later on he would gain a bonus feat on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat or another Bloodline-feat. For example a sorcerer with dragon blood in his veins would get Draconic Bloodline on 1st, Draconic Sight on 5th, Power in the Blood on 10th and Quicken Spell on 15th, Kin Mastery on 20th level. Of course the same could be done with the Heritage-feats from Wizards of the Coast, but of late I don't like to touch those books. What do you say, would this make the class overpowered? ![]()
![]() Truly amazed by Pathfinder in general and Rise of the Runelords in particular, I intend to translate some of it into my mothertongue. First things first so I started with the Goblin Song! Goblins beißen und Goblins kauen,
Goblins prügeln und Goblins verdreschen,
Chase the baby, catch the pup,
The two lines I haven't translated yet are verrry tricky, at least for me. Any suggestions? What can do better, what would you do different? Thanks in advance.
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