Kobold

Aureus's page

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(First post on these beloved boards in yeeears! Ah, feels sooo good.)

We may want to get into Starfinder. Actually I'm pretty sure I do!
We start with the beginner box at the "real" table and then I want to immaterialize into the digital and onto a VTT.

We have some experience with Roll20 (and D&D 5E), but there may be a better solution for SF.
So, what is in your opinion the best VTT for the game?


We have a structure problem with our current AP (Carrion Crown).
With 9 players, most of them only playing very sporadically, we have a problem with the story-heavy, railroady approach and the bigger dungeons in the second part of the AP. Sometimes there is just too long a break between sessions and the players have problems following the (meta)-plot - despite a campaign journal.

So I consider switching to S&S for its sandboxiness. Looking into the first chapter I was relieved to not discover any bigger dungeons, as I need smaller encounter areas or single larger encounters for our sessions. "Topics" we can wrap up in one sessions because next time there might be several different players at the table.

My questions at the GM running the AP is therefore: do I find this structure / the structure of S&S #1 in the rest of the AP?

(BTW we are sure we want to play an actual AP)


Hey there! I want to use Count Caromarc in our campaign as gift giver like Galadriel in LotR. This way I wish to introduce some more atmospheric items. They don't need to be magical in nature, but ... special!

At the moment I have no idea which items! Does anybody has any suggestion?

Thanks a lot!!

EDIT: I should mention that I don't use/have Ultimate Equipment.


The subject line says it all. Or perhaps any suggestions for Paper Mini sets in the CC direction?


I am not quite sure wether this is the right place to post this:

For some time now I am tinkering with a reskinned magic item group: magic snails.

Following the idea of magic foods from Elves of Golarion, magic snails are one time use items eaten in the use process. Who would use or eat such slimy stuff? Steven T. Helt gave me the answer in Jon Brazer Enterprises Book of Beasts: the Garmunchis!

Any Garmunchi with at least 5 ranks in Profession (cook) and the Brew Potion feat soon discovers the secret of infusing snails with magical energy.

To discover the right snail for the item to be created you have to make a Knowledge (nature)-check or Survival-check DC 15 + 1/50 gp of the potions value first. A natural 20 is always a success.

A garmunchi attempting to prepare a magical snail must succeed at a Profession (cook) check. The DC of this check is equal to 20 + the highest-level spell being incorporated into the snail. Magical snails are consumed in one piece. But, one doesn't have to swallow it. You can just chew it, but if you spit it out the effect ends immediately.

To not just reskin potions, I wanted to add a metamagical effect to a spell of level one to four.
And this is the tricky part. How do I calculate the market price for such an item?

Some examples (with some Kingmaker flavour - our current campaign):

In the Hooktongue Slough the Creeping Ox is found:
> bear’s endurance + Empower Spell

On the shores of the Lake of Mists and Veils lives the Shadowslider:
> blur + Extend Spell

In the farns of the Narlmarches the Dewmoth is found:
> entropic shield + Heighten Spell

At the geysers of the Tors of Levenies the Dragonbreath is found:
> a fiery belch > fireball + Bouncing Spell
(I am not quite sure wether I sould violate the "targets one or more creatures"-rule of the potion)

Being the favorite dish of the herons of the Rushlight River is the Nightspark:
> mage armor + Ectoplasmic Spell

In the shadows of the oldest trees in Thousand Voices the Mooneye is found:
> protection from chaos + endure elements + Quicken Spell

Any advice, feedback and/or comments WELL appreciated!


Possible VV spoilers to follow!

I am very interested in the party line up, as I want to foreshadow VV on the occasion of the Archer's Day on which the founding of Medvedonia by a paladin of Erastil is celebrated in our campaign.

Caspar Morgarion, ... male (?) cleric of Erastil ...
Maegar Varn, the leader. ... male human (?) ...
Willas Gundarson, ... male human [Ulfen] (?) ranger ...

Has anybody detailed or thought about it?


Does the name Nomen Heights consist of the two English words "no" and "men" as in negating "human"? Perhaps somebody has an idea on this topic...

Thank you!


How can one detect a curse? The Heal skill, detect magic or simple guessing? I couldn't find an answer. Perhaps somebody knows.


After adventure #1 I plan a visit to Restov for my players. But I cannot find any stats or more detailed information than that in PF #31. Can anybody point me to some? Has anybody made up something for her game, yet?

There is some good advice in the GameMastery Guide, but perhaps somebody has more!

Oh, and wasn't there a Wormfood article on the Free City back in Dragon Magazine?

To spice things up there is a Spring-Heel Jack (from Fey Folio - Clans of the Fey Realm by Alluria Publishing) among the dueling wannabe sword masters of Restov running loose.


Are the family crests of Brevoy's ruling houses anywhere described? Namely of house Garess, Lebeda, Lodovka, Medvyed, Orlovsky and Surtova?


