Elf

Elyan Wynynore's page

8 posts. Alias of c1n0g.


Full Name

Elyan Wynynore

Race

Elf

Classes/Levels

Druid

Gender

Male

Size

Medium

Age

964

Alignment

True Neutral

Deity

Harmony (Worldheart)

Occupation

Gardener

Strength 13
Dexterity 16
Constitution 13
Intelligence 11
Wisdom 16
Charisma 8

About Elyan Wynynore

Male Elf
5'3 105 lbs

Silvered shoulder length blonde hair, green eyes. Short and slender but sturdy for an elf. Subtle signs of aging grace his comely face that likely only another elf would detect. His eyebrows are long arched and slender framing the corners of his eyes.

Speed: 30ft
Ability Modifier: +2 Listen, +2 Move Silent, +2 Find Traps
Prime Attributes: Dexterity and Wisdom

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Abilities

Druidic:

Bonus Languages: Druids have a secret language used for
communicating with one another. They are forbidden from
teaching this language to any but their brethren.
Additionally, if a druid has a high enough intelligence to learn
an additional language, the following languages are available to
them: aquan, auran, elf, fey, giant, gnome, sylvan and terran.
The druid must have lived in or near a community of those
whose language they seek to learn.

Nature Lore (Wisdom): Druids are connected to the forces of nature. They mystically coexist with their environment, gradually becoming a larger part of it. This relationship imparts to them a specialized knowledge of the wilds. A druid can identify plants and animals with perfect accuracy in the type of environment where the druid was trained or currently lives. In unfamiliar environments, the druid must succeed at a wisdom check to successfully use this ability. This identification ability allows the druid to determine the species of a plant or animal and the special qualities or abilities of the species. The druid can also determine whether water is safe or dangerous to drink. Additionally, druids can find shelter and forage for food. A druid always succeeds in finding basic shelter and enough food for individual daily sustenance. If the druid wishes to support additional people, they must spend 6 hours hunting and gathering to produce enough food and water to feed 2d4 people for a day. If the druid wishes to
feed or shelter a larger group of people than the die indicate, a successful wisdom check is necessary. If successful, the druid must spend an additional 6 hours gathering food to feed and water an additional 2d4 people. A third attempt to gather food can be made. A wisdom check at -4 is made but if successful, another 6 hours of searching can feed an additional 1d4 people. This additional effort allows the druid to gather food and water for up to 5-20 creatures total. The druid can only hunt and forage for food three times per day.

Elven:

Enhanced Senses: Elvish physiology is blessed with enhanced vision and hearing. Elves can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device up to two miles distant when outside in the day. They can also hear very well, and receive a +2 bonus to all checks involving listening.

Twilight Vision: Even under starlight, moonlight or torchlight,
elves have exceedingly good vision. They can distinguish color
and detail under these conditions for up to one mile but only if
they are outside.

Move Silently (Dexterity): This ability allows an elf to move
silently in wilderness areas. The elf can move up to one-half
normal speed at no penalty. At more than one-half, and up to
the character’s full speed, the character suffers a -5 penalty
to the check. It’s practically impossible (-20 penalty) to move
silently while running or charging.

Spell Resistance: Elves are particularly resistant to spells and
spell-like abilities that charm or unnaturally cause sleep. When
making saving throws against these types of spells, an elf receives
a +10 bonus. Elf spell resistance allows a saving throw against
sleep, even though sleep normally does not have a saving throw.

Spot Hidden Doors (Wisdom): Elvish vision and keen senses
allow them to spot secret, hidden and concealed doorways. An
elf merely passing within 5 feet of a secret, hidden or concealed
doorway is entitled to a wisdom check to spot the door, as if the elf were actively looking for it. When an elf actively searches for
such doorways, the bonus to the wisdom check is +2.

Weapon Training: Composite longbow.

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Gear

Comp Long Bow - (+1 to hit) - 3EV
-Arrows 20 - (Quiver)
Quiver Score - 2EV
Belt Pouch -
Spell Component 2 EV
Studded Leather - 3EV

Wolf Spear - 3EV
Dagger - 1EV
Backpack - EV 2 - Cap 8
1 Bedroll
2 Rope Hemp
3 Grappling Hook
4 Horn
5 Tinderbox
6 Waterskin
7 Shovel
8 Pot

Donkey

Clothes
Belt -
Cloak - 1EV
Tunic - 1EV
Trousers - 1EV
Soft Boots -
Fingerless Leather Gloves