Alain

Arlen Ducote's page

245 posts. Alias of caps.


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Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Wow, I did not realize it had been that long! I have decided I do need to drop from this game, however. Thanks for running it, GM Camris. I enjoyed playing with the rest of y'all as well.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen slashes at vegepygmy 9

bardiche, buckler: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
slashing: 1d10 + 4 ⇒ (8) + 4 = 12

"Snap out of it Russet!"

Can he take a move action to poke Russet with the butt of his polearm to try to get him out of his daze?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen, knowledge nature: 1d20 + 5 ⇒ (2) + 5 = 7

Arlen turns and spins, firing an arrow at the nearest vegepygmy.

+2 str composite longbow, attack, point blank shot, inspired: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25cold iron, piercing: 1d8 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12

Then he drops his longbow and draws his bardiche.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Welcome Tamarantha!


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I love Magus and Occultist as classes, so I like both of those submissions. Probably one of them plus one of the witches or wizards would be best. But I don't have the time/energy to read each submission and give more detailed feedback.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen, perception: 1d20 + 7 ⇒ (13) + 7 = 20

Arlen frowns as they enter the orchard and nocks an arrow to his bow

Arlen, fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

not sure if it was just Darry and Sebastian that were supposed to roll that?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Let's get those supplies and then look into the troglodyte base."


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"If we could clear the troglodyte base of it's current occupants maybe it could be a safe place to hide the refugees, if a bit unpleasant. "


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"They've been gone for over two weeks. It hasn't been that long since the hobbies struck. I don't think this is related."


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"That's sensible." Arlen says, but inside he thinks we're on our own, aren't we?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

As they search, Arlen asks the others "What should we do if we can't find any hints about Fort Trevalay?"


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Hmm, alright. Adding a spellcaster probably makes sense. I would still prefer we add just one more PC; two tops.

--

GM, how close are we to our next level up?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen sighs heavily and shakes his head, his shoulders slumped. He opens his mouth as if to speak and then closes it. Several times. Finally he just nods, "Yes, let's see if we can find anything useful,"

And begins searching the area.

Arlen, perception: 1d20 + 3 ⇒ (17) + 3 = 20


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

If there's 4+ PCs I would lean towards *not* recruiting. More players slow the game down IMO.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

He also looks around for any sign of tracks or other indications of which way the rangers went.

+5 survival, +7 perception


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Fort Trevalay..." Arlen mutters to himself. "Where is that?"

knowledge, geography : 1d20 + 6 ⇒ (13) + 6 = 19


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Also, I'm sorry my posting has been so slow lately. I have been spending most of my waking hours on work, and what's left has gone to family, etc. Things should go back to normal for me in the next week or so.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

So what's the roll call for who is still with us?

Does anyone want to figure out what loot the departing PCs had?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

The Google screenshots are helpful, thanks GM


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

If we are losing PCs should we reallocate their treasure?

Who wants the +1 chain shirt?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

survival : 1d20 + 5 ⇒ (11) + 5 = 16

perception : 1d20 + 7 ⇒ (1) + 7 = 8

"They're not here, and haven't been for two weeks. But then where did they go?" he looks around for anything that might indicate where they went.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I made a rust-colored circle on the square where Russet would be if he could have double-moved next to Arlen instead of charging


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen tries to cut down the spider beside him

mwk battle-axe, inspired: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
slashing: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

and then steps around it. 5' step


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Okay, I know I've complained before about roll20 on mobile. It sucks just about as much as always there. But tonight I couldn't even use it on my touchpad. When I tried to drag my Arlen token it would drag him *and drag the screen at the same time* so that he kept getting farther and farther away from where I was trying to get to and I actually had to use my phone instead.

GM, would you be willing to try Tableplop for future combats? It is a more mobile-friendly VTT. If not, I'll keep coping with roll20. I know you might have a lot of prep already done on roll20 and I wouldn't want you to waste it.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

The irony is not lost on me that I complained about how fast this game was going and then didn't post for ~5 days.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Yeah, I like to trim the fat as well. I think these APs are designed for groups that meet for 4 hours every week, not for groups that make a few pbp posts a week. Even a post a day it takes a long time to get through the content if you try to do it all.

For my part, I don't mind you trimming the refugee camp mechanics. I think the guerilla tactics part of this is interesting, and the guerilla resources part could be interesting in a real-time game, or maybe a really active and engaged discord pbp game, but for a message board pbp it feels like a lot of work and a lot of things to keep track of.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"I'll be there when I can, Darry!" Arlen says, drawing his battleaxe and swinging it at the spider beside him

mwk battle-axe, inspired: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
slashing: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Arlen has such bad luck


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.
DM-Camris wrote:

No, slowness is kinda my fault. Sometimes I get home and sit down to post and fall asleep at the computer. And the weekends, which you'd thing would have plenty of time to post, suddenly gets filled up with everything else.

