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Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber. 112 posts. 1 review. No lists. No wishlists.




Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

Hi, long time fan of the game. I still don't have much experience in remastered or 2ebut I'm trying and I'm enjoying it.

My son is growing to like it too, to the point that he has started wanting to whip up some homebrew monsters.

The Gamemastery Guide had a really nice section on Building Creatures. Is it still relevant? I ended up kind of skipping over 2e so I'm not quite sure on what the differences are between 2e and remaster.

If the suggestions from the Building Creatures section aren't going to help in remastered, were they converted over in any other book?


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I haven't been getting Battles for a while but I think this is the first time they've had single-content booster boxes. If they keep it up like this I wouldn't expect any large or huge figures.

But it looks like the next one, Armies of the Dead, is either going to have a release similar to the old way, or somehow deal with putting any of the four large figures in these small boxes.
Armies of the Dead:
https://www.minisgallery.com/index.php?id=pathfinder-battles-armies-of-the- dead

But the next one, Wrath of the Wild, seems like it fits the Fearsome Forces release method:
https://www.minisgallery.com/index.php?id=pathfinder-battles-wrath-of-the-w ild

I only got the Legendary Adventures one a while back, and I splurged and got a whole Case. I have enough elves and goblins and orcs and gnomes to build warbands out of them, which is great. But I've also got 4 dragon turtles. So I'm hesitant to get a case again.

With Fearsome Forces (there was a price change at the last couple weeks I ducked) I only got a Brick, which was a small box like the size of a small pizza box, with 24 smaller boxes in it. I managed to get at least one of each of the figures. I have to admit I was wondering if it was sort of planned, like will every brick have one of everything? It got close because the standout of the crew, the Omox, didn't seem there and was hiding in my last box.

Anyways the final tally was:
2 Nagaji Soldier
1 Iruxi Scout
1 Nosferatu Overlord
1 Skeletal Mage
1 Serpentfolk Venom Caller
1 Zombie Shambler
1 Skeletal Champion
1 Kasa Obake
1 Lifeleecher Brawler
2 Kholo Sergeant
2 Kholo Cultist
2 Orc Brute
1 Jorogumo
1 Hobgoblin Soldier
2 Iruxi Defender
2 Serpentfolk Granitescale
1 Harpy Skeleton
1 Omox

Which is pretty good. I have some kholo minis so these can now be the "elites" of their warband, the orc brutes don't look much different than the same orc brutes in Legendary Adventures. But the Lifeleecher brawler will round him out. I've never done Serpentfolk/Iruxi/Nagaji stuff but have always wanted to. And I have a ton of skeletons so the champion and mage will round them out nicely, with the harpy skeleton acting perhaps as a scout.

The quality seems a bit better than Legendary. The bases are clear (the type of mini is engraved on the bottom). Some are bent and some of the paintjobs are dull (orcs and skeletons and xhola don't have much style) but there isn't a lot of the overlap in painting I saw in Legendary, mostly in the faces.

A while back I got the Battles Goblins Legendary Cuts, and I am kind of hoping for more like that. Like right now if I wanted to have my players come across an iruxi, serpentfolk, or nagaji encounter, I wouldn't have minis enough to represent a challenge. Parties, warbands, packs, whatever, a lot the folks my players PCs kill are usually found in groups of some sort. So it's nice to be able to get support for showing that off. Hopefully we'll be able to get a big group of something next.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I've got a campaign going there and it's going pretty well. I have some outsider monsters (a cynosphinx and a pack of gnolls) that, I think are very uncommon to the area. But I'm not sure exactly what is common in term of monsters there.

Specifically we're playing in the northeastern part of it, where the Heartlands meets the Menador. Menador is supposed to have a few orc tribes, some shadow giants, and a few unique places like Ganderhal's Lair (he's a big bad shadow wizard), and the Scar Thicket and Pillar of Palamia. But as far as I can tell (I got one of the Cheliax sourcebooks) there's no general "List of monsters for this region." I even grabbed the Hell's Vengeance books (which helped fill up the Whisperwood) but it depicts a very specific area (the Whisperwood) time during the Glorious Reclamation, so there are angels and Glorious Reclamation Patrols everywhere.

Am I just overthinking it? Should I just look at the terrain, find monsters that fit in the terrain and that I want the players to maybe encounter and be done with it?


