Aric

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Male Human Vigilante Deck Handler

Location is already closed, no need to guard.

Recharge Blessing of the Midnight Lord to double bless, recharge Vreva to add a d6
Constitution 13: 4d6 ⇒ (3, 3, 3, 4) = 13


Male Human Vigilante Deck Handler

Hour: Blessing of Isis

Switch to Red Raven.

No move.
Use Red Raven power to examine top card of location: Boneshatter. Spell 6, that would be a shame to let it go to west. Switch back to Aric.

Recharge Wayfinder to move to Scorched Obelisk then examine 2 top cards of location:
The Evil Eye
Trigger: Suffer a scourge 1d10 ⇒ 10 (Curse of the Mummy) then banished.
Clawhand Shield (armor 3)

Free explore: encounter known Clawhand Shield.
Constitution 6: 1d6 ⇒ 4
Discard Blessing of Maat to add 3 and acquire the card.
Use Aric power to examine location after acquiring: Geniekin
Trigger. Switch to Red Raven
Difficulty is +##
From random monster above, encounter the first with one of the trait.

Cenovath Swarm:

MM
Monster 5
Traits:
Vermin
Swarm
Poison
To Defeat:
Combat 18
Before you act, bury a random ally. You are dealt an amount of Mental damage equal to its adventure deck number; this damage cannot be reduced.
If you do not defeat the Cenovath Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.

That before acting power is nasty, especially with an ally 5 in hand I’d prefer to keep. I don’t see the need for Raz to come fight the summoned monster when I can evade.
Use Mask of the Red Raven to evade the monster and end turn.

Discard Clawhand Shield and Elyana due to having too many cards in hand.

The Red Raven at Scorched Obelisk wrote:

The Red Raven Hand Size 4: Shadowless Sword (Weapon), Blessing of Bastet (Blessing), Fortune-Teller (Ally), Gravewatcher Chain Mail (Armor)

Displayed: Curse of the Mummy
Deck: 15 Discard: 3 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6B
Kit: Silken Ceremonial Armor (Armor), Adamantine Sai +2 (Weapon), Blessing of Asmodeus (Blessing)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
If a local character would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.
Favored Card: None


Hero Points:2

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
When guarding, you may discard a card to guard your location.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Aric goes to Ruined Temple.

Loot:
Maftet Hunter replaces Shy Ratani.
Hand of the Honest Man replaces Candle of Comity.

Aric at Ruined Temple wrote:

Aric Hand Size 8: Wayfinder (Item), Shadowless Sword (Weapon), Blessing of Bastet (Blessing), Elyana (Ally), Fortune-Teller (Ally), Gravewatcher Chain Mail (Armor), Blessing of Maat (Blessing), Mask of the Red Raven (Item)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6B
Kit: Silken Ceremonial Armor (Armor), Adamantine Sai +2 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
When guarding, you may discard a card to guard your location.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:2

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
If a local character would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.
Favored Card: None


Male Human Vigilante Deck Handler

Armor 6: Gravewatcher Chain Mail replaces Shark Skin Armor

Ally 6: replace Dreamstalker by Eyebiter.


Male Human Vigilante Deck Handler

Upgrades preferences:

1. Armor 6: 1d1000 ⇒ 975
2. Ally 6: 1d1000 ⇒ 657
3. 2nd Ally 6: 1d1000 ⇒ 998
4. Blessing 4: 1d1000 ⇒ 665


Male Human Vigilante Deck Handler

Autofail the con/fortitude 13 checks.

Bury all those allies:

Isiem
Hippopotamus Mud Elemental
Vizier


Male Human Vigilante Deck Handler

Hour: Sandstorm

Sandstorm:

MM Villain B
Type: Barrier
Traits: Trigger Obstacle Weather
To Defeat: None None
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.
"A 'weather phenomenon'? Weather comes from the sky. This is the earth coming up to claim you." –Tetisurah the gynosphinx

I’m assuming no one wants to examine the siege deck instead of a location except Aric.

Ezren’s random location: 1d4 ⇒ 1 Chisisek's Tomb
No trigger on the top card (Disrupting Rapier +1). Shuffled.
Raz’ random location: 1d4 ⇒ 1 Sepulcher of the Servant
Jolting Portent (known). Shuffled.
Seoni’s random location: 1d4 ⇒ 4 Sepulcher of the Servant
Varanthe the Paralyzer. Not shuffled.
Zelhara’s random location: 1d4 ⇒ 4 Mumia Lab
Effigy of Maat. Shuffled.

Aric’s random location: 1d4 ⇒ 3 Chisisek's Tomb

Examine siege deck:

Ossumental Swarm:

MM Henchman 5
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Switch to Red Raven on examining. Switch Silken Ceremonial Armor for kit’s Fortune-Teller.
Scenario power does not apply (the one indicating to encounter non-villain Undead), the siege deck is not a location.

Sandstorm is banished.

Aric’s Curse of Blindness: No blessing to discard so advance the hour once more.
Hour is now Blessing of Thoth.

Move: No move.

Use Red Raven power to examine, selecting siege deck and examining known Ossumental Swarm. Choose to encounter it.

Ossumental Swarm:

MM Henchman 5
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Discard Sawtooth Sabre +2 to use Melee+d6+2+d8+6. Use RR power and recharge a clothing/accessory (Mask of the Red Raven) to add a d8.
Combat 20: 1d10 + 7 + 1d6 + 2 + 1d8 + 6 + 1d8 ⇒ (2) + 7 + (2) + 2 + (2) + 6 + (1) = 22
Use Hero point to reroll, 2 HP left.
Combat 20: 1d10 + 7 + 1d6 + 2 + 1d8 + 6 + 1d8 ⇒ (8) + 7 + (4) + 2 + (6) + 6 + (2) = 35
Defeated.
Defeated by more than 4 (monster), 6 (scenario) and check is more than 30 so draw a new blessing: Blessing of Maat

Use Fortune-Teller power selecting Bane.

Holy Word Trap:

MM Barrier 5
Traits: Trigger Trap Magic Divine
To Defeat: Wisdom Divine 11 OR Intelligence Perception 13
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card. If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck.

On examining switch Vizier for kit’s Shadowless Sword.
Trigger!
No Cold/Mummy/Undead card.
Reveal Shadowless Sword to add a d8 on Perception.
Perception 13: 1d8 + 5 + 1d8 ⇒ (8) + 5 + (2) = 15
Defeated.

Curse of the Sphinx: choose to examine siege deck.

Pharaoh's Altar:

MM Barrier 5
Traits: Trigger Cache Lock Curse
To Defeat: Dexterity Disable 12 OR Craft 14
When you examine this card, suffer a scourge.
If defeated, choose a type of boon other than loot, then draw a random card of that type from the box that has an adventure deck number equal to the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Blindness.

Tigger: scourge: 1d10 ⇒ 3 Curse of Vulnerability. Already have it, so banished.
Sky Pharaoh's Curse: Ezren also gets Curse of Vulnerability.

Free explore: encounter the examined card.
Recharge Quick-change Mask to use Stealth.
Stealth 12: 1d10 + 6 ⇒ (3) + 6 = 9
Discard Blessing of Maat to add 3 and succeed.
Choose Ally. Random level 6 is

Hippopotamus Mud Elemental:

MM Ally 6
Traits: Elemental Acid
To Acquire: Wisdom Survival 14
Put this card on top of your deck to reduce Acid, Electricity, or Fire damage dealt to you by 4. Put this card on top of your deck to add 1d6 to a check that invokes the Acid or Bludgeoning trait by a character at your location. Discard this card to explore your location. During this exploration, add 2d6 to checks that invoke the Acid or Bludgeoning trait.

End turn:

Use Red Raven power to examine, choosing siege deck:

Mummy Lord:

MM Monster 6
Traits: Undead Mummy
To Defeat: Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box. If undefeated, bury your discard pile, then shuffle this card into a random open location deck.

On examining, exchange Elyana for kit’s Silken Ceremonial Armor.
Use power to encounter it.

BA:

Hollow Serpent:

MM Monster 6
Traits: Undead
To Defeat: Combat 16 OR Stealth 12
The Hollow Serpent is immune to the Mental and Poison traits.
Before you act, discard a random card. If it is an ally, the difficulty to defeat is increased by 3.
While you act, other characters may not play cards. You may play no more than 1 card on the check to defeat.
If the check to defeat has the Cold trait, add 1d8.

BA random card: 1d6 ⇒ 5 Shadowless Sword.
Reveal Vampiric Backsword +3 to use Melee +2d6+3.
Combat 16 (22): 1d10 + 7 + 2d6 + 3 ⇒ (6) + 7 + (5, 4) + 3 = 25
Defeated, back to Mummy Lord

Reveal Vampiric Backsword +3 to use Melee +2d6+3. Use power and recharge Silken Ceremonial Armor to add a d8. Recharge Isiem and add a d6 and the Fire trait.
Combat 23 (29): 1d10 + 7 + 2d6 + 3 + 1d8 + 1d6 ⇒ (9) + 7 + (2, 3) + 3 + (7) + (2) = 33
Defeated. Reload Vampiric Backsword +3 to recharge a random card from discard.
random card from discard: 1d5 ⇒ 4 Blessing of Maat (acq)
On defeating switch back to Aric.

