Race |
F +2 R +5 W +2 | CMB/D +2/15 | Init +5 | Perc +4 SM +0 | K: L, N, R +5 | |
Classes/Levels |
Speed 30 ft | Active Effects: -- |
Gender |
NG Female Human (Ulfen) Mesmerist (Enigma) 1 | HP 11/11 | AC 17 T 13 FF 14 | |
Languages |
Taldane (common), Skald, Draconic, Sylvan |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
15 |
About Arisha Gulistan
Arisha Gulistan
Female human (Ulfen) mesmerist (enigma) 1
NG Medium humanoid (human)
Init +5; Perception +4
DEFENSE
AC 17, touch 13, flat-footed 14 (armor +4, dexterity +3)
HP 11 (1d8+2) FCB +1
Fort +2, Ref +5, Will +2
Resistance DR 1/cold iron
OFFENSE
Speed 30 ft.
Melee cold iron kunai +2 (1d4+2, x2, B/S)
or whip +2 (1d3+2 non-lethal, x2, S)
Ranged cold iron kunai +3 (1d4+2, x2, B/S)
or sling (cold iron) +3 (1d4+2, x2, B)
Mesmerist Spellcasting (Caster Level 1st; Concentration +2)
1st . . . (2/2): color spray (DC 13), grease (DC 13)
0th . . . : detect magic, light, mage hand, prestidigitation
STATISTICS
Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 15
Base Atk +0; CMB +2; CMD 15
Languages Taldane (common), Skald, Draconic, Sylvan
SQ dual talent
Combat Gear leather lamellar armor, (2) cold iron kunai, whip, sling, (10) cold iron sling bullets, vial of acid
Other Gear backpack, (3) trail rations, waterskin, (5) sheets of parchment, charcoal stick, chalk, bag of powder, vial of alchemical grease, spell component pouch, holy symbol (wooden, Iomedae), flint and steel, fishhook, string (50 ft)
50 lbs/ 58 lbs xx Load
Coins: 52.67 gp
SPECIAL ABILITIES
Enigmatic Stare (Su): The target of Arisha’s hypnotic stare takes a -4 penalty on Perception checks to notice her.
At 8th level, this penalty increases to -6.
Hypnotic Stare (Solipsism) (Su): Whenever Arisha uses her hypnotic stare on a creature, instead of applying a penalty to the creature’s saving throws, she begins to fade from the creature’s view. Until her next turn, she gains the effects of Concealment against that creature (unless it can see invisible creatures). Starting on Arisha’s next turn, she gains the effect of
invisibility against that creature. These effects last as long as she continues to use hypnotic stare, but if she takes an action that would end
invisibility, it ends her hypnotic stare immediately. She can reinstate this effect whenever she wishes, but each time it begins with 1 round of Concealment.
At 8th level, attacks that would end invisibility do not end her hypnotic stare, and after 1 round of Concealment, she gains the benefits of greater invisibility against the target of her stare. For purposes of bold stare improvements, her hypnotic stare always has a penalty of -1.
Mesmerist Tricks (Su): Arisha can create hypnotic bonds with her allies, implanting magical suggestions in their minds that she can later activate. Each day, she can implant a number of these tricks equal to 1/2 her mesmerist level (minimum 1) plus her Charisma bonus [4/day]. She can have only one trick implanted at a time, and implanting a new trick ends the previous one. (Extra Mesmerist Tricks Feat +2)
Psychosomatic Surge: Arisha can trigger this trick when the subject takes damage. The subject gains a number of temporary hit points equal to 1d8 + 1/2 her mesmerist level [+0]. If the damage from the triggering attack would have reduced the subject to 0 or fewer hit points, this trick grants an additional 1d8 temporary hit points. These temporary hit points last for 1 hour or until discharged.
Veiled Steps (Ex): Arisha gains a bonus to her Stealth checks equal to 1/4 her mesmerist level (minimum +1).