Lizardfolk Scion

Asethskyr's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


RSS

Exo-Guardians

Squark wrote:

A soldier with a fangblade uses the boost action, then uses whirling swipe. They make a boosted primary target strike, then a regular area attack.

But if a character of another class takes soldier dedication and basic soldier training to get whirling swipe, they could boost their fangblade and then make use whirling swipe to make an area attack without consuming the boost. I don't think this is intended.

Using Primary Target is optional ("you can make a ranged Strike as a free action"), so it's not too terrible. You'll need to decide whether you want to focus on the Primary and try to also degrade their save or skip it for better area damage.

Exo-Guardians

Driftbourne wrote:
There's a lot of value to having free hands you can use, like having a weapon ready and being able to open a door at the same time, or climb, or hold on to something in Zero-G. I have several characters with 4 arms in SF1e and I've never once used all 4 hands to hold objects at one time. I take that back, one time our mission was to take someone shopping and I had all 4 hands full holding shopping bags.

Absolutely, there's some value in it. A little bit more than prehensile tails and the like.

I think that this current variant is specifically primarily useful if you keep at least one of the extra hands empty, but you still really shouldn't carry things in any of the other extra hands unless you want to spend multiple turns picking objects up off the ground if you get knocked out. (Maybe they should be able to pick up one extra item off the ground when performing an interact action to do so for each extra pair of arms?)

Driftbourne wrote:
I hope the new hand rules don't apply to just skittermanders, SF1e has lots of other multi-armed species that I hope to see in SF2e someday.

I'm pretty confident that it's for all the extra limbed species. It would be very weird for Kasatha to behave differently.

Exo-Guardians

2 people marked this as a favorite.
Squark wrote:
In my play experience so far, multiple arms have been a complete nothing-burger. They do almost nothing the swap action doesn't, but they're treated like they're as valuable as much more useful abilities like darkvision, extra movement speed, or save bonuses. Letting you use them to climb rapidly loses usefullness too since flight is so readily available. They need to do something, and after several playtests, they've failed to do anything once in my experience.

It's a start, but I think using anything in those extra hands is still a trap - it's more things to pick up after you drop them if you go unconscious than if you just used two hands and swap. This change rewards leaving the extra hands empty even more.

I was hoping for something like being able to change active hands once per turn as a free action. It'd let them use those other hands a little more often and provide some value to not just using Swap.

Exo-Guardians

1 person marked this as a favorite.

Razmir could use an entry, as well as the Prophecies of Kalistrade. Maybe the various Pantheons too?

Great job though, this is a wonderful resource.

Exo-Guardians

The Exemplar weapon ikons sometimes have damage type requirements - like Barrow's Edge requires "melee weapon that deals slashing or piercing damage".

How does this work with versatile weapons? If someone is using a Spirit Thresher (1d12 B, Versatile S), can they make that a Barrow's Edge?

Versatile reads "A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack." so it sounds like it can be a weapon that deals slashing damage, but what happens if they deal bludgeoning damage with it?

This weirdness has technically been around for ages with the Keen rune.

Any consensus?

Exo-Guardians

Stormlord506 wrote:
I'm pretty sure Tengu are normally flightless, in-lore.

Most are, but then again so are most Sprites. Skyborn heritage Tengu have a line of flight Ancestry feats. (Soaring Flight and Soaring Form.)

Exo-Guardians

It seems that Tengu ancestry feats were not included in the flight rebalancing? Is that intentional?

Exo-Guardians

Rysky wrote:
It's at the beginning of the free Player's Guide.

That's great, but it should still be mentioned in this store page.

Spoiler:
"even a sadistic serial murderer" doesn't suggest that there's going to be around 20 pages of detailed depravity. The first three chapters aren't anything like the fourth.

Exo-Guardians

Zaister wrote:
Asethskyr wrote:

Should probably add a mature content warning on this adventure. When they say "sadistic serial murderer" they mean "makes Curse of Strand look like Candyland".

** spoiler omitted **

So I guess you didn't pay attention to the table of contents page?

The table of contents page warning isn't here on the store page, is it? It should be noted before purchase.

Spoiler:
The adventure goes well into X-Card territory in Chapter 4, much moreso than any other adventure they've published that I know of. Like the other person said, it's more Saw than Scooby Doo with the graphic descriptions of sadism.

Exo-Guardians

Should probably add a mature content warning on this adventure. When they say "sadistic serial murderer" they mean "makes Curse of Strand look like Candyland".

Spoiler:
I was a little surprised at the sheer amount of detailed horror and depravity in one chapter, and while there's a sidebar addressing it, I was really expecting cheeky and amusing buddy cop hijinks mimicking the Watch novels rather than twisted gore horror.

(Which to be fair it was... Until it wasn't.)