Arkanzier wrote:Isn't this how the game already works? Or is it just something that I subconsciously invented too, to explain objective morality?
I like having Paladins and the like in my games, but I'm not a huge fan of the alignment system, so I made my default setting such that there's a singular entity that alignment-relevant effects base themselves off of. As in, they use his moral compass to decide if any given creature is evil or lawful or what have you.
Granted, the characters aren't going to know that most of the time because that's not information that people tend to spread, but it's there and it makes my life easier.
Different settings have different things going on, but from what I recall all the ones I've looked at have had some kind of objective morality that the multiverse was built on. Good is objectively known to be one list of things, evil is another list, and so on. So kinda the same, except that Smite Evil 'just knows' rather than having a guy that it asks.