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Aria Eccles's page

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Aria leans forward, both hands in fists, intent on the b$~*~y red-head on the cliff. Her nostrils are flared and she seems to be wrestling with herself over how to respond.

Initiative: 9 + 6 = 15


"Wait please Dolph. We'll need all the supplies we can get, and there might yet be others aboard. I'll be right back."

She dashes off, intent on exploring the larder first.


Aria fully intends to now splatter the last critter against the door it's trying to block.

She narrows her eyes and takes another swing.

attack roll: 14 + 2 - 2 = 14 . If it hits, damage is 9.


Initiative - I rolled a 20 (seriously!) so 20 + 6 = 26

Aria brings up her staff, intending to also attack the nearest scorpion.

unfortunately here's the crappy roll. Attack roll: 4 + 2 - 2 = 4.


Aria gives her head a shake, unsure why it took her so long to decide on a course of action. She squares her jaw and prepares to swing down onto the deck of the ship.

acrobatics check - rolled a 20!

Landing with a thud, she moves with Viri towards the supply room (and the clacking of claws), bringing her staff up in front of her.


Aria stops to collect her things and sprints after Dolph, perhaps kicking up a little more sand than was necessary into Gelik's face as she passes. Nearing the vessel, she stops for a second, considering her choices.

How close can I get to the ship from the beach? If the deck is within a reasonable range, I'd like to pull up close and coax Dolph there so I can throw my cloth to him to use as a rope to help me climb up.

Holding up a bolt of cloth the colour of saffron, she shouts "Jump to the crow's nest, brave dwarf, slide down and then pull me up with this. It's stronger than it looks."

She ties one end to her wrist and looks up, waiting for Dolph to reach the deck so she can hurl the rest at him.

If this is feasible, my strength check is 19 to throw it to him.


A muscular figure staggers into view, sand caked over much of her body. A length of scarlet cloth is wound loosely around her head to protect from the blazing rays of sunlight. She's dragging something heavy along behind her, cutting a deep rut through the sand.

"Move swiftly with me then, Gelik. We won't last long out here without the contents of that hold."

She drops her baggage and dashes towards the wreckage, hoping to salvage what she can before it's too late.

to know what I find and am dragging back - maybe a spot check? Rolled 13 + 2 = 15