Arnkel |
Erik Mona wrote:
This is very exciting news, and we're thrilled to finally get to share it with you! We plan to monitor this thread throughout the day and the coming weeks, so let us know what you think!
Sorry for the wall of text. I realize my voice doesn't count for much, but I do play MMOs, and this is a game I'd like to see do well, since I do happen to be in the market for a new MMO. As such, I'd like to offer a list of things I'd like to see:
First, take as long as you need to get the game done right. Please don't rush it out the door before its ready because people are getting antsy to see a return. Seriously, if you do it well, I know I'm not the only person who would be willing to pay to play Pathfinder Online. DDO and City of Heroes didn't fail in the pay-to-play arena because WoW is a giant, they failed because they're not fun enough to have to pay for(and look bad to boot).Second, you guys have given Pathfinder a distinctive somewhat cartoony art style. For the love of all that is holy, play up to that while still keeping the graphics requirements low. You don't need pretty and realistic. You're not getting your bread and butter on this from the guys with the High End gaming machines. To justify spending up to $15 a month on a game, it has to look good AND play well. Realistic is a resource hog. Better to be cartoony.
Third, don't neglect your solo players. Let's face it. A lot of the people who will make up the player base are anti-social. If you have to group to play, you're losing players. Besides, if you have to group, that means you have to schedule with others, which means we can't play as much, and if I can't play my favorite character at 3 am on a Tuesday morning when I suddenly get the urge because there's nothing one can do solo, I don't see much reason to bother paying to play. This also means that you need to limit the amount of instancing(quests are far more fun, even if they are all "Go to point A, Pick up the Doohicky B, and kill Mob C" or "Kill 80 Mobs"). I don't mind sitting around waiting on respawns if it means I don't have to run "Lair of BBEG" a dozen times just to level. Also, please resist the urge to link every last quest in a zone. The cool part about Old WoW was that you could skip quests. Give us that option.
Fourth, I realize you're going to be pressured to do so b/c of the PvP community's obsession with balance, but keep the classes distinct and separate. Make sure the classes do not all play exactly the same way(and don't all have the same abilities). This ensures that the PvE players will keep coming back, if only to try out the various classes as alts. Also, don't nerf PvE for PvP, just make it function differently.
As a personal preference, please keep the wide open spaces to a minimum. Deserts and rolling plains rarely look good on most MMOs and as someone who learned to play MMOs on PvP servers, they don't give very many options for hiding and escaping.