So finally I am really interested in this AP. What I would love to know is how dungeoncrawly Kingmaker is (compared to the other APs)?


Has anybody thought about the place / role / origin of the dark folk on golarion? I would love to let them appear in my CotCT campagne, so under Korvosa.

My first thought was to link them to Cheliax. Perhaps are the dark stalkers descendend from a human noble family and the dark creepers were their very good treated halfling servants, before they were driven into the Darklands by the devil worshippers after Aroden's death.


Planning to use a gray elf or better Mordant Spire elf in our next session, I wonder what about them would differ from the 3.5 version.

The 3.5 SRD says:

Quote:

Gray Elf Traits (Ex)

These traits are in addition to the high elf traits.

+2 Intelligence, -2 Strength

The PRD says on "normal" or high elves:

Quote:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Would you still give another +2 on Intelligence and -2 Strength?


... , cancel my Pathfinder Chronicles Subscription, so I can subscribe to the Pathfinder Roleplaying Game. Thank You.


Now I've found something:

In the last sentence of the Use Magic Device skill of the Beta:

Quote:
You can’t aid another on Use Magic Device checks. Only the user of the item may attempt such a check.

So I guess there got to be an Aid Another action in skill checks. : )


Erik Mona mentioned these two cool races in another thread and I ran close to hijacking this thread, so I continue here:

Erik Mona wrote:
Ptolus is meant to be modular, so it's easy to fit it in just about everywhere. Even in Golarion there's some weird stuff like litorians and sibbecai along the coast of Garund (which is why I suggested Geb). If you don't like those elments even in Ptolus, they are easily ignored.

I asked: ...will we see something "official" in Pathfinder products, namely PRPG-products about litorians and sibbecai? Hopefully I will someday start LoF and I see these two races in it. So will there? :)

with another cry for "official" litorians:

jaaronfarr wrote:
And let me add another vote to Aureus for official Litorian support.

and a reply by James Jacobs:

James Jacobs wrote:
Nope. Golarion's got its races pretty much set in stone at this point, and adding new races to that mix has to be done carefully so that you don't have something where a huge populace appears out of nowhere. Home games, of course, can put any races they want into the world, but the ones we've established right now are pretty much the ones we're sticking with and like the most.

Thanks for the reply Dr. Jacobs.

Not the answer I would have loved to hear, but fair enough. I don't have a problem with no official litorians and sibbecai in golarion. I simply stick with the IIRC "the farther one goes down south, the stranger golarion gets!" rule.

There should be strange, bestial, but civilized humanoids in my LoF-campaign in the shadows of Garund's great cities and ruins. (Once it finally starts)

They should remain mystirous, but exist. I would be hesitant to allow them as PC race. Perhaps they are planar travelers and tie Golarion to the world of Monte Cook. This planar aspect would fit the theme of this AP from what I know at the moment.

Perhaps we can hope for a PRPG version of these two great (new) races! :)


Please don't send me the Second Darkness Map Folio, as I am not running the campaign I just have no need for it. And don't I get the Pathfinder Discount on the Pathfinder Companion as well?


Originally I wanted to post this in the thread with all the ROTRAP-groups but I couldn't find it. :(

After stopping our table campaign because of problems bringing the players together we wanted finish the AP by playing the last module as an PBP. And Paizo asked for a platest of the higher levels so it is a good chance to use the Beta rules of the PRPG. Here is the PC-line up:

*

Syeiron Delvar

Spoiler:
Male human (Varisian) Barbar (14)
CN Medium humanoid
Init +0; Perception +17
-----------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------
AC 30, touch 14, flat-footed 30
(+9 armor, +3 Shield, +4 Deflection, +4 Natural)
hp 223 (14d12+135)
Fort +19, Ref +8, Will +8
-----------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------
Spd 30' (6 squares)
Melee +21/+16/+11 Adamantit Earth Breaker +1 Holy, 2d6+10 bludgeoning +2d6 dmg vs. evil, 19-20 x3 or
Ranged Composite longbow +1 (mighty +6) +1, +15/+10/+5, 1d8+7 piercing, x3
-----------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------
Abilites: Str 23, Dex 10, Con 22, Int 12, Wis 10, Cha 8
Base Atk. +14; CMB +36
Feats 1. Intimidiating Prowess, Thoughness; 3. Power Attack; 5. Weapon Focus (Earth Breaker); 7. Extra Rage; 9. Cleave; 11. Greater Cleave; 13. Improved Critical (Earth Breaker).
Skills Acrobatics +14, Climb +22, Intimidiate +22, Perception +17, Survival +17, Fly +11, Linguistics +2.
Languages Common, Varisian, Shoanti, Kelish.
Combat Gear Adamantit Earth Breakter +1 Holy, Buckler +2, Kompositlangbogen +1 (Mächtig: +6), Mithral Full-Plate +1.
Other Gear Belt of Physical Might +4 40.000 gp, Amulett of Natural Armor +4 32.000 gp, Ring of Protection +4 32.000 gp, Cloak of Resistance +4 16.000 gp, Bag of Holding IIII 7.400 gp, 6x Cure Serious Wounds Potion 4500 gp, Ring of Sustenance 2.500 gp, 4x Fly-Potions 3000 gp, 7x Darkvision-Potions 2100 gp, ´4x Spider Climb Potions 1200 gp, 2x Cat's Grace Potions 600 gp, 8x Lesser Restoration-Potion (Paladin) 800 gp, Climber's Kit 80 gp, Adventurer's Kit 15,1 gp, 300 Pfeile 15 gp, 2x Inkpen 2 sp, 4x Ink 32 gp, 30x Papier 12 gp, Case (Scroll) 1gp, 1x Raise Dead Komponente 2x Stoneskin-Komponente. Vermögen: 389 gp 7 sp.

