Goblin with Beehive

Aurelio 90's page

Organized Play Member. 93 posts. 2 reviews. No lists. 1 wishlist. 1 Organized Play character.



1 person marked this as a favorite.
Set wrote:
Cheliax is specifically racist to halflings, elves and tieflings.

I can understand halflings and tieflings - but why elves are suffering discrimination in Cheliax?

By the way, don't forget racial conflicts and tension between human subraces - in some places Varisians are seen as crooks and burglars (check Murder's Mark Module about this kind of discrimination); Korvosian people (remember, they are Chelixian descent) look down at Varisian and Shoanti people; Taldans distruts Keleshites due to the Grand Campaign; the Bloodwater Betrayals event (massacres caused when Ustalavs refused to harbor Sarkorians fleeing from the Worldwound, insteast forcin them back across the border to be slaughtered). These are just some examples about hatred and resentment born to racial/political/religious motivations.


1 person marked this as a favorite.

Hi, mister J!

So ... with the new OGL manual, Horror Adventures, you have made rules which emulate Ravenloft's setting (dread fog, domains of evil and dread/cursed lords).
These elements will be used to build new Campaign Setting/Modules? I'd like a super-adventure like The Dragon's Demand with horror elements :D


1 person marked this as a favorite.

Hello dear friends! I can finally find a free moment from my studies, and brush up my shabby English xD

This time I don't intend to bring up ponies, ambiguous dragons and communist societies. Especially ponies (seriously, I have to stop watching that show...)
Nope, tonight I want to discuss two types of outsiders presented in Bestiary 3: asuras and rakshasas.
Asuras are really beautiful, both for the lore's concept that for individual monsters presented; and the concept of rakshasas presented in the same Bestiary has intrigued me a lot. There would be many opportunities for both these beings in campaigns and adventures.
But it seems strange that these two races don't cooperate with each other.

Let me explain my thoughts:

* Asura= LE, outsider (extraplanar), “divine” accidents/misdeeds. Their goal is to provoke a clear break between mortals and deities with manipulations and deceptions, bringing the first towards corruption and blasphemy and, finally, destroying the whole divine creation

* Rakshasa= LE, outsider (native), “earthbound evil”, reincarnated evil sinful humanoids in fiendish and powerful creatures. As reported by the manual:

from Bestiary 3 wrote:
While rakshasas are forced to admit that the gods have powers greater than their own, most rakshasas scoff at the concept of divinity as a whole. The gods are among the most powerful beings in existence, to be sure, but too many examples of powerful, ambitious, or merely lucky mortals attaining divinity exist for rakshasas to pay religious homage to such creatures. Rakshasas see their own transitions from mortals to otherworldly beings as marks of their own fathomless potential and their initial steps on the path to godhood. Thus, as a race, rakshasas deny the worship of deities, although they welcome alliances with the servants of such peerlessly potent beings when it serves their purposes.

Both are LE, are the results of sin and the sins committed by others, denigrate deities performing acts of blasphemy against religious institutions and the faithful, they thrive by corrupting society ... but then why there is no reference that these creatures are allied? As you may regulate their relationship? They may cooperate for their own purposes, or perhaps the asuras are "arrogant" towards Rakshasa?

What do you think?


1 person marked this as a favorite.

Ifrits are native outsiders. From the SRD:

native subtype wrote:
This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.

So, a native outsider have a soul... and can be a lich ;)


2 people marked this as a favorite.

Uhm, look Classic Horror Revisited, in Chapter 3 is mentioned "The Blind Angels". The characteristics of these particular gargoyle are related to this villains of Doctor Who... and SCP 173 ;)


1 person marked this as a favorite.

Good afternoon! Today I would like to present my considerations about Hermea and the supposed goodness of Mengkare. And this discussion would never have been written if I had not seen My Little Pony: Friendship is Magic.

I know, it sounds very strange, but soon you will understand the connection between Hermea and MLP.

The Inner Sea World Guide (I own the Italian printed version) dedicating this topic just 4 pages. Currently Paizo has not released other products regarding this unknown region - except a paragraph of Inner Sea Primer. Obviously, one day they decide to expand this topic (but I guess that will be released no earlier than 2017, it is my impression), but until then we should speculate as to the lore of Dark Souls.

