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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() A bit puzzle by the request Arthur complies and for good measure uses the headband Thorn gave him to assume the guise of a soldier he saw earlier. Hearing Albrekt he cringes, fearing he to will make much noise. Faring only slightly better he fears becomes try and he steadies himself for the result. Smiling a forced smile to his fellow members of the knot. Stealth: 1d20 - 4 ⇒ (7) - 4 = 3 ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() "Are you thinking about any specific crimes?" Arthur says with a smile on his lips. He continues "I don't see how we can do anything inside the watchtower, but perhaps we can find out something here in town. Do we know if the captains or the wives venture out from the watchtower?" ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() As time goes by Arthur contemplates the best cause of action. One day he asks: "Is it soon time for more direct action?" Elaborating further he says: "I know we can't make a direct attack, but perhaps we find some poisonous herbs, follow the captains or that like?" I know there are pleanty options, but I feel Arthur perhaps is overwhelmed and need some direction. Perhaps guidance on the most sound course of action. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Shaking his head in disbelieve Arthur witnesses the slaughter and while in agreement with the result he questions the path his fellow members of the knot chose. Turing his back to the senseless slaughter he addresses Lucetta: [b]"Won't burning it draw attention to us? It will take sometime, but with an axe I should be able to sink it and swim to shore. I will need some help sailing her out to deeper waters though." ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Round 1 Secretly a little pleased that Albrekt bears the force of the captain's attack, Arthur focuses on his own. The raging Norse man is an easy target and while less would have sufficed Arthur performces a seires of attacks that would have baffled even greater swordsmen. In total 13 damages, 2 attacks. A lot of dices:
Long sword, Power attack, Two-weapon fighting: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Spiked shield, Power attack, Two-weapon fighting: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Hp 25/25; AC 22/12T/20FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Surprise Action The characteristic sound peaks Arthur attention, he awaits for the others to initiate the ambush. Once they orchestrate the attack Arthur charges the Captain. Charging Odenkirk, Power attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Hp 25/25; AC 22/12T/20FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Have a great week. I am glad, it is only him," Arthur replies to the captain's concern as he makes his way aboard the Frosthammer. Arthur calmly awaits the night and what is to happen, he is however unsure of how it will be carried out. Discreetly he inquires: "What after we reach the shore?" ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() As many times before Arthur remained quiet as the others spoke. Sakkarots question stirred something within him. At first he contemplated why the bugbear had any interest in them. That concern was however almost immediately pushed aside by the question itself. Did he really want to see thousands of Talireans slaughtered. No he did not want, he needed to, it was the only way to be with his wife and children again. An unpleasant option clawed its way into his conscience, or have his revenge. A single tear formed and dropped, he continued to remain quiet. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Arthur eases his stance a fraction when their large black saviour arrives. Letting the others talk, he lowers his beloved sword and shield a little, ready should they be betrayed. When Ember speaks his remembers a little from their conversation with the cardinal and relaxes a little more, this is an important ally. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() What follows is a bloody one sided affair as Arthur slowly cuts his way through the bugbears attacking to the grim tune of Kaynen's performance. One bugbear is dealt another gaping wound with his sword and two paces later another has its skull pierced by the spikes on his shield. Bloodstains are everywhere as the determined man positions himself for the counter charge of the onlookers. "I can't hold all of them," he grimly states to his knot standing behind him hoping for them to quash the situation before it arises. A lot of Dices:
Round 2, Longsword, Two-Weapon Fighting, Power Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Round 2, Light Spiked Shield, Two-Weapon Fighting, Power Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Damage Longsword: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Round 3, Longsword, Two-Weapon Fighting, Power Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Round 3, Light Spiked Shield, Two-Weapon Fighting, Power Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Confirming Crit, Round 3, Light Spiked Shield, Two-Weapon Fighting, Power Attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage Longsword: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Crit damage Shield: 2d4 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15 Round 4, Longsword, Two-Weapon Fighting, Power Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Round 4, Light Spiked Shield, Two-Weapon Fighting, Power Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage Shield: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Hp 25/25; AC 22/12T/20FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Stupid idea, Arthur tells himself as he disembark the ship to place himself in harm's way once again. "You shouldn't have taunted them," he grumbles as the cape and armour he stole once more engages in the deadly tangle with a bugbear. Holding his ground Arthur remain vigilant and raises his blade ready to strike any enemy that approaches. Arthur readies an attack to strike the fist bugbear within reach.