Rage Points: 120/120

Sithkar

Spoiler:
Male human (Varisian/Tian Xia) Cleric of Pharasma 14
LN, Medium, humanoid
black hair, brown eyes, olive tan
Init +7;
Perception +14
-----------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------
AC 28 , touch 19 , flat-footed 25
(+9 Armor, +2 Amulett, +2 Ring, +3 Dex, +2 forceshield)
hp 124 ( 14d8+28+6racial+17toughness )
Fort +9 (+2 Con, +3 Cloak) +14
Ref +4 (+3 Dex, +3 Cloak) +10
Will +9 (+6 Wis, +3 Cloak) +18
-----------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------
Spd 30' (6 squares)
Melee +1 Mithral Katana of Speed (two-handed) +15/+15/+10 (damage 1d10+7, 19-20/x2) or
Melee touchattack +14 (damage as spell)
Ranged +13/+8 (damage as spell)

-----------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------
Attributes, final:
Str 18/+4, Dex 16/+3, Con 14/+2, Int 10/+0, Wis 22/+6, Cha 14/+2

Attributes, base:
Str 14/+2, Dex 12/+1, Con 14/+2, Int 10/+0, Wis 18/+4, Cha 14/+2

Base Atk. +10/+5; CMB +??

+spells of course

Gareen Gluthüter

Spoiler:
Male Halfling Rogue 14
N; Small humanoid
Init +10 (+6 Dex; +4 Improved Ini); Perception +19 / sound based: +21
-----------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------
AC AC 36; touch 22; flat footed 28 (aber: uncanny dodge)
(Dex: +6; size: +1; mithral chain (+4 magic) +8, darkwood buckler (+3 magic): +4; ring of prot. +3, +2 Dodge, +2 amulet nat. armor)
CMB (defensiv): 30
hp 105 (14d8 +28+4)
Fort +12, Ref +22, Will +12
Special:
- +2 racial bonus on all saving throws against fear.
- trap sense +4 reflex / dodge versus traps
-----------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------
Spd 30' (20 ft. + boots)
Melee Light Mace (adamant, magic: +2; frost) + 19/+14 (d4+2 +1d6 (cold) / x2)
Melee
Ranged Short Bow (magisch: Bonus +2, shocking (ges.: +3)) +19/+14 dmg: d4+2 +d6 (electricity) / /x3) Range incr.60ft.
-30 ft.: +20/+15) dmg: d4+3+d6 (electricity)
CMB: + 15
Attack Options:
Short bow: Deadly aim: +13/+8 (-30 ft.: +14/+9): dmg.: d4+8 +d6 (electricity) / x3
Rapid Shot: +1 Attack; -2 AB
Special Attacks:
Sneak: + 7d6
Bleeding Attack (Ex): cause living opponents to bleed with a sneak attack: 1 additional
point of damage each round for each die of the rogue’s sneak attack
- aktuell: 7/ round.
The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
-----------------------------------------------------------------------STAT ISTICS
-----------------------------------------------------------------------
Str 10, Dex 22 (+6) (18 ohne belt)) Con 14 (+2), Int 16 (+3), Wis 14 (+2) (12 without headband) Cha 10
Increases lvl. 4: Dex, lvl 8 Dex, lvl 12: Ch +1
Belt: dex +4; Headband: wis +2
(PB: 20 (2/5/5/10/2/-4))