Draw 6 cards.

Aric at Chisisek's Tomb wrote:

Aric Hand Size 8: Vampiric Backsword +3 (Weapon), Fortune-Teller (Ally), Hippopotamus Mud Elemental (Ally), Dandy Brute (Ally), Wayfinder (Item), Blessing of Asmodeus (Blessing), Blessing of Maat (Blessing), Shark Skin Armor (Armor)

Displayed: Sky Pharaoh's Curse[/b], Curse of Blindness, Curse of Vulnerability, Curse of the Sphinx
Deck: [b]11
Discard: 4 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6B
Kit: Elyana (Ally), Vizier (Ally), Corrosive Backsword +4 (Weapon)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
When guarding, you may discard a card to guard your location.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:2

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
If a local character would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.
Favored Card: None


Male Human Vigilante Deck Handler

Blessing of the Ancients

Change to Red Raven

No move, use red raven power to examine.

Siege Deck Card 1: Hanshepsu:

MM
Monster 5
Traits:
Construct
To Defeat:
Combat 20
The Hanshepsu is immune to the Attack, Mental, and Poison traits.
Before you act, roll 1d4:
1. You are dealt 1d4 Poison damage.
2. The difficulty to defeat is increased by 3.
3. The Hanshepsu is evaded.
4. Bury the top card of your deck.

Use power and encounter.
Before acting: 1d4 ⇒ 3
Shuffled by using the BR site.

Reveal Fortune-Teller, pick bane and examine the siege deck top card:

Sky Pharaoh's Curse:

MM Barrier 5
Traits: Trigger Curse
To Defeat: Intelligence Perception Arcane 15 OR Divine 14
When you examine this card, display it next to your deck. If undefeated, display this card next to your deck. While displayed, damage dealt to you is dealt to each character at your location. When you suffer a scourge, each character at your location suffers that scourge.

That’s a bane but the trigger makes it displayed next to Aric/The Red Raven’s deck.

Free exploration:

Earth Ossumental:

MM Monster 5
Traits: Trigger Undead
To Defeat: Combat 19
When you examine this card, each character at your location is dealt 1d4 Acid damage. Shuffle this monster into a random open location deck. The Earth Ossumental is immune to the Mental and Poison traits. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid damage.

Before acting: The Red Raven is alone. Recharge Vreva to add a d6.
Acrobatics 13: 1d10 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13
No acid damage.

Reveal Shadowless Sword to use Melee +d8+2, use power and recharge clothing: Bloodbound Hat, to add a d8
Combat 19: 1d10 + 7 + 1d8 + 2 + 1d8 ⇒ (2) + 7 + (6) + 2 + (4) = 21
Defeated by less than 6, scourge: 1d10 ⇒ 9 Curse of Blindness

Discard Maftet Hunter to explore

Vanth:

MM Monster 2
Traits: Outsider Psychopomp
To Defeat: Combat 13
The Vanth is immune to the Poison trait. Before you act, suffer a scourge.

Scourge: 1d10 ⇒ 10 Curse of the Mummy
Reveal Shadowless Sword to use Melee +d8+2, maftet hunter adds 2d6
Combat 19: 1d10 + 7 + 1d8 + 2 + 2d6 ⇒ (5) + 7 + (4) + 2 + (6, 1) = 25
Defeated by 6.

Discard Dreamstalker, use it to examine the Siege deck before moving the card in The Red Raven’s location and encountering it.

Mummy:

MM Monster 4
Traits: Undead Mummy
To Defeat: Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1d8. If undefeated, bury your discard pile.

Use Red Raven power to exchange Shadowless Sword for Vampiric Backsword +3.
Reveal Vampiric Backsword +3 to use Melee+d6+3, another d6 is added due to proficiency.
Combat 21: 1d10 + 7 + 2d6 + 3 ⇒ (5) + 7 + (1, 6) + 3 = 22
Defeated by less than 6 sourge: 1d10 ⇒ 3 Curse of Vulnerability. Reload Vampiric Backsword +3 power to recharge a random card from discard
random discard: 1d2 ⇒ 2 dreamstalker

Discard Blessing of Bastet and look at location: Jolting Portent. Use power to exchange from kit when examining, taking Hand of the Honest Man and putting Fortune-Teller instead.

Bury Hand of the Honest Man to remove TRR’s curse of the mummy.
Wisdom 8 to recharge: 1d8 + 2 ⇒ (7) + 2 = 9
Recharged

End of turn:
Use The Red Raven’s power to examine:

Living Sandstorms:

MM Monster 5
Traits: Trigger Elemental Outsider
To Defeat: Combat 18
When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage. The Living Sandstorm is immune to the Mental, Poison, and Ranged traits. Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck.

Switch to Aric
Trigger: fail the dexterity check, Combat Damage: 1d4 ⇒ 2
Recharge Adamantine Sai +2 to reduce damage by 2, 0 damage so no loss of cards in locations.

I don’t think I can encounter the monster as I switched to Aric, and I would only do so if Raz wants to encounter the monster.

Reset hand draw 8 cards.

Aric at Sepulcher of the Servant wrote:

Aric Hand Size 8: Vampiric Backsword +3 (Weapon), Isiem (Ally), Quick-change Mask (Item), Silken Ceremonial Armor (Armor), Vizier (Ally), Mask of the Red Raven (Item), Elyana (Ally), Sawtooth Sabre +2 (Weapon)

Displayed: Sky Pharaoh's Curse[/b], Curse of Blindness, Curse of Vulnerability
Deck: [b]11
Discard: 2 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6B
Kit: Fortune-Teller (Ally), Shadowless Sword (Weapon), Corrosive Backsword +4 (Weapon)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
When guarding, you may discard a card to guard your location.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
If a local character would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.
Favored Card: None


Male Human Vigilante Deck Handler

Not using trader.
Loot:
Maftet Hunter replaces Shy Ratani
Hand of the Honest Man replaces Candle of Comity.

Start at Sepulcher of the Servant.

Aric at Sepulcher of the Servant wrote:

Aric Hand Size 8: Dreamstalker (Ally), Shadowless Sword (Weapon), Blessing of Bastet (Blessing), Maftet Hunter (Ally), Fortune-Teller (Ally), Adamantine Sai +2 (Weapon), Bloodbound Hat (Item), Vreva Jhafae (Ally)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6B
Kit: Hand of the Honest Man (Loot Item), Vampiric Backsword +3 (Weapon), Corrosive Backsword +4 (Weapon)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
When guarding, you may discard a card to guard your location.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
If a local character would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.
Favored Card: None


Male Human Vigilante Deck Handler

Aric is interested in Ally 6. I understand that Seoni is fine getting an item 6 (there’s 2 left). He’s got plenty of choice but Isiem seems best, and Sorrowsoul is out.


Male Human Vigilante Deck Handler

Aric is interested in Tomb Artisan as that boost skills he has. It does not go well with his ability to recharge allies that would be discarded, so no problem letting Mavaro get it.

Deck upgrades:

1. Ally 6 (Isiem): 1d1000 ⇒ 95
2. Weapon 6 (Corrosive Backsword +4): 1d1000 ⇒ 498
3. Blessing 6 (Blessing of the Eternal Rose): 1d1000 ⇒ 857
4. Item 6 (Deadened Shadows Cloak): 1d1000 ⇒ 531
5. Ally 5 (Nightwalker Isra): 1d1000 ⇒ 646

Spend Hero point on power feat.

Aric: ☐ When temporarily closing locations, you may discard a card to temporarily close your location.

Red Raven ☐ If a character at your location would fail a check to defeat a monster, you may discard a card to allow her to reroll the dice and take the new result.


Male Human Vigilante Deck Handler

Aric moves to Garden of Symmetry.

No move, no free exploration.

Close: Recharge Shadowless Sword and Vampiric Backsword +3.

All locations are closed and it’s a win Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III displayed.


Male Human Vigilante Deck Handler

Change to Red Raven

Move to Peasant Tombs.
Use Red Raven power to examine: (shuffled in BR site)

Guardian Thunderbirds:

MM Monster 6
Traits: Animal Electricity
To Defeat: Combat 22
The Guardian Thunderbird is immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage. Before you act, a random character at your location is dealt 1d4 Electricity damage. If the check to defeat has the Ranged trait, the difficulty is increased by 3.

Choose to encounter the monster.
Random Character (1 Aric, 2 Mavaro, 3 Ezren): 1d3 ⇒ 2
BA Electricity damage: 1d4 ⇒ 3
Mavaro takes 3 electricity damage
Reveal Vampiric Backsword +3. Use power and recharge Shark Skin Armor to add a d8.
Combat 22: 1d10 + 7 + 1d6 + 3 + 1d6 + 1d8 ⇒ (8) + 7 + (2) + 3 + (1) + (5) = 26
On defeating, reload Vampiric Backsword +3 to recharge a random card from discard.
random from discard: 1d2 ⇒ 2 Blessing of the Midnight Lord
Switch to Aric.

