Feiya

Asta Blackheart's page

1,591 posts. Alias of Aebliss.


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Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

>.< No offense... but 40 degrees Celsius is like DEATH to me. So awful... plants dying... trees shedding leaves like it's autumn...
Where the heck do you live? Australia?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

30 degrees celsius isn't summer.
It's hellish. 0_0


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Shall we try for a new DM once again, dear friends?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

So. I guess we should either call it or go for a new DM, huh?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Welcome to the party, ugly," Asta says as she focuses her Evil Eye on the green Troll, hoping to weaken it before it can enter the fray.

Evil eye for -2 to attack rolls. Will save DC 17 or take -2 to attacks for seven rounds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The Judgement of Paris Daisy...


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Man, I need to look into ways to make Evil Eye even more effective! :D This is great!

(I just like feeling useful… ^^;)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Take the time you need to get better, okay? ^_^


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta refocuses her Evil Eye, now targeting the blue troll!

Evil eye for -2 to attack rolls. Will save DC 17 or take -2 to attacks for seven rounds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta keeps her Evil Eye trained on the red troll.
"Somebody kill it before my hexes wear off!" she grunts, strained.

Evil Eye for a -2 to attack rolls. Will save DC 17.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta fixes the toughest-looking troll in the sight of eyes gone ruby-red and unleashes the power of her Evil Eye!

Will save DC17 or -2 to AC for the next 7 rounds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Before heading over, Asta casts two spells on herself in quick succession. Then she tries to be as stealthy as she can!

Casting Mage armor for +4 to AC, and False life for 1d10 + 5 ⇒ (8) + 5 = 13 bonus hp.
Stealth 1d20 + 2 ⇒ (15) + 2 = 17


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Perhaps we might use something a little less conspicuous than a flying woman," Asta suggests with a polite cough.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

It's time to face... the Dark Lord.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"This time," Asta says to the party on the way back, "we need to leave our city in good security and good control. Any objections to appointing lord Lebeda as temporary seneschal?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Spellcraft necklace #1 1d20 + 13 ⇒ (17) + 13 = 30

Spellcraft necklace #1 1d20 + 13 ⇒ (11) + 13 = 24

"What did you have to pay the merchant again for that axe?" Asta asks Arctorus while she loosens the two necklaces and looks them over.

"Ah," she soon says. "Good. Useful! The first one is an amulet of natural armour. I'd suggest giving it to one of our frontliners, Arctorus or Torod. The second is a necklace of fireballs; it has five left, one big, two small, two medium. Very useful… to someone other than me; I can't use fire. Arabeth, maybe you?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta moves closer to the battlefield and continues to focus the power of the Evil Eye on the Troll...!

Move 30 ft. Closer.
Evil Eye again, Will DC17 or take -2 to attack rolls for seven rounds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I really need to start doing more with my Hexes… Evil Eye can be quite useful, so long as the enemy tanks its save.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta focuses her Evil Eye on the Troll in an effort to lower its defense against physical harm!

Will save DC 17 or -2 to AC for the next 7 rounds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Sorry! I'll get to it as soon as I'm home! >.<;


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"We dare not violate the neutrality of the Witchmarket. Besides, we can trail him, instead."

Turning to Torod: "You feel up to a little stealthy tracking, my friend? Oh... Arabeth secured these for you -- with coin."

Asta indicates the three wands of fiery magic.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

We're back, baby!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta casts a cool glance in the direction indicated by Arabeth, but does not otherwise react. Instead, she replies to the Oracle: "Try for wands of fire, the kind that Torod can use," Asta counsels. "What is the name of that spell again…? Oh, yes. Fiery runes, Fire sneeze and Flaming sphere."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Torod, would you like to stay for some wand-shopping? You can use Cure-wands too, right?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Thank you, but... I am unsure," Asta says. "I would prefer to get my hands on a healing wand, if such a thing can be found here. Potions are second choice."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I'm not much good at melee," Asta says, "but my friends are good at it, and I'd like to add to their trading power."

The Witch places her darkwood quarterstaff on the counter.

"This is fairly precious to me, as a memento. But securing the future is more important than fond memories. I hear you like to trade."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"This was dicey, but it was not my ambition that guided me," Asta says as she catches Torod up. "It was the best way I could think of on short notice to get the information we needed. We need Oleg and Svetlana if we can get them back. We need to find out who swapped their child and stop them from doing further harm.
This is about the kingdom. If it allows us to get our friends back, that is a happy bonus. If the lie brings an enemy into the light so we can cut them down, that's gravy.
Please believe me when I tell you these things. I rely on you to keep watching me and to warn me if I go too far. I trust you."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"The first two questions," Asta says to Torod, "our hostess must answer. As to the third... we'll deal with it. Somehow."

To Aggys, Asta shows the smile of a Winter Witch as she shakes her hand.
"Bargain met is bargain sealed, lady queen of the Witchmarket.
And here is the lie for an enemy: "I am your kindred soul and you should straight away come to see me and reveal yourself. I shall shower you with gifts.""


