| Artificer Ironface |
Seth here with my new application :
Ironface:
Ironface
Dwarf cleric (forgemaster) of Metal 5 (Pathfinder RPG Advanced Race Guide 15)
LN Medium humanoid (dwarf)
Init +2; Senses low-light vision; Perception +4 (+6 to notice unusual stonework)
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 48 (5d8+20)
Fort +8, Ref +4, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee +1 earth breaker +8 (2d6+5/×3)
Ranged light crossbow +5 (1d8/19-20)
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . At will—mending
. . 7/day—artificer's touch (1d6+2 , bypasses DR and hardness 5)
Cleric (Forgemaster) Spells Prepared (CL 5th; concentration +9)
. . 3rd—keen edge, stone shape[D], versatile weapon[APG] (DC 17)
. . 2nd—communal endure elements[UC], ironskin, shatter (DC 16), wood shape[D] (DC 16)
. . 1st—animate rope[D], crafter's fortune[APG] (DC 15), endure elements, sanctuary (DC 15), shield of faith
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domain Artifice
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Statistics
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Str 16, Dex 14, Con 16, Int 14, Wis 18, Cha 8
Base Atk +3; CMB +6; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Craft Magic Arms & Armor, Skill Focus (Craft [weapons]), Steel Soul[APG], Toxic Recovery[ARG], Weapon Focus (earth breaker)
Traits blood of dragons, eldritch smith
Skills Acrobatics -2 (-6 to jump), Craft (weapons) +15 (+17 on checks related to metal or stone), Knowledge (religion) +10, Perception +4 (+6 to notice unusual stonework), Sense Motive +12, Spellcraft +10; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Thri-Kreen, Undercommon
SQ divine smith, forgemaster's blessing, master smith, runeforger, runes (bloodthirst*[ARG], ghostglyph*[ARG]), surface survivalist (hot)[ARG]
Combat Gear pearl of power (1st level); Other Gear desert clothing[DS], lamellar (horn) armor[UC], Obsidian earth breaker[UE], blunted bolts (10), crossbow bolts (10), light crossbow, bedroll, belt pouch, candle (10), canteen[UE], flint and steel, hemp rope (100 ft.), holy text (Forgemaster Book)[UE], iron holy symbol of Metal[UE], masterwork backpack[APG], masterwork weaponsmithing tools, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin (3), 5 gp, 9 sp
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Special Abilities
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Artificer's Touch 1d6+2 (7/day) (Sp) Melee touch attack deals 1d6+2 damage to objects or constructs, bypassing 5 hardness.
Bloodthirst* Weapon gains wounding special ability.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Ghostglyph* Inscribed weapon, shield, or armor gains the ghost touch .
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Smith (Ex) Craft mundane metal items quickly.
Runeforger (5/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Surface Survivalist (Hot) Treat wind and hot climates as one step less severe.
Toxic Recovery Heal one point of ability damage on a successful saving throw.
Ironface
Dwarf cleric (forgemaster) of Metal 5 (Pathfinder RPG Advanced Race Guide 15)
LN Medium humanoid (dwarf)
Init +2; Senses low-light vision; Perception +4 (+6 to notice unusual stonework)
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 48 (5d8+20)
Fort +8, Ref +4, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee +1 earth breaker +8 (2d6+5/×3)
Ranged light crossbow +5 (1d8/19-20)
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . At will—mending
. . 7/day—artificer's touch (1d6+2 , bypasses DR and hardness 5)
Cleric (Forgemaster) Spells Prepared (CL 5th; concentration +9)
. . 3rd—keen edge, stone shape[D], versatile weapon[APG] (DC 17)
. . 2nd—communal endure elements[UC], ironskin, shatter (DC 16), wood shape[D] (DC 16)
. . 1st—animate rope[D], crafter's fortune[APG] (DC 15), endure elements, sanctuary (DC 15), shield of faith
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domain Artifice
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Statistics
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Str 16, Dex 14, Con 16, Int 14, Wis 18, Cha 8
Base Atk +3; CMB +6; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Craft Magic Arms & Armor, Skill Focus (Craft [weapons]), Steel Soul[APG], Toxic Recovery[ARG], Weapon Focus (earth breaker)
Traits blood of dragons, eldritch smith
Skills Acrobatics -2 (-6 to jump), Craft (weapons) +15 (+17 on checks related to metal or stone), Knowledge (religion) +10, Perception +4 (+6 to notice unusual stonework), Sense Motive +12, Spellcraft +10; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Thri-Kreen, Undercommon
SQ divine smith, forgemaster's blessing, master smith, runeforger, runes (bloodthirst*[ARG], ghostglyph*[ARG]), surface survivalist (hot)[ARG]
Combat Gear pearl of power (1st level); Other Gear desert clothing[DS], lamellar (horn) armor[UC], Obsidian earth breaker[UE], blunted bolts (10), crossbow bolts (10), light crossbow, bedroll, belt pouch, candle (10), canteen[UE], flint and steel, hemp rope (100 ft.), holy text (Forgemaster Book)[UE], iron holy symbol of Metal[UE], masterwork backpack[APG], masterwork weaponsmithing tools, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin (3), 5 gp, 9 sp
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Special Abilities
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Artificer's Touch 1d6+2 (7/day) (Sp) Melee touch attack deals 1d6+2 damage to objects or constructs, bypassing 5 hardness.
Bloodthirst* Weapon gains wounding special ability.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Ghostglyph* Inscribed weapon, shield, or armor gains the ghost touch .
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Smith (Ex) Craft mundane metal items quickly.
Runeforger (5/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Surface Survivalist (Hot) Treat wind and hot climates as one step less severe.
Toxic Recovery Heal one point of ability damage on a successful saving throw.
i gain craft magic arms and armour as a feat, can i replace it with something else?