Play Fortune-Teller and say “Boon”.
Examine next card:

Seer's Tea:

MM Item B
Traits: Liquid Magic
To Acquire: Intelligence Wisdom 4
Banish this card to examine the top 3 cards of your location deck. You may succeed at a Wisdom or Divine 5 check to put them back in any order; otherwise, shuffle your location deck.

Boon so encounter it.
Intelligence 4: 1d8 + 3 ⇒ (4) + 3 = 7 Acquired. Use Ezren power and banish it and get Ring of Energy Resistance.
Use Aric power on acquiring a boon: examine next card: Ubashki. Not ally with diplomacy to acquire so no drawing it.
Scenario: Examined non-villain Undead, encounter it and recharge Silken Ceremonial Armor.

Ubashki:

MM Ally B
Traits: Undead Mummy
To Acquire: Bury a card
Recharge this card to reduce damage dealt to you by 2. When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck. Discard this card to explore your location.

Bury Sawtooth Sabre +2.
On acquiring use Erzen power:
Sophronia:

MM Ally 4
Traits: Undead Ghost Incorporeal
To Acquire: Charisma Diplomacy 12
Discard this card to add 2d6 and the Magic trait to a combat check by a character at your location; you may discard a card from the blessings deck to recharge this card instead. Bury this card to explore your location. During this exploration, add 2d6 and the Magic and Undead traits to your combat checks.

On acquiring an ally, scenario power allows to try to close:
Bury Blessing of Maat to close.
Ezren’s ring is banished.

Free explore: nothing to do.

End phase: draw 3

Aric at Peasant Tombs wrote:

Aric Hand Size 8: Shadowless Sword (Weapon), Vizier (Ally), Fortune-Teller (Ally), Sophronia (Ally), Vampiric Backsword +3 (Weapon), Ring of Energy Resistance (acquired) (Item), Shadowless Sword 2 (Weapon), Dreamstalker (Ally)

Displayed: MORTEVIA STRASSEL
Deck: 11 Discard: 1 Buried: 4
Notes: You can use my cards if needed. Sophronia can be recharged to provide the 2d6 on a combat check please use it.

Reroll unused in 4-6A
Kit: Adamantine Sai +2 (Weapon), Pakesket (Ally), Mask of the Red Raven (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Blessing of the Ancients

Aric changes to Red Raven.

End of move: use Red Raven to examine top card of location.

Blessing of Ra:

MM Blessing B
Traits: Divine Ra Fire
To Acquire: Divine 6 OR Strength Melee 8
Discard this card to add 1 die and the Fire trait to any check. Discard this card to add 2 dice to any Strength non-combat check. Discard this card to add 2 dice to any check that invokes the Fire trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

On examining, exchange Pakesket for Kit’s Shy Ratani and switch back to Aric.

Explore and encounter Blessing of Ra.
Recharge Shy Ratani to add a d8.
Divine 6: 1d4 + 1d8 ⇒ (1) + (2) = 3
Bury Blessing of Bastet to reroll.
Divine 6: 1d4 + 1d8 ⇒ (4) + (1) = 5
Boon is banished.

Recharge Wayfinder to move to Embalming Parlor and examine top 2 location cards: Find Traps, Nefti the Bard.
On examining, exchange Mask of the Red Raven for Kit’s Maftet Hunter.

Discard Maftet Hunter to explore, using Aric power to recharge the ally.
Encounter examined Find Traps.
Wisdom 6: 1d8 ⇒ 5
Banished.

Bury Hand of the Honest Man to remove one of Ezren’s curse.

Wisdom 8: 1d8 ⇒ 5 Not recharged.

End turn:
Draw 6 cards

Aric at Embalming Parlor wrote:

Aric Hand Size 8: Vampiric Backsword +3 (Weapon), Silken Ceremonial Armor (Armor), Shadowless Sword (Weapon), Vizier (Ally), Fortune-Teller (Ally), Shark Skin Armor (Armor), Sawtooth Sabre +2 (Weapon), Blessing of Maat (Blessing)

Displayed: MORTEVIA STRASSEL
Deck: 10 Discard: 2 Buried: 2
Notes: You can use my cards if needed.

Reroll unused in 4-6A
Kit: Adamantine Sai +2 (Weapon), Pakesket (Ally), Mask of the Red Raven (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Discarded Blessing of Asmodeus for Ezren.

Aric’s turn

Blessing of the Ancients

Change to Red Raven. Exchange Adamantine Sai +2 for Vampiric Backsword +3.

End of move: use power to examine location top card:

The Viper:

MM Ally 3
Traits: Human Rogue Aspis
To Acquire: Charisma Diplomacy 9
Recharge this card to exchange a card in your hand with a card of the same type in your discard pile. Discard this card to explore your location.

Change to Aric on examining. Exchange Shy Ratani for Silken Ceremonial Armor.

Free explore: Encounter examined The Viper.

Diplomacy 9: 1d10 + 7 ⇒ (2) + 7 = 9 Acquired.
On acquiring, use Aric’s power to examine the next card: Glacial Hunga Munga (weapon 6). Not an ally with diplomacy in its check to acquire so not drawing it.
Use Ezren’s power to replace The Viper by another ally level 4+: Pakesket (random 2, ally 5)

Scenario: summon and encounter

MORTEVIA STRASSEL:

Henchman 6
Monster
Traits: UNDEAD GHAST SOLDIER
Check to defeat: CONSTITUTION FORTITUDE CHARISMA ARCANE 13
Mortevia Strassel is immune to the Mental and Poison traits.
Before you act, recharge a random card.
If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Before you act: recharge random card: 1d8 ⇒ 3 Vreva Jhafae
I was hoping to keep that card in hand and use it on the check…

Recharge Quick-change Mask to use Diplomacy instead of the listed skills.
Recharge Dandy Brute to add a d6.
Diplomacy 13: 1d10 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18
Henchman defeated, display it.

Choose to try to close the location.
Intelligence 8: 1d8 + 3 ⇒ (4) + 3 = 7
I did not use any blessing because there is a weapon 6 someone else might be interested in.

End turn:
Draw 3 cards

Aric at Peasant Tombs wrote:

Aric Hand Size 8: Vampiric Backsword +3 (Weapon), Blessing of Bastet (Blessing), Silken Ceremonial Armor (Armor), Mask of the Red Raven (Item), Pakesket (Ally), Blessing of the Midnight Lord (Blessing), Wayfinder (Item), Hand of the Honest Man (Loot Item)

Deck: 13 Discard: 1 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6A
Kit: Adamantine Sai +2 (Weapon), Shy Ratani (Ally), Maftet Hunter (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

"

Aric at Peasant Tombs wrote:

Aric Hand Size 8: Blessing of Asmodeus (Blessing), Adamantine Sai +2 (Weapon), Quick-change Mask (Item), Vreva Jhafae (Ally), Blessing of Bastet (Blessing), Shy Ratani (Ally), Mask of the Red Raven (Item), Dandy Brute (Ally)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-6A
Kit: Vampiric Backsword +3 (Weapon), Silken Ceremonial Armor (Armor), Maftet Hunter (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size ☑☑ 8
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2 ☑ +3
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

☑ On your combat check, you may discard ☑ or recharge a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None

"


Male Human Vigilante Deck Handler

Aric passes on the armors.


Male Human Vigilante Deck Handler

Not really interested in Freed Soul, it does not have an interesting discard effect and Aric has few blessing.

Not interested in Sand Elemental.

Deck upgrade:
1. ally 5: 1d1000 ⇒ 966
2. armor 5: 1d1000 ⇒ 646
3. item 5: 1d1000 ⇒ 944

After some thinking, I’ll let Zelhara get the ally, I don’t think we often find armor so I’ll get that upgrade instead.

1th XP at tier 6.
Use hero point to gain a skill feat. (int/wisdom)
Gain a power feat as adventure reward. (+1 hand size, (☐ or recharge))


Male Human Vigilante Deck Handler

From Seoni’s turn: Aric discard Elyana to move and examine then uses power to recharge ally with Diplomacy to acquire instead of discarding.

Aric receives Venomous Heavy Crossbow +2.

Aric’s turn.

Switch to Red Raven.

Move phase: no move.
End of move phase: use Red Raven power and examine known monster. Choose to encounter it.

Ossumental Swarm (Known):

MM Henchman 5
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Discard Shadowless Sword 2 to use Melee w/Finesse+d8+2+d6+#. Recharge Dandy Brute to add a d6.
Combat 20: 1d10 + 6 + 1d8 + 2 + 1d6 + 5 + 1d6 ⇒ (3) + 6 + (2) + 2 + (1) + 5 + (5) = 24
Defeated by at least 4, no cold damage.