Base Atk. + 10/+5 (+ size und Dex: Ranged/Finesse: +17/+12); CMB +15
Feats Lvl1: Improved Initiative; Lvl3: Deadly Aim; Lvl 5: POint Blank Shot; Lvl 7: Dodge; Lvl 9: Precise Shot; Lvl 11: Agile Maneuvers; Lvl 13: Rapid Shot
Rogue talents/Class features
trapfinding; Evasion; uncanny dodge; Improved uncanny dodge; trap sense +4; Sneak attack +7d6
lvl 2, rogue talent: Finesse Rogue; lvl 4 Rogue talent, Fast Stealth (Ex); lvl 6 Rogue talent, Quick Disable (Ex); lvl 8, rogue talent:Bleeding Attack (Ex) ; lvl10 Advanced talent: Slippery Mind (Ex); lvl 12 Rogue talent: Improved Evasion (Ex); lvl 14 advanced Rogue talent: Skill Mastery: Disable Device, Climb; Perception; Stealth; Acrobatics; Sleight of Hand.
Skills Acrobatics (Dex) (14 R, +3 Class, +6 Dex; +2 Volk) + 25 (Jump: +30 (boots)); Appraise (Int) (8 R, +3 Class; 3 Int) + 14; Bluff (Cha) (14 R, +3 Class, 0 Ch): +17; Climb (Str) (10 R, +3 Class, +0 Str; +2 Volk) +15; Craft (Crossbowmaking) (Int) (4 R, +3 Class; +3 Int) +10; Disable Device (Dex) (14 R, +3 Class; +6 Dex) +23 // +27 (Vest); Escape Artist (Dex) (8 R, +3 Class; +6 Dex) +17 // +23 (Vest); Fly (4 R, +6 Dex) +10; Knowledge (dungeoneering) (Int) (8 R, +3 Class; +3 Int) +14; Knowledge (local) (Int) (8 R, +3 Class; +3 Int) +14; Linguistics (Int) (6 R +3 Class; +3 Int) +12; Perception (Wis) (14 R +3 Class; +2 Wis) +19; Volk: +21 auf sound based; Ride (Dex): (2 R; +6 Dex): +8; Sense Motive (Wis) (14 R +3 Class; +2 Wis) +19; Sleight of Hand (Dex) (5 R +3 Class; +6 Dex) +14; Stealth (Dex) (14 R +3 Class; +6 Dex; +4 Size) + 27; Swim (Str) (7 R +3 Class; +0 Str) +10; Use Magic Device (14 R +3 Class; 0 Ch) +17
Languages Common (Cheliax); Halfling, Abyssal; Elven; Dwarven; Shoanti, Varisian; Goblin; Draconic, Orc, Thassilonian
Gear

Body:
Traveler’s outfit (1 gp 1,25 lb.)
Short Bow (magisch: Bonus +2 (3), shocking (+d6 electricity) (18.330 GM; 2 Pfd.)
Arrows (20) (2 gp; 1 lb.)
Light Mace (adamant, magic: +2 frost: +1d6 pts. cold damage (ges.: +3)) (21005, 2 lb.)
Silver Dagger (Masterwork): (322 gp, 0,5 lb)
Belt of Incredible Dexterity (+4) (16.000) [belt]
Headband of Inspired Wisdom (+2) (4000) [headband]
Mithral shirt (magic +4; glamered); (18800, 10 lb.) [Armor]
Ring of Protection +3 (18.000) [ring 1]
Darkwood buckler (+3 magic): (9205; 2,5 lb.) [shield]
Cloak of resi (+5) (25.000) [shoulders]
Boots of striding and springing (+10 ft. base speed, +5 Jump): (5500) [feet]
Vest of Escape (inkl. Lockpicks: +4 disable device, +6 escape artist) (5200) [chest]
Amulet of natural armor (+2) (8000) [neck]

Robes:
1 x wand create water (cleric 0): (375)
1 x Wand of read magic (wizard 0): (375)
1x Wand of detect magic (wizard 0): (375)
1 Wand of darkvision (wizard 2: 2h/Ladung 60 ft. darkvision): (4500)
1x Wand of CMW (Cleric lvl2): (4500)

Scroll case: 1 gp, 0,5 lb.:
4 Scrolls: fly (Grad 3; 3 Minuten; DC 23 UMD): (1500)
2 Scrolls: reduce person (UMD: DC 22 wizard Grad 1, Stärke: Grad 2: 2 Minuten p.260) (300)
4 Scrolls: resist energy (UMD: DC 22 Wizard Grad 2, je 20 Min. p. 263)): (600)
2 Scroll: restoration (UMD: DC 24 cleric Grad 4) (1600) [size=9](Materialcomp.: je 100gp)[/size]
7 Scrolls Greater Invisibility (UMD: 24; Grad 4: je 4 Rd.) (4900)

Handy haversack (2000 gp), 5lb. [-]
Main (20/80 lb)
Everburning torch (110 gp)
Bedroll 1 sp / 1,25 lb
Explorer’s outfit 10 gp 2 lb.
Blanket, winter 5 sp 0,75 lb
Flint and steel 1 gp
Tent 10 gp 5 lb.
Großer Löffel aus Horn: Sustaining spoon: (5400 gp)
Pot, iron 5 sp 10 lb.
Waterskin (normalgroß) 1 gp 4 lb.
Holzbecher (1 sp, 1 lb)

Side 1 (13/20 lb.):
Rope of Climbing (60ft, 3lbs.; 3000)
Rope, hemp (50 ft.) 1 gp; 10 lb.

