Swaranna Rei

Auntie Glimmerhoof's page

84 posts. Alias of Nathanael Love.


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

I’ve had something unexpected come up; I’m going to be offline for a while entirely not sure how long.

I’ll try to get back when I can.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Glimmerhoof tries again to throw a javelin
Javelin: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

The green thing is the one that’s left?


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Ahhhh of course!


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Just double checking if Glimmerhoof saw anything different on her save


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Everything here is so strange, I cane-not balieve mai eyes!"

Wil to Disbelieve: 1d20 + 8 ⇒ (13) + 8 = 21two more if its a "spell"


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Ah my! Whut is going on hair?"

Glimmerhoof snorts, an launches the previously unthrown javelin at the blue Tendril.

Javelin: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"What are these things? Cane they be kilt?"

Glimmerhoof draws a javelin and readies an attack to throw it at one when she has a clear view.

Javelin Readied: 1d20 + 5 ⇒ (18) + 5 = 23


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Just posting here to reference that I still exist and am following despite Glimmerhoof being set back from the current action.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

For the record in most instances, Glimmerhoof is not going on stealth stuff.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

ahh sorry I didn’t notice that it wasn’t spell craft and I assumed my 29 above got the first one- sorry guys Glitterhoof knows nothing here disregard my last post


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Spellcraft, with Fetish bonus: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23

"Hmmm, thais circlet allows a body to con-trail a skelton warrior. . ."

"This other though, Ai do na know."


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Shaman are nothing if not versatile, and spirit talker lets me get one spirit hex for a brief period once per day- but it’s also option overload, too many spirits and each has 3-5 hexes and you have to think which would be useful for short period.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

So I can get to speak with deaf through spirit talker- but I get only one question per target, so we’d need to have very well tuned questions to determine much from these.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Auntie casts dispel magic, "I cane look at it."

Spellcraft, Fetish bonus: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Sorry, I'm very turned around as far as where we haven't been.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"We need ta fine what we caim here for, best to go fore-ward than."


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Chant is an audible effect, yes


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Auntie floats 5 ft. up to clear her sight line to the vampire, and continues chanting as she stabs at the foul beast!

+1 Long Spear: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14

Riniki you and I both get fortune another round


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

It’s just necromancy or negative energy attacks isn’t it?

And healing or positive are reduced.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"I suppose I should do better miine own self too," Auntie says as she begins to chant.

Move to Chant, Fortune on myself (and I am officially out of fortunes- except Bedo I guess), Bedo casts dancing lights again

Rinika- this means you have Fortune again this round


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

remember you have fortune rinika


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

”Ai dano why this waimon is attacking- but youse should do well Rinika!”

Fortune on Rinika (only myself left for fortune today); will also draw my longspear


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

I'm a newcomer here myself still, but I'm fine adding one more.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"A'Ill try to; Bedu- come out, but be ready to hide ifn any baddies shows up."

Auntie casts light on something Conor is holding, and instructs her familiar to continue recasting dancing lights as they go.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"I denna think this. . . craiture is trapped, but what is it? Strange. . . but if it isna attacking. . ."


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Auntie holds up her hand and casts a simple light spell.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Running out of her bag of tricks, Auntie draws her attuned long spear and follows. For the record, Bedo is merged currently


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

31 from me.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Auntie takes the time to check Jek and Helios' wounds as well.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Ok! That's something at least- so with my trait that's 5 two more times I can use

So- conor- that's 31 healing.

jek and Helios with a hex (and the one channel) that's 14 each-

Does anyone else need positive (or negative) healing?


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Yeah, wand is less than ideal for sure.

I have left--

2 Inflict Light
1 Inflict Moderate

2 Channels (either 5 or 0 HP)

I can Healing Hex everyone but my familiar and Conor still (cure mod 1 each)

Bedo has a 1/day Cure Light

AND I'm still holding my Cure Critical

(also a few potions but those will be very weak)


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Yeah, I have a very small amount of healing left (depending if channel works at all- but SOME healing.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

I have some inflicts memorized as well, split between inflict and cure for the day.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Trying to figure out- who is negative healed right now and who is still positive healed?


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"If those who maight take damage from positive energy would stand aside. . ."

