Enga Keckvia

Arnnak the Rusted's page

6 posts. Alias of CaptainFord.


Full Name

Arnnak the Rusted

Race

Kobold

Classes/Levels

Bloodrager/1

Gender

Male

Size

Small

Age

16

Alignment

Neutral Good

Deity

Apsu

Location

Sandpoint

Languages

Draconic

Occupation

Family Guardian

Strength 12
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 13

About Arnnak the Rusted

Arnnak the Rusted
Male Kobold Monk/1 (Master of Many Styles)
LN Small Humanoid (Reptilian)
Deity: Irori Homeland: Katapesh

Init +3; Senses Perception +9 (Low Light Vision 60')
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Defense
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AC 18 Touch 17 Flat-footed 15
HP 9/9
Fort +2 Ref +5 Will +5
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Offense
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Speed 30 ft.
Melee Unarmed Strike +3 (1d4+2)
Special Fuse Styles
Stunning Fist (DC 13) 1/day

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Statistics
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Str 14, Dex 16, Con 10, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 17
Feats Improved Unarmed Strike, Dragon Style, Stunning Fist, Mountain-Splitting Strike
Traits Dragon Blood (+2 vs. sleep/paralysis)
Skills Acrobatic +7 (1), Escape Artist +7 (1), Perception +9 (1), Sense Motive +7 (1), Stealth +11 (1)
Languages Draconic, Common
Equipment

Background:
Nobody in Sandpoint truly knows where Arnnak came from, who he really is or how he earned his title of "Rusted". When Ameiko returned home from her stint as an adventurer, Arnnak was closely in tow, following her constantly and ever vigilant for anything he perceived as a "threat" to Ameiko. She has never mentioned where Arnnak came from or how she met him, save for letting slip (under a little intoxicating influence) that Arnnak supposedly saved her life shortly before she decided to return home. Rumors persist to this day that Ameiko's tavern, Rusty Dragon, got its name from Arnnak himself, though she has fervently denied this tale time and again.

Arnnak, however, claims the exact opposite: Ameiko was the one to save his life and in return, he has vowed to keep her safe from all danger as her personal guardian spirit. He claims that he met Ameiko and his "draconic heritage" awakened within him, demanding that he serve her diligently and faithfully as her family "kirin", or guardian spirit. Although Ameiko has denied that Arnnak has ever owed her any sort debt, she permits him to stick around and help out at the Rusty Dragon as both a server and mascot, saying that having a real "dragon" serving at the Rusty Dragon makes for good word of mouth.

Regardless of how to pair met, Arnnak has been a fairly iconic piece of Sandpoint since Ameiko's return, and many citizens see him as a somewhat overzealous, but undeniably lovable mascot for both the tavern and town. Arnnak never strays far from Ameiko's side, and during the Late Unpleasantness, he demonstrated a remarkable ability to channel the might of his draconic cousins as a weapon, wielding it effectively to keep goblins, bandits and other dangerous creatures out of Sandpoint.

Personality: