Dwarf Fighter

Aspero Tulgarst's page

93 posts. Organized Play character for Anxa.


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Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"Seems the witch is haunting these blokes too." Aspero scratches at his beard, "Aye now, we'll be taking those tools back to the village. Stop with yer spookin' and trickin'. Maybe you can work WITH the villagers, trade some of that ore for something?"

Feeling pushed past his social limits he turns, "Let's get back to town, let them know at least these li'l witches shouldn't cause no more problems."

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Great session Blake! Well played team!

Earnin' that Income/Crafting DC 14: 1d20 + 3 ⇒ (15) + 3 = 18

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero raises his eyebrow at the commotion, first in Taldan then Dwarven "Does anyone understand me? No kill, answer questions." He takes a stern stance, fists pressed into his hips, but makes no direct offensive action.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Minor Healing Potion: 1d8 ⇒ 4
Drinking a minor healing potion from my school presents, and removing the bonus Rage hp from damage. Lost 20hp, 5hp were bonus, so lost 15 'real' HP, 4hp back for potion is 11 lost HP. 11-25=14HP currently and still Drained 1

Aspero never loses his smile, coughing up a little blood "Aye, Kal was a good try." He pops open a flask and drinks deeply, seeming to brighten up and some smaller wounds seal themselves. "Now that I'm back to fighting shape, let's go see what was spying on us," his eyes move to the motion in the shadows and stands shakily.

"After that shadow then..."

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

I got lucky on the First Aid roll, can anyone hit me with Treat Lethal Wounds? I could use the HP, I don't mind the Drained so far...

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero's eyes come back into focus and the darkness wavers briefly before disappearing from his ax.

"Bah, nasty thing... Little help?," with a grunt he tugs the bloodsucker corpse from his neck and quickly covers the wound trying to stop the bleeding. "Or at least hand me a few healer's tools if ye have any?"

Medicine First Aid/Either assist or roll:
I don't mind making the attempt or Aiding Another. Blake, here's a roll to use however you like.
Medicine/First Aid DC 15: 1d20 + 1 ⇒ (18) + 1 = 19

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

I doubt a crit fail medicine will take me out, I'd rather save potions for to fix a fail than waste 'em on a success.

Heal away Kal! :)

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero grits his teeth as the voices continue to push their way from his throat. He tries to crane his neck and open the creature up to his and others attacks...

Attack 1: 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1/S&Neg: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Attack 2: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage 2/S&Neg: 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16
Crit Damage 2/S&Neg: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Attack 3: 1d20 + 7 - 8 ⇒ (10) + 7 - 8 = 9
Damage 3/S&Neg: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Three actions - three strikes, repeat as necessary to remove pesky vermin...

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Fort/DC 18: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22

Aspero seems unfazed by the repeated blows, though he begins to sag as the Bloodsucker siphons off his vital juices.

He sets himself firmly, spinning his ax to strike the bloodsucker.
Attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1/S&Neg: 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Then swinging at the gremlin in front of him, ...
Attack 2: 1d20 + 7 - 4 + 1 ⇒ (20) + 7 - 4 + 1 = 24
Damage 2/S&Neg: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Crit Damage 2/S&Neg: 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16

...and bring the ax back again to strike at the bloodsucker a final time.
Attack 3: 1d20 + 7 - 8 ⇒ (5) + 7 - 8 = 4
Damage 3/S&Neg: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Three actions - all strike

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Yeah, I'm not feeling the Drained condition. Bloodseeker, then the gremlin giving flanking if you would.

Thanks Kal.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Throw that bomb Bladden! Aspero wouldn't object to friendly fire. I don't think splash is PvP since your intent isn't to off another player... Or at least I don't think that's your intent... rolls Perception/Sense Motive

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

First Action - Rage, AC 19, HP 30 now; Weapons deal Negative +3 damage
Aspero grins, "Come on sluggards, you'll have to try hard than that!" His eyes roll back, he begins gibbering a mix of dwarven dialects almost as if several people were singing, and his ax flickers with darkness.