Side 2 (10/20 lb):
Arrows (200) (20 gp 10 lb)

Pouch: 1 gp 0,1 lb.
1 Diamanten: 5000 gp (für Ressurection)
1 Diamant (1000 gp)

Tenzekil (Funkensprung) Brandelpfad

Spoiler:
male Gnome, Druid 14
CN small humanoid
Init +1; Perception +19 (+21 touch and smell) / +24
-----------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------
AC 29, touch 15, flat-footed 28
(+11 armor, +1 Dex, +3 Deflection, +3 Natural Armor, +1 size)
hp 119 (14d8 + 42 )
Fort +16, Ref +9, Will +20
-----------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------
Spd 20' (4 squares)
Melee Wanderstab +12/+7 (1d4+1 /x2)
Melee silver Sickle +11/+6 (1d4-1 /x2)
-----------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------
Str 10, Dex 12, Con 16, Int 13, Wis 18(24), Cha 12
Base Atk. +10/+5; CMB +10/+5
Feats Eshew Materials, Extend Spell, Natural Spell, Spell Focus Conjuration, Augment Summoning, Quicken Spell, Endurance
Skills Spellcraft +18 (14ranks), Knowledge nature +15 (11ranks), Fly +15 (11 ranks), Perception +19/24 (12 ranks), Survival +18 (11 ranks), Handle Animal +15 (11ranks)
Languages Common, Gnome, Sylvan, Druidic, Elven
[hide=Special]

  • Nature Bond (Fire Domain)
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Wild Shape
  • Resist natures lure
  • Venom Immunity
  • A thousand Faces
  • Spellcasting
[/hide]
[hide=Gear]
Body:

  • +3 wild Dragonhide Fullplate
  • +1 Quarterstaff
  • Ring of Protection +3
  • Amulett of Natural Armor +3
  • Headband of Wisdom +6
  • Druids Vestment
  • Clear Ioun Stone
  • Cloak of Resistance +4
  • Eyes of the Eagle

Belt:


  • 2x Wand of Cure light wounds
  • Wand of Cure moderate wounds
  • Potion of Diplsacement
  • 2x Elixier of Love
  • Diamant

Handy Haversack:


  • 8x Elixier of Love
  • 3x Wand of Cure light wounds
  • Incense of Meditation
  • 2x Öle für Reincarnate
  • 2x M Stoneskin
  • 4x M Restoration
  • Adventurer's Gear

Caladrel Vesserin

Please be so kind and tell me if you find any mistakes in the stat blocks. :)


The Guide to Korvosa says that the city has a real drug problem, but I wonder who is selling all these drugs. Okay the King of Spiders does. But who else the Cerulean Society, House Arkona, the Sczarni or another gang?

What do you think?


I just tried to order the products and when I select the payment method which works for my subscriptions it keeps saying:

The payment method you selected was declined for the following reason:

Transaction declined.

Please select a different payment method.

Staaarange...


So far I have a hard time to get into the campaign. The whole plot seems complex and is very fractured (don't know if it's the right word). Don't get me wrong I love the way the adventurers are structured and although we are not that far into the AP (Starting Part Two of Edge on Sunday) I can surely say it suits our needs perfectly. It was really a good idea to switch from RotR to CotCT!

Back on track: When running APs it helps me to tinker with the backdrops and make up some side treks. CotCT-spoilers follow:

Spoiler:
As I am quite fascinated by the Pathfinder Society and couldn't find much on them in the Guide to Korvosa (haven't read the whole book though yet) I wonder if I still could do something in the city with them. Well there are the Darklight sisters. And Cressida sends the PCs to one of them: the proprietor of the Three Rings AFAIK.
Perhaps a little skirmish between the two factions and the PCs right in the middle. Another purpose of this side trek would be to bring more of the big world of Golarion to the "backwater colony", now that the Gazeteer is out!

Any thoughts?


The subject line says it all! Appeals very classic to me!


We run Seven Swords as a PBP game and our players have reached room #3. The abjurer casted detect magic on the gold pile and discovered illusion magic. He told the others and the rogue searches the whole room for traps and secret doors and such. The trap description says "If any creature interacts with the illusory hoard, the wall collapses in a shower of rock, dust, and mortar, smashing anyone within 10 feet of it." So when the rogue searches near the illusion it will trigger. But there is a DC stated for finding the trap in the first place (what would trigger it and won't allow a disable device check, as the search trap includes touching if I am asked.

What would you say: does the searching rogue trigger the trap?


We just finished our first session and I want to share my versions PRPG Alphatest versions of some NPCs in Part One.

