According to the language in the blessing itself in contrast with the language in all of the other blessings and class abilities of the warpriest, the damage bonus apparently scales with your character level rather than your warpriest level. Am I interpreting this correctly, or is there a flaw in my understanding?
Aelryinth wrote:
You know, I get where you're coming from and all, but I think you essentially want the fighter class to do EVERYTHING to overcompensate for them not being very significant in the last three editions of dnd. Giving something like the ability to switch out all his feats, making a class that counterintuitively doesn't rely on absolutely any ability scores, so on and so on... Have you considered playing a word-based RPG instead of dnd? Don't take this the wrong way, it's just that you seem to be talking about these outlandish things and about what the fighter "should have been" according to your own subjective opinion. So as not to derail this thread into Yet Another Rant About The Fighter as a whole... Would you find this version of the fighter more fun? If you were playing another martial class, would you feel overshadowed by this version of the fighter if you were both in the same party? When, and if, answering these questions, please try to stray from what every class should be in your mind and think about the current pathfinder system and this specific fighter.
Some Other Guy wrote:
So it all mostly makes sense besides the healing abilities, got it. I'll find something to replace them with then. Thanks! As for Sense Motive, well. Sense Motive actually allows you to evaluate how strong/dangerous a given individual is, so I thought that this is something a fighter should indeed be able to do. Diplomacy, I guess, I'll take off the list. Perception, though, I think just fits the class. It seems like the fighter taking first watch should be able to do it effectively, as it's one of the most basic things soldiers do. The same can't be said for many other classes.
Some Other Guy wrote:
I find it strange that you complain about perception, and not about Diplomacy, Sense Motive and me removing Survival. I mean, it seems to be your pet peeve, which is fine, I get that. But if you take a look at the class as a whole, forget it has perception in it, what do you think? In fact, let's just forget everything related to balance. Would you find this more fun to play compared to the old fighter? If you were another martial and this guy was in your party, would you feel overshadowed?
Aelryinth wrote:
Have you... looked through all of the abilities? Your current suggestion implies you haven't. Take a good hard look at the 3rd level Maneuvers.
Aelryinth wrote:
Well, I was under the impression that the game was generally balanced around 20 point buy. But, once again, you could just dump INT for what it's worth, because you'll have 1 point regardless, and then simply keep taking Extra Superiority feats, getting 2 points per feat. Besides, with that logic, one could say that wizards shouldn't have their spells or DCs work off of intelligence. I thought it to be more thematic than anything. It takes a lot more brain power to be a fighter than a barbarian, for example, because you don't have rage or a spirit's blessings and so on. You just have your sword and your armor, and you have to work with that. I think that catches the essence of the fighter (as it is presented in pathfinder, not what it theoretically should be) quite well. Though I can see how it might be a problem for those who want to play a bit more of a simple fighter with STR and CON as their primary worries. The class can still work for them, even then. That healing mechanic might be better, actually. I'll think of something along those lines. Yeah, I know they don't, but they do. I didn't really want to remake the way classes work in pathfinder, just wanted to make the fighter deliver what it promises. Well, the barbarian gets Tireless Rage because of rage cycling late. The fighter gets fatigue/exhaustion removal because it can spam its superiority points into getting more swift actions with which it could do quite a few maneuvers. I'm even worried the Cornugon Smash + Hurtful combo paired with this would break the game a little under certain circumstances. Besides, each class has it's own thing. If we go down that alley, we'll end up with a 9 spell level divine/arcane/druid with full bab, perfect saves, spell resistance at level 1, 8 skill points and feats every level. I think each class is defined by their respective weakness just as much as they are by their strength. And the fighter would stop being the fighter if you started tacking on leadership abilities, amazing saves against everything, nigh immortality and so on. It'd be a demi-god, not a fighter. Well, giving a fighter complete fast healing seems weird as well. If the 1/2 HP doesn't fit, then maybe I should switch it out for something different. I sort of imagined it as the Barbarian's healing ability thematically. Or, if we go down that way, Kenshiro's "fighting spirit" from Fist of the North Star. If possible, do you have any suggestions that would remedy the high-crit range weaponry dependancy issue?
