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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() No need to waste your potion. I have a wand and will take care of my own healing. Use Magic Device: 1d20 + 13 ⇒ (15) + 13 = 28
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() I usually go with whichever character made the most and most meaningful RP interactions for social rolls. So it doesn't matter how great the party face is, if Smashface McCharismadumper keeps interrupting with a complete lack of subtlety or tact, there's only so much they can do to offset that. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Also, Ashia, Scion of the Sighted One wrote:
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Frustrated, Ashia pulls out her flask of acid as a focus and begins assailing the nearest harpy with corrosive conjurations. Ranged Touch: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() I mostly got lost because a bunch happened really fast and I was trying to catch up. And fair enough. I'll just target the closer one and then move. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Sorry, I'm a little lost on how this is working, how big the map is and whatnot. Ashia does her best to get within range of the singing harpy and then intones a spell to strike fear into the heart of one of the harpies (the singing one if possible of course). Climb: 1d20 - 2 ⇒ (13) - 2 = 11 ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Perception: 1d20 + 1 ⇒ (19) + 1 = 20
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia retrieves a flask of acid from her bag and focuses her arcane power through it as she conjures an orb of corrosive acid with which to assault their goblinoid foes. Attacking goblin 2.
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia shuffles back and away from the nearby goblin. As she moves, she begins invoking a simple charm, hoping to distract one of the goblins from her allies. 5-ft. step W (apparently left is North). Casting daze on goblin 1 so it can't flank. (At least I'm assuming you can't threaten if you can't take any actions... if I'm wrong, target Hobgob 1 instead.) ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Perception (on Princess): 1d20 + 1 ⇒ (4) + 1 = 5
Ashia again invokes her necromantic abilities to strike fear into the heart of one of their hobgoblin assailants. Casting cause fear (DC 16) on a hobgoblin. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia nods to each person introduced, smiling slightly when the merchant from Osirion is presented. "It is always a pleasure to meet another from my homeland." ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() "No, no, where you are is fine!" Ashia responds from the safe vantage point created by her more melee oriented companions. "I'm sure we can find ways to be useful from behind you." ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
"Ha!" A quick burst of laughter escapes Ashia's lips as she quickly retrieves a flask of acid. She considers Ben-Garri for a moment, shrugs and then whispers an arcane incantation the sound of which sends chills down your spine. Ashia casts cause fear (DC 16) on Ben-Garri. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Knowledge (nature): 1d20 + 6 ⇒ (4) + 6 = 10 At least it's enough to aid. Ashia mentions a few things about bees that might be helpful to the plan. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia laughs heartily, finding the Lamashtan priest's reaction quite amusing. "We could just ask them to leave?" she suggests after regaining her composure. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Mirima Beryamae wrote: She looks around at some of the gawking passerbys. "Ashia, don't you ever get annoyed at the men staring at you?" The edge in her tone betrays her own annoyance. Oops. Forgot to respond to this. :D Also, I accidentally hit submit as the wrong alias. Feel free to remove it from the active character list. Ashia laughs, light and airily. "Of course not. The stares tell me which ones will be more easily manipulated." ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20 "Well, I have some familiarity with Pharasma's funerary rites, so I can assist you if you don't mind," the priestess suggests. "I would love to learn more." ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Knowledge (religion): 1d20 + 5 ⇒ (10) + 5 = 15 Lamashtu, eh? Ashia thinks. "Greetings, Ben-Garri. I trust whatever plans the Mother of Monsters has for this town's fallen hero, won't prevent us from delivering the body as planned?" she asks with a wry grin. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia revels in the warmth of the desert sun. "Feels like home, Nakhti," she says, a hint of her Osiriani accent creeping into her voice. Her companion hisses and clicks in excited agreement. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() so it looks like i'm just going to get a wand of CLW for 2pp. also, as part of my pre-2nd level play rework, i meant to make my haramaki masterworked, so my character sheet now reflects that as well. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() A tall Garundi woman with a devilish grin enters the room covered in scarves and veils. Through them you can see markings on her back that resemble the mask of Nethys. She looks around at those gathered. Well, none of them were involved so it must not be about that... she thinks. Must be a mission. I hope they're competent. "Hello," she says, her smile softer now. "It appears as though we will be going on a mission together. It should be... interesting." ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() 1.) Achilles
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia is actually out of range of cause fear on Fel's turn, but... Will Save: 1d20 + 1 ⇒ (20) + 1 = 21. The sorceress smirks as the priest's taunts her. "Hmph... hardly," she mutters. Seeing Uncle Tetchy engage the dark cleric, Ashia decides now might be a good time to knock him off balance. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() "Damn!" Ashia mutters as the priest resists her magic. She then steels herself against the inevitable retort. Will Save: 1d20 + 1 ⇒ (18) + 1 = 19 Only slightly shaken by the necromantic assault, Ashia considers her options. I hate to try the same trick twice in a row, but... Her eyes narrow in concentration as she prepares to try again. Casting cause fear again. As soon as her spell is completed, she retreats some, hoping to force the man from the altar. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Seeing Uncle Tetchy engaged with of the living combatants, Ashia rushes forward and casts a spell, filling the henchman's heart with dread. Casting cause fear (DC 16) on the living enemy our uncle isn't fighting.
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() These are, in fact living human assailants, correct? Knowledge (religion): 1d20 + 5 ⇒ (15) + 5 = 20 Just in case. Seeing the elven cleric nearly ended by one of the assailants, Ashia invokes the power of necromancy to strike fear into the heart of the cultist. Ashia casts cause fear (DC 16) targeting the cultist on Cazithiel. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia moves around the pews to get a better shot and sends another conjured ball of acid flying, this time at the thug furthest from her allies. Ranged Touch Attack: 1d20 + 2 ⇒ (5) + 2 = 7
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ashia produces a flask of acid and focuses her arcane power through it as she conjures and orb of of the corrosive substance in her hand and sends it flying at the female warrior. Ranged Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Ugh... that was nearly the feeblest of lobs. Anyway, in case Techy can't bring it down... Ranged Touch Attack: 1d20 + 2 ⇒ (9) + 2 = 11
With a move action or 5-ft. step in there to distance herself from the hungry shambler. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() If it's not all of them, Ashia will acid splash the remaining one using her acid flask as a focus. Ranged Touch Attack: 1d20 + 2 ⇒ (3) + 2 = 5
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Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() Seeing the impressive martial onslaught of her companions fail to fell the zombies, Ashia summons her arcane power to conjure a pool of grease to hinder the remaining shamblers. Sorry, I was waiting to see what everyone else did and then forgot. Anyway, I think I can get the two remaining zombies with the same grease (DC 16). 5-ft. step to avoid an AoO if necessary. ![]()
Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1
![]() (a very unenthusiastic) yea... Also, sorry I'm late, everyone. A look of concern crosses Ashia's face. "I could be wrong, but it seems unusual for the orchestra to flee in terror," she points out.
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