Wizard
Proficiencies daggers, darts, slings, quarterstaves, light crossbows/intelligence saves, wisdom saves/investigation, religion
Arcane Recovery 1/d after a short rest, recover spells with a cumulative spell lvl equal to 1/2 wizard lvl (rounded up); no spell can be 6h lvl or higher
Arcane Tradition: School of Necromancy
Necromancy Savant halve the time and cost to copy necromancy spell into your spell book
Grim Harvest you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.