As I am quite unsure with legal stuff and such, so I just post the modifications:

Hookshanks Gruller

Perception +4
---------------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------------
hp 10 (1 HD; 1d8+2)
---------------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------------
Base Atk. +0; CMB -1
Skills Climb +3, Deceit +4, Disguise +4, Escape Artist +5, Intimidate +4, Knowledge (local) +5, Perception +4 (+6 on smell and touch based), Stealth +9, Theft +5

Giggles

Perception +4
---------------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------------
Will +0
---------------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------------
Feats Quick Draw, Weapon Focus (flail)
Skills Intimidate +3
Languages Common, Orc

The alchemist I left be as he has just NPC class levels and they are unchanged AFAIK. As I am just posting the modifications I am a bit confused what I actualley converted and what remains, hope this helps other GMs out there.

Gaedren is coming soon. Got to eat my gaming pizza first. :)


Last weekend a player of mine decided to take a break from D&D. I hope it isn't my fault! No, she told my another reason. Our campaign of choice has been the RotR-AP. But there were various aspects of this lovely Adventure Path that just isn't made for our gaming group. I tried to customize the campaign accordingly, but now I have three regular players and one part time player left and I really grow to think that running CotCT for my players would be far better. There simply seems to be more role play opportunities and less wait on the combat aspects of the game. So I decided: now is the time to run CotCT!

Hope these red books are any good, but quite sure!

Maybe after finishing our current PBP-module (Seven Swords of Sin) I continue the RotR-AP there.

Anyways, has anybody a clue when Edge of Anarchy takes place? 4707 AR? Summer, winter, spring or fall?


My players are about to retake Fort Rannick. As this will be a somewhat large dungeon we have decided to run the session with just two of my players since the others can't stand another large dungeon, so all surviving Black Arrows will join them as does Shalelu. To add some large-battle-flavor In addition I have decided to give them the help of some merceneries from Ilsurian. As I made up stats (which I will hopefully post to these boards when I am really done) I wondered which alignment they would have and decided to gie them a patron deity and make the alignment fit. So what do you think Iomedae (my first choice), Gorum or Torag (being god of strategy)?


My gaming group and me has a problem.
We come together very seldomly. There are three weeks in the year we all are present: between February and March, between August and September and in the winter holidays. These times are precious and we want to play something we all enjoy. At the moment I am running the RotR-AP. The PCs have just finished with the Grauls, so Fort Rannick would be next. But to be honest the AP has too many large dungeons for our taste. The fort is a 37 room dungeon and in the next two adventures it doesn't get dungeon light, too. Fortress of the Stone Giants is very combat oriented and Sins of the Saviors has a huge dungeon of its own. So I am considering a switch. But where to?

I was thinking about the new AP, as I have heard that it is less dungeon heavy or that it is at least divided into more smaller ones. That it is mostly set in one region is very good for our group, too. When we play we want smaller sessions around 5 hours instead of the 8-12 hour sessions we used to have with RotR-AP. Do you think that would be possible with Curse of the Crimson Throne? Of course one can end a session whenever he desires but we wanted to finish one part so that it is not so confusing when we continue a couple of month or weeks later.
Then there is the idea to play some of the GameMastery modules as they are much more smaller than the Pathfinder adventures. Although I fear that the GM modules aren't that easily separated into small sessions.
Perhaps there is a way to lighten up RotR-AP that it appeals more to our gaming group.

Opinion and advice very very very welcome!!!


Well the subject title says it all. After seeing the new Absalom Gazateer, I crave more modules in THE metropolis of Golarion. Please tell me there will be!!!


We plan to run D2: Seven Swords of Sin as PBP-game and as there are seven players I wonder if the module is still deadly enough. Has anybody tried the meat grinder with more than four players, yet? Any advice?


I was just watching Reign of Fire on TV. Reading that Korvosa is somehow inspired by London (location of the movie's showdown and origin of all the draconic evil in the world) and all the pictures on the screen reminding me of some I have seen minutes before on my notebook's screen on Paizo's latest blog entry, there is a question forming in my mouth I will get rid off with my fingertips. Furthermore I have read the information on the various modules of CotCTAP and learned from it that a big old dragon will get some major time on the grit, so I do now ask my question: is Reign of Fire crimson flavored?...

I beg a pardon: ...flavoured?


Yesterday my players "finished" Skinsaw Murders. They were all 6th level (beguiler, cleric, duskblade, fighter and ranger) when entering the Shadow Clock. The Scarecrow wasn't that of a challenge for them, but consumed some recources. The three faceless stalkers were no problem, but Xanesha was. In fact she almost was a TPK! The party was able to deal around 30 points of damage. Not more. With an AC of 35 the melee combatants needed a natural 20 to hit her. Due to silence the spellcasters were almost not capable to cast and when they were the SR of the lamia matriarch and her more than good saves were more than a match. The whole encounter was ugly. Finally the PC fled the scene leaving Xanesha without a Skinsaw Cult to kill for her.

What is she going to do now? Wait for the heroes to gain some levels and make the fight more fun? What have you experienced in this encounter? Did anyone defeated the snake woman?