Hermea seems to be a kind of earthly paradise: a utopian society by an individual idealistic, the ancient gold dragon Mengkare (CR 20). The gold dragons are, with the exception of archons and angels, the best living represent of the LG alginment – they have a strong moral character, and they be honorable and honest, but also believe that follow precepts and laws are the cornerstones for a righteous society. A LG creature is “honorable and human”.
So in Promise (the utopic city of Mengkare) everything should be fine.

Well, IMHO unfortunately it is not - I believe that define Mengkare “good” is a big mistake.

Consulting my TISWG and PafhfinderWiki, this utopia seems a George Orwell's nightmare. I guess it's useless to ask you if you've ever read Animal Farm and/or 1984, the most political novels about the dangers of totalitarian government. The first novel is a kind of allegory of the Russian Revolution, the good intentions of the revolutionaries and how, in the end, the communism of Stalin has created worse before the revolution; the second novel appears much more "brutal", where the Party controls fearful citizens and conditioned by totalitarian propaganda in a twisted and terrible society, enough to control every aspect of the life of every individual.

The Glorious Endeavor – the Mengkare's attemp to perfect the human race - may be not a noble intention to raise the nobility and human morality, but rather to subdue it and shape it to the ideals of the dragon. After all, is right in TISWG that emerge some details that I would describe as disturbing:

* Those who receive the invitation to participate in this noble "experiment", can be part of it with the condition gives to all personal authority to Mengkare, agreeing to abide by the dragon's considerable wisdom in all matters. Moreover, once accepted the invitation, you cann't get off the island for the rest of your life.

* Children born in Hermea are “given every advantage-educated” - but when they reach maturity (16 years) they are put under scrutiny by the Council of Enlightenment. Those who are judged "unworthy", or who refuse to accept the status of citizen are sent away and never permitted to make contact with Hermea again. It sounds particularly cruel, but at least the children (as well as some "disgraced" adults) can get on a ship and sail towards the outside world - but "accidentally" these ships are destroyed, and on occasion charred bodies are returned on the shores of the island. Some consider that it is unfortunate encounter with pirates or wild nearby islands, but there may be other explanations. Such as Mengkare's breath weapon...

* The ambassadors of this utopian society define Promise as the most virtuous and noble example of human civilization - but the dragon considers HIS authorities much more important than that of humans. Of course, there is the Council of Enlightenment, composed by intellectuals and sages, who run the city government and sometimes provide advice to Mengkare, but his word is the last to hear and determine it. Mengkare has no problem to grant free will to the people - at least, of course, they do not like to act as a dragon, and then these imposes its law as absolute.

* Another concern is that it clearly says that Mengkare, despite being called "pure and upright," feels forced to make tough decisions. An example? The execution of citiziens who prove disappointing or threaten to disrupt the system. Wait, but Mengkare isn't a LG creature? The task is to bring humans to perfection, and you call yourself good, why would you kill those who (in his opinion, remember) are defined as "disappointing" or "dangerous"? IMHO a true LG should impose exile, and not execution, as exemplary punishment... at least that Mengkare does not want to tell the outside world what is really happening to his island. Moreover, the dragon has forbidden any kind of religion on the island, including the good and neutral deities. According to the dragon, its decision is based on the fact that the religious fervor was often a cause of disagreements and conflicts between humans - but this prohibition is it not a violation of the free will of Promise's citizien?

* Last factor, the few sailors who have been privileged to see the Promised to make trade, there whisper of an undercurrent of fear, or rebels hiding in the forests on the far side of the island or infiltrating the Council of Enlightenment itself. They may be fantasies of drunken sailors ... or maybe not.

Now you're probably making clear "Okay, but what does MLP with this nation?"

This morning I had breakfast at 8 am and, having nothing to do (besides eating a cup of yogurt), do some channel surfing on TV until I see the MLP's opening song. So I decided to watch the cartoon.
The episode was The Cutie Map (part 1) presents a new villain, Starlight Glimmer. She is shown to be seemingly benevolent and laid-back, stating that all the smiling ponies in his city are equal. And the smiling ponies are equal because any form of diversity is explicitly denied - this means that the individual opinions, as well as their skills (such as knowing how to cook or paint) are seen as the cause of envy and conflict, for whichThey are banned without exception.
Obivously, Starlight Glimmer exhibitis his true personality conducting Mane 6 in a cave (and causing them to fall into a trap, taking away the Cutie Mark and forcing them to live in his town). Villain Wiki provides many definitions about his personality, like “Brainwashers”, “Communists”, “Dictator”, “Propagandist”, “Hypocrities” and “Lawful Evil” (a LE pony! Urray!)....