Switch back to Aric.
Reveal Fortune Teller and choose boon. On examining, use kit and exchange Venomous Heavy Crossbow +2 for Blessing of Asmodeus. Encounter the boon.
Recharge Vizier to add Diplomacy to non-combat Arcane. Discard Blessing to bless.
Arcane 14: 2d4 + 1d10 + 7 ⇒ (1, 4) + (4) + 7 = 16
Acquired.
Nothing to examine and acquiring a boon.

Free explore: Location empty.

Can’t be closed as other locations are opened.

End turn:
Five-Pointed Sun cold damage: 1d4 ⇒ 4 Discard 4 cards in hand.
Use power so that Fortune Teller is recharged due to discarding it to damage.
Draw 7

Aric at Five-Pointed Sun wrote:

Aric Hand Size 7: Shy Ratani (Ally), Vampiric Backsword +3 (Weapon), Wayfinder (Item), Vreva Jhafae (Ally), Dreamstalker (Ally), Blessing of Maat (Blessing), Sawtooth Sabre +2 (Weapon)

Deck: 11 Discard: 5 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-5C
Kit: Venomous Heavy Crossbow +2 (Weapon), Maftet Hunter (Ally), Mistform (Spell)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric changes to Red Raven.

Move: No move but use Red Raven power to examine top card of location:

Sightless Starvation:

MM Barrier 5
Traits: Trigger Curse Undead Poison
To Defeat: SEE BELOW
When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.

Switch to Aric on examining. Trigger! encounter the card.
Pick Diplomacy. Recharge Hand of the Honest Man to add a die.
Diplomacy 12: 2d10 + 7 ⇒ (1, 1) + 7 = 9
Use hero point to reroll
Diplomacy 12: 2d10 + 7 ⇒ (6, 2) + 7 = 15
For the second check, pick Survival. Recharge Quick-change Mask to use Diplomacy instead.
Diplomacy 12: 1d10 + 7 ⇒ (8) + 7 = 15 Defeated.

Barrier is banished.

Reveal Fortune-Teller and choose boon. Examine top location card: Acute Senses. A boon so encounter it.
To Acquire: Intelligence Arcane Wisdom Divine 4
Intelligence 4: 1d8 + 2 ⇒ (5) + 2 = 7 Acquired. Use Ezren power and get Mistform instead.

On acquiring a boon, use Aric’s power to examine location top card:

Bonecrusher Hunter:

MM Monster B
Traits: Trigger Gnoll Veteran
To Defeat: Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number.

Use Aric’s power to switch to Red Raven on an examine. Exchange Mistform for kit’s Shadowless Sword.
Reveal Shadowless Sword to use Melee+d8+2
Combat 9+#+3=17: 1d10 + 7 + 1d8 + 2 ⇒ (10) + 7 + (1) + 2 = 20
Defeated. Use Red Raven power to switch back to Aric.

Free explore:

Eternal Captives:

MM Barrier 4
Traits: Curse Undead
To Defeat: Wisdom Divine 10 OR Charisma Diplomacy 8
Each character at your location attempts a check to defeat the Eternal Captives. If any character fails, the barrier is undefeated; you are dealt 1d4 Cold damage then suffer the scourge Curse of the Sphinx.

Diplomacy 8: 1d10 + 7 ⇒ (9) + 7 = 16
Defeated, barrier is banished.

Reload Vizier to examine location top card: Caravan Raider. Use Aric power and switch to Red Raven.

End of turn:
Use Red Raven power to examine, this is a monster so encounter it.

Caravan Raider:

MM Monster B
Traits: Human Veteran
To Defeat: Stealth 7 OR Combat 9
The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Caravan Raider deals no damage; instead, banish a boon.

Reveal Shadowless Sword to use Melee+d8+2. Recharge Blessing of the Midnight Lord to bless twice on the finesse check.
Combat 9+#=14: 3d10 + 7 + 1d8 + 2 ⇒ (5, 2, 4) + 7 + (1) + 2 = 21
Switch back to Aric on defeating the monster.
Draw 3 cards including the reloaded Vizier.

Aric at Shifting Dunes wrote:

Aric Hand Size 7: Elyana (Ally), Fortune-Teller (Ally), Mask of the Red Raven (Item), Vizier (Ally), Shadowless Sword (Weapon), Shadowless Sword 2 (Weapon), Dandy Brute (Ally)

Deck: 14 Discard: 0 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-5C
Kit: Blessing of Asmodeus (Blessing), Maftet Hunter (Ally), Mistform (Spell)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Loot/rewards: Bloodbound Hat replaced by Hand of the Honest Man, Sorrowsoul replaced by Maftet Hunter.
No traders.

Aric at Shifting Dunes wrote:

Aric Hand Size 7: Blessing of the Midnight Lord (Blessing), Quick-change Mask (Item), Hand of the Honest Man (Loot Item), Elyana (Ally), Fortune-Teller (Ally), Mask of the Red Raven (Item), Vizier (Ally)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed (avoid using the blessings while Aric is at Ruined Temple, they would bury)

Reroll unused in 4-5C
Kit: Blessing of Asmodeus (Blessing), Maftet Hunter (Ally), Shadowless Sword (Weapon)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:4

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Pass on the trader.


Male Human Vigilante Deck Handler

For the upgrade, grab an item 5 and replace Candle of Comity by Ring of Regeneration.

Aric bank the hero point. Now at 4.

He’s at his 6th XP at tier 5 so he needs to tier up.


Male Human Vigilante Deck Handler

Hour of Blessing of Wadjet

Start of turn: examine Blessing of Thoth. Put it at the bottom of the location.
Switch to Red Raven.

No move.
Use power to examine location top card: Sky Pharaoh Guardian.
Choose to encounter the monster.
card type: 1d6 ⇒ 5 Allies
Reveal Shadowless Sword 2 to use Melee+d8+2. Reload Ring of Stony Flesh to add a d6.
Combat 21: 1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (8) + 7 + (8) + 2 + (5) = 30
Defeated.
Do not attempt to close, as we are looking for boons.

Switch back to Aric.

Explore: Blessing of Anubis.
Recharge Hand of the Honest Man to add a die.
Diplomacy 11: 2d10 + 7 ⇒ (1, 8) + 7 = 16
Acquired.

End turn:
draw previously reloaded card.

Aric at Ruined Temple wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Mask of the Red Raven (Item), Blessing of the Midnight Lord (Blessing), Shattertouch Shotel +2 (), Silken Ceremonial Armor (Armor), Ring of Stony Flesh (Item), Blessing of Anubis (Blessing)

Deck: 16 Discard: 1 Buried: 1
Notes: You can use my cards if needed (avoid using the blessings while Aric is at Ruined Temple, they would bury)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Vampiric Backsword +3 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Scenario power: examine top card of location: Acid Splash. Spell 0. Recharge at Sculptors Lair.
Switch to Red Raven.

No move.
Use power to examine location: Ruined Temple Card 2 is Earth Ossumental.
Trigger:
Red Raven’s Acid Damage: 1d4 ⇒ 1
Display Parade Armor to reduce damage by 3.
Mavaro needs to deal with the d4 acid damage too.

Use Red Raven power to encounter the monster.
Recharge Shark Skin Armor to add a die on Acrobatics
Acrobatics 13: 2d10 + 6 ⇒ (5, 2) + 6 = 13
Mavaro needs to deal with the DEX/Acrobatics 13, d4 acid damage on failure too.

Reveal Shadowless Sword 2 for Melee+d8+2, reload Ring of Stony Flesh to add a d6
Combat 19: 1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (8) + 7 + (1) + 2 + (1) = 19
The monster is banished (no shuffling as it leaves the stack).

Switch back to Aric.

Discard Maftet Hunter to explore, use power so that it is recharged instead.

Ruined Temple Card 3: Bronze Sentinel:

MM
Loot 4
Type: Armor
Traits:
Heavy Armor
Construct
Magic
To Acquire:
None
Display this card to explore your location. During this exploration, add 1d12 to your Strength checks, or 2d12 if proficient with heavy armors, and reduce all damage dealt to you to 0. At the end of this exploration, you may succeed at a Craft 13 check to discard this card; otherwise, bury it.

No check to acquire so the card is banished.

End turn.
Draw 3 cards
Parade Armor is buried.

Aric at Ruined Temple wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Mask of the Red Raven (Item), Blessing of the Midnight Lord (Blessing), Shattertouch Shotel +2 (), Ring of Stony Flesh (Item), Silken Ceremonial Armor (Armor), Hand of the Honest Man (Loot Item)

Deck: 15 Discard: 1 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Vampiric Backsword +3 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler
Aric at Ruined Temple wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Mask of the Red Raven (Item), Shark Skin Armor (Armor), Parade Armor (Armor), Ring of Stony Flesh (Item), Blessing of the Midnight Lord (Blessing), Maftet Hunter (Ally), Shattertouch Shotel +2 ()

Deck: 15 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Vampiric Backsword +3 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric discard Blessing of Maat for Ezren.
Scenario: examine location to card: Symbol of Fear. Switch to Red Raven.
Reveal Shadowless Sword 2 to add a d8 on the Perception check. Create Mindscape.
Perception 8: 1d8 + 4 + 1d8 + 1d4 ⇒ (4) + 4 + (7) + (2) = 17
Evaded. Location shuffled.
Location: go for weapon. Examine: Sky Pharaoh Guardian.