Some Other Guy wrote:
I don't see why it wouldn't have 4 base skill points. One could easily imagine a fighter hailing from a prestigious war academy and having recieved a passable education. Perception? Well, I can't imagine a fighter without it. How are guards guarding things without perception being their class skill? How are soldiers standing watch for their sleeping allies without perception as their class skill? It doesn't make sense to me, personally, and these are arguments that have been said many times by other people as well. As for the healing, I kind of thought this ability wasn't overly powerful even with this, personally. Paladins can heal for more than that in a single turn, and many more times per day. Granted the fighter has no thematic reason to be able to heal himself like a paladin. Would making it once per day be more balanced, for example? Or should I just drop it entirely?
Aelryinth wrote:
Fair enough. When doing this, I kept in mind the general idea of the fighter being a fighter, with the strengths and weaknesses of the fighter. I didn't really want to "fix" him, per se, but make the class live up to what it promises the player. I'm not sure if I managed to do that or not. I think that if you take into consideration the general uses you could have with the various maneuvers, maintaining the various reserves needed for his "passives" to stay active is a bit tougher than you think. Opportune Parry and Riposte is a great defensive ability if one capitalizes on it, but in a situation where you have to use it extensively, you're going to burn a lot of superiority points. As for the fighter having only one point, many classes with the panache/grit/luck mechanic have feats that grant them additional points. If it were me, I'd take Extra Superiority (Panache) at level 1. I thought as much about Sidewinder, I'll give it a tweak. As for the fatigue removal, the fighter doesn't actually need it all that much at earlier levels. You've got your party members, one of which might potentially have lesser restoration, to do that for you. Your job is to fight, and I generally wanted to add more creative ways for a fighter to do so. Personally, I don't see why a fighter must be a great leader. If you want that, take the Leadership feat. Otherwise, I think that general "type" of character is much better covered by a cavalier than a fighter. One could potentially say that the cavalier and the fighter should be the same class, but I didn't really want to redesign the system, only to bring the fighter a little more in line with what's going on right now. T4 is still pretty good, that's where the Barbarian is at, which is what I was roughly aiming for. I think, in general, this fighter gets a lot of abilities that other classes would wish they had, but don't because they're not a fighter. They're strictly abilities that are to do with weapon mastery, mastery of the body and whatnot in flavor. Such as the extra reach. ----- I really had the same problem in mind, with the class seeming to favor high-crit weapons over others. I wasn't sure how to fix that, or what to place in exchange for the crit mechanic commonly used in panache and grit. It's very easy to make the pool of points too superfluous with a misstep here, or very easy to make it impossible to regain. ----- Do you think that maybe Last Stand should be a once per day ability, then? I was sort of aiming for the Second Wind used in 5e, since I thought it was a good thing to have in a tough situation. ----- I agree that it's MAD, but with 20 points worth of stats and a good race, you could easily reach 14 int at level 1. Or just stay at 12, and pick a human and use the extra feat for Extra Superiority. (Just like Extra Panache) ----- As for the second point, with the fast healing, I assume you're being sarcastic. But well, I thought that giving the fighter a little more effective HP or just fast healing in general would be a fun mechanic. I didn't really intend for these abilities to be defining of the fighter, and if you look at what else he gets that level, the healing is more gravy than anything. (Action Surge, extra swift/immediate actions to perform more maneuvers with. I think that's a pretty substantial ability at level 15.) ----- In conclusion, I really didn't want to redesign the fighter in regard to the system. I didn't want him to be independant of his party, I didn't want him to be a not-fighter or him to overstep his boundaries. I was more concerned with the fact that the description of the class, being the most versatile and skillful martial class, didn't match up to the actual mechanical representation. There's not much skill in saying "I attack" every round, because it's the most effective thing for you to do at any given time. Bearing this in mind, are there any other suggestions you could offer in terms of fixing things? The healing ability has already rubbed off the wrong way for two people, so perhaps that needs to go. I'd also very much like to get rid of this fighter's increased dependance on high-crit weapons.