And, suddendly, I made the comparison between Starlight Glimmer and Mengkare.

I'm not saying that Mengkare is a Gargantuan pony... but that episode of MLP seems to have some similarities with the situation in the Promised. I recommend everyone to watch that episode, and then compare it with what is written on TISWG.

And about the dragon, I have four theories;

1) Mengkare is really convinced that what it is doing is good... but to be convinced to do good does not necessarily mean being really good. So, he isn't LG. Maybe he is LN... or LE?

2) A group of humans represent a fundamentalist fringe of this utopian society. They operate in secret, being careful not to be discovered by the dragon: they want to gain the power, and was able to manipulate the Council implementing an oppressive policy towards the citizens more moderate (coming to false accusations, or have kill them). Mengkare is totally unaware of this, and he is manipulated by those members of the Council who are associated with these extremists, exploiting the naivete of the dragon for their own purposes.

3) Someone controls Mengkare with a gold dragon orb. The identity of the puppeteer is unknown. Perhaps it is a member of the Council. Or maybe one of the many citizens of Promise. Or, maybe, he is controlling the dragon even before they had decided to start the Glorious Endeavor - and therefore it is maneuvering this dragon for 150 years.... maybe a Mordant Spire elf?

4) Mengkare is a fake gold dragon, who uses magic to disguise his true form. If so, what sort of evil creature could be? Maybe a red dragon. Maybe a fiend (I would be more inclined to a devil rather than a demon). Or , maybe, is he an yellow dragon (see Dragon Revisited)?

So, after this Wall of Text - what are your thoughts?


1 person marked this as a favorite.

Granted. You're adopted by a pack of one hunderd man-eater cats! And they love so much your flesh!

I wish to have a girlfriend!


1 person marked this as a favorite.

Uhm, I now understand. See this:

Lust: The judge may ask the accused or persons close to him, to have sexual favors to mitigate or nullify the judgment. Alternatively, it could threaten his victims of legal repercussions if they refuse to indulge.

Gluttony: It does not mean that it is a greedy only towards food. As Wikipedia says (...) gluttony can be interpreted as selfishness; essentially placing concern with one's own interests above the well-being or interests of others.

Sloth: As I said before, a lazy Justice could not take his job very seriously. Makes mistakes. Sometimes confuses a law to another. Does not pay attention to witnesses. And want to conclude the process as soon as possible.

Wrath/Pride: Do you know Judge Claude Frollo, the main villain of the Disney movie The Hunchback of Notre Dame? Well, he is perfect for these sins. In the lyrics of The Bells of Notre Dame? Clopin says: And he saw corruption/Ev'rywhere/Except within. He is racist, fearmonger and misogynist. He hate gyspy, comparing them to cockroaches; when he sees the mother of Quasimodo escape, he thinks he's taking away the stolen goods (when in fact brings in her arms the infant son), and goes as far as to kill her to snatch what they thought to be stolen; and when he sees the face of the child exclaims "Is a monster!", and would have thrown in a well if the Archdeacon had not stopped. He feels no remorse for what he did (and what they intend to do), until the Archdeacon no creeps in him the fear of God's judgment. And when, years later, becomes infatuated of Esmeralda but she flees from Notre Dame, his obsession is such as to set fire to Paris (and put to death an innocent family locking them inside their home and give it to the flames) just to catch her.

I do not say that your Judge should burn Magnimar (no way!), but as Frollo he can be a racist. It could be a Chelixian that despises Varisians and Shoantis, or a human inflicting severe penalties for non-humans or who appears against his faith. And so "My person is more important of you".

I hope I have helped you. And if it could serve, look here. And do not forget to Law & Order ;)


1 person marked this as a favorite.
lucky7 wrote:

My current ideas:

-Set up Ironbriar as a sympathetic character, if distant to the PCs (He's not, obviously). In an attempt to bamboozle them, he'll claim to "Have had tea with the Foxgloves just this last Fireday!" when they reveal his identity as The Skinsaw Men.

