CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"Ah my! Whut is going on hair?" Glimmerhoof snorts, an launches the previously unthrown javelin at the blue Tendril. Javelin: 1d20 + 5 ⇒ (18) + 5 = 23
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"What are these things? Cane they be kilt?" Glimmerhoof draws a javelin and readies an attack to throw it at one when she has a clear view. Javelin Readied: 1d20 + 5 ⇒ (18) + 5 = 23
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
ahh sorry I didn’t notice that it wasn’t spell craft and I assumed my 29 above got the first one- sorry guys Glitterhoof knows nothing here disregard my last post
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Spellcraft, with Fetish bonus: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23 "Hmmm, thais circlet allows a body to con-trail a skelton warrior. . ." "This other though, Ai do na know."
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Shaman are nothing if not versatile, and spirit talker lets me get one spirit hex for a brief period once per day- but it’s also option overload, too many spirits and each has 3-5 hexes and you have to think which would be useful for short period.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
So I can get to speak with deaf through spirit talker- but I get only one question per target, so we’d need to have very well tuned questions to determine much from these.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Auntie floats 5 ft. up to clear her sight line to the vampire, and continues chanting as she stabs at the foul beast! +1 Long Spear: 1d20 + 8 ⇒ (19) + 8 = 27
Riniki you and I both get fortune another round
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"I suppose I should do better miine own self too," Auntie says as she begins to chant. Move to Chant, Fortune on myself (and I am officially out of fortunes- except Bedo I guess), Bedo casts dancing lights again Rinika- this means you have Fortune again this round
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
”Ai dano why this waimon is attacking- but youse should do well Rinika!” Fortune on Rinika (only myself left for fortune today); will also draw my longspear
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"A'Ill try to; Bedu- come out, but be ready to hide ifn any baddies shows up." Auntie casts light on something Conor is holding, and instructs her familiar to continue recasting dancing lights as they go.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Ok! That's something at least- so with my trait that's 5 two more times I can use So- conor- that's 31 healing. jek and Helios with a hex (and the one channel) that's 14 each- Does anyone else need positive (or negative) healing?
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Yeah, wand is less than ideal for sure. I have left-- 2 Inflict Light
2 Channels (either 5 or 0 HP) I can Healing Hex everyone but my familiar and Conor still (cure mod 1 each) Bedo has a 1/day Cure Light AND I'm still holding my Cure Critical (also a few potions but those will be very weak)
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"If those who maight take damage from positive energy would stand aside. . ." Separate myself + Conor and anyone else hurt by negative (including familiar) 30 ft. from the others who currently heal as undead and attempt to channel positive energy Positive Energy: 4d6 + 1 ⇒ (6, 1, 6, 1) + 1 = 15
"Let me see what else I can do. . ."
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"Sorry Bedu, you're going to haive to hide now." Cast Merge with Familiar to keep familiar out of harms way for now- I believe she is up at -1 "These dead things are nasty. . .now is anyone else hurt?"
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
She does not share my hexes unfortunately, so she will be affected by negative energy Will: 1d20 + 7 ⇒ (4) + 7 = 11
So she goes down at -6 on the second one "Bedu, no!" Auntie continues her chant, but floats down and forward 5 feet to reach out and use healing hex on Bedu. Cure?: 2d8 + 7 ⇒ (6, 4) + 7 = 17
(if revived) Bedu attempts to withdraw. 17 Wis, so 20 move? Double move for 40
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Oh yah- there's a reason the improved familiar is useful, for sure- and lyrakean's get some neat little tricks. Pretty happy with that choice.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
I can start generating light either myself or with my familiar next round, but only the 0th level version of light for me or 0th level dancing lights for the familiar (but she could spam it every round)
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"Oh mai! So many of these!" Auntie continues her chant from before, urging Helios to do better as well. Move action to chant, standard for Fortune on Helios- that's everyone but Rinika and myself currently/for today "Bubo? You cain hurt these?" Auntie asks her familiar, and the tiny creature zips out and blasts at them with Starlight Blast ability. Acrobatics to Avoid AOO: 1d20 + 10 ⇒ (7) + 10 = 17
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Not sure- for the whole time that stretches the intention of the power, and I might have to start doing some kind of endurance checks. . . in theory I can keep going as long as I can spend at least a move action to chant. I think next level, my next Hex is going to be Witch Hex for the Animated Hair which I will play as my tail-- I realized it was a possibility after finishing and I just think it HAS to happen now.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Aren't they temp ones that become permanent at a failed save the next day? Sadly, I did NOT prep more than the singular (and expended) Restoration- I only have 2+ Spirit 4th level spells and I used one for Concealed Breath if we run into that problem- maybe should have took a Restoration instead of that cure critical wounds, but alas- I wasn't thinking about fighting MORE stuff to lay us low with levels. And yes- I've been wanting to run the Fortune Witch/Shaman for a long time now, so glad to finally get to chant it out- just feels like I keep getting to party members a round too late!
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
Glimmerhoof continues her chant, extending fortune on Nik and Jek for another round, and urges Conor to have a better time of it as well. Chant to extend, fortune on Conor
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"Heh, ho, hey, ho, hum, de dum, be bumble, bo!" Auntie begins her bizarre Chant then looks out at Nik and urges him too, "Do better!" Chant to extend Fortune for another round on Jek, then activate Fortune on Nik- sorry Nik you were just out of range before the hits :( last round
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
I was thinking of going LN, but since Monk fell out I don't HAVE to be lawful . . . Mysterious Avenger requires Good aligned-- but it doesn't lose any features I will have for the class if I cease being good- just stuff it gets later at levels I will never take. BUT, a LG Guvner might be intriguing way to play it, but I forget if that was one of the factions for this set.
CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex:
"Well Ai bee-- AI canna see a thing!" Auntie Glimmerhoof casts light to see if it will show anyything here. "Poppin dearie, will you shed some light here as well?" The Lyrakean Azata flits up from the pouch on Auntie's back where she's been hiding and casts dancing lights, sending the four shimmering orbs off in the direction of the voice. |