Lepidstadt Wizard

Ashen Vexx's page

No posts. Organized Play character for Great Green God.


Full Name

Ashen Vexx

Race

Human

Classes/Levels

Cleric of Urgathoa 1

Gender

Female

Size

Medium

Age

19

Special Abilities

channel negative energy 5/day (DC 13, 1d6), death's kiss 6/day, ferocious strike (+1, 6/day), necromantic affinity

Alignment

NE

Deity

Urgathoa

Languages

Common

Occupation

Cergywoman

Strength 14
Dexterity 8
Constitution 15
Intelligence 10
Wisdom 16
Charisma 14

About Ashen Vexx

Ashen Vexx
Female human cleric of Urgathoa 1
N Medium humanoid (human)
Init -1; Senses Perception +3
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Defense
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AC
14, touch 9, flat-footed 14 (+5 armor, -1 Dex)
hp 10 (1d8+2)
Fort +4, Ref -1, Will +5; +2 vs. spells or effects that use negative energy or cause negative levels, +2 vs. spells or effects that cause ability damage, drain, or penalties
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scythe +2 (2d4+3/×4) or
_____ gauntlet (from armor) +2 (1d3+2) or
_____ unarmed strike +2 (1d3+2 nonlethal)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks channel negative energy 5/day (DC 13, 1d6), death's kiss 6/day, ferocious strike
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, divine favor, enlarge personD (DC 14)
0 (at will)—detect magic, light, read magic
D Domain spell; Domains Strength (Ferocity APG), Death (Undead APG)
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Statistics
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Str 14, Dex 8, Con 15, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 11
Feats Command Undead, Necromantic Affinity ISWG
Traits sacred conduit, unnatural revenge
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Intimidate +6 (+8 vs. animal, fey, or plant type), Knowledge (nobility) +4, Knowledge (religion) +4
Languages Common
Other Gear scale mail, crossbow bolts (10), light crossbow, scythe, fine wine (per bottle), silver unholy symbol of Urgathoa, 11 gp
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Tracked Resources
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Cleric Channel Negative Energy 1d6 (5/day, DC 13) (Su) - 0/5
Crossbow bolts - 0/10
Death's Kiss (1 rounds, 6/day) (Su) - 0/6
Ferocious Strike (+1, 6/day) (Su) - 0/6
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Special Abilities
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Cleric Channel Negative Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ferocity)
Cleric Domain (Undead)
Command Undead (DC 13) Channel energy can take control of undead.
Death's Kiss (1 rounds, 6/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Ferocious Strike (+1, 6/day) (Su) +1 damage for a melee attack.
Necromantic Affinity You resist necromantic effects and heal as if undead