Undine

Arrius Vext's page

147 posts. Organized Play character for Jhaeman.


Full Name

Arrius Vext

Race

| HP 13/18 | AC 11 T 10 FF 11 | CMB +4, CMD 14 | F: +3, R: +3, W: +4 | Init: +0 | Perc: +4, SM: +4

Classes/Levels

| Speed 30ft | Phrenic Pool 2/2 | Spells: 1st 0/5 | Active conditions:

Gender

Male LN Undine Psychic 2/Unchained Monk 1

Size

Medium

Age

38

Special Abilities

Aquatic, Amphibious, Darkvision, Cold Resistance 5, Psychic Spells, Psychic Discipline (Rebirth), Detect Thoughts

Alignment

LN

Deity

Irori (and Danglosa)

Location

Outsea (River Kingdoms)

Languages

Common, Aquan, Elven, Ignan, Terran

Occupation

Seeker of Enlightenment

Strength 15
Dexterity 10
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About Arrius Vext

Arrius Vext is a blue-skinned humanoid (Undine) with visible traces of his aquatic ancestry. He wears little more than trunks and carries nothing more than a small backpack.

Arrius Vext HP: 18
LN Undine (Native Outsider) Psychic 2/Unchained Monk 1 (Str 15, Dex 10, Con 11, Int 16, Wis 10, Cha 10)
Init +0 Spd. 30’ (Swim 30’) BAB: +2 CMB: +4 CMD: 14
AC: 11 (T10, FF11) Saves: Fort +3, Ref +3, Will +4 [+2 vs. fear/death effects]
Attacks: 1) Unarmed Strikes +4/+4, d. 1d6+2
Skills: Acrobatics +5, Appraise +3, Bluff +0, Climb +2, Craft +3, Diplomacy +5, Disguise +0, Escape Artist +0, Heal +0, Intimidate +0, Knowledge (History) +9, Knowledge (Local,Nature, Planes, Religion) +8, Knowledge (all others) +4, Perception +4, Perform +0, Profession (Scholar) +4, Ride +0, Sense Motive +4, Spellcraft +7, Stealth +4, Survival +0, Swim +8 [Conditional Modifiers: +2 Knowledge checks vs. aquatic monsters; +2 Perception checks underwater if murky or naturally low visibility; +2 Diplomacy checks in Irrisen]
Feats: Extra Phrenic Pool, Deflect Arrows, Stunning Fist, Aquatic Combatant
Traits: Outsea Native, Reincarnated
Languages: Common, Aquan, Elven, Ignan, Terran, Draconic
Racial Abilities: 30’ Swim speed, 60’ darkvision, Cold resistance 5, Amphibious
Class Abilities: Psychic Discipline (Rebirth): Past-life Memories & Mnemonic Esoterica; Phrenic Pool; Knacks; Phrenic Amplification: Mindtouch; Spells; Flurry of Blows; Detect Thoughts
Spells (CL1, Concentration +4): Zero Level (at will): daze, detect psychic significance, telekinetic projectile, stabilize, mage hand, Wizard Spell (usually detect magic); First Level (5/day): burst of insight, burst of adrenaline, telempathic projection
Gear: Backpack, Rations (x9), Monk’s Outfit, Coins, Bracers of Armor +1, Cloak of Resistance +1, Snapleaf