Dwarf Fighter

Aspero Tulgarst's page

93 posts. Organized Play character for Anxa.


Full Name

Aspero Tulgarst

Race

Dwarf | Martial Disciple | Barbarian (Spirit) 1| Class DC 17 |

Classes/Levels

HP: 14/25(30 Rage); Hero: 1/3 | AC: 20 (21 w/ buckler); Rage AC: 19 (20) | F (E) +8; R (T) +5; W (E) +6 | Poison Resist: 1 | Perc (E): +6 ; Darkvision | Spd: 20’

Gender

Male

Size

Medium

Age

29

Alignment

LN

Deity

Torag

Languages

Dwarven, Common (Taldan)

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 8

About Aspero Tulgarst

PFS 2E#: 2352348-2001
XP 0 | Fame 0/0
Faction Rep: Vigilant Seal - 0

STATISTICS
Strong-Blooded Dwarf [Humanoid-Dwarf] | Male | Martial Disciple | Spirit Instinct Barbarian 1 | LN | Medium | 29 years old | Ht: 4'8” | Wt: 178lbs

Str 18(+4), Dex 14(+2), Con 16(+3), Int 10(+0), Wis 12(+1), Cha 8(-1)

HP: 25 | SAVES: Fort (E) +8 / Ref (T) +5 / Will (E) +6 | Perception (E) +6 (Darkvision)

Barbarian Class DC: Trained; 17 = 10 + 2 + 1 + 4

DEFENSE AC: 20 (21 Buckler) | Base Speed: 25ft | Adjusted Speed: 20ft
Armor:
• Scale Mail (Med; AC +3; Max Dex: +2; Armor Pen: -2; Speed Adjust: -5ft; Str 14; Group: Composite; 2B)
• Buckler (AC +1; L Bulk; H-3; HP: 6/BT: 3)

OFFENSE Melee: +7 | Ranged: +5
Melee To Hit: +7 / Damage: +4
•Dwarven Waraxe, 1-Handed (Martial; Dam: d8 S; Axe; Sweep)
•Dwarven Waraxe, 2-Handed (Martial; Dam: d12 S; Axe; Sweep)
•Dwarven Clan Dagger (Simple; Dam: d4 P; Agile, Parry, Versatile B)
•(2) Light Hammer (Martial; d6 B; Agile, Thrown 20’)

Ranged To Hit: +5 / Damage: +4 (Thrown)
•(2) Light Hammer (Martial; d6 B; Agile, Thrown 20’)

Combat Bot Rolls:
Just add opening bracket [ :
* Rage as soon as possible, adjust Spirit damage positive/negative based on enemy. Reduce AC -1
Ranged – 20’
dice=Attack/Lt Hammer] d20 + 5[/dice]
dice=Damage/B] d12 + 4 + 3[/dice] Raging Thrower

Melee -
dice=Attack/Waraxe 2-H] d20 + 7[/dice]
dice=Damage/S&Nega] d12 + 4 + 3[/dice]

FEATS
SCHOOLS: Swords (3)

ANCESTRY: Dwarf
•Dwarven Weapon Familiarity – Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer. You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.

BACKGROUND: Martial Disciple
•Cat Fall – Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.

CLASS: Barbarian Spirit Instinct
DEFENSES: Light Armor (T), Medium Armor (T), Unarmored Defense (T)
ATTACKS: Simple Weapons (T), Martial Weapons (T), Unarmed Attacks (T)
CLASS: Raging Thrower

SKILLS:
[Mod Skill (Prof) Prof + Lvl + Stat]
5 Acrobatics (T) 2 + 1 + 2
0 Arcana (-) 0 + 0 + 0
7 Athletics (T) 2 + 1 + 4
3 Crafting (T) 2 + 1 + 0
-1 Deception (-) 0 + 0 - 1
-1 Diplomacy (-) 0 + 0 - 1
-1 Intimidation (-) 0 + 0 – 1
1 Medicine (-) 0 + 0 + 1
1 Nature (-) 0 + 0 + 1
0 Occultism (-) 0 + 0 + 0
-1 Performance (-) 0 + 0 – 1
1 Religion (-) 0 + 0 + 1
0 Society (-) 0 + 0 + 0
5 Stealth (T) 2 + 1 + 2
4 Survival (T) 2 + 1 + 1
2 Thievery (-) 0 + 0 + 2
Lores:
3 Scouting (T) 2 + 1 + 0
3 Warfare (T) 2 + 1 + 0

LANGUAGES
Dwarven, Common (Taldan),

SPECIAL ABILITIES:
RACE: Dwarf
Darkvision
Strong-Blooded Dwarf – Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.

CLASS: Barbarian – Spirit Instinct
Rage [Single Action; Traits: Barbarian, Concentrate, Emotion, Mental; Requirements: You aren’t fatigued or raging.] – You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
- You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
- You take a –1 penalty to AC.
- You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Spirit Instinct Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession.
Anathema - Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.
Spirit Rage (Instinct Ability) - When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.


GEAR/POSSESSIONS:
• Dwarven War Axe, 2
• Clan Dagger, L
• Light Hammer (2), L
• Scale Mail, 2
• Buckler, L
• Bedroll, L
• Chalk
• Sheath (3)
• Belt Pouch
• Flint & Steel
• Waterskin, L
• Backpack
• Clothing, Explorer (2), L
• Satchel, L
• Rations (1wk), L
• Pup Tent, L
• Climbing Kit, 1
• Soap
• Bandolier
• Elixir of Life (2), L
• Antiplague (2), L
• Repair Kit, 1
School Items: 1 item <=lvl free, 1 item at 1/2 level min. 1lvl
• Minor Healing Potion
• Potency Crystal

CARRYING CAPACITY
Unencumbered: 9
Overburdened: 14
Total Carried: 6.8 (w/ Backpack 4.8)

COINS: 5gp, 8sp

SLOTTED BOONS:
Advanced:
Faction: Vigilant Seal Champion
Boon Slot 1:
Boon Slot 2:
Boon Slot 3:
Slotless Boons:

BOONS:
Faction Boons:
Vigilant Seal Champion (Faction; free starting boon)

Earned Boons:

ADVENTURE LOG: