Mistah J wrote:
The only reason I'm truly considering it is because right now, not many people multiclass* so really, it is just "choose an extra skill point or hp per level" rather than anything to do with a 'favoured class'.
I guess I'm just trying to think of a way to make it more.. thematic? fitting with the concept of a favoured class?
*YMMV...of course.
Does your group not play with the alternate favored class bonuses by race/class combo? Some of them are really interesting, though some are perhaps a bit too much (Human bonuses for spontaneous spellcasting classes, for example).
Anyway, now that I'm finally caught up, some of my houserules that I don't think I've seen posted:
1 - When someone heals someone else, both parties roll the appropriate dice and the character is healed the higher amount (so if someone casts Cure Light Wounds on someone else for d8+5, they both roll d8+5 and the target is healed whichever amount is higher). When someone heals themselves, they just roll once.
2 - I'm toying with the idea of changing the favored class HP bonuses to 1 (if the class's HD is d4 or d6), 2 (if d8), or 3 (if d10 or larger).
3 - And, finally, HP per level:
3a - At first level, characters receive their full HD + Con score + any miscellaneous modifiers (so a Fighter with 14 Con would start with 24 HP plus any other bonuses).
3b - At later levels HP works normally except that, instead of rolling, the characters receive average HP for their HD, rounded up (AKA half the maximum roll, +1). They then have a maximum bonus to HP from Con equal to the difference between that and their HD size (so a Wizard gets 4 HP per level off his d6 HD, and can get a maximum of +2 per level from Con). Other sources of HP (such as favored class bonuses) are applied after this maximum.
3c - To go with this, the Toughness feat is changed to increase one's HD size by 1 (and, because HD are never actually rolled, Barbarians and anyone else with a d12 HD is just bumped up to a d14). This includes the +1 HP per level due to a larger die size, and on top of that allows for more Con per level to HP.