Hp 25/25; AC 22/12T/20FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() At the end of the fight
Through the entrance of the Taiga
During the passage up the river
At the camp
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() As the last elemental drops before him Arthur curses himself for his poor performance. Seeing Lucetta float up the mast and the creature attacking her, he rushes to his belongings finding and readying his longbow. 2 move actions, 1 to move to weapon, 1 to draw. Hp 14/25; AC 13/13T/10FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Round 2 Another icy wound scars Arthurs body and while he once again manages to hold the chilling energy at bay it must have affected his aim as it once again is off, this time to short. Saving vs. Ice elemental: 1d20 + 5 ⇒ (13) + 5 = 18 Attacking Ice elemental, Power attack: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10 Hp 14/25; AC 13/13T/10FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() The small ice demon completely surprises the sleeping Arthur and its icy attack bites deep into his back. The cold threatens to draing away his life energy but Arthur wills it bacl. Rolling away and jumping to his feet, he draws his blade, letting the sheet fall to the deck. He swings the longsword using both hands at the small creature before him, alas his attack is to high. Provokes an AoO! dices:
Fort save: 1d20 + 5 ⇒ (3) + 5 = 8, Using one villain point are the roll (+4) Attacking: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15 Hp 21/25; AC 13/13T/10FF; CMD 20
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() When the Talingarde soldiers leave the ship Arthur finally breathes freely again. After returning to his normal self, he smiles tiredly at the rest of the Cardinal's chosen. "Well done, I thought we would have had to fight them and those archers didn't favour us," he remarks. With the Yatuk
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() "I can try," he says and concentrates intensely. A single drop of sweat makes its way to his brow before the transformation occurs. His stature changes little, however his faces gains a few years along with a short beard and longer hair, a single scar forms on his left cheek. Over his armour the talbard of the knights of the Alerion appears. "Now if you would pass me the amulet?" he asks and continues: "I think this will do? What should I do when they come closer?" ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Scratching his head Arthur contemplate the suggestions. "Are there any one fighting North of the wall? I am only asking, because we just passed the watch wall," he asks. Having voiced his own thoughts, he turns to his new armour and begins donning it. I am going to need this no matter what, he tells himself. Suddenly the thought strikes him what about the amulet the cardinal gave them. "Could the knight's amulet be of use here? He was after all a knight of the Alerion," he suggests. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Arthur packs slower than usual, his focus is on the plan. The cardinal's words have faded from his thought, language has change into a model of Talingarde with figures and arrows. When his few belongings are packed and dressed in the new cloths offered upon their arrival, Arthur swings the stolen cloak over his shoulders and set off for the docks waiting for the others in the main hall. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Training
On the day the Cocytian knot is forged he can't help but asking: "So do you think this will be the last we see of them?" The Banquet
The last day
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Having seen your posts I will take both the cloak and the armour. GM makes a valid point in regards to the mithral, please sell it the money we can get for it now is better spend on other equipment. Any one who needs a chainshirt, I have one to spare now. If not I'll try and sell it. It that possible GM? ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Picking up the plate passed to him, Arthur eagerly chews the cheese while he listens in silence. What he hears doesn't cause him to relax. While he knows little of religion save for Mitra and now Asmodeus, the words suplementing the pallid princess scares him. "Reborn you say?" he wonders out aloud. Swallowing a grape he looks to the half-elf, Kaynens relaxed manner has a calming effect. "Noble deeds?" he asks, continuing: "I thought we toppling Talingarde over." Seeing the half-elf brandish a scar matching his own Arthur can't help scratching his own. ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() My end goal for armour is a Mithral full plate, this armour would be a good bridge until then. GM what is the cost of refitting? 2d4 ⇒ (1, 4) = 5x100 = 500gp? Do we have an armour smith atm who could do it? I like all players like the cloak of resistance, and plan to get it during the game, but I can understand it being fair to give it to some one else if I receive the armour. As for the mithral would it not be wiser to save it for forging later on? I could use it for armour, perhaps some one else also could? ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Arthur stares at the star of Mitra when the cardinal returns it to the group. So that is where I knew it from, he tells himself recalling the few knights he saw while serving in the Talingarde forces. "Did n't like them then don't do now," he mumbles to himself before following the examples of the others and respectfully leaves the cardinal. Unsure about what to do he sees Lucetta enter the kitchen and while contemplating if he is hungry, he sees the larger man entering later. Deciding that he might be hungry and perhaps a little watchful for Lucetta well being, a few quick strides takes him to the kitchen. Pausing as there are not one but two new men, he searches for words and ends up with: "Anymore food I am a bit hungry?" ![]()
HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Surprise by the tsunami of clolours that washes past him Arthur smiles as he sees the stunned Sir Balin. Orbs of acid and arrows also flies past him striking the unprotected foe infront of him. Following their lead he swings his blade in a wide arc chatching the left lung just above the shield. Anf while his first follow up with his own shield does little, the second catch the jaw of Sir Balin. A lot of dices:
1st attack main hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (17) + 6 - 2 - 1 = 20 1st attack main hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (13) + 6 - 2 - 1 = 16 1st attack off hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (10) + 6 - 2 - 1 = 13 1st attack off hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (14) + 6 - 2 - 1 = 17 2nd attack main hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (1) + 6 - 2 - 1 = 4 2nd attack main hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (4) + 6 - 2 - 1 = 7 2nd attack off hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (8) + 6 - 2 - 1 = 11 2nd attack off hand, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (20) + 6 - 2 - 1 = 23 2nd attack offhand Crit?, two-weapon fighting, power attack: 1d20 + 6 - 2 - 1 ⇒ (19) + 6 - 2 - 1 = 22 Damage 1st main hand: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Crit damage 2nd off hand: 2d3 + 2 + 1 + 2 + 1 ⇒ (1, 1) + 2 + 1 + 2 + 1 = 8 In conclusion 20 points of damage Hp 10/16; AC 18/13T/15FF; CMD 19
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Thanks for the bot. The relentless attack of the Undead begins to drain Arthur's fortitude. When they gang up on him his attention slips and a one manages to land a deep cut in his shield arm. With blood dripping on the stone below him Arthur grits his teeth and follows up on his last attack, cutting down the one he wounded before. Alas his shield attack is greatly weakened by the damage and fails to even connect. Two-weapon fighting, sword: 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 19
Two-weapon fighting, shield: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11 Miss Hp 5/16; AC 18/13T/15FF; CMD 19
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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5
![]() Sorry for the delay, hard week at work. Stepping between Ember and the nearest corpse, fear is painted in his face as the horror comes closer. Raising his shield he swings his sword hard against this unknown enemy. The metal bites deeply into the rotten flesh, alas it seems to have little effect. Attacking, Power Attack: 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 14
Hp 16/16; AC 18/13T/15FF; CMD 19
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