Red Raven moves to Ruined Temple.
Use power to examine top card: Parade Armor. Switch to Aric.

Free exploration: encounter examined Parade Armor.

Parade Armor:

MM Armor 5
Traits: Light Armor Alchemical
To Acquire: Constitution Fortitude Charisma Diplomacy 12
Display this card. While displayed, reduce all damage dealt to you by 3, or by 5 if it is Poison damage; if proficient with light armors, add 1d6 to your Charisma or Diplomacy non-combat checks. At the end of your turn, banish this card; if proficient with light armors, you may bury it instead.

Recharge Candle of Comity to add a d8.
Diplomacy 12: 1d10 + 7 + 1d8 ⇒ (5) + 7 + (3) = 15
Acquired.

Use Aric power to examine after acquiring a boon:

Grave Goods:

MM Barrier 3
Traits: Trigger Cache Curse
To Defeat: Disable 10 OR Dexterity Craft 12
When you examine this card, discard a blessing. If undefeated, suffer the scourge Curse of Fevered Dreams. If defeated, choose a type of boon other than loot and draw a card of that type from the box.

Trigger! No blessing to discard thought.

Discard Dreamstalker for its power but use Aric’s power to recharge them.
Pick Vault of Hidden Wisdom so examine its top card: Glyphbane Gloves. Move it to Aric’s location and explore the location, encountering it.

Glyphbane Gloves:

MM Item 2
Traits: Accessory Magic
To Acquire: Intelligence Disable Arcane Wisdom Divine 7
Recharge this card to add 2 dice to your check against a barrier that has the Arcane or Magic trait.

Recharge Quick-change Mask to use Diplomacy
Diplomacy 7: 1d8 + 7 ⇒ (4) + 7 = 11
Acquired. Use Erzen power, it is replaced by Ring of Stony Flesh.

Next card has a trigger so no point in examining.
Nothing left to do but draw 2 cards.

Aric at Ruined Temple wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Mask of the Red Raven (Item), Shark Skin Armor (Armor), Parade Armor (Armor), Ring of Stony Flesh (Item), Blessing of the Midnight Lord (Blessing), Maftet Hunter (Ally)

Deck: 14 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Vampiric Backsword +3 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric starts at Altar of Riddles.

Usual loot selection (Maftet Hunter, Hand of the Honest Man replacing Bloodbound Hat and Sorrowsoul)

Aric at Altar of Riddles wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Mask of the Red Raven (Item), Shark Skin Armor (Armor), Blessing of Maat (Blessing), Dreamstalker (Ally), Candle of Comity (Item), Quick-change Mask (Item)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Vampiric Backsword +3 (Weapon), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric’s not interested in the armor.


Male Human Vigilante Deck Handler

Upgrade: taking ally 4 unless Seoni is not interested in the Ally 5.

Bank the hero point. 5.5 XP


Male Human Vigilante Deck Handler

Hour: Blessing of Maat
Stay as Aric but exchange Sawtooth Sabre +2 for Blessing of Asmodeus.

Move to Thornscrub.

Encounter known Sekrephere.

Random blessing 2: Blessing of Isis
To acquire: Divine 7 OR Intelligence, Craft 11
The check is at +4 (4 Sekrephere already displayed)
I could try with Mavaro’s Blessing of Sivanah at 3d8+2 vs 15 at 59.38% chance of success but I’d rather go with something sure.

Bury hand for Blessing of Asmodeus to succeed at the check. Draw 7 cards.
Sekrephere is displayed at the location.

Discard Elyana for her power, use Aric’s power to recharge her instead.
Examine Scorched Ruins’s location top card: Ambush.
Switch to Red Raven.
Choose to move there. Choose to explore.

To Defeat: Dexterity Acrobatics Wisdom Perception 9+#
Recharge Vreva Jhafae to add a d6
Acrobatics 14: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (4) = 17
Not beaten by more than 6.
Success, the barrier is banished.

Discard Wayfinder examine top card of location: Mummy.
Choose not to shuffle, choose to explore.

Mummy:

MM Monster 4
Traits: Undead Mummy
To Defeat: Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1d8. If undefeated, bury your discard pile.

Reveal Shadowless Sword 2 to use Melee+d8+2, it adds Finesse, recharge Dandy Brute to add a d6. Use power to discard an Accessory or Clothing to add a d8, discarding Quick-change Mask.
Combat 21: 1d10 + 7 + 1d8 + 2 + 1d6 + 1d8 ⇒ (10) + 7 + (3) + 2 + (6) + (1) = 29
Defeated.

Dance of the Dead location: 1d7 ⇒ 7 Item sshuffled in Windswept Chasm.

Explore location:

Guecubu:

MM Monster 3
Traits: Undead
To Defeat: Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits. After you act, suffer a scourge.

Use power to encounter the monster.
Reveal Shadowless Sword 2 to use Melee+d8+2, it adds Finesse.
Combat 15: 1d10 + 7 + 1d8 + 2 ⇒ (10) + 7 + (8) + 2 = 27
After you act, suffer a scourge: 1d8 + 1 ⇒ (2) + 1 = 3 Curse of Vulnerability
Defeated.

Dance of the Dead location: 1d7 ⇒ 6 Item shuffled in Scorched Ruins

Choose to explore

Symbol of Fear:

MM Barrier 3
Traits: Trigger Trap Magic Curse
To Defeat: None
When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it. Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.

Symbol of Fear displayed

End of turn:
Use Red Raven power to examine top card of location: Disable Mechanism
Switch to Aric.
Draw 5 cards

Aric at Scorched Ruins wrote:

Aric Hand Size 7: Shadowless Sword 2 (Weapon), Shark Skin Armor (Armor), Hand of the Honest Man (Loot Item), Dreamstalker (Ally), Shy Ratani (Ally), Slip (Ally), Pard (Ally)

Displayed: Symbol of Fear[/b], Curse of Vulnerability
Deck: [b]3
Discard: 4 Buried: 7
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Sawtooth Sabre +2 (Weapon), Maftet Hunter (Ally), Blessing of Bastet (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Hour of Osiris

Switch to Red Raven.

Move to Towering Obelisk.
Use power to examine: Shaitan Ghul
Switch back to Aric
Use power to exchange Maftet Hunter for kit’s Dreamstalker.
Choose not to encounter the monster (no weapon)

Discard Dreamstalker to examine top card of Windswept Chasm: Baited Jewel Box. Use Aric Power so that the ally is recharged.
Trigger: shuffle Aric’s Candle of Comity in the location. Shuffle it.
Then put Baited Jewel Box on top of Towering Obelisk then encounter it.

Baited Jewel Box:

MM Barrier B
Traits: Trigger Cache Lock Poison Veteran
To Defeat: Disable 6 OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number. If defeated by 4 or more, draw an item from the box. If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Disable 6+#=11: 1d4 ⇒ 3
Failed, the location is shuffled.

Explore:

Iceblade Spelldagger:

MM Weapon 5
Traits: Knife Ranged Piercing Cold Magic
To Acquire: Dexterity Ranged 12 OR Arcane Divine 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+3. On your combat check, if you played a spell, you may recharge this card to add 1d4+2 and the Cold trait.

Recharge Shy Ratani to add a d8.
Arcane 10: 1d4 + 1d8 ⇒ (3) + (6) = 9
Discard Blessing of Maat to add 3 and succeed.

Use Aric’s power to examine next card: Pard.
The ally has diplomacy so draw it!

Discard Slip to examine location top card, use power to recharge him instead: Sekrephere
Stay as Aric. Try to have it stay at the top:
Knowledge 7: 1d8 + 4 ⇒ (6) + 4 = 10

Sekrephere:

MM Henchman 5
Type: Barrier
Traits: Construct Lock
To Defeat: See Below
The check to defeat is the same as the highest check to acquire a random blessing from the box. If defeated, display this card next to the location deck it came from. When all open locations have a Sekrephere displayed, automatically close all locations. While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck.

Random Blessing #3: Blessing of the Elements:

MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Discard Blessing of the Midnight Lord to bless.
Charisma 6: 2d10 ⇒ (1, 1) = 2
Use Hero Point to reroll. 3 left after that.
Charisma 6: 2d10 ⇒ (9, 2) = 11
Display Sekrephere next to location.

End of turn:
Recharge Pard for displayed Sekrephere.
Draw 5 cards.