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"If I can be the one to spin that lie, I should be delighted," Asta says, her blue eyes flaring ruby-crimson. "I have just the one in mind."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Immaterial. At the time the baby... whatever happened, Oleg was a member of the Council and steward of Tradeford. An attack on them is an attack on Stagland. It is not about "want". It is about "need". Especially since other families might be endangered if a culprit is left free to roam."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"More to the point, did Oleg visit this place in search of knowledge on the mystery of his changeling child?" Asta asks of Torod. "But I imagine she could. For the right price."

'Intriguing wares, indeed. The price is dangerous in every case, however.'


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Knowledge (nature) 1d20 + 11 ⇒ (15) + 11 = 26

"I like to promote new business within my realm," Asta says, bluntly, while she crosses her arms. "There are opportunities for people willing to play ball - and unlike the Trolls, I won't be likely to eat my business associates. How's that for an opening statement?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Sense motive 1d20 + 9 ⇒ (13) + 9 = 22
Spellcraft 1d20 + 13 ⇒ (1) + 13 = 14
... Well, pooh.

"Quite the comprehensive tour. Maybe we should hire a Satyr to welcome visitors to Greenheart," Asta says to the others with dry humour.

Next, addressing the wagon, she calls out: "Madam proprietor, we are here. May we have your leave to enter and speak with you?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"My companions and I are not thieves," Asta says. "However, before we enter, I would like to note that we will not be held responsible for the animals" -- she glances at Chuffy and the cougar -- "being animals. Need we worry for accusations of thievery if the horses graze without explicit permission?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Sense motive 1d20 + 9 ⇒ (19) + 9 = 28

"Asta Blackheart, blood kin of the jadwiga of Irrisen, Winter Witch of the descent of Baba Yaga, and Queen of Stagland," Asta introduces herself as she signs. "My compliments to your liege lady. Mayhap we can do some business together."

The Witch hands down her weapons without complaint.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

XD Sure, that works.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta looks to the group's animal companions, including Chuffy, the cougar, and the horses, and addresses them in their own language:

Feral speech hex:
"We are entering a den of crafty predators. Accept nothing unless we offer it. Offer nothing to the predators who den here. If any of you mess up, I will leave you here to suffer the consequences. Is that understood?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Perception 1d20 + 3 ⇒ (11) + 3 = 14

"Whatever else happens, guard your tongues!" Asta insists before the group moves down towards the encampment. "Promise nothing, ask for nothing, unless we have all agreed on it. Do not accept any gifts and offer none. We are likely in danger here already, and will be until we exit this place."

With that said, she gives the Satyr (hopefully) a polite wave and heels her horse into motion.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I will welcome all who dare walk with me," Asta says. "But we must be smart and we must be careful. No point in wiping out the Trolls if we find ourselves committed to sacrificing every family's firstborn to the faeries for the duration of our rule in trade."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"For what it's worth, I agree. Some of my colleagues have ... issues."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

… I am now debating the propriety of ordering Arctorus to wait outside. Or at least not to talk to anyone outside the party. ^^;


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Money might be safer," Asta cautions the Council. "If the Merchants don't want money, then they may want other things. Services. Oddities. If we're going, we need to be very careful not to accept things at first glance."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta shares everything she can remember about the Witchmarket; it's important for the Council to know these things if they're going to do business there, after all!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"We have a Witch, namely me. This market is where we can buy from Witches, namely magic tools and weapons to improve our chances in battle."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta calls an emergency meeting of the council, and presents the letter.

"It seems the Witchmarket is in town," she says. "Seems people are aware another war is brewing and they want to make a profit.
Torod, can we swing by there on our way to the Trolls' castle? If nothing else, you could all give me your shopping list while I go in, and wait for me to return. Alive and in one piece, preferably..."

Knowledge checks:
Knowledge (arcana) 1d20 + 13 ⇒ (1) + 13 = 14
Knowledge (history) 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge (planes) 1d20 + 8 ⇒ (20) + 8 = 28


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I don't mind being dressed to kill, especially when it's to kill our enemies, but I was thinking more of some special equipment that'd make it easier for us to gank them without being bloodied ourselves. Say, some gloves of dexterity, or maybe a wand of Cure light wounds…?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Any chance a magic shop has opened in town? A wand or two might be useful. Maybe some gloves of dexterity. A staff of power... ^^;


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"It falls to us," Asta says at a final meeting of the Council. "Before we leave for the Trolls' castle, let's hit up the shops and get as much useful gear as we can."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Well, that'd be fine too, wouldn't it? ^_^ You'd know someone capable was leading the Lizardfolk in Arctorus' absence.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

GM Aest, I've been meaning to ask: will you allow us to take the Leadership feat? GM Glyn was opposed to it, but I think it would be really appropriate for this particular module. (Also, it would allow me to resurrect a character or two as a cohort. ;) )