Next weekend my players will arrive in the City of Monuments. As we only plan for a short session I will just run Part Three of TSM. But one encounter is a bit too short, so I am asking if anybody came up with some extra encounters and wants to share?

Tanks in advance. :)


Due to lack of time playing minor side treks and small encounters to earn some extra XP, I considered running the AP without experience points and simply declare: (e.g.) "You have braved Foglove Manor and are now 6th level!"
I have read something from Dr. Jacobs in a post on experience in The Sea Wyvern's Wake he said something like XP isn't that important in an AP anyway.

There are certain problems I am not sur how to handle such as PC death. Which level do the new ones come in. Or multiclassing: there would be no penalty for too many classes. What about XP costs in spellcasting or item creation etc.

What do you think?


The current edition of the game will be replaced by a new one in May. To be honest me and my group never made it to the 20th level of the game and if we (Paizo and our gaming group) switch to 4E I would love to run a one shot module of this level to end our 3.5E experience with it.

So are there any plans for such a high level GameMastery module?


As the elven scout might accompany the heroes of Sandpoint to Thistletop I am asking if anybody made up stats for her and wants to share?

Or has anybody ideas beyond giving her favored enemy goblinoids?

Thanks in advance. :)


A few hours ago I ran the encounter "Monster in the Closet" from BO with two of my players. It was short and fun for the players as Gresgurt rolled only 1s and 3s.
Before the grim night my inquisitive players went to the sage of town to get to know more about the things they learned from Tsuto's journal (We played the first part of Part Three before the third part of Part Two (confusing, isn't it?)). They asked about the quasit and this Malfeshnekor. So I rolled a 9 for Quink's Knowledge (the Planes)-check assuming this man is interested in Thassilon and for that part the planes of existence where summoned slaves of the mages of that empire came from, at least some of them. He is a 7th lvl expert so the maths goes like: 9 (rolled) + 10 (skill ranks) + 2 (int bonus) = 21. I checked the tactics and tips section on the wizard-boards and told my players what the table says. The second question was a bit more complex, but I rolled a 19 for Quink's Knowledge (history)-check. Assuming he is an expert-expert on Thassilon I gave him the Skill Focus on this knowledge skill and then the maths goes: 19 (rolled) + 10 (skill ranks) + 2 (int bonus) + 3 (feat) = 34. I had no place to check a simple table or such so he recognized the name, but wasn't to put it in the first place.
He began: "Thassilon...", before the player interrupted: "Thassilon? What is this?" Quink looked down at him (he is a halfling) and sighed. "Thassilon", he continued "was a huge realm on the land now called Varisia. It was ruled by the High King or Emperor as they called him. A wizard of quite some skill. He divided his realm into seven provinces. Each ruled by a so called Runelord, a mage of some skill, too." While he was explaining he searched his tomes and books for the name Malfeshnekor. With a triumphant smile he continued: "The empire finally fell and its seven parts waged war on each other. The border of two such provinces was around this place, that's why I came here. Shortly before the end of this war a certain soldier was arrested. A certain soldier named Mal-FESH-NE-kor." The players described the content of the journal and Quink speculated: "Perhaps it is a giant, a dragon or a creature of the lower planes. The wizards of Thassilon used to bind such creatures to their will."

Now I am asking you: Did I reveal to much? Is this what a Knowledge (history) check 34 reveals?


When the news spread out that Dragon and Dungeon are dead I almost immediately subscribed to Pathfinder, started to translate your blogs into German with other community members to promote your product over here, but now it seems I am no Charter Subscriber, haven't received anything, but an e-mail that told me that there will be an e-mail.

I know it was a very very busy time for you all at Paizo, doing the last issues of our beloved magazines and introducing the world to the best quality of game products from a third party. At the beginning "my order history" and "my subscriptions" page didn't recognize my new subscription to Pathfinder. So I waited some time and tried it again, subscribing twice, a thing I would love to do, but my purse wouldn't allow me to do so. So I wrote an e-mail, which was answered: "Yes, of course we can cancel one of those two subscrptions, and yes you are a charter subscriber, although the boards don't show it." Then you debited (?) my account for two full subscriptions, put the money immediately back on my account and cancelled both! hm...

Right now I am sitting in my kitchen, waiting for my first Pathfinder and feel very frustrated because: I am no charter subscriber (I don't mind the lack of prestige, but the free player's guide and somehow the feeling to be part of this great thing from the beginning) and that for a very long time!

You know your products are top notch and your customer service is polite and quick, but the waiting periods on your products are horrible as the confusion in my mind and account! :(


The >My Subscriptions< page says it shipped 07/03/2007, but I still haven't received it. That's 5 weeks! As I live in Germany I thought it could take some time, but now I have to ask: can this be?


We already made up characters and had a small session to test the new PCs and get into the campaign. Four of my five players found more or less the ideal bonus feat in the Player's Guide (great work guys!!!)! But one didn't find any. What should I do?