(...)

Man, this is a great idea! In my RotR Ironbriar should look like a stern but hardworking and honest Judge. Obviously, this is nothing but a hoax, and when the PCs meet him they are deceived. The my Ironbriar will use this deceit not only to push the PCs in a trap, but also to confuse and sidetrack their investigations


1 person marked this as a favorite.

Penultimate session, Catacombs of Wrath.

The PCs are back in the dungeon after a stormy retreat (two PCs betrayed the party when encounter Erylium and sinspawns, but then these are killed by the party... and one of the two players has not done more to hear :/).

In this session we add a new player: a LN Ulfen slayer. In his BG, he is an Abadar's follower, and he haunt and kill savage humanoids -like goblins- and monsters that can threaten civilization. Also, he is a Shalelu's friend, and arrive in Sandpoint with Magnimar's gendarmes.

This PG can be immediately integrated into the party, and the other players are able to trust him and manage to convince him to follow them in the Catacombs of Wrath.

They do so back in the dungeon, make their way up to B12 (here they have faced three sinspawn and Koruvus), and in B13 they have begun to analyze the runewell. But an invisible Erylium throw againts the tengu druid (the other Pcs previous killed by the party) a flask of Lamashtu's water (ST fail, 5 Int damage and 2 Dex damage!).

New fight, the party curses the flying fiend untile the CG elf magus casts color spray and... Erylium fails the ST. Immediatly, the party hit the quasit with nonlethal damage, and then they bind the villain with the rope for query the fiend. The party had previously found an cold iron weapon, so they can harm and kill the quasit.

Erylium wakes up with its fast healing, curses the party and says a lot of insults until it is under threat of being quartered if not reveal to them about the runewell. So the quasit tells them that the runewell is an artifact, so it can not be damaged or destroyed in any way, and that the wrath of the people who die in Sandpoint's area enhances the runewell, allowing you to create sinspawn.

You know the swirly? Well, the slayer grabs the tied quasit and pushed his head in the runewell. Each time he did, the waters of the well retired and the quasit cried "You son of a *cough cough*, may Lamashtu *coff coff*, no way, please *coff coff*, you are destroying *coff coff*, I BEG YOU *coff coff*".

Moral of the story: runewell drained, the quasit reduced to tears, and the PCs save the day. And then they killed the fiend :)


2 people marked this as a favorite.

I want...

* Taldor: the main villains are rakshasas from Qadira, and they want induce a war between the two kingdoms.
The PCs are, in spite of themselves, involved in the intrigues of the antagonists, and must act not only to prevent a new and bloody war in the Avistan but also to find evidence of their innocence (a rakshasa, with its human agents, he did murder a political figure of Taldor, and he framed the PCs)

* Jalmeray: the main villains is an unique and powerful asura, defeated centuries ago by a Vudrani hero - but it is awakened and freed from some Aspis agent (they had discovered the ancient ruins and have explored in search of a possible treasure, but instead have awakened the fiendish, who them enslaved then). Now, the asura seek revenge againts the Vudrani - he wants to bring ruin their companies , urging them to embrace a false religion that will destroy them. It intends to use the Aspis enslaved agent a drug that weakens the minds of those who take, and one of his creature (a disguised half-asura?) that is proclaimed as a saint and a healer operating fake miracles, and spurs people to destroy their " false gods ".
The PCs are in Jalmeray to participate for the Challenge of Sky and Heaven , but the event is interrupted by the murder of a priest of Irori.

*Isger: An high priest of Urgathoa rise a dead hobgoblin warlord as a graveknight, giving it a necromantic artifact with the ability to create and control undeads. In this way, the graveknight can increase the ranks of his army after each battle, while necromancers cause epidemics and infections to weaken the kingdom. However, the graveknight decides to betray his allies and conquer Isger for its own benefit!
The PCs begin the campaign in a town put under quarantine, and unfortunately they are afflicted with a magical disease that is killing the population. A woman comes to their rescue, saying that will help them escape from the city and heal from the terrible disease. Later, to repay the huge favor, she offers to them to join a clandestine group that will deal with the undead distrusting Isgerian authorities - but this "undead slayers" is Urgathorian cultist. They want to destroy the traitor graveknight and regain possession of the artifact. The PCs , therefore , are manipulated by evil individuals who want to stop another evil being! Obviously the PCs may later discover the truth, and it's up to them to decide how to act (be faithful to Urghatoa? Destroy the artifact? Or claim the possession ?)

