NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Slow is half of everything numeric: xp, gold, prestige. The advantage is that it allows a longer lifespan for the character--66 games vs. 33. There are a few other reasons, but they're specific to the individual player (like staying in tier with a friend).
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Do we want to take them hostage?" Arisha asks, the danger passed. "Or hand them over to the Society to ransom back?"
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha holds her position and waits to see how things play out as the stronger members of their group charge the abomination. Delay
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha fades from the blue-garbed mercenary's mind completely (invisible) and moves in to flank him. She then plunges her kunai toward the man's ribs. Stealth: 1d20 + 26 ⇒ (2) + 26 = 28 Kunai, Flank, Invisible vs. Flat Footed: 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19
Her attack dispels the mental fog hiding her from the mercenary. "We're going to have to deal with that soon," she says with a glance over her shoulder.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6 "Oof!" Arisha grunts as she stumbles and falls within the glass hemisphere. She curses under her breath as she watches--from her prone perspective--the Chelaxians invade the whale. She gets to her feet and draws her kunai as the battle begins. She turns her enigmatic stare on the blue mercenary and begins to fade from his mind. Concealment
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha spends the afternoon trying to spread anti-propaganda propaganda, sharing her plan with the White Thistles so that they can reinforce the message and add credibility. Her first visit is Auntie, the gossiping proprietress of Auntie's. Dressed in her academy robes when she visits, she orders a drink and, when Auntie inevitably comes around, she turns the gossip towards the Loyalists. In a scandalous tone, she begins, "Do you know what I heard? The Loyalists botched some big operation and let the Printsmith escape even though they knew exactly who he was and where he was going to be. Now they're so embarrassed that they're trying to blame their blunder on the Pathfinder society--was the Society even here?--and calling them terrorists, putting up wanted signs. All that effort just to hide their mistake. Ha!" Bluff: 1d20 + 6 ⇒ (12) + 6 = 18 In the evening, eschewing her academy robes and her armor, Arisha sneaks around town plucking down any wanted posters she finds and trying to steal any printed copies in storage at the printers. Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha nods at Aggie. "Those were my thoughts. It's not as though I enjoy killing other people--armed or not. But it was necessary for our mission to succeed, and don't forget that they're invaders, more so and more lethal than the Galtans. Now, let's get out of here."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha plants the evidence--hidden, but not too well--near the bone pit, where the curious are likely to search. She looks to the dying stryx and the unconscious one, thoughts warring across her expression. Ultimately, she steps over to the unconscious one and spears him through the side. Longspear Coup de Gras: 3d8 + 6 ⇒ (4, 5, 2) + 6 = 17 Actually, I think damage doesn't dispel any of the effect, so if that's not sufficient to kill it, she can stab again and again... "What?" she asks, somewhat defiantly. "You were all putting off the inevitable conclusion."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Thank goodness. I thought you were done for, Noam. We should plant the evidence while we have time," Arisha suggests as she touches Noam's shoulder. "More stryx could return at any time." She looks at the unconscious winged people and frowns, "And I suppose we'll have to deal with these quickly." Implanting another Psychosomatic Surge in Noam.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
With the threat gone, Arisha breaks from cover and approaches the fallen. Takes a double move to get to Noam. I'm pretty sure it's just a DC 15 Heal check to stabilize and can be done untrained.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
The psychosomatic surge that Arisha implanted in Noam's mind triggers as the spear thrust comes for him. Psychosomatic Surge: 2d8 ⇒ (2, 3) = 5 5 HP of damage absorbed from the hit as Noam's adrenaline spikes.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha continues to sneak around the wall of the tower. She peeks at the closest Stryx flying across the tower yard. Double move at half speed. Stealth: 1d20 + 6 ⇒ (6) + 6 = 12 Stare at Yellow, granting her Concealment and Yellow has -4 Perception
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Earlier... Arisha makes a trade for a long spear. Presently... Arisha creeps along the edge of the tower, trying to sneak toward the strix. Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"I am right here, though sometimes I'm hard to notice, so no hard feelings," she says to Poppo. "And Olandil is understandably frustrated by the situation." She looks to the others. "We might try the White Thistles. They have a way with words and seem relatively popular, so they might be most effective at undoing whatever gossip the Loyalists spread. They also have a big, scary iron golem."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"It's not the best to let him get away, but he has the advantage." Climb: 1d20 ⇒ 13
Arisha just barely manages to scramble onto the higher elevation.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Sense Motive: 1d20 ⇒ 12 Arisha meets the eyes of the orange-belted thug, beginning to fade from his consciousness, even as she concentrates on the ambient light around her to generate a swirling kaleidoscope of color that sprays over the closest two thugs. She then moves to the back of the group and hides behind them. Stealth: 1d20 + 6 ⇒ (7) + 6 = 13 Actions & Effects:
Swift: Hypnotic Stare/Solipsism vs. Orange = 50% miss chance, and -4 Perception Standard: Cast Color Spray DC 13 Link Move: Half speed move 10 ft and Hide EDITS: Because Immediate action rules. Noam's PS not triggered, and she won't steal his, so she has a different standard action to perform.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Noam's right," Arisha says, "We're taking a ship, but we still need out of the city so that we can head north to meet with her."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha surreptitiously follows Olandil into the warehouse and to the hidden trapdoor. Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha raises her blade defensively and cautiously slinks past Till to enter the main room. Standard: Total Defense +4 dodge bonus to AC for 21
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Aratare should be able to drag [edit]650 lbs of weight (and thus serve as an anchor). Arisha hears the commotion around the corner but is powerless to do anything to help. "Curse these narrow, twisting tunnels. Great for sneaking. Terrible for keeping an eye on you."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Sure "Is it dead?" Arisha peers down the hall as they begin to move again. "Good." She squeezes past the others for a moment to reach Noam. "Noam," she says, touching the half-orc's shoulder. By the time Noam turns to meet Arisha's penetrating eyes, she's forgotten that Arisha was there and Arisha has slipped back to her position in the line. Psychosomatic Surge implanted in Noam. As an immediate action when Noam takes damage (if she can see her), she can activate the trick to grant 1d8 temporary hit points.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"That's disgusting." Arisha tries to find a way to flank the creature, but the tunnel does not go where she hoped it was going, so she doubles back. "If it does not have a mind, then I'm out of tricks." Double Move
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Let's go talk to this Bruck fellow and see if he can point us towards Jacks and his magic compass," Arisha suggests as the men's tongues loosen in front of the information broker.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha takes in the guards with wide eyes. "I can see why this one is still standing." Breaking her gaze from the imposing octet of mercenaries, she smiles at Cessia. "My pleasure, I'm sure," she says, "We're looking for a man that sells magical trinkets. I heard that his name was Jacks... something. There are a surprising number of Jacks in this town, but he does ship work in addition to pawning arcane do-dads. We were hoping someone could direct us to him, and just about everyone directed us to you." Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Yes. Good eye, Aggie," Arisha says, "I certainly didn't see that." Peering down into the Guts, she says, "He has a way out. We should make sure it's safe, but I don't want to stumble over any traps he might have prepared."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Earlier in the Day... Still dressed as an academy student, Arisha heads to Gold Street with the others and spreads the word that she's looking for someone to help her find the path to a 'Jacks Something-or-Other' who she heard was selling magical items and hopes to buy a magical compass from him. Bluff: 1d20 + 6 ⇒ (14) + 6 = 20
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha explores the warehouse, keeping the larcenous helper's mind clouded, although she occasionally fades into partial view for a few seconds before disappearing again whenever she leaves his line of sight and returns during the search. Perception: 1d20 + 4 ⇒ (6) + 4 = 10 "I don't see anything special about this warehouse," she comments to the others, "At least nothing to give our friend an edge in escaping."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha chuckles at Noam's pointing out of the hypocrisy. "Regardless, if we make such an obvious entrance, it will draw attention to this warehouse from the authorities. Attention is not something our friend who we came to save wants or needs right now."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha shrugs a small shrug. "I'd prefer a more subtle entrance tonight than the one the two oafs are attempting," she says, her voice fully perceptible to the mysterious man if not her form.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha focuses her enigmatic stare on the young man until she fades from his sight. She watches and listens, trying to judge his intentions while he puts forth his proposal. Sense Motive: 1d20 ⇒ 14
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Arisha stows her scholar's robes in her pack for the evening. She searches the outside of the warehouse carefully, looking for secret doors or other features that might assist their trapped Pathfinder's escape plan. Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
She will use her enigmatic stare to impose a -4 penalty on Perception checks for any visible lone guards (if not alone she will apply it to the closest), range 30 ft.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
Leaving for GenCon tomorrow. Tier 1 GMing, so I'll only have enough time to sleep. I'll do what I can by phone on intermissions, but if I slow things down, GM may bot me.
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"I agree the evening is a better time to rummage about the warehouse," Arisha says, "We have two days until the reading, anyhow."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Really?" Arisha says to Auntie in a scandalous tone, "And for someone who is the bastard son of Abrogail Thrune, no less, to be involved with such a revolutionary!" Bluff: 1d20 + 6 ⇒ (10) + 6 = 16 "Yes," the Irriseni answers Aggie later, "She wrote Osmond's blue book that he's so excited about and started the White Thistles, I believe. Before she went into hiding." She looks around the tavern. "More pressingly, I wonder if anyone knows where to find Jacks Telandril. If not, maybe we should simply try the shipyards."
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | Speed 30 ft | Active Effects: --
"Well," Arisha begins, "What have the Galtans been up to lately. We definitely don't get the kind of gossip you do down here in the real world while we're stuck in our books in the tower. I did see one of them getting tossed out of the Inkwell while we were about doing our errands." Bluff: 1d20 + 6 ⇒ (19) + 6 = 25 That was a waste of a Bluff roll on a believable lie.
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