Separate myself + Conor and anyone else hurt by negative (including familiar) 30 ft. from the others who currently heal as undead and attempt to channel positive energy

Positive Energy: 4d6 + 1 ⇒ (6, 1, 6, 1) + 1 = 15
Probably either doesn't work at all, or does minimum which is 5 with my trait

"Let me see what else I can do. . ."
Healing Hex will be 9, and I can cast a Cure Moderate for 10, and Cure Light for 7


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Yea, 3. . . I'll have to deploy her carefully when we need the light or cast myself.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Sorry Bedu, you're going to haive to hide now."

Cast Merge with Familiar to keep familiar out of harms way for now- I believe she is up at -1

"These dead things are nasty. . .now is anyone else hurt?"


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

She does not share my hexes unfortunately, so she will be affected by negative energy

Will: 1d20 + 7 ⇒ (4) + 7 = 11
Will: 1d20 + 7 ⇒ (17) + 7 = 24

So she goes down at -6 on the second one

"Bedu, no!" Auntie continues her chant, but floats down and forward 5 feet to reach out and use healing hex on Bedu.

Cure?: 2d8 + 7 ⇒ (6, 4) + 7 = 17
Assuming that can be cast here, brings her back up to +11- provokes from the Red if he can take AOOs

(if revived) Bedu attempts to withdraw. 17 Wis, so 20 move? Double move for 40


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Oh yah- there's a reason the improved familiar is useful, for sure- and lyrakean's get some neat little tricks. Pretty happy with that choice.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

I can start generating light either myself or with my familiar next round, but only the 0th level version of light for me or 0th level dancing lights for the familiar (but she could spam it every round)


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Oh mai! So many of these!"

Auntie continues her chant from before, urging Helios to do better as well.

Move action to chant, standard for Fortune on Helios- that's everyone but Rinika and myself currently/for today

"Bubo? You cain hurt these?" Auntie asks her familiar, and the tiny creature zips out and blasts at them with Starlight Blast ability.

Acrobatics to Avoid AOO: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 ⇒ 4+1 per step away from CG aligment; 5 ft. burst so should hit the three surrounding the square I added her to


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Not sure- for the whole time that stretches the intention of the power, and I might have to start doing some kind of endurance checks. . . in theory I can keep going as long as I can spend at least a move action to chant.

I think next level, my next Hex is going to be Witch Hex for the Animated Hair which I will play as my tail-- I realized it was a possibility after finishing and I just think it HAS to happen now.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Aren't they temp ones that become permanent at a failed save the next day?

Sadly, I did NOT prep more than the singular (and expended) Restoration- I only have 2+ Spirit 4th level spells and I used one for Concealed Breath if we run into that problem- maybe should have took a Restoration instead of that cure critical wounds, but alas- I wasn't thinking about fighting MORE stuff to lay us low with levels.

And yes- I've been wanting to run the Fortune Witch/Shaman for a long time now, so glad to finally get to chant it out- just feels like I keep getting to party members a round too late!


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CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Glimmerhoof continues her chant, extending fortune on Nik and Jek for another round, and urges Conor to have a better time of it as well.

Chant to extend, fortune on Conor


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Heh, ho, hey, ho, hum, de dum, be bumble, bo!"

Auntie begins her bizarre Chant then looks out at Nik and urges him too, "Do better!"

Chant to extend Fortune for another round on Jek, then activate Fortune on Nik- sorry Nik you were just out of range before the hits :( last round


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

Glimmerhoof wills herself forward, then looking back at Jek says, "You should do well!" Fortune hex.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

With her darkvision and the flicker of light, Glimmerhoof moves towards the others, willing herself there.

With WIS 20, I move 100/round


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

I was thinking of going LN, but since Monk fell out I don't HAVE to be lawful . . . Mysterious Avenger requires Good aligned-- but it doesn't lose any features I will have for the class if I cease being good- just stuff it gets later at levels I will never take.

BUT, a LG Guvner might be intriguing way to play it, but I forget if that was one of the factions for this set.


CG F Bariaur Shaman 7 | HP 42/42 | AC 18 T 10 FF 18 | F +3 R +3 W +8 (+2 vs spells) | Init +0 Perc +8 Darkvision 60 ft. Channels: 2/3 Healing Hex: Bedu, Conor

"Well Ai bee-- AI canna see a thing!"

Auntie Glimmerhoof casts light to see if it will show anyything here.

"Poppin dearie, will you shed some light here as well?"

The Lyrakean Azata flits up from the pouch on Auntie's back where she's been hiding and casts dancing lights, sending the four shimmering orbs off in the direction of the voice.