Errrh, well. I recently looked at all the cool things the Swashbuckler can do, and then wondered why they haven't made an archetype that could be more fighter-like? As in, heavier armor, less emphasis on agile things and light weapons. Then I thought, really, what if I apply this principle and make a homebrew rework of the fighter, then just say that the swashbuckler is an archetype of that? I think it turned out pretty well, but you be the judge. I'm using the barbarian and his rage powers as the primary class balance example. Comparing them in the same way you would compare a sorcerer with a wizard, I suppose. The Barbarian still has all these supernatural/superhuman things he can do such as grow wings, have massive saves, break spells apart and get massive strength over this version of the fighter. Meanwhile this version of the fighter, at least I hope, has a superior number of tactical options in combat, as well as resource managment, ways to do things besides full attack, ways to do things while he full attacks, ways to break the action economy a little bit, ways to stay alive outside of what you would expect for a fighter, as well as straying from the stereotype of the Big Dumb Fighter a little bit, I hope. Yet, he still can't fly, he still can't break spells apart and so on and so forth. This fighter is also a little more MAD than the barbarian. Opinions, suggestions and so on are appreciated, but please abstain from posting something along the lines of "My own homebrew is shiny and cool, check it out.". I'd like to keep to the general spirit of the intended homebrew, and would prefer hearing objective balance-related criticism, over personal taste. ------ On a side note, I'd recommend someone playing this homebrew to start with something like this. 20 point buy 16 +2 racial STR
General 1: Weapon Focus
Trait1: Duelist (+1 to AoO for Opportune Parry and Riposte)
------ Edit: One issue I can immediately see might be the abuse of Action Surge and the Cornugon Smash + Hurtful combo. Not sure how to remedy that without upsetting the class, though. Edit2: I suppose this fighter could be adapted for the Unchained stamina rules by simply applying stamina to his Superiority pool in some manner. Considering the fact that stamina is more abundant than Superiority, I'd say that simply increasing the costs of Maneuvers should work. Edit3: Reposting thread because the link on the last one was busted. This should work now.
https://docs.google.com/document/d/1T4iqMeC26vBX0vR0AGtPBIlz7gFYoD6GHyEhUgX J6Vk/edit?pli=1 Errrh, well. I recently looked at all the cool things the Swashbuckler can do, and then wondered why they haven't made an archetype that could be more fighter-like? As in, heavier armor, less emphasis on agile things and light weapons. Then I thought, really, what if I apply this principle and make a homebrew rework of the fighter, then just say that the swashbuckler is an archetype of that? I think it turned out pretty well, but you be the judge. I'm using the barbarian and his rage powers as the primary class balance example. Comparing them in the same way you would compare a sorcerer with a wizard, I suppose. The Barbarian still has all these supernatural/superhuman things he can do such as grow wings, have massive saves, break spells apart and get massive strength over this version of the fighter. Meanwhile this version of the fighter, at least I hope, has a superior number of tactical options in combat, as well as resource managment, ways to do things besides full attack, ways to do things while he full attacks, ways to break the action economy a little bit, ways to stay alive outside of what you would expect for a fighter, as well as straying from the stereotype of the Big Dumb Fighter a little bit, I hope. Yet, he still can't fly, he still can't break spells apart and so on and so forth. This fighter is also a little more MAD than the barbarian. Opinions, suggestions and so on are appreciated, but please abstain from posting something along the lines of "My own homebrew is shiny and cool, check it out.". I'd like to keep to the general spirit of the intended homebrew, and would prefer hearing objective balance-related criticism, over personal taste. ------ On a side note, I'd recommend someone playing this homebrew to start with something like this. 20 point buy 16 +2 racial STR
General 1: Weapon Focus
Trait1: Duelist (+1 to AoO for Opportune Parry and Riposte)
------ Edit: One issue I can immediately see might be the abuse of Action Surge and the Cornugon Smash + Hurtful combo. Not sure how to remedy that without upsetting the class, though. Edit2: I suppose this fighter could be adapted for the Unchained stamina rules by simply applying stamina to his Superiority pool in some manner. Considering the fact that stamina is more abundant than Superiority, I'd say that simply increasing the costs of Maneuvers should work.
Late to the party, but here are a few suggestions: Stalwart Defender, base class edition! A fighter or swashbuckler archetype that allows the swashbuckler to use his deeds without being tied to using light armor and wielding one handed weapons. A Samurai archetype that trades his mount abilities for ki powers and things? A druid archetype that can effectively heal in exchange for wild shape, or or something, maybe.
Hmph, insolent peasant dares tell me what to do! I turn the other way nevertheless to face the room in which the other knight was discovered. With my grossly incandescent gleaming armor I walk towards the entrance and issue my challenge. Prepare thyself, servant of evil, for doom and retribution hath come upon thee! ... Let me through, you smelly pauper! - I whisper angrily to Schism, who is standing infront of me.
The knight looks like a regular human incased in unneceserrily abundant layers of metal plating, holding a large shield to boot with an arming sword. He also has a cape. And it's flailing all the time. There isn't even any wind in here. I look around at the room for evil to vanquish, my sword ready. |