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For a game I am running, one of the players is playing an alchemist, and I've gotten a chance to see what mythic potions would look like in the form of Infusions. I couldn't then justify why the alchemist couldn't make a mythic potion if they could otherwise create an effect that worked in such a similar fashion. The way I have decided to handle mythic potions isn't drastically different from regular potions, but I feel that they help keep mythic potions in good balance and good flavor.

Crafting a mythic potion requires the crafter to seek out exotic components of the best quality, which is represented by taking the cost in silver and treating it as if it were gold (effectively multiplying the cost by 10), and the crafter's tier is added to the caster level of the spell to determine it's price/difficulty. A mythic potion is imbued with a portion of it's creator's mythic essence, and the caster who brews a mythic potion must dedicate one use of their mythic power when the potion is completed; the crafter does not regain this use until the potion is consumed or destroyed, though a mythic potion still retains it's mythic qualities if the crafter is slain or dies. And finally, to gain the full benefits of a mythic potion, an imbiber must be a legend unto themselves: anyone who consumes a mythic potion must expend a use of mythic power to gain the mythic effects of the potion, otherwise it functions as the non-mythic spell (though the creator may dedicate an additional use of mythic power at the time of crafting to circumvent this).

These three rules have made sure that the crafting of mythic potions hasn't led to mass-production or other abuse, and still reflects the themes of their mythic nature.