Mathezic

Arod Silfred's page

No posts. Alias of Jibril Johan Sameh.


Race

Human

Classes/Levels

Wizard (sage) 2 | Inspiration 0/2| AC 12 | Pass. Perc 12, Pass. 12 |Saves: S +0, D +2, C +2, I +5, W +4, Ch -1 | Insight +2, Perc +2

Gender

Male (he/him)

Size

Medium (5'9", 120lbs)

Age

19

About Arod Silfred

ABILITIES
Str 9 . Dex 14 . Con 13 . Int 16 . Wis 15 . Cha 8

DEFENCE
HP 12
AC 12

SAVES
Str -1 . Dex +2 . Con +1 . *Int +5 . *Wis +4 . Cha -1

OFFENCE
speed: 30'
initiative: +2
melee: +1
ranged: +4
spell: /day; DC13

SKILLS:

Acrobatics (dex) +2
*Animal Handling (wis) +4
*Arcana (int) +5
Athletics (str) -1
Deception (cha) -1
History (int) +3
Insight (wis) +2
Intimidation (cha) -1
*Investigation (int) +5
Medicine (wis) +2
Nature (int) +3
Perception (wis) +2
Performance (cha) -1
Persuasion (cha) -1
*Religion (int) +5
Sleight of Hand (dex) +2
Stealth (dex) +2
Survival (wis) +2

RACE:

Human
Abilities +2 intelligence, +1 wisdom

CLASS:

Wizard
Proficiencies daggers, darts, slings, quarterstaves, light crossbows/intelligence saves, wisdom saves/investigation, religion
Arcane Recovery 1/d after a short rest, recover spells with a cumulative spell lvl equal to 1/2 wizard lvl (rounded up); no spell can be 6h lvl or higher

Arcane Tradition: School of Necromancy
Necromancy Savant halve the time and cost to copy necromancy spell into your spell book
Grim Harvest you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.

SPELL CASTING:

Spell Casting 1st lvl - 2/d; DC14
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Hunter's Mark (1st lvl divination)
Casting time: 1 bonus action; Range: 90'; Components: V; Duration: concentration (up to 1hr); description: choose a creature within range, +1d6 extra damage towards that creature and gain advantage on any wisdom (perception) or wisdom (survival) to find it; if the target drops to 0hp before the end of the spell the target can be switched as a bonus action.

BACKGROUND:

Wizard's Assistant
Proficiencies animal handling, arcana/alchemist's supplies
Bonus Language x1
Personality Trait I always volunteer for the hardest jobs
Ideal Service - I just want to help
Bond I'm hoping to discover a powerful secret
Flaw If I make a mistake I go out of my way to hide ot or blame somebody else

EQUIPMENT:

CP: 0 . SP: 0 . GP: 10 . PP: 0
ink pen, notebook, tinderbox, common clothes, belt pouch