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I searched for something about this before and found nothing, but also made a post in the Licensed Products/Miniatures subforum only to realize a few days later that it seems sparsely visited at best. But I was hoping for a clarification about two upcoming Pathfinder Battles (Namely: Armies of the Dead and Fearsome Forces).

WizKids website and other online stores (MiniatureMarket) have listings for Pathfinder Battles: Armies of the Dead. With an estimated release date as April 2024 (on MiniatureMarket) and Q3 2024 (on WizKids site). But it's not in line on the Pathfinder Battles Ongoing Case subscription, which offers PB: Mwangi Expanse and the upcoming PB: Fearsome Forces case, supposed to release on 18 September 2024.

Wizkids website and other online stores (MiniatureMarket) also have listings for Fearsome Forces. WizKids also says Q3 2024, MiniatureMarket says September 2024.

Basically I'm asking "what's the deal?" It looks like Armies of the Dead be releasing soon, but if that's the case, it looks like it's not part of Paizo's Battles subscription (so it might be worth pre-ordering on another site). Is it possible the dates are wrong, and Armies of the Dead should be out in April 2025, so subscribers will have it after Fearsome Forces is released? Just trying to clarify things so I know how to plan what to buy.


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Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I apologize if this question has a widely known answer, I did search for the subject in the forums but nothing came up.

WizKids website and other online stores (MiniatureMarket) have listings for Pathfinder Battles: Armies of the Dead. With an estimated release date as April 2024 (on MiniatureMarket) and Q3 2024 (on WizKids site). But it's not in line on the Pathfinder Battles Ongoing Case subscription, which offers PB: Mwangi Expanse and the upcoming PB: Fearsome Forces case, supposed to release on 18 September 2024.

Wizkids website and other online stores (MiniatureMarket) also have listings for Fearsome Forces. WizKids also says Q3 2024, MiniatureMarket says September 2024.

Basically I'm asking "what's the deal?" It looks like Armies of the Dead be releasing soon, but if that's the case, it looks like it's not part of Paizo's Battles subscription (so it might be worth pre-ordering on another site). Is it possible the dates are wrong, and Armies of the Dead should be out in April 2025, so subscribers will have it after Fearsome Forces is released? Just trying to clarify things so I know how to plan what to buy.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I'm looking at examples of exploration through the books and found the possibility for diseases an interesting one. I know the levels for the book are supposed to be 5-8 so the penalties might be pretty negligible but I was planning on something at lower levels and figure it might be more impactful then (and less avoidable given the survival checks needed).

Anyways I was wondering if anyone noticed any impact from the diseases in their game, or if they altered them (cut them out, made them stronger) somehow. Or if anyone had any noteworthy encounters or events that came about from players suffering from dysentery or malaria.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I'm working on something for Osirion and am waiting for some of the first edition stuff to arrive to help me figure out more about the place, but one thing I want to get a jumpstart on is what the most common baddies are.

Like some nations have big problems with goblins or orcs or hobgoblins (until they became nations) and I know Katapesh has a lot of gnolls, and I think neighboring Thuvia has issues with divs, but the wiki isn't helping with Osirion. I know the sphinx are really important to the lore but they're not exactly common. Instinct makes my mind jump to mummies and sand zombies but I figured there might be more, is there?


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I've never liked dwarves but for whatever reason last year I fell in love with duergar. It's been a hard relationship since they're usually overshadowed by other Underdark or Darklands contemporaries like the drow or illithid or serpentfolk. I heard that during the remaster the PF duergar were getting a refit and in a review for Cult of the Cave Worm saw that the hryngar make an appearance there.

Is it a good start for information regarding what they're like now? Is there an "Ecology/Society of" section or something for them? It's been a while with adventure paths for me but I know they used to have guides like that.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

Hi, this is such a minor thing but it's driving me crazy not remembering and all my stuff is packed away in a FROG, coincidentally.

I remember an adventure from what I -think- was Paizo's era publishing Dungeon Magazines. The story was about a toad familiar that used to belong to Vecna (maybe another famous evil wizard like Acererak?). The idea was that it had been left behind in this area a long time ago, but because of its link to its powerful godlike master, still managed to survive, thrive, and grow in power and size. So the adventure ended up being about a gargantuan fiendish or dire toad that effectively ruled a town through the magical powers it developed.

Does anyone remember what issue this is from, if it exists at all?


