About Auntie GlimmerhoofAuntie Glimmerhoof
STR 16 Dex 10 Con 10 Int 13 Wis 20 CHA 14 Speed 40, Space 10 ft., Reach 5 ft. Weapons: Special Attacks/Abilities:
Spellcasting: Caster Level 7, Concentration +12
Skills:
(5/level, * class skills) 35
Acrobatics 1 (1 rank) Climb +6 (3 rank, 3 STR) *Diplomacy +6 (1 rank, 3 cs, 2 CHA) *Handle Animal +7 (2 rank, 3 cs, 2 CHA) *Heal +15 (7 ranks, 3 cs, 5 WIS) *Knowledge (Nature) +5 (1 rank, 3 CS, 1 INT) *Knowledge Planes) +11 (7 ranks, 3 cs, 1 INT) *Knowledge (Religion) +5 (1 rank, 3 CS, 1 INT) Perception +8 ( 1 rank, +2 Race, +5 WIS) Sense Motive +6 (1 rank, 5 WIS) *Spellcraft +5 (1 rank, 3 CS, 1 INT) *Survival +9 (1 rank, 3 CS, 5 WIS) *+4 when identifying items Swim +6 (3 rank, 3 STR) Use Magic Device +9 (7 rank, 2 CHA) Feats: Brew Potion, Craft Wondrous Item*, Extra Hex, improved familiar, Spirit Talker Traits: Blessed Touch (+1 healed when channeling or casting spell), Armor Adept (-1 armor check penalty) Hexes: Chant, Fortune, Healing (2d8+7), Fetish*, Deathly Being (wandering) Automatic Bonus Progression: Resistance +1, Armor Attunement +1, Weapon Attunement +1, Deflection +1, Mental Prowess (Wisdom) +2, Physical Prowess (Strength) +2 11,750 Proficiencies: Simple Weapons, Light and Medium Armor Spirit—Life:
Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier. Spirit Animal: Fast Healing 1 Spirit Magic: detect undead (1st), lesser restoration (2nd), restoration (4th), breath of life (5th), heal (6th), greater restoration (7th), mass heal (8th), true resurrection (9th) Wandering Spirit— Bones:
Spirit Animal: The shaman’s spirit animal gives off a ghostly glow and seems nearly transparent. The animal is under the constant effects of blur, with a caster level equal to the shaman’s level. Spirit Ability: A shaman who chooses the Bones spirit as her spirit or wandering spirit gains the following ability. Touch of the Grave (Su): As a standard action, the shaman can make a melee touch attack infused with negative energy that deals 1d4 points of damage + 1 point of damage for every 2 shaman levels she possesses. She can instead touch an undead creature to heal it of the same amount of damage. A shaman can use this ability a number of times per day equal to 3 + her Charisma modif ier. At 11th level, any weapon that the shaman wields is treated as an unholy weapon. Spirit Magic Spells: cause fear (1st), false life (2nd), animate dead (3rd), fear (4th), slay living (5th), circle of death (6th), control undead (7th), horrid wilting (8th), wail of the banshee (9th)
Familiar:
AC 20, touch 16, flat-footed 16 (+4 Dex, +2 size, +4 natural) hp 21 Fort +3, Ref +7, Will +7 DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10, Improved Evasion Speed 30 ft., fly 80 ft. (perfect)
Spell-Like Abilities (CL 3rd; concentration +8)
Equipment:
Mirthal MWK Agile Breastplate 4550 g
+6 AC +5 Max Dex -0 check 12.5 lbs 20 ft. Explorer's Outfit 8 lbs Shortspear (2) (6 lbs)
MWK Backpack 50 g 4 lbs (+1 str carrying capacity, 2 cu ft main pocket)
Saddlebags 4 gp 8 lbs (carry 20 lbs each side)
Ring of Sustenance 2500
Bottle of Ygsdraggil Wine worth 50 gp 523 gold Background:
Glimmerhoof spent most of her life among her fellow Bauriaur on Ysgard. While her brothers and sisters all married, sired or bore children, and generally lived the good life, this passed Glimmerhoof by, though she never quite could say why. Now, she's reached the right old age where one passes from being just a spinster to a crone- though she's taken to it as well as she can. Giving to a fault, the Ring Givers sect philosophy spoke to her, so one day she left behind her dozens of nephews, nieces, and family of her village and joined. It was on an errand for Factor Ingwe Alting that Glimmerhoof first came to Sigil, tasked with giving a ring to Duke Darkwood of the Fated, though Ingwe didn't explain more than that to Glimmerhoof. . . Three Friends:
Sister Shallow- Glimmerhoof's closest sibling, Shallow is several years older than Glimmerhoof and since the death of her parents, it is in Shallow's home that Glimmer stays when on Ysgard. Nephew Gon- Shallow's eldest, who departed Ysgard for Sigil and is a leader (as much as one can be a leader) of the Indeps in the City of Doors. Thee Hinderer- a somewhat barmy berk, Glimmerhoof saved the tiefling Chaosman's life when he was sowing some chaos in Ysgard and got in over his head. Last she'd heard, Thee Hinderer had made his way to either limbo or the abyss, but whenever their paths cross, Glimmerhoof can count on his own brand of sometimes misguided aid.[/spoiler[ [Spoiler=Three Contacts] Ingwe Alting- Glimmerhoof's crone status earned the eye of the Ring Giver factol, and she could probably get a face to face meeting with the high up if she ever needed to. Rule-Of-Three (Faces of Sigil)- no one'd ever be barmy enough to call Rule-Of-Three an ally, but Glimmerhoof's had dealings with him before and knows enough of his pattern that she could count on getting a trade out of him, or at least getting out with her hide still intact. Tarianda and Gildous- crones tend to travel in Threes, and for whatever reason the two Night Hags needed a third one time when Glimmerhoof was conveniently present. Whether they'd kill her or thank her for the service she did to them that one time is beyond Glimmerhoof's Ken, but she does know the hag pair if she's ever in the Gray Wastes again. . . Three Rivals:
Marrianne- that smug wench! A rival from Glimmerhoof's youth, who flaunts her strong-horned husband and many children, (while retaining her goatly figure), whenever Glimmerhoof returns home Marianne will find some small way to make her life miserable. Djhek'Nlarr (Faces of Sigil)- for whatever reason, the Githyanki does not like Gon, which means that she does not like Glimmerhoof, who is more than a bit intimidated to have earned such a fearsome foe in her brief time in Sigil. Hel- though it's hard to say that a power is really a Rival for a mere planar like Glimmerhoof, Hel is at least strongly ambivalent towards her- the bauriaur healer has snatched so many who would otherwise be joining Hel's realm as petitioners back from the brink of death that when the opportunity presents itself, the goddess might through a little spite her way. Fear and Secrets:
Fear: While Glimmerhoof is scared and hates spiders, her darkest fear is more personal- that she is barren and will never be able to give the greatest gift of life to any children of her own. Secret kept from Glimmerhoof- something's happening with the Ring Givers, and while she tried to Ken the Dark of it before leaving on Ysgard, she wonders whether she played some small part in one of the deeper mysteries of the Planes. Secret kept from the party: Glimmerhoof will never let the jealousy she feels for mothers and their children show, even as it consumes her and drags her away from the enlightened ideal of the path of giving. |