Second and Third Actions - Strikes
He lashes out at first at the bloodsucker...
Attack 1: 1d20 + 7 ⇒ (4) + 7 = 11
Damage 1/S, Nega: 1d12 + 4 + 3 ⇒ (11) + 4 + 3 = 18
...and on the back swing at the larger ORANGE gremlin.
Attack 2: 1d20 + 7 - 4 + 1 ⇒ (15) + 7 - 4 + 1 = 19 Ax has 'Sweep' second attack is +1
Damage 2/S, Nega: 1d12 + 4 + 3 ⇒ (11) + 4 + 3 = 18

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

What's the Recall roll? The 'no stealth' I thought that after posting... Feels odd, but agree you can't pair modes.

Aspero trundles forward ax in hand, "If yer not wanting a fight, ye best says so now and drop those tiny weapons." He gives the creatures a moment to respond before swinging...

First Action - Stride
Second & Third Actions - No response, swing and swing
Attack 1/2-H Ax: 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1/S: 1d12 + 4 ⇒ (2) + 4 = 6
Attack 2/2-H Ax: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage 2/S: 1d12 + 4 ⇒ (9) + 4 = 13

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"I don't mind taking the front, my eyes are better suited to the changing light here. I'm a tad sturdier than some too," Aspero grins as he grips his ax. "Now let's find us a witch... Maybe with a hint of caution." He moves warily into the old mine shaft.

Staying in Scouting Mode. I don't mind keeping Aspero out front 10 foot or so, take advantage of his dark vision.

Perception:
Perception: 1d20 + 6 ⇒ (13) + 6 = 19 I believe Scout gives a +1 to Perception, but can't remember if that's just for initiative.

Stealth:
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero grips his ax with both hands, "Ready."

Staying in Scouting

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Who wants the dagger? Front line should have it, just in case. Aspero is ok without unless no one wants it.

Aspero chuckles as Hamlet calls the charge, "Aye, to the door." After making sure Haru and Peaches are well enough to make it to town, he turns in the direction Haru indicated and starts walking.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero draws his dagger and moves towards Haru, "I'll cut it off if someone is ready to stop the bleeding." He moves to behind the bloodsucker ready to remove it.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero closes his eyes and takes a few deep breaths, glow fades from his ax. "Poor mutt, where's his owner? The secretive woman?"

As the others tend to the dog, Aspero searches the area for any signs of further struggle or where the dog's owner may be.

Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero continues to mumble and spit as he steps to the next bloodseeker. He swings his ax again...

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage/S: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8

And again.
Attack: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
Damage/S: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Actions - Stride, Attack, Attack

EDIT for crit
Crit Damage/S: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"Finally a bug worth squashing!," Aspero grins as he strides forward ax in hand. As he reaches the first YELLOW bloodseeker his face contorts and his ax glows with black tendrils.

Muttering in what sounds like several voices and different dialects of dwarven, he grasps the ax in both hands and swings.

Actions, Stride to Yellow, Rage, Attack

Attack/2-H Dwarven Ax: 1d20 + 7 ⇒ (2) + 7 = 9
Damage/S&Nega: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

You're welcome to it. :)

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Exploration mode - Scouting; We can each pick our own options correct?

Aspero draws his ax and continues forward and in a hushed tone, "If the mosquitos have the townsfolk worked up, I can't imagine how ornery the wildlife must be." He continues to follow the insect-like trail towards the howls.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero pokes through the gear before surveying the area for tracks and other spore.

Survival:
Survival (Trained): 1d20 + 4 ⇒ (9) + 4 = 13

He looks over the scraps of cloth, "Feels more like someone is trying to scare us than something trying haunt us... Anyone know of smart bugs-beasties that like blood?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero closes the man's eyes, "Find peace," he pauses for a moment, "The body... Burn, bury, or return it to town? Can anyone provide rites?"

Once the team has decided how to handle the body,"Now north, look for runic trees?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Hmmm... That doesn't sound promising. Take him with then? Would we be able to 'Take 20' on Medicine every hour and half or so, or does it need to be rolled?

After talking through who in town might keep Andor alive, "Well, to Hell and the Abyss then 'round again. Looks like we've a new team member, aye?" He looks at Andor, "Did you see what did this to you, or only the eyes?"

If Andor stays with the group:
Aspero fashions a stretcher he can pull out of what can be found, ropes from his climbing kit, and material from his tent if needed.