*An AP with an alternative Golarion? I don't know, maybe.. the Thassilon is not divided into seven kingdoms, but is governed by a single individual - Xin, or his son. However, this Azlant is corrupted by power and declared war on the elves. Seeing Kyonin invaded by Azlanti, the elves escape through Sovyrian - but something goes wrong, and generates a wormhole connecting the original Golarion with this Golarion!

Sorry for my bad English, but i love The Inner Sea setting, and I'd like to give my support ;)


1 person marked this as a favorite.

Plotus: a city by the Spire , (Monte Cook, Malhavoc Press)... gosh, i REALLY wish a PF edition of this wonderful setting.

An original world and cosmogony, the metropolis Plotus with eleven districts, factions, history and probably mythic dungeons (Goth Gulgamel and Jabel Shammar?)

... and The Amalgam Armor of the Iron Mage. That was an ugly artifact :S


1 person marked this as a favorite.
gustavo iglesias wrote:
Wow, Aurelio. Those 2 players do often things like that? Building chars which would turn against the party often? How does that work in your group?

Uh, well, this is the first time it happens a PvP situation. We don't play Dark Souls; the N bloodrager was a mercenary who followed others PCs for profit than for friendship or loyalty. And if we add the fact that his bloodline was abyssal... Erylium had warned him the nature of his blood , and has proposed an alliance with her. The bloodrager accepted, but the other players did not liked this betrayal just before of the fight againts Erylium and sinspawn, and the warpriest of Gorum kill him in two rounds (thanks to the glitterdust spell of the magus). Strangely , since we did the session the PG who was bloodrager has not done more to hear ...

For the summoner; his only crime was to be too scary from the monsters of the dungeon and by the back-stabber bloodrager. And after his reachery, he was killed by the warpriest and the tengu druid :S

For a week we will not play, so I can arrange for the next sessions. A my friend wants to join to the group (perhaps it will be a ranger or a paladin), so the party will consist of 4 PCs. And in this last part of the adventure, I intend to assist them with Shalelu (so 4 PCs and 1 NPC). For the future encounters;

thistletop:
Two encounters, outside the goblin's lair before the bridge; the first is a CR 4, two or three goblin with man-eater pig... yeah, EVIL pig :)
The second is a CR 5: Pa Munchmeat and his animal companion, from We Be Goblins Too! Module. In this adventure, Pa Munchmeat is an ally of Nualia, but the Birdcruncher goblins hate it because sometimes the ogre had invaded their territory and had terrorized them with his fire-breathing boar. So, the ogre dwelling in the woods, and a terrified Gogmurt is hiding from him. And perhaps the PCs could use the dictum "The enemy of my enemy is my friend"....

For Nualia (antipaladin3/cleric3, replacing Weapon Focus with Lamashtu's Mark); is it too strong if I apply the unholy template from Advanced Bestiary? Or I having to settle with the Fiendish template?


1 person marked this as a favorite.

Uh... hello! This is my first post in the community. I am Italian... please, don't eat me ^^"

I am the GM of my group, and currently we playing the first adventure of RotR (i have 5 PCs of 4° level, but in the last session the summoner and the bloodrager were killed by other PCs 'cause treachery during the battle againts Erylium and its sinspawns).

So, for the "things i've changed" list:

Things i've changed:

*I use the Critical Hit Deck (but the deck is optional every time someone confirms a critical hit), and Trust points from Haunting of Harrowstone, the current Trust in Sandpoint is "Trusted"

*The campaign began the day before Swallowtail Festival to introduce Sandpoint at PCs

* Belor Hemlock is a "Watch captain" (GameMastery Guide)

* Nualia is an antipaladin3/cleric3. I found the stats here. And i'm thinking to add the Unholy template (Advanced Bestiary), is it a good idea?

