DM Jelly's [PbP Game Day 2] Among the Living 0-7 (Inactive)

Game Master Jellyroll

Basement and excavation

Init:
Cazathiel:[dice=Init]1d20+8[/dice]
Uncle Tetchy:[dice=Init]1d20+2[/dice]
Ashia:[dice=Init]1d20+6[/dice]
Hessiel:[dice=Init]1d20+6[/dice]


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Voila!

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

DMK here, bringing the aforementioned 'Uncle Tetchy'. Seeing the nature of the campaign, I'd actually prefer to bring a different character, but he's still mucking around in the Blackros museum - I hope he manages to climb out of the hole in the basement before april 5th.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Here's the cleric I'm bringing. A different build from most clerics I've done, but should be interesting.

Scarab Sages

Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1

yeah, i invisidotted. i'm magic like that.


crazy.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Hey folks just popping in to say I'm still in. Not entirely sure I'll be running Zandibus, but I should have a number of characters free. I have dotted the game thread, just deleted the post as it achieves the same result and looks neater IMO.


Everyone ready?

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

As ready as a mad speed-cleric will be!

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

I am ready though Zandibus will not be, I believe I have an Oracle and an Investigator free and am leaning towards using the Investigator.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Ready (need to add the crunch for this character, but I have it on disk). Do you guys prefer this one, the bruiser barbarian, or the alternative, Fissa the sing-a-long bard?

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

If we've got two sorcerers and a cleric, we could probably use a barbarian more than a bard. But feel free to take whoever you want to.

Scarab Sages

Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1

ready.


I'm fine with whatever the undecided decide to do just as long as its decided before 04/05. Decidedly.

Please note, the maps for this scenario are 10ft squares. We'll make due, AoO and movements will be more flexible/forgiving.

If we speed through this one we can jump into another. Your choice of scenario.

Grand Lodge

HP 15/15, AC 16/16 touch/10 flatfooted F+4, R+4, W+1 (+2 vs enchantments); Init. +6, Perc +5; Arcane Pool 4/4

Hessiel Linger, elven investigator reporting in!

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy's all ready to go...


Good morning all and welcome to PbP GD 2.

To confirm:

Uncle Tetchy
Hessiel Linger
Ashia
Cazithiel


Until I hear otherwise we shall assume Ashia will be in attendance.


I have found it easier to roll initiative for everyone all at once.
Any objections?

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

None here.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tends to be the quickest way, in my opinion.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

So are we weaponless and armorless, or? Would I still have my rapier, say?


In regards to weapons and armor, no you are not "naked". You have your armor on and weapons if you can persuade me they were hidden appropriately.

In example, Vic carried his three chakrams carefully hidden under his cloak.

Tetchy has left a large weapon behind as a two handed melee weapon is a bit of a stretch.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

The Tien lamellar cuirass is part of Cazithiel's exotic charm (having arrived from Tian Xia), and the rapier should be an appropriately genteel sidearm accessory for a minor noble. The sling is easily hidden, a leather strap and a number of silver balls can be concealed underneath a doublet.


Ok.

Grand Lodge

HP 15/15, AC 16/16 touch/10 flatfooted F+4, R+4, W+1 (+2 vs enchantments); Init. +6, Perc +5; Arcane Pool 4/4

Hessiel's darkwood bow might be a stretch but he would be prepared to argue to keep it on him,

"This bow is a treasure that likely cost more than you have earned in your life time, it is no assassins blade that you need fear. As you know I am a Pathfinder and over a century old, both ought to count against me being fool enough to use such a weapon for any illegitimate purpose."

Let me know if that is not sufficient.

Diplomacy with Inspiration: 1d20 + 3 + 1d6 ⇒ (11) + 3 + (3) = 17


Combined with diplomacy and the Pathfinder's positive reputation here, approved.


I must apologize for missing Hessiel's +20 on his recent attack. Since I have posted the attack and destruction of Beiber I will not retract.

@Hessiel, what did you intend or is +20 correct?

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I think that's the True Strike he cast last round.


Thank you.
Once again multitasking is not my forte.

Grand Lodge

HP 15/15, AC 16/16 touch/10 flatfooted F+4, R+4, W+1 (+2 vs enchantments); Init. +6, Perc +5; Arcane Pool 4/4

Yup, Truestrike.


And now for something completely different,

I have an open spot for We Be Goblins Too PFS mod, Mogmuch is available.

Any takers?


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Lol, playing Mogmurch as we speak, but if the taker wants a copy of his stat block feel free to copy mine.


Male Arrancar

haha i'm also playing mogmurch right now!

anyway, i'm a bit confused about what's going on on the map. how many of those are enemies and alive?


Two zombies left and a gaggle of nobles.


Male Arrancar

so the nobles are 'innocent' bystanders?


Yup
At least as innocent as Taldoran nobles can be.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

In case you want to know how that sounds: Meughlikh Bwkhaighns.

I imagine it sounding similar in intonation to 'Leroy Jenkins'. I'm in the airport lounge and I'm having chicken.


Nice!
Great old school WoW reference.
That vid had me laughing for days, bought a T-shirt at GenCon which reads "Save Leroy Jenkins".

Scarab Sages

Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1

damnit leroy!


Since we are nearing the end of this scenario could you each list the following:

1. Player Name
2. Character Name
3. PFS #
4. Faction/Day Job Roll or not

Thank you,

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

1. Kludde
2. Uncle Tetchy
3. 108716-5
4. Taldor/Profession(Sailor): 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

HP 15/15, AC 16/16 touch/10 flatfooted F+4, R+4, W+1 (+2 vs enchantments); Init. +6, Perc +5; Arcane Pool 4/4

1. Broken Prince
2. Hessiel Linger
3. PFS 113331-
4. Grand Lodge Craft Alchemy Day Job Crafters Fortune: 1d20 + 9 + 5 ⇒ (6) + 9 + 5 = 20

Scarab Sages

Female Human (Garundi) Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1

1. Achilles
2. Ashia
3. 116049-1
4. Osirion

Also, the range on cause fear is close. It's one of the reasons I retreated after casting it.


PbP Game Day 2 Boons

Please read the above document for boons.
Would you prefer me to roll or you roll individually?

Grand Lodge

HP 15/15, AC 16/16 touch/10 flatfooted F+4, R+4, W+1 (+2 vs enchantments); Init. +6, Perc +5; Arcane Pool 4/4

I'll roll :)

Boon Please: 1d20 ⇒ 9


Male Arrancar

that was my last first level spell for the day and i'm travelling tomorrow. if i am up again feel free to lob acid splashes for me.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

1. Wrong John Silver
2. Cazithiel
3. 118418-3
4. Grand Lodge

No day job.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

1d20 ⇒ 17 Cloze, but no zigar.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Boon: 1d20 ⇒ 1


Cazithiel receives a boon! Boon roll: 1d4 ⇒ 1
The boon will be available on your chronicle sheet.

Cazithiel:
Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

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