Perception/Find Materials: 1d20 + 6 ⇒ (13) + 6 = 19
Crafting: 1d20 + 3 ⇒ (19) + 3 = 22


If they return Andor to town:
Aspero helps to support or carry Andor, depending on Bladden's recommendations and Andor's ability, back to town.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Do we know of anyone in Shimmerford that can at least keep him alive?

"Looks better, but doesn't look well. We could take him with us, Bladden keepin' him alive for now. Or take him back to town see if they can hold him together. Neither is great choice." Aspero continues to watch the fog, "I doubt he'll be set to right without ending this..."He swats a mosquito as it lands on him for emphasis.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero draws his ax, watching the waters and the fog. "Bladden, any signs that he was attacked? I doubt he's just nappin' in a puddle for the shite of it."

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Starting tomorrow around noon until Thursday around noon I will be with family. Bot as necessary.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"Tracks are too small to be human, even halfling... I'll see if I can keep after them."

Survival/Trained:
Survival: 1d20 + 4 ⇒ (18) + 4 = 22

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero inspects the tracks while waiting for the others to weigh in...

Nature (Untrained):
Nature: 1d20 + 1 ⇒ (14) + 1 = 15

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Are the foot prints more 'medium' sized or more a size matched to the tiny sword?

Aspero circles around the clearing one more time, "Not much else, though the bleedy trees are a nice touch. Follow the tracks?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"Cheery scene..." Aspero moves around the clearing looking for anything out of the norm. "My bet is the town's folk left the dolls on the trees," he motions to the folded paper doll in the center, "But that is suspicious."

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Survival:
Survival: 1d20 + 4 ⇒ (13) + 4 = 17

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Survival: 1d20 + 4 ⇒ (11) + 4 = 15

Aspero continues to swat at the ever-present mosquitos. "Blast, they weren't kidding... These wee-beasties are EVERYWHERE..." He mutters dwarven cusses under his breath as the groups moves forward.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

After checking on the passengers and thanking them for their gifts, he dusts himself off.

Aspero turns to Kalester, "Aye, even surprised myself there!" He grins and looks a little puzzled, "Six and four dead on the Shimmerford? Maybe Quintus isn't mad... Should we be more worried about missing shovels?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Athletics/Hold on: 1d20 + 7 ⇒ (16) + 7 = 23

Aspero tries to cling to the carriage...

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero takes a serious demeanor, then rushes the cart and tries to leap aboard.

Athletics/DC 17: 1d20 + 7 ⇒ (17) + 7 = 24

He grabs a passenger and rolls off the carriage, landing by far more gracefully then one would expect of a dwarf. Once the passenger is clear, prepares to rush the carriage again.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero stares down Quintus, trying to determine where he falls between absolute nutter and haunted vessel of witch-demon...

Perception/Sense Motive:
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

asks the bartender, "Is there a Shimmerford road in or near town? Would it be on the way to Witchtop?" He pauses for the barkeep to answer, following up with "Any die there recently, or maybe legends about 'six and four dead' on the road?" He waits politely again, "Monster hunters to the east and northeast..."

Did we get which direction Witchtop was? Northeast-y hopefully?

He slides an extra silver across the bar, "Good ale, good times."

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero pokes at the mysterious protein before him, "Aye, at least we're paying monster hunters..." He slides the coins across the bar before messily tackling the meat and mumbling "Mmmm. I taste notes of pork and regret, not bad."

Swallowing back the last of his ale Aspero pass a wistful look between his empty mug and the barkeep, "So, other monster hunters. Any by here recently?" He also glances to Quintus, "Cursed? You? The town? A little bit of both?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero ambles up to the bar, being better at drinking than talking... He does take the closest seat to the fidgety man. He looks over the bar with a curious eye trying to get the barkeeps attention.

Perception rolls:
Perception/Sense Motive, Fidgety Man: 1d20 + 6 ⇒ (13) + 6 = 19
Perception/Looking around: 1d20 + 6 ⇒ (4) + 6 = 10

Looking to the barkeep, "Maybe a mug of something to help forget the itching and biting? If I could get that with maybe a nice shank of mutton and a side of rumors about what's happening in town?" Aspero keeps a friendly grin and taps out a rythmeless tune on the bar as he waits.

