Mithral Scarab

Ashia, Scion of the Sighted One's page

169 posts. Organized Play character for cuatroespada.


Full Name

Ashia

Race

Human (Garundi)

Classes/Levels

Sorcerer 2 | HP: 17/17 | AC: 13 | T: 12 | FF: 11 | CMD: 11 | Fort/Ref/Will: +1/+2/+2 | Init: +6 | Perception: +1 | Sense Motive: +1

Gender

Female

Size

M

Age

17

Alignment

CN

Deity

Nethys

Languages

Common, Osiriani, Necril

Strength 7
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 20

About Ashia, Scion of the Sighted One

Ashia stands tall and proud at 5'11". Her skin bears the typical hue of the Garundi people. Her hair, raven black except for a single lock of bone white, is almost perfectly straight and falls nearly to the small of her back. Her grey eyes and stoic visage belie an impulsive and reckless lust for power and ancient artifacts. Her attire consists largely of loosely fitting scarves, wraps, and veils of black, white, and red.

ASHIA, Scion of the Sighted One (PFS# 116049-1)
Human (Garundi) Sorcerer (Razmiran Priest) 2
CN Medium human
Init +6; Senses Perception -1 (+2 bonus with familiar in arm's reach)

DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 17 (2d6+7)
Fort +1, Ref +2, Will +2 (+2 trait bonus vs. charm and compulsion effects)

OFFENSE
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Speed 30 ft.
Melee dagger -1 (1d4-2/19-20)
Ranged dagger +3 (1d4-2/19-20)
Space 5 ft.; Reach 5 ft.

Sorcerer Spells Known (CL 1st; concentration +6)
¤ Cantrips (at will)acid splash, dancing lights, daze, detect magic, prestidigitation
¤ 1st (6/day)cause fear (DC 16), charm person (DC 16)

Bloodline arcane

STATISTICS
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Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Base Atk +1; CMB -1; CMD 11
Traits Birthmark (the mask of Nethys appears to cover her back), Secrets of the Sphinx
Feats False Focus, Skill Focus (UMD), Toughness
Skills Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (religion) +5, Spellcraft +6, Use Magic Device +13
Languages Common, Osiriani, Necril
SQ arcane bond (familiar, greensting scorpion named Nakhti), bloodline arcana (+1 DC for metamagic spells with increased spell level), false piety (add half sorcerer level to UMD checks to activate spell trigger and spell completion items that use divine spells), focused study (replace human bonus feat with bonus Skill Focus feats at 1st, 8th, and 16th levels)
Combat Gear acid (1 flask), wand of cure light wounds (49/50 charges); Other Gear dagger, masterwork haramaki, hot weather outfit, scroll of comprehend languages, waterproof bag, waterskin [11.5 lbs.]
Wealth 1275 gp 5 sp

SPECIAL ABILITIES
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Secrets of the Sphinx (1/day) Gain a +2 trait bonus on any single Knowledge check.

NAKHTI:
N Tiny magical beast
Init +3; Senses darkvision 60 ft, low-light vision; Perception +4

DEFENSE
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 8
Fort +2, Ref +5, Will +2

OFFENSE
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Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Familiar Focus
Skills Climb +7, Knowledge (arcana) -1, Knowledge (religion) -1, Perception +4, Spellcraft -1, Stealth +15, Use Magic Device -3; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ Alertness (grants master Alertness feat when within arm's reach), improved evasion, share spells, empathic link

SPECIAL ABILITIES
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Familiar
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.

Poison (Ex)
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.


PFS Bookkeeping:

Faction Osirion
Experience 3
Fame 6; Prestige 4
Past Scenarios
  • The Confirmation
  • The Frozen Fingers of Midnight
  • Among the Living