As he is playing a rogue who wants to multiclass into sorcerer and eventually wants to pick up the arcane trickster prestige class I considered substituting a feat from the PG with one of these spell granting feats from Complete Arcane or Dragon #340. Perhaps I could give him 5 skill points instead. I just don't what to give four players an advantage over the fifth.

Thanks in advance for your oppinion! :)


Next session is going to be the last at my parents place. I am going to move, finally! Everything should be new and shiny at our new table! So does the gaming food. I have announced a small competition among the players to bring their favorite gaming food to the table and decide afterwards which one is going to be the "official" snack on our new gaming table. I want to reward the winner with a small in-game magic item. Best suited would be a relatively cheap culinary wondrous magic item. But I have no idea which one!!! Any suggestions? (It doesn't NEED to be a wondrous item)

Thank you very much in advance! :)


I am playing in a German PBP-game and I just want to share our party details.

Vandega Ladur, CG male human rogue; quite the coward going for spring attack and shadowdancer. (that's me)

Cel Darwai, CN male human fighter; sword and board going for a prestige class specialized in protection.

Truncus, CN male dwarf swordsage;

Köter (a negative word for dog in German), NG male half-elf urban druid; the face of the group with a dog named Silaqui who wears the elven name he never had.

Willem von Donaria, NG male human cleric of Sarenrae; a nobleman and priest, quite the ultimate healer with two feats from PHB II and going for radiant servant of Sarenrae (possible?).


I didn't know where to post this so...

Has anybody more info on the Kobold Quarterly than you can find in Dragon or on the website? Especially the release date would be interesting! I have to get it anyway, because of the Ecology of the Derro.

Perhaps the Ghoul Lord himself...

Thank you advance :)


Karzoug will be the Demogorgon/Kyuss of this AP, but what about the recurring villain the PCs will love to hate? Will Nualia Tobyn be the one? A succubus playing the poor Aasimar daughter of a dead priest, who is thought to be dead, too?


Where is the manor from cove #2? My money is on #48 or #49 on the map of Sandpoint.

Where is the temple the PCs ought to protect at the beginning of BO? My money is on #1 on the map of Sandpoint.


When Varisia is comparable to northern California, could adventurers encounter bisons?


Sandpoint is a "coastal town", so I would like to know if it is connected to Magnimar via a waterway. Just asking because I might write a little prologue and plan to make the PCs shipwrecked.


(I've posted it before, but I think the boards took it!)

The sorcerer always seemed to me underpowered in comparison to the wizard. So I was tinkering with the idea to make them equal by giving him bonus feats, too.

The wizard receives Scribe Scroll on first level and another one on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery.

I thought about granting the sorcerer either a Bloodline-feat as described in the Dragon Compendium Vol. 1 or the corresponding magazines. Later on he would gain a bonus feat on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat or another Bloodline-feat.

For example a sorcerer with dragon blood in his veins would get Draconic Bloodline on 1st, Draconic Sight on 5th, Power in the Blood on 10th and Quicken Spell on 15th, Kin Mastery on 20th level.

Of course the same could be done with the Heritage-feats from Wizards of the Coast, but of late I don't like to touch those books.

What do you say, would this make the class overpowered?


The sorcerer always seemed to me underpowered in comparison to the wizard. So I was tinkering with the idea to make them equal by giving him bonus feats, too.

The wizard receives Scribe Scroll on first level and another one on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery.

I thought about granting the sorcerer either a Bloodline-feat as described in the Dragon Compendium Vol. 1 or the corresponding magazines. Later on he would gain a bonus feat on 5th, 10th, 15th and 20th level. At each such opportunity, she can choose a metamagic feat or another Bloodline-feat.

For example a sorcerer with dragon blood in his veins would get Draconic Bloodline on 1st, Draconic Sight on 5th, Power in the Blood on 10th and Quicken Spell on 15th, Kin Mastery on 20th level.

Of course the same could be done with the Heritage-feats from Wizards of the Coast, but of late I don't like to touch those books.

What do you say, would this make the class overpowered?


Truly amazed by Pathfinder in general and Rise of the Runelords in particular, I intend to translate some of it into my mothertongue. First things first so I started with the Goblin Song!

Goblins beißen und Goblins kauen,
Goblins schneiden und Goblins hauen,
Schlitzen auf den Hund und zerhacken das Pferd,
Goblins fressen und rauben vom Herd,

Goblins prügeln und Goblins verdreschen,
Goblins springen und Goblins preschen,
Verbrennen die Haut und zermatschen den Kopf,
Wir Goblins wollen deinen Schopf,

Chase the baby, catch the pup,
Bonk the head to shut it up!

Knochen (werden) gebrochen, Fleisch gefressen,
Wir die Goblins du das Essen!

The two lines I haven't translated yet are verrry tricky, at least for me. Any suggestions? What can do better, what would you do different?

Thanks in advance.

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