Argbadh Karambagya

Attiliax's page

1 post. Alias of Alosvalophos.




Discussion!

This is where discussion about the game ought to go, both during and after the game begins. Recruiting questions can simply be addressed in the recruiting thread, but any deeper questions about mechanics and what not should probably go here for future record.


The Game has yet to Begin

But here is where it shall be played in due time.


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Rules for Game 2
The First Divinity Forge

Across aeons the gods had done battle; wielding the mighty forces of their divine station, they sent their chosen peoples to war across land and sea to secure ascension to true apotheosis for the sole victor. After the turmoil of ages upon ages locked in broil and battle that reshaped the world itself, one deity emerged triumphant: Alosvalophos, the Celestial Patriarch, Lord of the Centaurs.

His being has been written into the very fabric of the universe by the Entity, and now it comes time for him to raise another after the same fashion on a world ripe for theogenesis.

From his lofty perch amidst the stars, Alosvalophos looms over the world as-of-yet empty of sapience and gods. "It is not good," he pronounces, "for life to know neither wisdom nor war. Let there be consciousness and strife, yea, and gods both new and old! Come forth and do battle again, that you might be as I - a Lord over Creation!"

You are a god! You have been conjured by Alosvalophos, victor of the first Divinity Forge, for the purpose of doing whatever the hell you like on this untouched world. You may create your profile as follows:

It's preferable that you create a character alias for this game to help me keep track of your posts.

Name: Your godly name. Append as many superfluous titles as you feel is necessary.
Name Code: Choose a recognisable three-letter code to represent your presence on the map.
Domains: Your two domains, chosen from those listed. Feel free to discuss and suggest new domains while we start this up. We won't be starting the game just yet, so there's time.
Race: Your chosen people, created/stolen/uplifted as you choose. To begin with, your race has one advancement of your choice, and one home terrain (choose a biome and elevation they are most comfortable at). You cannot choose a water domain.
Race Code: Choose a recognisable two-letter code to represent your race on the map.
Background: Who are you as a god and what are you doing here?

The codes are important. Presence on the map is shown as follows:
<God Code>-<Race Code>-<Number of Armies>,<Number of Population>,<Number of Settlers>

For example: FBM-BM-2 means that Fuzzy Bear Man has two Bear Men armies here. FBM-BM-2,3,4 means that Fuzzy Bear Man has two armies, three population in a settlement and for some reason, four settlers.

FBM-BM-0,3; FBM-LM-2 means that Fuzzy Bear Man has a settlement of three Bear Men and somehow ended up with two Lizard Men armies. I guess that could happen?

The map will be generated after we have enough players to begin the game. This is to make a relatively even map and to assure a nice distribution of players. Bunching caused some troubles in Divinity Forge Game I, so we are trying to avoid that with a more even spread and a smaller world (to encourage more interaction).

You may sign up later in the game, but be aware that you'll be starting out at a disadvantage. Most of the extant gods will likely have a lot of settlements, armies and reserves of power already.

Posting Rules:

You may submit your turn once per round. Don't dally overmuch. For the first few turns, I'd like to see the game progress around a 48-hour or quicker schedule. Later, as things get more complicated, we'll probably do a weekly update sort of thing. I will post in advance when I intend to post a new turn. Please try to post every turn. The game is best when everyone is invested! Moreover, you'll be at quite a disadvantage, as missing a turn will only grant you whatever power generation you're entitled for that turn. That means a roll + whatever other power generation options you might have that do not require an action from the player.

Make sure your posts are clear about what you want to do. I need to be able to resolve them unambiguously at the end of each round. Please show your math, as it will help me update the turns quickly and easily if I do not have to do your math for you.

Note as well: The effects of anything you do only take place at the end of the round. So if someone blows up your favourite city, don't worry! You can still use it to do stuff until I post the end of round summary. Then it blows up. Combat is resolved post-blow up.

The same is true of terrain alterations. You treat all terrain as shown on the map. It will be altered at the end of the round by the terrain miracles performed by gods on their turns.

You don't roll for battles. I do. Again, it takes place at the end of the round. You just have to move your armies onto tiles you want to attack.

I would also love to see as much as RP as you'd like. It adds so much more to the game if we all take our characters seriously and play ourselves as them. However, this is primarily a competitive game with the goal to secure victory. Consider your choices in light of this ultimate end.

That's probably all for now. Feel free to start making your god and race. Questions should be addressed here directly about your character and the creation process, but if you have deep questions about game mechanics and what not, or suggestions, I'd suggest you go over to the discussion board.

Either which way, get started at your leisure!

Oh, and one last thing: We managed to run an entire game without one substantial instance of bad feelings, and we even weathered difficulties with RL problems of several players! Let's try to keep that same even-headed, fair-minded, "can-do" attitude for this game, too. It would be a shame if this game fosters, in spite of its competitiveness, any sort of negative feelings amongst the players. This is, after all, a game, and it is our foremost duty to have fun!