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

Hello, I appreciate with weather and holidays everyone's busy and this isn't an emergency or anything.

But either I have never dealt with a sidecart or when I did it was years ago, and am not quite sure if I have to do anything more for it. I seem to have a bunch of items in my sidecart (I thought I purchased them) but they don't seem to be being sent. Is this part of the slowdown because of the holidays (we were given a heads up about that) or is there another step I need to take to get those products sent to me?

Thanks!


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

Pretty much like the title says. Most of our experience with APs tends to be 'you are a good person, bad things are happening, you're getting pulled along by destiny to be the one who stops things from happening, so that the status quo can remain.' That's a cynical look at it but I'm sure you get the gist, it's standard adventuring fare.

However my players like loot. So their PCs like loot. And they are not a fan of morals. So while some are likely to want to play neutral, others are fine being flat evil. I see there's only one real 'you are evil' AP, Hell's Vengeance, but Skulls & Shackles seems like it might fit in with the moral-free looting.

And it's not just gold they want (though that's a big part of it), they want treasure. Magic items and artifacts. Which APs have increasingly enticing 'That legendary object is somewhere in those hills, and soon you're going to go out there and find it' feels to it, able to lure characters on with promises of power?

If an entire AP doesn't really jibe with the idea, perhaps there's just some that might fit in? A heist or attempt to loot a castle before the enemies break the siege?

Anyways I really appreciate any help directing me towards a satisfying AP (or module, really) for this. Third party ones are fine if they fit.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I'm probably being too specific with this but I've only been off and on with Adventure Paths in the past few years.

From what I know Kingmaker is about building a Kingdom, and I know Curse of the Crimson Throne is basically about taking down a ruler. I have the first Jade Regent but from what little I've heard the rest is more of a babysitting mission than acting as champions for an up-and-coming noble.

Are there any adventure paths that revolve around helping a ruler, like of a downtrodden place, build the place up, or at least get their enemies off their back and reassert their rule?


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I'm starting up a new campaign and my players have asked for something that has surprised me, essentially they want to revolve around killing (evil) wizards, sorcerers and witches (after seeing some of the posts about summoners I'm glad they've avoided adding them to the list). While I never truly took to the hype about their being overpowered, I could understand where it was coming from.

Anyways, I'm not good with the 'crunch' of things but want to give them a leg up on starting off. So I wanted to be able to point them towards any classes or archetypes or prestige classes that might aid in their efforts in hunting the even more dangerous game, arcane spellcasters.

I've already figured on some of the Oracle mysteries from Inner Sea Magic and the Inquisitor archetypes from Ultimate Combat (though witch hunter seems less useful than spellbreaker, am I right?). One of the players definitely wants to be a paladin, if that helps (no experience with playing or running them, myself).

tl;dr what classes and archetypes are good for magekilling?

Oh yeah, only Pathfinder stuff, no 3.5.


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

tl;dr: more spells

I love this system. I am not part of a gaming community. I have friends who game, and we've been playing for years, but I don't normally post on sites or go to conventions and so forth.

I gotta say I love Pathfinder, what they've done to make things better with a good system. I think the new classes are unique and appear fun (I want to play a summoner really badly, though I mostly DM).

Earlier in this week in a new game our Oracle was noticing she can cast 0 level spells pretty much at will, as many times as she wanted. And I was struck by how that made them and sorcerers (and summoners and witches too, I believe) feel more 'inherently' magical, as fitting their class.

I like the wizard changes. Before switching over I was running a game with a friend who had never really played a wizard before and so chose one. She wanted to specialize, too, in divination. And I sat there and thought she was going to get killed. A lot. Because all the specializations there gave you was a restriction on spells cast and a mild bonus on divination spells, and an extra spell per day (iirc, it's been a while).

One thing I did like? I liked the sheer amount of prestige classes. I loved that kind of customization you could do. But a short while ago I realized the problem with them, that they weren't balanced well and made obsolete with new books and so forth. So I like the way they're being handled in Pathfinder, some strong entries (love the eldritch knight) but not a flood of them.

That said, I miss the lack of spells. I could go into the Dragon Magazine and Vile book of Darkness and find some spells that would really suit the Leech Princess. And, the diviner I mentioned before had fun, when they took down bbegs and she got their spellbook (she prohibited necromancy, of all things).

I know there's like a few spells in the books that come out, and I love that. So I'd like to see...more...of that.