We'll see who's left after this fight. I think Sor may not have posted for six months.

Okay, that makes sense. It would be nice for the game to move faster, but I understand having a busy life and no energy for posting.

I guess I'm curious: will you be modifying the AP so that we get through it faster even with a slower posting rate? Or do you think there's a time in the future that the game's pace might pick up?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I think we lost some players... :_(

Almost two weeks went by and 3-4 people had to be botted, some of whom were botted 1 or more rounds before that one as well.

Maybe after this encounter we should remove their PCs for now?

GM, is the game going so slow because you've been waiting on them?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen breathes a sigh of relief as he sees Russet get free of the quicksand, and he shouts at Big John "Get out of the quicksand before you drown, John!"


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen stands up and punches the spider beside him with his cestus.

cestus, inspired: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
bludgeoning/piercing: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

My selfish reason is that that is where most of my games are these days, and I prefer it.

Why do I prefer it? The formatting is much quicker to write, depending on what dice bot you use you can even set up macros for your dice, you can use whatever avatar you want, the UI is much easier and quicker to navigate (switching between channels is a button click and happens instantaneously), you can set up push notifications for the mobile and desktop apps if you want to, and even without push notifications it is really easy to check in and see if there are any new posts in your games.

There is a bit of a learning curve, particularly if you're not familiar with that kind of chat app.

example formatting:

**"Speech"**
*Thought*
((Out of character))

Dice example:
[1d20+5 longsword attack][1d8+3 slashing damage]

Macro example:
[Longsword]
would turn into whatever you define it to be but for our example would output the dice roll above


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

So I have a crazy idea. It only works if everyone buys in. I can explain it if you need it explained, or sell it to you if you find understand the appeal, or just drop it if any of you want to veto it right out.

What if we move this game to a discord server instead of playing it here on the message boards?

We could ask one of the online ledges (they're like Flaxseed, but on discord) to host us, or we could create our own server. Let me know your thoughts!


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen breathes a sigh of relief at landing on the bank. He braces himself for an attack from the ettercaps and spiders.

no actions left, yeah? Otherwise he'll stand up


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen tries to pull himself into the bank,

Arlen Swim, DC10, untrained, ACP: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

dangit. I'm guessing that's a nice action and I can try again

Arlen Swim, DC10, untrained, ACP: 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20

is he standing now, or prone on the shore?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

GM did you double post everything on purpose? Was Arlen attached once or twice? Because the first attack missed but the second one hit


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I agree, but sometimes you can talk your way out of it


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

we're not in initiative yet and we don't actually know if these things are hostile or not, can we hold off on attacking them?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Hopefully they'll eat the hobgoblins too--maybe they already have. I just hope they haven't eaten the rangers..." Arlen mutters back to Yaron.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

swim, untrained, ACP : 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7

Arlen struggles and can't pull himself out.

knowledge, nature : 1d20 + 5 ⇒ (10) + 5 = 15

"Watch out, these things are venomous, and there are surely web based traps nearby." he hurriedly whispers to the party.

"Hello, are you friend to the Chernasardo?" Arlen asks


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Come on Sor!" Arlen says "Let's get out of this mess!"


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen takes the vial, but doesn't drink it yet.

GM hasn't actually resolved my last roll yet. I'm just trying to make one post every day. If Arlen is still in the quick-sand after the roll above, he'll drink the vial the next chance he gets. He's not a great swimmer.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"No sudden movements! Take it slow!" Arlen encourages as he tries to get himself out so that he can help rescue his friends.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

swim, untrained, ACP: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22

Arlen manages to swim forward. "Is everyone okay?" he asks


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"What do you think happened? " Arlen whispers to his companions


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I hope the rangers are okay. I don't want us to have to fight the legion all alone...


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

perception: 1d20 + 7 ⇒ (6) + 7 = 13
survival: 1d20 + 5 ⇒ (9) + 5 = 14
will: 1d20 + 1 ⇒ (6) + 1 = 7

Arlen keeps an eye out for the quicksand while swatting at insects and trying to suppress any groans of irritation.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen and Russet can go 3rd or 4th


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen doesn't really fight mounted.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Russet, on the other hand, may need some healing. He had 2 dmg leading into this fight (although I suspect that had been healed by the passage of time before the fight started) and took 15dmg in the fight. Unlike Arlen and Big John he doesn't have an extraordinary ability to heal himself once a day. Perhaps Faerieth can prepare a couple CLW for him each of the two travel days?

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