Diplomacy/Improve Barkeep:
Diplomacy/Barkeep: 1d20 - 1 ⇒ (9) - 1 = 8

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

"Seems the witch is haunting her too. She told us where she meet the witch in her youth." Aspero fills in Dave on the old woman shared. [b]"Did you get what you needed from the smith? Learn anything?"

As he swats away the new swarm, "Should we visit the remaining townsfolk or try the hill the old woman mentioned?"

Good with more info gathering or heading into the swamp.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Diplomacy:
Diplomacy(Untrained): 1d20 ⇒ 4

"Tis true, we've no wish to hassle an elderly woman. We only want to learn what might be causing the town's problems." Aspero tries his best to look more sincere and less 'murder hobo'.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero gives the whited-haired human a long, slow stare up and down. "Three days in a row, we've only arrived today. Galia met us at the boat, and we barely have enough bites to have been here longer." He swats a mosquito and continues to wipe the remains onto his trousers. "Are you inferring all adventurers look alike?!" Adding under his breath, "That's ignorant."

He flashes a grin, "Truly, we aren't trying to be a bother. We'd just like to hear the miss's story of the Witch." He offers his slightly bug-stained hand in greeting.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Smithy or tavern? Either's fine by Aspero.

Aspero shrugs, gives a friendly wave as Haru leaves and calls after her, "Demons, hags, ghosts, bloodsuckers, mosquitos. It's a zoo of beasties! You're welcome to join us?" He watches as the woman and dog walk away. "So, we getting drinkings… Er… Looking for information?" He keeps a cheerful grin as he swats another mosquito.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Nature:
Nature/dog: 1d20 + 1 ⇒ (7) + 1 = 8

Aspero waves politely, "Aspero Tulgarst, slayer of insects and solver of mysteries," he closes the introduction with a chuckle. "Unless we plan on using ourselves as bait and smiting this mosquito hoard, maybe we could talk someplace less bitey?" He gives the pup a pat on the head, "Not all of us have a thick fur coat to keep out these buzzing invaders." He makes a motion toward the inn.

"Our new friends can tell us about their travels as we walk, and maybe get into why she's REALLY here." Aspero gives Haru a friendly grin, "Who knows we could even help each other?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero drains his cup, small dribbles spreading down his chin. "Right then, one with the most bites buys the first round! I mean, let's question the barkeep. See what they know." He grins at the gnome, "Thank you for your hospitality Galia." He readies himself for the onslaught waiting outside the door.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero stares somewhat dejectedly at the mug of juice, mumbling about beard stains.

"What do you mean fanatic, religious or just really into this witch-stuff?" Pausing briefly, "Executed? Ghlauderite? Is that part of some festival?" With a wink to Horatio, "Bloodsuckers? I don't think you're quite plump enough to pull their interest," and pokes his own paunch. As he half-listens to answers from his and others' questions he begins to make a game of squishing mosquitos that have managed to get inside.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Aspero watches in mild amazement at the quantity and quality of the town's mosquitoes.

He ambles after Dave, "Aye, Smine sent us. Do you have anything strong to drink, to help forget the itching?" He makes a show of squashing a mosquito. He wipes any bug-gore onto his leggings and extends the hand to the gnome as he passes, "Aspero, slayer of beasts and bugs at your service." He grins broadly. He looks across the town as he waits for the gnome to respond and before stepping into the house, "Where's the rest of the town? Fled or hiding?"

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Thanks for the head's up GM Blake.

Purchasing - 2 Elixir of Life (3gp each), 2 Antiplague (3gp each), and a Repair Kit (2gp) = 14gp total

The other GM has been decent about updating, life has interfered with fantasy unfortunately. He's confident about delivering by Wednesday.

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Earn income all 8 days here too.

Downtime/Work: Craft: 1d20 + 3 ⇒ (19) + 3 = 22

Are we Task Level 0 or 1?

Vigilant Seal

Male Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 | HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

I have a Chronicle sheet coming on Wednesday. Can I slot and shop then? Sorry, Waiting on Gameday wrap up.

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