
Arisette |
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All right, so, I'm running into a bit of a quandary.
I'm designing an air-based mounted archer, and I'm unsure of what feats I need or what feats my companion needs.
I pose this:
1) My Pegasus initiates a Flyby Attack.
2) When my pegasus reaches the enemy and attacks, I want to attack it at the point when both my pegasus and I are within the pegasus's melee range.
3) My pegasus continues its movement.
For #2, I'm at a loss. Would I only get one attack? From various rules on mounted combat, a mounted archer can use the move action of its mount to move the mounted team, while the archer gets to use his/her turn for a full-round attack.
Now, does Flyby Attack make it so I only receive one attack?
Or is it still using the actions of my mount, so I get a full-attack option?
Would I need Flyby Attack to make this work? Or do I need Shot on the Run?
I'm sort of the guinea pig in my Pathfinder group as far as mounted combat goes. We've never really had to deal with it.
Alternatively, for #2, could I just, oh, say, wait until my Pegasus ends its movement with Flyby Attack and let loose the arrows? This seems like the easiest way to deal with this without getting.. I don't know, complicated?