Chandu wrote:
Chandu stretches and relaxes in their lodgings for the first time since they have entered hell. She shares a meal with Atum and helps him with the contracts.
[Linguistics, aid, hell, heroism]1d20+5-2+2
+2 Zarta bonus! Having Zarta scout places is a good way to get around some of your planar problems.
Chandu wrote:
During the evening she will chat with their host, So, what brings a gnome merhant to the depths of Dis, this must be a dangerous place to spend time in? Hoow have you managed to get yourself set up here?
[Diplomacy, heroism, hell]1d20+24-2+2
+2 Zarta bonus! I'll assume this happens during your watch if you set one, because the excited gnome tells you his life story about his strange gifts (he's an oracle) and how he came by them (inherited from his mother), his time on the Elemental Plane of Fire, the fact that he misses food the most in Hell.
"Hell doesn't really have many taverns he says sadly. Devils don't really sleep or eat. Man, I could go for a steak, or strawberries in cream, or even a potato with some sour-cream and chives! Oooh, sour cream!" he says longingly. "But hey, I see you look a little edgy there, you and your friend Shrec. Hell getting you down? I might be able to help."
Shrec wrote:
Traffic violations and warnings go away after two years, same concept here, only we are staying out of sight hoping the Hells points go down.
Alas, Hell does not forget or forgive, these penalties follow you around as long as you are in Dis.
"I've learned a way to get around it." Arti winks. "And I am willing to help for a small fee. You know parts and labor." Another wink.
Arti can magically hide PCs from Hell's Displeasure for a period of 7 hours for the low, low price of 300 gp.
One vote for watches and the Market.