*I replaced Tstuto with Genthus (Towns of the Inner Sea). In this campaign Genthus is a Sczarni thug seduced by Nualia, and become a loyal follower (and also her lover). Tsuto is still present in RotR... but is an addict and homeless half-elven. It was kidnappened in Magnimar by Genthus and Orik, and he was forced to write letters to her sister. Now Tsuto is a prisoner in Thistletop (and PCs may choose to save it or leave it to its fate when they get to the goblin's lair)

* When I had 3 PCs and they where on the 2° level, i played "The Lore of Greed" (from Wayfinder #7). I replaced the goblins with outlaws from Riddleport (Happs, Kressler and other bandits from Stolen Land): the PCs have faced two battles against them , and in both cases were satisfied with the fight (only two thugs were caught alive; other bandits fled or slaughtered, included Happs and Kressler). Also, they found a broken runewell but they were not given much importance... then have explored the Catacombs of Wrath :3 Lastly, in the Mersolian's fight I replaced the skeletal champion with a giant snake skeleton. In this battle two soldiers from Sandpoint have accompanied the PCs up to this point, and their support was crucial from the battle! Then, Mersolian was freed from the curse, and help PCs and guards destroying the skeleton; afterwards, overcome by remorse for his madness, he has been arrested by the NPCs. Besides the treasures from the Lore of Greed, the PCs have the friendhisp of Brodert Quink (NPC Boons from Hedge Wizard, GameMastery Guide).

*When i had 5 PCs and the where on the 3° level, for the Glassworks battle, i replaced Tsuto with Genthus, and i add a mutant (template from Thornekeep) goblin alchemist2 and a vermlek (the demon used the body of Lonjiku!). The battle lasted three hours, but finally the PCs have come out victorious killing the goblins and the demon, caught the goblin alchemist and Genthus and save Ameiko!

*From the Catacombs of Wrath; i add the Abyssal Larva (Shards of Sin) in the B3. The fiend kill with a critical hit the gnome monk (now, that PC use the tengu), and as treasure the PCs found a +1 cold iron ransour held by Alaznist's statue. Later, in B3, two shadows (one normal, and one goblin!) have surprised the PCs, but they were able to destroy them, and the elf magus found a pearl of power 1° on the goblin's corpse.
Finally, in the last session, with Hemlock the PCs faced Erylium, two sinspawn created from the runewell and two shriezyx! Also, the bloodrager (an aasimar with abyssal bloodline.... yes, this is crazy xD) decided to betray other players allying with the demon, as well the summoner.
Moral of the story; the summoner and the bloodrager slaughetered by the CG warpriest of Gorum, the tengu druid kill the monstrous spiders with the fire, the elf magus was poisoned and all they fled from a VERY angry Erylium and the threatening runewell.

And now "... and things you should have!"

and things you should have!:

*Now, my PCs take a break; as said before, two PCs must rewrite new sheets, but they have no idea what to do. I would like to add Shalelu as support for the PCs when they arrive to Thistletop.

*Ripgunnet as oversized goblin Monster Codex, template Ravenous (Advanced Bestiary) and barbarian levels. Alternatively, oversized goblin with mutant goblin template, and warrior levels.

*I wish use the "goblin heroes" from We Be Goblins Free!.... they are a CR 8, right?

*Yes, this is so bas.... eeehm, cunning ^^" i wish replaced the barghest with a glabrezu.
That's right, a glabrezu Yeah, i know, he is a TPK-encounter for a 6/7-party level, but here's how it works. The telepathic link with Nualia and Lamashtu's follower it si not strong enough to allow the use of "wish". When the PCs will reach Thistletop, defeat Nualia and tons of goblins, find clues to the nature of the "Old One" and yet they will want to mett him.... when they unlock the door in E10 Malfeshnekor (under false guise) will ask the Heroes of Sandpoint to release him with "wish". Of course , the demon will do everything to convince them , and if any of the players were to make the mistake of entering the room could be captured by glabrezu. If they agree to free him, Malf use "anti-magic field" from escape to the room (and this could have an impact on the campaign).
The encounter with the fiend is OPTIONAL, so long as the PCs decide to get into trouble I should have no problems.

* The last thing: for the second adventure (The Skinsaw Murders), the obsession of Aldern/Skinsaw is "envy" (the CG shoanti warpriest of Gorum saved him from the goblins, and it is still alive). So, i thinking of add him the Envious template (from Pathways #13): is it a good idea?