Aric at Towering Obelisk wrote:

Aric Hand Size 7: Mask of the Red Raven (Item), Iceblade Spelldagger (Weapon), Shadowless Sword (Weapon), Vampiric Backsword +3 (Weapon), Silken Ceremonial Armor (Armor), Sawtooth Sabre +2 (Weapon), Fortune-Teller (Ally)

Deck: 12 Discard: 2 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Blessing of Asmodeus (Blessing), Maftet Hunter (Ally), Blessing of Bastet (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Loot: Maftet Hunter and Hand of the Honest Man (Sorrowsoul and Bloodbound Hat out)

Aric at Garden of Ossumentals wrote:

Aric Hand Size 7: Slip (Ally), Shy Ratani (Ally), Candle of Comity (Item), Mask of the Red Raven (Item), Maftet Hunter (Ally), Blessing of Maat (Blessing), Blessing of the Midnight Lord (Blessing)

Deck: 14 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5C
Kit: Blessing of Asmodeus (Blessing), Dreamstalker (Ally), Blessing of Bastet (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:4

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Not interested in any of those armors.


Male Human Vigilante Deck Handler

Bank Hero point, now at 4

Deck upgrade: Ally 5
Replace Eando Kline by Fortune-Teller


Male Human Vigilante Deck Handler

Aric keeps the shiny ring.

Aric does not take damage because the henchman is a barrier so his armor is still in his hand.

End of turn:
Reveal ring of regeneration to recharge a random discarded card.
1d4 ⇒ 3 Striking Wing Scimitar

Aric at Vizier’s Hill wrote:

Aric Hand Size 7: Eando Kline (Ally), Shadowless Sword (Weapon), Dandy Brute (Ally), Shy Ratani (Ally), Silken Ceremonial Armor (Armor), Vreva Jhafae (Ally), Ring of Regeneration ()

Displayed: Curse of Fevered Dreams
Deck: 14 Discard: 3 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Sawtooth Sabre +2 (Weapon), Ring of Stony Flesh (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Receive Ring of Regeneration.

Aric buries Slip for Zelhara.

Aric at Glass Pavilion wrote:

Aric Hand Size 7: Eando Kline (Ally), Shadowless Sword (Weapon), Dandy Brute (Ally), Shy Ratani (Ally), Vreva Jhafae (Ally), Silken Ceremonial Armor (Armor), Ring of Regeneration ()

Deck: 12 Discard: 5 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Sawtooth Sabre +2 (Weapon), Ring of Stony Flesh (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Turn 11

Blessing of Abadar

Reveal Eando Kline and recharge Hand of the Honest Man to examine location top card: Anubis Staff. Choose to recharge Wayfinder from discard. Switch to Red Raven.

Move to Glass Pavilion. Use Red Raven power to examine.

Glass Pavilion Card 1: Shaitan Ghul:

MM
Monster 5
Traits:
Elemental
Undead
Janni
To Defeat:
Combat 20
The Shaitan Ghul is immune to the Mental and Poison traits.
If the check to defeat has the Fire trait, the difficulty is increased by 3.
Before you act, discard a weapon or an armor.

Choose to encounter the monster.
Before you act: discard Striking Wing Scimitar.
Reveal Shadowless Sword, recharge Blessing of the Midnight Lord to add 2 dice
Combat 20: 3d10 + 7 + 1d8 + 2 ⇒ (6, 4, 10) + 7 + (2) + 2 = 31
Defeated, so monster banished.
Switch to Aric.

Free explore:

Hungry Fog:

MM
Barrier 3
Traits:
Obstacle
Magic
Acid
To Defeat:
Wisdom
Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.

Reveal Shadowless Sword to add d8 to Perception
Perception 10: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (4) = 14
Defeated by less than 6, banished.

Discard Blessing of Bastet to examine top card of location deck:

Ring of the Grasping Grave:

MM
Item 3
Traits:
Accessory
Magic
Pharasma
To Acquire:
Arcane
Divine
Knowledge 12
Reveal this card to add 1d4 plus the scenario's adventure deck number to your check that invokes the Undead trait. If the top card of the blessings discard pile has the Pharasma trait, add 1d4 plus twice the scenario's adventure deck number instead.

Not a bane, choose to encounter it.
Discard Blessing of Asmodeus to add a die
Knowledge 12: 1d8 + 4 + 1d8 ⇒ (1) + 4 + (2) = 7
It would have been nice to succeed, that would have allowed to trigger Aric’s ability. Not worth a hero point thought.
Boon Banished

End turn:
Draw 5 cards

Aric at Glass Pavilion wrote:

Aric Hand Size 7: Eando Kline (Ally), Shadowless Sword (Weapon), Dandy Brute (Ally), Shy Ratani (Ally), Slip (Ally), Vreva Jhafae (Ally), Silken Ceremonial Armor (Armor)

Deck: 12 Discard: 5 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Sawtooth Sabre +2 (Weapon), Ring of Stony Flesh (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

During Raz’s turn: Aric vs Eternal Captive

Diplomacy 8, Create Mindscape: 1d10 + 7 + 1d4 ⇒ (2) + 7 + (4) = 13

Not beaten by more than 6 so no scourge.


Male Human Vigilante Deck Handler

Aric’s Curse is removed by Ezren.

Change to Red Raven.

Move to Precinct of Left Eyes.
Use Red Raven power to examine:

Precinct of Left Eyes Card 1: Thunder Lizard:

MM
Monster 3
Traits:
Dragon
Electricity
To Defeat:
Combat 13
The Thunder Lizard is immune to the Electricity trait.
Before you act, the Thunder Lizard deals 1d4 Electricity damage to each character at your location.

Choose to encounter the monster.
Before acting electricity damage: 1d4 ⇒ 1
Discard Shark Skin Armor to damage.
Reveal Sawtooth Sabre +2 for combat
Combat 13: 1d10 + 7 + 1d6 + 2 ⇒ (8) + 7 + (4) + 2 = 21
Defeated. Switch back to Aric.

Explore and encounter

Precinct of Left Eyes Card 2: Djinn Favor Amulet:

MM
Item 1
Traits:
Accessory
Magic
Healing
To Acquire:
Constitution
Fortitude 4
OR Wisdom 7
Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile.

Constitution 4: 1d6 ⇒ 6
Acquired.
Use Ezren’s power. Nothing in random that match the level. From BR site:
Ring of Stony Flesh:

MM Item 5
Traits: Accessory Magic
To Acquire: Strength Melee 10 OR Constitution Fortitude 8
Put this card on top of your deck to add 1d6 and the Bludgeoning trait to your Strength or Melee combat check. Put this card on top of your deck to add 1 die to your Constitution non-combat check. Put this card on top of your deck to reduce all damage dealt to you by 2.

Use Aric’s power to examine when acquiring a boon:

Precinct of Left Eyes Card 3: Blessing of Osiris:

MM
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

Not an ally so no drawing it.
Leaving that to someone with the Divine skill
On examine, exchange Ring of Stony Flesh for Sorrowsoul.

Use Aric’s power when discarding Elyana to recharge her. Examine top card of Canny Jackal:

Canny Jackal Card 1: Shocking Scimitar +2:

MM
Weapon 3
Traits:
Sword
Melee
Slashing
Finesse
Magic
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6 +2. If proficient with weapons, you may additionally discard this card to add another 1d6+1 and the Electricity trait.
If proficient with weapons, discard this card to ignore a non-villain monster's power that happens before you act.

Change to Red Raven on examine.
Choose to move to Canny Jackal. Recharge Sorrowsoul to be able to move (location power)
Choose to explore.
Melee 11 to acquire: 1d10 + 7 ⇒ (1) + 7 = 8
Discard Blessing of Maat to add 3. Weapon Acquired.
Use Ezren power to transmogrify it: Striking Wing Scimitar from Random.

End turn:
Use Red Raven power to examine.

Canny Jackal Card 2: Eternal Captives:

MM
Barrier 4
Traits:
Curse
Undead
To Defeat:
Wisdom
Divine 10
OR Charisma
Diplomacy 8
Each character at your location attempts a check to defeat the Eternal Captives. If any character fails, the barrier is undefeated; you are dealt 1d4 Cold damage then suffer the scourge Curse of the Sphinx.

Switch to Aric. Exchange Sawtooth Sabre +2 for Eando Kline.
Draw 5 cards.

Aric at Canny Jackal wrote:

Aric Hand Size 7: Striking Wing Scimitar (Weapon), Eando Kline (Ally), Blessing of the Midnight Lord (Blessing), Blessing of Bastet (Blessing), Shadowless Sword (Weapon), Hand of the Honest Man (Loot Item), Blessing of Asmodeus (Blessing)

Deck: 13 Discard: 3 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Sawtooth Sabre +2 (Weapon), Ring of Stony Flesh (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric is not interested in the Auction House allies.

He goes to Tooth and Hookah.

Loot:
- Replace dreamstalker by maftet hunter
- replace Candle of Comity by hand of the honest man

Aric at Tooth and Hookah wrote:

Aric Hand Size 7: Bloodbound Hat (Item), Silken Ceremonial Armor (Armor), Vreva Jhafae (Ally), Mask of the Red Raven (Item), Shy Ratani (Ally), Wayfinder (Item), Dandy Brute (Ally)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Eando Kline (Ally), Sorrowsoul (Ally), Slip (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

4-5A: Zarta's Assessment

2nd XP at Tier 5

Use hero point for skill feat:

Aric gets +1 charisma while red raven gets +1 dexterity.

Deck upgrade choices:

1. Item 5: 1d1000 ⇒ 7 I think Ring of Regeneration is more interesting to Aric than Boots of Teleportation or Vestments of False Faith. The ability to put the ring in the kit when not needed seems nice. Red Raven can discard any of them to add +d8 on his combat.
2. Armor 5: 1d1000 ⇒ 489 There’s only one and that’s the only thing Raz is interested in.
3. Weapon 5: 1d1000 ⇒ 631 Vampiric Backsword +3

Not interested in Chest of Keeping.


Male Human Vigilante Deck Handler

Hour: Blessing of the Ancients

Start of turn:
Switch to Red Raven. Exchange Blessing of Asmodeus for kit Blessing of the Midnight Lord.
Put Adamantine Sai +2 on Chest of Keeping

Move: to Vault of Hidden Wisdom.
Use Red Raven power to examine location top card:

Vault of Hidden Wisdom Card 2: Telekinetic Enucleation:

MM Barrier 5
Traits: Trigger Curse
To Defeat: Intelligence Perception Dexterity Disable 16
When you examine this card, encounter it.
If undefeated, each character at your location suffers the scourge Curse of Blindness.
Adventure: If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge.
Location: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.

Trigger
Recharge Quick-change Mask to use Stealth, discard Blessing of the Midnight Lord to bless.
Dexterity 16: 2d10 + 5 ⇒ (6, 8) + 5 = 19
Defeated, but not by more than 6.
I believe the location power can not be used as explore can not be done during move phase.

Free explore: use Magical Mansion to heal instead.
healing: 1d4 + 1 ⇒ (4) + 1 = 5
Blessing of the Midnight Lord, Shadowless Sword, Blessing of Bastet, Bloodbound Hat, Maftet Hunter are healed.

End of turn:
Use Red Raven power and examine top card of location:

Vault of Hidden Wisdom Card 3: Rukh:

MM Monster 3
Traits: Animal Acid
To Defeat: Combat 13 THEN Combat 13
All damage dealt by the Rukh is Acid damage.
If the check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 4.
If undefeated, move to a random location.

Choose to encounter it.
Reveal Sawtooth Sabre +2 to use Finesse Melee +d6+2, recharge Dandy Brute to add a d6
Combat 13+4=17: 1d10 + 3 + 3 + 1d6 + 2 + 1d6 ⇒ (3) + 3 + 3 + (5) + 2 + (6) = 22
Defeated, next check is at −5 difficulty thanks to the Sawtooth Sabre power. Reveal the weapon again to use melee+d6+2
Combat 13+4−5=12: 1d10 + 3 + 3 + 1d6 + 2 ⇒ (6) + 3 + 3 + (4) + 2 = 18
Defeated.
Once again, can not use the location power
Switch to Aric on defeating a monster.
Draw 4 cards

Aric at Vault of Hidden Wisdom wrote:

Aric Hand Size 7: Sawtooth Sabre +2 (Weapon), Mask of the Red Raven (Item), Shark Skin Armor (Armor), Maftet Hunter (Ally), Blessing of the Midnight Lord (Blessing), Shy Ratani (Ally), Bloodbound Hat (Item)

Displayed: Chest of Keeping, Adamantine Sai +2
Deck: 13 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5A
Kit: Shadowless Sword 2 (Weapon), Silken Ceremonial Armor (Armor), Blessing of Asmodeus (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Burning Child:

MM Monster 3
Traits: Undead Fire
To Defeat: Combat 16 OR Charisma 10
The Burning Child is immune to the Fire, Mental, and Poison traits. If the check to defeat the Burning Child has the Cold trait, add 1d8. If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage.

Red Raven reveals Shadowless Sword that adds finesse and allow him to use dexterity+3+d8+2 for combat and adds another d8 because it is a summoned bane.
Combat 16: 1d10 + 6 + 1d8 + 2 + 1d8 ⇒ (2) + 6 + (6) + 2 + (5) = 21
Defeated. I believe it is banished due to being summoned rather than shuffled in another location.

Explore and encounter the examined Geniekin
Red Raven reveals Shadowless Sword that adds finesse and allow him to use dexterity+3+d8+2 for combat. Recharge Galvanic Kopis +2 to add d4+2 and the electricity trait
Combat 8+##=18: 1d10 + 6 + 1d8 + 2 + 1d4 + 2 ⇒ (8) + 6 + (5) + 2 + (3) + 2 = 26
Defeated, the bane is banished.
Switch to Aric after defeating a monster, and exchange Bloodbound Hat for Chest of Keeping.

Display Chest of Keeping.

Discard Shy Ratani to explore, using Aric’s power to recharge her instead.

Warehouse Card 2: Scribe:

MM Ally 4
Traits: Human Hireling
To Acquire: Intelligence Knowledge Charisma Diplomacy 9
Recharge this card to add 2d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.

Shy Ratani adds a d8 to acquire during that exploration.
Diplomacy 9: 1d10 + 6 + 1d8 ⇒ (3) + 6 + (6) = 15
Acquired.
Use Ezren power, changing Scribe to (card 1 is level 0) Apprentice (random ally 2).
Use Aric power to examine top card of location after acquiring a boon:
Warehouse Card 3: Magic Carpet:

MM Item 2
Traits: Object Magic
To Acquire: Intelligence Craft Charisma Survival 9
Recharge this card to evade a bane that has the Trigger trait, then move all characters at this location together to another location.
Recharge this card to move all characters at this location together to another location. This power cannot be used during an encounter.
Adventure: If the result of your check to acquire an item exceeds the difficulty by 6 or more, draw an item from the box and banish a displayed card that has the Curse trait.
Scenario: When you fail to acquire an item, you are dealt 1d4 Combat damage; shuffled the item into its location deck.
Scenario: When you acquire an item, you may display it next to its location then you may immediately attempt to close that location.

Exchange Blessing of the Midnight Lord for kit’s Candle of Comity.

Discard Sorrowsoul to explore, using Aric’s power to recharge him.
Encounter examined Magic Carpet.
Recharge Candle of Comity to add a d8 to the Charisma check.
Charisma 9: 1d10 + 3 + 1d8 ⇒ (4) + 3 + (2) = 9
Sorrowsoul adds 1 due to the dice that is a 2, so 10 total.
Boon acquired.
Use Aric’s power to examine next card: Warehouse Card 4: Potion of Healing. Exchange Silken Ceremonial Armor for kit’s Bloodbound Hat.
Choose to display it next to the scenario. No closing.

Discard Apprentice to examine, use power to recharge them, encounter examined Potion of Healing
Intelligence 5: 1d8 + 2 ⇒ (1) + 2 = 3
Discard Bloodbound Hat to reroll the die
Intelligence 5: 1d8 + 2 ⇒ (3) + 2 = 5
Acquired.
Use Aric power to examine next card: Warehouse Card 5: Scarab Swarm. Trigger! Stay as Aric. Discard Shadowless Sword to poison damage, then no card left to fight or to loose from damage. Location is shuffled
Choose to display potion of healing next to location

End turn:
Draw 7 cards

Aric at Warehouse wrote:

Aric Hand Size 7: Blessing of Asmodeus (Blessing), Sawtooth Sabre +2 (Weapon), Mask of the Red Raven (Item), Dandy Brute (Ally), Shark Skin Armor (Armor), Quick-change Mask (Item), Adamantine Sai +2 (Weapon)

Displayed: Chest of Keeping
Deck: 10 Discard: 5 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5A
Kit: Shadowless Sword 2 (Weapon), Silken Ceremonial Armor (Armor), Blessing of the Midnight Lord (Blessing)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Start of turn: switch to Red Raven. Exchange Shadowless Sword 2 for kit’s Galvanic Kopis +2.

Move: No move then use Red Raven power to examine:

Warehouse Card 1: Geniekin:

MM Monster B
Traits: Trigger Elemental Outsider Janni Veteran
To Defeat: Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

Trigger!
From random: only undead and another geniekin.


Male Human Vigilante Deck Handler

Use Aric power to examine top card of location deck after acquiring a boon:

Great Library of Tephu Card 1: Blessing of Isis:

MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
Location: If you fail to acquire a boon, shuffle it into this location deck.

Discard Elyana to examine a distant location top card, but recharge her due to Aric’s power, then choose Stonework Passages for the examination:

Stonework Passages Card 1: Acute Senses:

MM Spell B
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 4
Display this card next to a character's deck. While displayed, that character adds 1 die to his Perception checks. After that character explores, he may examine the top card of his location deck. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.

Switch to Red Raven.
Choose to move to Warehouse.
Can not use Elyana’s explore due to having closed a location.

End turn:
Use Red Raven’s power to examine top card of location:

Warehouse Card 1: Scarab Swarm:

MM Monster B
Traits: Trigger Vermin Swarm Poison Veteran
To Defeat: Combat 6
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab Swarm into the deck it came from.

From examining, use power to Switch to Aric and exchange chest of keeping by Slip from kit.
Trigger!
Discard Slip for damage and use Aric power to have the ally recharged instead.
Aric fails the Combat 16 check (only a d6), and has no card left to discard for any damage.
The monster is shuffled in Warehouse.

Draw 7 cards.

Aric at Warehouse wrote:

Aric Hand Size 7: Shy Ratani (Ally), Sorrowsoul (Ally), Blessing of the Midnight Lord (Blessing), Silken Ceremonial Armor (Armor), Shadowless Sword (Weapon), Bloodbound Hat (Item), Shadowless Sword 2 (Weapon)

Deck: 12 Discard: 3 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5A
Kit: Galvanic Kopis +2 (Weapon), Chest of Keeping (Item), Candle of Comity (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. If it is an ally that has Diplomacy in its check to acquire, draw it.)
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric’s turn

With all his ally at a safe distance from the boulder he spotted, it’s time for the Red Raven to take his place and deal with it.

Reveal Eando Kline and recharge Adamantine Sai +2 to examine top card of location, it is already known and still the rolling boulder. Then choose to recharge Wayfinder from discard.
Switch to Red Raven. Exchange Elyana for kit Blessing of Maat.

No move.

Explore and encounter known card

Rolling Sphere:

MM Barrier 3
Traits: Trap Obstacle
To Defeat: Dexterity Acrobatics 12 OR Disable 9
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.
After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.
Adventure: If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge.

Recharge Vreva to add a d6.
Acrobatics 12: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14

As the boulder rolls toward him the Red Raven quickly climb on the wall, jump on top of the boulder ending up unscathed on the other side.

Choose to explore the location. Encounter

Ghost Battling Ring
MM Item C:

Traits: Accessory Magic Pharasma Veteran
To Acquire: Arcane Divine Knowledge 8
Recharge this card to add 1d8 plus the scenario's adventure deck number to your check that invokes the Undead trait. If the top card of the blessings discard pile has the Pharasma trait, add 1d8 plus twice the scenario's adventure deck number instead.
Adventure: If the result of your check to acquire an item exceeds the difficulty by 6 or more, draw an item from the box and banish a displayed card that has the Curse trait.
Scenario: When you fail to acquire an item, you are dealt 1d4 Combat damage; shuffled the item into its location deck.
Scenario: When you acquire an item, you may display it next to its location then you may immediately attempt to close that location.

Another one of those, and only Aric has a chance to grab it.
d4 versus 8, so automatic failure.
Scenario: Combat damage: 4 = 4
Recharge Blessing of Maat to reduce damage by 2. Discard Eando Kline
and Maftet Hunter for damage.
Boon is shuffled back in.

Discard Blessing of Bastet to examine next card:
next card, 9 or 10: 1d2 + 8 ⇒ (1) + 8 = 9
Same ring.
Switch to Aric, exchanging Galvanic Kopis +2 for kit Elyana.
Mavaro discard Blessing of Sivanah to bless twice the Intelligence check. (trying to beat the DC by 6 to draw another item)
Knowledge 8: 3d8 + 4 ⇒ (3, 5, 3) + 4 = 15
Acquired. Display it next to the location. Choose to try to immediately close it.
Suffer a scourge 1d8 + 1 ⇒ (1) + 1 = 2 Curse of Poisoning.
No villain left in location, only the other barrier so as the location would be closed, bury 3 items that are next to it. (Helpful Haversack and the 2 rings)
Moved to random location: 1d8 ⇒ 7 Great Library of Tephu
Beat the DC by 6 or more: Draw a random item. Remove Curse of poisoning


Male Human Vigilante Deck Handler

Not taking one of the trader’s ware.
Not taking Hand of the Honest Man for this scenario.
Loot Maftet Hunter instead of Dreamstalker.
Start at Guardian Vault.
Drawing hand and setting up kit.

Aric at Guardian Vaut wrote:

Aric Hand Size 7: Wayfinder (Item), Blessing of Bastet (Blessing), Eando Kline (Ally), Maftet Hunter (Ally), Elyana (Ally), Quick-change Mask (Item), Adamantine Sai +2 (Weapon)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Unused reroll in 4-5A
Kit: Blessing of Maat (Blessing), Slip (Ally), Candle of Comity (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. If it is an ally that has Diplomacy in its check to acquire, draw it.)
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Not interested in the loot items.

Upgrade preferences

1. Armor 4: 1d1000 ⇒ 713 (silken ceremonial armor)
2. Item 4: 1d1000 ⇒ 968 (crystal ball)

2 XP at tier 5.

Power Feat
…If it is an ally that has Diplomacy in its check to acquire, draw it.
Red Raven: On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8

Visit Auction House.


Male Human Vigilante Deck Handler

Raz’s turn

Healed 5:

Wayfinder
Blessing of Asmodeus
Blessing of the Midnight Lord
Slip
Sawtooth Sabre +2

Ezren’s turn

> Banished Aric's Curse of Poisoning

Aric’s turn

Turn 15: Blessing of Abadar

Switch to Red Raven, exchanging Hand of the Honest Man for Vreva Jhafae.

Move: No move.
Use Red Raven’s power to examine, choosing siege deck.

Siege Deck Card 16: Grave Goods:

MM Barrier 3
Traits: Trigger Cache Curse
To Defeat: Disable 10 OR Dexterity Craft 12
When you examine this card, discard a blessing.
If undefeated, suffer the scourge Curse of Fevered Dreams.
If defeated, choose a type of boon other than loot and draw a card of that type from the box.

Trigger: discard Blessing of Bastet.

Explore and encounter previously examined Grave Goods.
Recharge quick change mask to use stealth instead of disable, recharge Vreva to add a d6
Stealth 10: 1d10 + 5 + 1d6 ⇒ (10) + 5 + (3) = 18
Defeated.
Choose Ally and draw a new one:

Ally 1: Kafar:

MM Ally B
Traits: Trigger Human Rogue Aspis
To Acquire: Wisdom Charisma Diplomacy 9
When you examine this card, succeed at a Charisma or Diplomacy 4 check to acquire this card. If you fail to acquire this card, banish a non-Basic boon.
Discard this card to explore your location. During this exploration, add 1d4 to your Charisma checks and checks to acquire boons.

Discard Kafar to explore.

Siege Deck Card 17: Baited Jewel Box:

MM Barrier B
Traits: Trigger Cache Lock Poison Veteran
To Defeat: Disable 6 OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Can not defeat the difficulty without those skills.
Siege deck is shuffled.

Discard Maftet Hunter, choose not to recharge any card, and explore.
random between 17-46: 1d30 + 16 ⇒ (20) + 16 = 36

Siege Deck Card 36: Ambush:

MM Barrier 2
Traits: Skirmish Veteran
To Defeat: Dexterity Acrobatics Wisdom Perception 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, examine your location deck until you find a monster; encounter it, subtracting 1 from each die you roll in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
If defeated, you may immediately explore again.

Reveal Shadowless Sword 2 to add a d8 on perception
Perception 9+#=13: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Choose to examine siege.
random between 17-35, 37-46: 1d29 ⇒ 27
card 44: Bonestorm:

MM Monster 4
Traits: Undead Swarm
To Defeat: Combat 17
The Bonestorm is immune to the Mental and Poison traits.
Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.

Discard Shadowless Sword 2 to use Melee+d8+2+d6+#, Ambush applies a -3.
Combat 17: 1d10 + 6 + 1d8 + 2 + 1d6 + 4 - 3 ⇒ (9) + 6 + (7) + 2 + (1) + 4 - 3 = 26
Bonestorm is defeated and banished, Ambush is shuffled back in.

End turn:
Use power and examine.
random card from 17-43, 46: 1d29 ⇒ 12

card 28: Desert Trapper:

MM Monster B
Traits: Human Veteran
To Defeat: Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

Red Raven has no weapon so no combat. Switch to Aric.
Draw 6 cards.

Aric at Walled Oasis wrote:

Aric Hand Size 7: Adamantine Sai +2 (Weapon), Blessing of the Midnight Lord (Blessing), Bloodbound Hat (Item), Blessing of Asmodeus (Blessing), Wayfinder (Item), Sorrowsoul (Ally), Blessing of Maat (Blessing)

Deck: 5 Discard: 8 Buried: 1
Notes: You can use my cards if needed (including the blessings), but Aric is low on health

Used reroll in 4-4E
Kit: Hand of the Honest Man (Loot Item), Shy Ratani (Ally), Eando Kline (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Siege: (already 1-16 banished), 17 banished, 44 banished, 28 on top, the rest is shuffled.

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